View Full Version : Malfadorians
Lord Kodos
April 4th, 2002, 06:51 AM
amthe only one here who demands a malfadorian and asvin shipset?i mean what the heck does a malfadorian look like? a tentacled aaron hall?
disabled
April 4th, 2002, 05:43 PM
No, I want to see too!
[ June 16, 2003, 03:11: Message edited by: General Talashar ]
Baron Munchausen
April 4th, 2002, 06:15 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Lord Kodos:
am the only one here who demands a malfadorian and asvin shipset? i mean what the heck does a malfadorian look like? a tentacled aaron hall?<hr></blockquote>
Yes, we've requested that 'ruins' sometimes be bad instead of good, and one of the bad consequences could be awakening a dormant race instead of just finding free tech goodies. The dormant race awakened should of course be some ancient and advanced power that can hold it's own even with a single planet, and has to be invented in advance after all. The name "Malfadorians" came up naturally. http://forum.shrapnelgames.com/images/icons/icon7.gif Now if we can just get MM to implement the 'dormant race' idea and get someone to make an incredibly cool looking Malfadorian race style.
disabled
April 5th, 2002, 06:33 AM
Now that would be cool, didn't MoO have something like that.
[ June 16, 2003, 03:11: Message edited by: General Talashar ]
TerranC
April 5th, 2002, 08:01 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Hadrian Aventine:
The MM race style I'm making is based upon the one SE3 race style that fits MM perfectly. I jsut need one kick butt AI for it.<hr></blockquote>
Why don't you just set the Fleet Percentage for Defense at Absolute Minimum?
Let the carnage begin http://forum.shrapnelgames.com/images/icons/icon7.gif
disabled
April 6th, 2002, 05:11 PM
Would that make the AI tougher if i edited all the Ai's on my comp?
[ June 16, 2003, 03:12: Message edited by: General Talashar ]
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.