View Full Version : Omni Mod
Lord Kodos
May 2nd, 2002, 09:54 PM
The newest title for the Vectorian Mod
Peeps here me out
SJ please join the development team we would be honered...You too devnull and other vets
BTW if its big enough i may do what Hadrian did and ask MM if i can charge for it or at least have them host it its gonna be WAY to big.here are a SMALL list of features:
Missions with a coherent storyline
Thousends of new components and planet types
over 30 ship sizes.
Omnipotent beigns,pre industrials,Antimatter beings and many many more specilized races.
Suicide Junkie
May 2nd, 2002, 11:41 PM
"Missions with a coherent storyline"
I'm wondering what you mean by this...
Would it be a sort of "Choose your own adventure" type thing where you have a long sequence of very short scenarios?
Ie:
"Lead Task Force Alpha in a raid against the starsystem of Tyrik. Capture as many enemy ships as you can and return them to the Starbase in Al Anz by the end of the year."
...Later...
"If you managed to capture and retrieve zero ships, load scenario #032."
"if you managed to capture and retrieve one to three ships, load scenario #054"
"if you managed to capture and retrieve four or more ships, load scenario #082"
PS: A more specific name would be good for the mod, I'm sure.
Pick a feature that separates your mod from the rest, and relate it to that. From what I see, that would be the scenario / storyline part. The other things don't sound as new and/or different.
[ 02 May 2002: Message edited by: Suicide Junkie ]</p>
disabled
May 3rd, 2002, 03:41 AM
I just love how Kodos is ripping everyone elses ideas. Of course, other people around here do it to an even worse extent.
[ June 14, 2003, 18:39: Message edited by: General Talashar ]
ZeroAdunn
May 3rd, 2002, 08:21 AM
What ideas is he ripping?
disabled
May 3rd, 2002, 02:47 PM
The question is what hasn't been ripped off. I see parts of everything from the UM2 to MM's site to SE2 in there.
[ June 14, 2003, 18:40: Message edited by: General Talashar ]
geoschmo
May 3rd, 2002, 03:15 PM
Well, let's hope he gives credit where credit is due.
On the other hand maybe it will be a good thing if it gives you an incentive to actually finish the heavily publicized, much anticipated, way overdue UM2. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif
Geoschmo
Suicide Junkie
May 3rd, 2002, 03:38 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Missions with a coherent storyline<hr></blockquote> <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>...an epic story spanning 15 billion years...<hr></blockquote>Well, those sound different enough. It seems (to me) to be the difference between a (potentially) interactive focus on one or few races, fighting for them through dark times, or somesuch, and a vast background story for the universe(s).
SE4 is pretty short on scenarios at the moment, so we could use any we can get.
A bit of clarification would be nice.
Lord Kodos
May 3rd, 2002, 08:43 PM
HEY i a[ologized hadrian AND get over it check the old Boards this mod under the Vectorian mod name was started i beleive before UM1 was even completed!The malfadorians are not in it it is all my orginial ideas.I understand you dont want anyone using your ideas so i didint.All ideas i did use i have aksed and received permission and givin credit in the massive credits section.So sorry hadrian and besides i said keep the neoverse as is ok?
Possum
May 3rd, 2002, 09:00 PM
Hey, without getting in the middle of this lovely little pissing match here, (/me looks cautiously both ways), can I get some more info on the scenarios mentioned here?
I've played SE4 off and on since the demo days back before it was originally released, but I've been away for 6 months or so. (I was kidnapped and drugged and forced to play an MMORPG all day every day for 6 months).
I remember looking into scenarios very closely way back when, and concluding that they were more or less useless for much of anything I wanted to do with them.
Has additional functionality been added in recent patches, or were my original conclusions erroneous, or what's the deal here?
The only example of an SE4 scenario I've ever seen was the tutorial. Do there exist more? Is it still a "cobble your own together by hand" situation, or do editors now exist?
Cylapse
May 3rd, 2002, 09:05 PM
*shields his eyes from that punctuation nightmare* Viewer off. Engines to full reverse! Take us the hell outta this thread. *lmao*
Karras Barrens
May 3rd, 2002, 09:50 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Possum:
[QB]Hey, without getting in the middle of this lovely little pissing match here, (/me looks cautiously both ways), can I get some more info on the scenarios mentioned here?
