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Andy Watkins
March 22nd, 2002, 06:02 PM
hi all,

From your suggestions I was going to use a cruiser with a space yard component to build space stations with miner panels on them on every asteroid in the system.

I presume there is no point having more than one mining panel of a particular type on one space station. i.e. if I have 2 organics panels do I get double the resources?

I was also going to put satellites at all the warp points to help protect the system.

I then thought of building a space station with a resupply module in the middle of the system and sitting a big fleet on top of it as a protection force as it will by then be an important system for me.

Is this reasonable, or have I missed something??

Andy

Suicide Junkie
March 22nd, 2002, 07:06 PM
Fill those bases up with remote miners. Only one vehicle can extrat resources at once, but multiple miners on the same base DO stack.

Sats, fighters, mines, all good at warp points.

Forget about the resupply on your base: bases have infinite supply, so any ships that join in a fleet with the base get their supplies maxxed out at the end of the turn.
Either build an enmpty base hull (bridge Lifesupport, crew quarters, nothing else) to resupply your ships, or go with an enourmous stack of Space yard bases, all pumping out more ships and units.

If you've held the system long enough, you could then easily upgrade to a sphereworld, and since you've already got plenty of construction in the area, you'd be able to fill it up with platforms and junk really fast.

[ 22 March 2002: Message edited by: Suicide Junkie ]</p>

ZeroAdunn
March 22nd, 2002, 11:27 PM
The way I handle asteroid systems is to build one ships and one base. The base lightly armed with a constructionyard and a bunch of cargo space around the star. Then I build a small transport with satelite launchers.

Then I just build satelites with various mining components and send my ship to drop them in asteroid fields. Unless you have remote mining does not decrease asteroid value on this is the best way to do it in my opinion.

rdouglass
March 23rd, 2002, 02:45 AM
I have (in late games for fun) reconstructing asteroid systems with all planets of my atmosphere (keep building / destroying 'till you get teh right one), then build monoliths on all of 'em. You can get a bunch of production out of one of those systems. Its kinda' a personal preference though; you gotta' figure the cost benefits of RW/SW's vs reconstruction. IMO, asteroid fields with small numbers should be candidates for RW/SW unless of course it has 3 stars. Then definitely RW/SW http://forum.shrapnelgames.com/images/icons/icon10.gif

Krsqk
March 23rd, 2002, 02:52 AM
Of course, an alternate method to "handle" asteroid systems is to research Stellar Manip. 5(?) and create huge planets with 200-300% resource values. Monoliths work really well on planets like that. http://forum.shrapnelgames.com/images/icons/icon7.gif I'm using this in a game where I'm blocked into 5 systems and 2 of them are full of asteroids. My points took a major jump after that small investment.

Fyron
March 23rd, 2002, 04:22 AM
Umm, can't you make RW/SW in systems with planets?

Krsqk
March 23rd, 2002, 11:10 PM
IF: yeah, you can build a RW/SW in systems with planets. Our Posts were around the same time, so I never saw the one right before mine. http://forum.shrapnelgames.com/images/icons/icon7.gif My point was just that I hate missing out on such high-value planets when they don't come from anywhere else.

Fyron
March 24th, 2002, 06:11 AM
Krsqk:
Actually, my question was in regard to this statement:
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>you gotta' figure the cost benefits of RW/SW's vs reconstruction. IMO, asteroid fields with small numbers should be candidates for RW/SW unless of course it has 3 stars. Then definitely RW/SW http://forum.shrapnelgames.com/images/icons/icon10.gif <hr></blockquote> not what you had said. I was fairly certain that you could do both types of stellar manipulation in the same system (never having actually done either msyelf in SEIV). His statement confused me.

Krsqk
March 24th, 2002, 06:37 AM
Sorry. I was confused by your confusion. How confusing. http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
March 24th, 2002, 06:46 AM
lol!

Coleman
March 24th, 2002, 10:01 AM
you gotta' figure the cost benefits of RW/SW's vs reconstruction. IMO, asteroid fields with small numbers should be candidates for RW/SW unless of course it has 3 stars. Then definitely RW/SW <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> <hr></blockquote>
Excuse me, folks, but what the heck is RW/SW? Looks like naval warfare ensignia!

Suicide Junkie
March 24th, 2002, 05:12 PM
RingWorld/SphereWorld (aka Dyson Sphere)

The best way to go about it, of course is to do both. Build some planets, then build the sphereworld.
Use atmosphere converters rather than smash/rebuild once your sphereworld is built.

Instar
March 25th, 2002, 04:32 AM
You know every time I ever got a sphereworld I never got it filled with facilities. By that point I have the game won, and I am so massive its boring. A sphereworld making so many resources that youre pretty much a god, who can stop you? Unless they have 5 of them
good idea for a scenario... sphere wars

rdouglass
March 25th, 2002, 07:24 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Imperator Fyron:
Krsqk:
Actually, my question was in regard to this statement:
not what you had said. I was fairly certain that you could do both types of stellar manipulation in the same system (never having actually done either msyelf in SEIV). His statement confused me.<hr></blockquote>


IIRC you can make RW/SW's in a system with planets, but not make planets in a system with RW/SW's. Exception: If its a binary or trinary system, 1 star must be natural (not a RW/SW surrounding it). Then you can build planets.

Disclaimer: I do not have Gold yet (boooooooo), but I'm pretty sure that's the way it works in 1.49

rdouglass
March 26th, 2002, 04:04 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Instar:
You know every time I ever got a sphereworld I never got it filled with facilities. By that point I have the game won, and I am so massive its boring. A sphereworld making so many resources that youre pretty much a god, who can stop you? Unless they have 5 of them
good idea for a scenario... sphere wars<hr></blockquote>

Try this when you get to that point:

1. Build 1 SW and stock a few dozen Weapons Platforms and Star Bases.

2. Give everything else to an AI....

It can be rather interesting.... http://forum.shrapnelgames.com/images/icons/icon10.gif