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Arbitrary Aardvark
April 10th, 2002, 03:11 PM
If you put a robominer on a satellite, will it collect resources? How can you tell?

Also, if you put multiple robominers on a ship, will they collect more resources than a single?
I've noticed that if you put two ships with robominers in a system only one will collect resources.

Growltigga
April 10th, 2002, 03:23 PM
Arbitrary Aardvaark (great handle BTW)

the only ways to tell if a remote miner is working is (i) you will see a sort of pinkish ore cart on the unit schematic on the system screen when it is mining (I think) and/or (ii) from the empire status screen, you will see a plus figure for incoke generated on the remote mining line

WRT number of miners, I think you can only remote miner at each location. I have not tried having one of each type at each location so dont know if that will work

Suicide Junkie
April 10th, 2002, 03:43 PM
One ship can have multiple robominers. A base is probably better, since you pay less maintenance on it, and it is bigger.
A pure-mineral ship and a pure-organics ship cannot both work in the same sector.

Planetary value goes down 1% no matter how many miners you're using at once.

Sats can stack one sat for each of the resource types, but not stack on a specific resource.
IE: Having a mineral sat works. Adding an organics sat also works. Adding a second mineral sat to the stack does not work.

capnq
April 10th, 2002, 11:30 PM
The ore cart icon (which I could swear is blue, not pink) also appears under the ship on the (F6) Ships list. There's a line in the miner's info display that lists how much it's producing, as well.

Gandalph
April 10th, 2002, 11:38 PM
I currently have a base with 8 RM III's, 3 RR I's, and 2 RF I's sitting on an asteroid valued at 216%, 216%, 213% respectively. It is producing 14kt ore, 2.5 kt org, and 3.8kt rad. Maintenance costs are 1540 ore, 81 org, 262 rad. As you can see it is quite profitable.

Krsqk
April 11th, 2002, 05:26 AM
I think this really wasn't profitable until Gold came out. Before, most asteroids had resources similar to planets. Now, I've seen values approaching 300%. That's really profitable when you convert it into a huge breathable planet and fill it with Monolith IIIs. http://forum.shrapnelgames.com/images/icons/icon10.gif

DirectorTsaarx
April 19th, 2002, 09:10 PM
I had just noticed the "new" resource values for asteroids in my Gold Version game; I've been ignoring asteroids for so long, I hadn't even looked. Letting asteroid resource values go to 300% really makes remote mining more useful. Guess it's time to start building mining bases...