I've played SE4 off and on since the demo days back before it was originally released, but I've been away for 6 months or so. (I was kidnapped and drugged and forced to play an MMORPG all day every day for 6 months).[QB]<hr></blockquote>
Dark Age of Camelot?
Lord Kodos
May 3rd, 2002, 10:33 PM
heh for the scenario if i cant hack the editor or find a way to modify it to how i want it i will just make it cobbled together.....this is not a P/O contest Hadrian i admire you for putting up with me and i simply wanna be freinds again.I do however have different views and wont change them.I understnd it was wrong of me to try to change yours so buddies again? http://forum.shrapnelgames.com/images/icons/icon12.gif
Some More features:
Temporal Distortions
Pulsars
Quasars
Supernovea
Habitable ASTEROIDS!
Sun dwellers
Mobile planets(sorta)
Palaces(Sorta)
Flagships
Crew types
Ghost Fleets
Assasins
AND MUCH MUCH MORE
Lord Kodos
May 3rd, 2002, 10:59 PM
as far as names go hmmm Alpha mod is that taken?Storyline:
Well this is basically still iun development lets say it starts when a artifact on a terren world emits something ominous.....
The Mod also has
Wormholes http://forum.shrapnelgames.com/images/icons/icon10.gif ifferent then warp points you will see how...
Ether Gates:Artificial Ra'Shrkil gates leading to the ether.
Ether Warps:They are natueral warps to the ether they flicker on and off.
Worldship:world-like ships
Planetoids:Ship-like worlds
Omnipotent Beings:Gods roaming the ether they comprise of usually One single God(a massive massive ship) Who can summon angels,demons whatever(Fighters).
Pre Industrials:Now this is se they are feral cavemen.As they develop you will go through all stages until eventually you reach empire status.
Lord Kodos
May 4th, 2002, 02:15 AM
so please join!
disabled
May 4th, 2002, 08:01 AM
I don't think so.
Anyways, I head someone where the UM was started during the original SE4 beta test? can smeone confirm that?
[ June 14, 2003, 18:42: Message edited by: General Talashar ]
Lord Kodos
May 4th, 2002, 06:05 PM
sure we can be buddies again i know it! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
anyhow more crud from my lil mod
Nanotechnology:like organic but weaker,and you research it normally its not a racial trait.
Temporal stuff is not a racial trait anymore
capnq
May 4th, 2002, 09:37 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> The only example of an SE4 scenario I've ever seen was the tutorial. Do there exist more? Is it still a "cobble your own together by hand" situation, or do editors now exist? <hr></blockquote> The Extras folder on the Gold CD includes a three-pack of scenarios by Geoschmo. Still no editor, though.
[ Edit ] Suicide Junkie made a scenario from one of his solo Pirates & Nomads savegames, called HomeComing.
[ 04 May 2002: Message edited by: capnq ]</p>
Possum
May 4th, 2002, 10:20 PM
The MMORPG in question was AO, Anarchy Online.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>
a artifact on a terren world emits something ominous.....
<hr></blockquote>
Sounds like me after a can of Dennison's chili...
Possum
May 4th, 2002, 10:23 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>
The Extras folder on the Gold CD includes a three-pack of scenarios by Geoschmo. Still no editor, though
<hr></blockquote>
I'm not buying Gold. I bought the game once. I'm not buying a second copy, just to get the stuff that was supposed to be in the original Version.
I've heard all the lectures about supporting Shrapnel, yadda yadda yadda. But I'm still not buying it.
capnq
May 4th, 2002, 10:45 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> I'm not buying Gold. <hr></blockquote>Two of Geo's scenarios were adapted from pre-Gold Versions, which are still available in the Old Mod Archives (http://www.shrapnelgames.com/ubb/Forum25/HTML/000020.html).
Now that I've found the thread about SJ's scenario that I couldn't remember the name of, that was pre-Gold, as well. [ Edit ] It's still available on Shrapnel's New Scenario/Mod Archive (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=50&t=000002&p=4).
[ 04 May 2002: Message edited by: capnq ]
[ 04 May 2002: Message edited by: capnq ]
[ 07 May 2002: Message edited by: capnq ]
[ 07 May 2002: Message edited by: capnq ]</p>
jimbob
May 4th, 2002, 10:57 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Nanotechnology:like organic but weaker,and you research it normally its not a racial trait.<hr></blockquote>
Nanotech - yah. By "like organic but weaker" do you mean that there will autorepair? I'm guessing that it won't directly mirror the organic tech tree. I'd also guess that it would use a lot of radioactives (energy for processing) vs. using a lot of organics. The nanotech tree could definitely affect the society as well - enter the "arms-or-butter" thing. Maybe make miniaturization/nanotech a requirement for the advanced resource gathering (it's described as small robots gathering resources more efficiently after all!).
