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wr8th
March 22nd, 2002, 09:32 PM
who've created some !nice! original shipsets.... What software do you use? Is it shareware?

Kinboat
March 22nd, 2002, 10:11 PM
I use POVRay it can be found here I believe www.povray.org (http://www.povray.org)

With that I use Moray, which is a graphical interface using POVRay... Both are shareware

http://www.stmuc.com/moray/index.html

They aren't huge downloads and well worth it if your interested in 3d modeling... There are other programs out there but since I don't know much about them I'll let others mention them.

zen.
March 22nd, 2002, 10:19 PM
Hi! Try this thread:

http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=003606&p=2

Val
March 22nd, 2002, 11:45 PM
On the thread Zenbudo pointed you to there is a program called DoGA, which I think is one of the easiest programs to use for shipset modeling. It lets you make a decent set without needing to know a lot about CAD products.

ColdSteel
March 23rd, 2002, 12:27 AM
Has anyone tried out Gmax yet? I've installed Gmax 1.1 and it looks great but I haven't actually tried making anything yet. I have been using Moray until now. The best thing about Gmax is that its free and designed for game modders (like us).

You can get it at http://www.discreet.com/products/gmax/
This is what the blurb on the site says about it (in part):

"Based on the world's best selling 3D modeling, animation and rendering platform,
3ds max™, gmax™ is actually two distinct products:


1. gmax, available free of charge from the web for consumers, allows game players to create, customize, and exchange their own game content Online.

2. gmax developer Version for 3ds max 4 (aka gmax dev) is Discreet's new game development platform aimed at level and game designers. It allows game companies to shorten development time and offers the potential to increase sales and extend the life of their game titles by the optional distribution of gmax "game packs."

pathfinder
March 23rd, 2002, 01:13 AM
I have gmax but found it to be bit complex http://forum.shrapnelgames.com/images/icons/tongue.gif . I prefer to use DOGA, the 1 & 2 Versions are avilable at http://downloads.cnet.com or http://www.doga.co.jp/english/.

In order to use DOGA 3 you must register V 2.

Instructions on this are at :

http://www.doga.co.jp/english/

DOGA is very easy (bolting parts together and then coloring/texturing) but there are limits to what can be done (no custom colors but you can add custom textures/bump maps with DOGA 3).

gmax and moray/povray allow more flexability but have a steeper learning curve (IMHO).

[ 22 March 2002: Message edited by: pathfinder ]</p>

Kinboat
March 23rd, 2002, 02:07 AM
True Moray/POV does require a lot of time to get anything decent out of it. After half a year of practice I'm still struggling with it. However if you're willing to put in the time I believe the extra features make it an excellent program... I'm actually checking out DOGA now, I've heard of it several times before but never looked into it. Depends on how much free time you have I guess...

Atrocities
March 24th, 2002, 01:47 PM
1. Exsisting images
2. Images from games
3. DoGa L3
4. Paint'
5. PSP 6
6. 3d Studio Max 4
7. ShipViewer for SFC

DoGa is by far the best for beginners.

ColdSteel
March 25th, 2002, 02:42 AM
Well, you can just forget about gmax.

After spending some time with the tutorials and deciding it was one pretty sweet program, I started looking for the renderer in there. Guess what? Yep, no renderer. And the real kicker is that you can't export it out in anything other than the gmax file format for which (you guessed it) there is no renderer support anywhere by anybody. Boy, was I po'd. What the heck were they thinking?? Avoid this one.

I downloaded Strata 3D Base (free with registration at strata.com) and have played with it some but I may go back to Moray or try some of the others mentioned here. Apparently there are no really good modeling/rendering choices unless you want to spend about $10K on the good stuff.

CS

Phoenix-D
March 25th, 2002, 03:35 AM
"Guess what? Yep, no renderer. And the real kicker is that you can't export it out in anything other than the gmax file format for which (you guessed it) there is no renderer support anywhere by anybody. Boy, was I po'd. What the heck were they thinking??"

It's NOT a standalone modeling program! It's for making game mods, and the game has to have a specific gmax- "pak" for it to work.

Phoenix-D

pathfinder
March 25th, 2002, 06:05 AM
Gmax: yeah, all you can do is in gmax "render" then take a screen shot.

unless of course you happen to have a game that has a gmax "game pak" for it....

wr8th
March 25th, 2002, 06:33 PM
Thanks folks.

I'd like to try my hand at some of this. Unlike the fantasy figures that I've painted, I can put this to some use.

ColdSteel
March 26th, 2002, 12:30 AM
I just found another one. it's called OpenFX and it's an open source project with binary distribution files for a variety of operating systems.

Haven't had a chance to play with it yet but it looks very promising based on the information at their site (openfx.org). The good news is that it includes a renderer as well as modeling tools. I like open source projects like this a lot so I'll try it out and post my experience with it here.

On gmax, I knew about the gamepacks but thought that was stupid since they only have one pack available which is for quake 3 and if I want to develop more maps for quake 3 I'm going to be using QERadiant like I always do, not the tempest pack. The only thing it makes sense for is weapon and character models. Now that I can see as very useful.

CS

candy kain mech
February 8th, 2003, 06:36 AM
i lost my doga-l3 registration numbers can some one maybe be a nice guy and give me theirs for a short while until i find mine i dont want to pay another 40 bucks. thanks i have doga-L2 numbers if any one needs them.

Warhawk009@yahoo.com

The Canuck
February 8th, 2003, 07:21 AM
i use MilkShape 3D which is pretty cheap, i think about 20 to 30$ canadian, because i also do models for mods for Homeworld and for the WW2 mod im doing for SEIV because i cant make the models i need for it in DOGA V3 unfortunately

Mephisto
February 8th, 2003, 12:03 PM
Originally posted by candy kain mech:
i lost my doga-l3 registration numbers can some one maybe be a nice guy and give me theirs for a short while until i find mine i dont want to pay another 40 bucks. thanks i have doga-L2 numbers if any one needs them.

Warhawk009@yahoo.com<font size="2" face="Verdana, Helvetica, sans-serif">If you just lost the number I'm sure you can get a new one from the producer. Sharing reg numbers on this board for products you didn't buy on the other hand is frowned upon on this board.