Perhaps miniaturization could be a precursor technology to nanotech and allow the small weapons for fighters, sort of stretch out the tree a little. Perhaps put a little automation branch in there also (droids, automated factories, more efficient astroid miners, automated repair a la organics but weaker, etc.) Again, I'd really like to see the non-military applications in balance with the military applications... gives the players more options.
Just my .02 $Cdn (.016 USD)
Edit - I can't spell
[ 04 May 2002: Message edited by: jimbob ]</p>
Lord Kodos
May 5th, 2002, 02:45 AM
?? never heard of it.The terren artifact in question is actually the face on mars.
disabled
May 5th, 2002, 04:00 AM
I hope people buy the UM, it's a great mod. As for the Omni mod, that's if and when it's ever made.
[ June 14, 2003, 18:43: Message edited by: General Talashar ]
Fyron
May 5th, 2002, 04:52 AM
If you have to pay for them, I doubt that it will change his mind.
Lord Kodos
May 5th, 2002, 06:03 AM
im hoping mine will be free if someone will give me the space to host it will otherwise i will charge for it and money will go to me to support paying to make it free eventually,or just to pay for me making and sending out the cds http://forum.shrapnelgames.com/images/icons/tongue.gif
the FOM is not the only artifact that is changing as the story will show PLEASE JOIN THE DEVELOPMENT TEAM!
Gil Hamilton
May 5th, 2002, 07:34 AM
JimBob,
Actually, I think you have the exchange rate reversed... .02$Cdn is about $.0012US. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
[ 05 May 2002: Message edited by: Gil Hamilton ]
[ 05 May 2002: Message edited by: Gil Hamilton ] http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif Man, this thing won't let me put the smilies where I want. Oh well, money is all relative to what you can get, where you're at. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ 05 May 2002: Message edited by: Gil Hamilton ]</p>
Lord Kodos
May 6th, 2002, 01:56 AM
heh i havent even set out a cost yet....and mm still needs to lk it and i still need to finish the damn mod.here are some more uhmm stuff
Different types of cloaking.
Different types of mines,and shipyards,organic,temporal.
Infantry
Mechs
Different crew types
new steller areas Temporal distortions,habitable asteroids,pulsars,quasars,white dwarfs,supernovea,debris fields,and much much more.
Also changes like now im trieng to make escorts cloack in a asteroid field due to their small size they can hide
Also not that my rp community will use a odified versdion of the mod with all the races pre built in al0ong with charecters and wonders.
Suicide Junkie
May 6th, 2002, 02:28 AM
I can host, but although I have lots of space and unlimited transfer, that is paid for by lower bandwidth, and more downtime.
Tnarg
May 6th, 2002, 03:09 AM
This is a shot in the dark idea if your interested. A stellar ability that flings asteroids out of orbit and turns them into drones that can bombard planets. Of course you would need an asteroid belt in the system you're attacking, and probably a cloaked ship so that a fleet can't find the culprit right off the bat. But basically a limitless supply of asteroids to fling at planets. The higher the tech level, the more asteroids you can fling in one turn.
Just an idea, if it is feasable.
Lord Kodos
May 7th, 2002, 01:12 AM
hmm good idea ill see about it it should theoraticly work.
race types
Ghost Fleets
Necromancy(Bone techs)
Energy Beings
Gasous Beings
Sun dwellers
Anti-Matter Beings
Pirates
Nomads
Mercanaries
Monsters
Ethareals
Ra'Shrakil Descendents
Terrestial
Machinoids
Symbiotes
Corparations
ENJOY!
TerranC
May 7th, 2002, 02:01 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Lord Kodos:
Ghost Fleets
Necromancy(Bone techs)
Energy Beings
Gasous Beings
Sun dwellers
Anti-Matter Beings
Pirates
Nomads
Mercanaries
Monsters
Ethareals
Ra'Shrakil Descendents
Terrestial
Machinoids
Symbiotes
Corparations
<hr></blockquote>
Just One thing... Don't mean to nitpick as I couldn't do a single thing what you are proposing:
Ghost Fleets and Necromancy seem pretty alike, same with Ethereal and Gaseous beings and Energy Beings with Sun Dwellers, and Mercenaries and Pirates.
And some Spelling Mistakes (everybody makes mistakes once in a while)
Gasous - Gaseous
Mercanaries - Mercenaries
Ethareals - Ethereals
Corparations - Corperations
http://forum.shrapnelgames.com/images/icons/icon7.gif I hope that helps or being put into consideration.
Lord Kodos
May 7th, 2002, 02:12 AM
ethereals are omnipotent species it just sounds better so they are not alike.Gaseous is somewhat similer to Energy except they have unique differences.Energy beings can skip shields,they are pretty darn close to omnipotence in fact more or less here is the way your empire goes in game terms
Preindustrial-Empire-Energy-Omnipotent,IE given enough time you will evolve into a Energy race.Mercanaries unlike pirates generate NO money.Their ships have 0 maintnence costs however.The idea is that they lend their services out in exchange for money.
Ghost Fleets are just that ghosts pretty similer to a nomadic Version of energy but with anceint tech.Necromancy is bone stuff like Bone-Armor,Bone catapault,Bone Missles etc etc.Energy races have these advantages among others
Boarding parties skip shields
0kt bridge and crew quarts
Different facilites
Better energy weapons
All ships have supirior ramming skills
Pop quarters are very small
Population is easily tranferred via email(okay this idea is from Fang Tsu he yelled at me saying lithians can do this..if when i piss people off they give me ideas i have to be more obnoxious!)\
and more
Enjoy and remember the Omnimod contains no soy!
disabled
May 7th, 2002, 04:50 AM
Oh, never mind....
[ June 14, 2003, 18:43: Message edited by: General Talashar ]
capnq
May 7th, 2002, 06:16 AM
< BUMP > I've found the pre-Gold scenarios I mentioned, and edited my earlier post in this thread to add the links.
TerranC
May 7th, 2002, 06:42 AM
Uhh... Capnq and Geo; your Voyager Scenario works for Gold, although a bit stranger.
Hmm...
Lord Kodos
May 7th, 2002, 11:19 PM
naw i dont even know who they are.and again they where back in the odl vectorian mod ideas thread just they where part of organics but i liked them so much they get their own http://forum.shrapnelgames.com/images/icons/icon12.gif
Lord Kodos
May 8th, 2002, 12:30 AM
mmm stuff
the mod comes with Extras such as additional programs,artwork,Games like SE1,
capnq
May 8th, 2002, 12:46 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> Capnq and Geo; your Voyager Scenario works for Gold, although a bit stranger. <hr></blockquote>Just to keep the credit clear, that's entirely Geo's scenario. I merely remembered that these scenarios exist and located the links for them.
Lord Kodos
May 8th, 2002, 02:49 AM
AIIEEE more newness!
Energy beings have more stuff i never mentioned
Lifespan is indefinate populas decreses very slowly
Populas is transferaable instantly!
and changes to the game:
Now some asteroids are colonizable and all cloack certain ships due to their small size
White Dwarfs:intense gravity pull ships in fast and dont let them out.
Black holes are alot alot alot alot alot alot alot alot alot alot MEANER!
Time rifts are fun they suck you in and ewither kill you,send you to the future and return you with advanced tech,return you in the future,spit you out somewhere else in the galaxy,give you something or more more more!
so do you like?
Lord Kodos
May 8th, 2002, 02:55 AM
AIIEEE more newness!
Energy beings have more stuff i never mentioned
Lifespan is indefinate populas decreses very slowly
Populas is transferaable instantly!
and changes to the game:
Now some asteroids are colonizable and all cloack certain ships due to their small size
White Dwarfs:intense gravity pull ships in fast and dont let them out.
Black holes are alot alot alot alot alot alot alot alot alot alot MEANER!
Time rifts are fun they suck you in and ewither kill you,send you to the future and return you with advanced tech,return you in the future,spit you out somewhere else in the galaxy,give you something or more more more!
so do you like?
ZeroAdunn
May 8th, 2002, 03:35 AM
Ummm, Kodos, how do you intend to implement all of this? I mean how will these ships from the future with high tech work?
What do you mean by populations instantly transferable?
How do you intend to have populatoins evolve? Will it be through the scenerios or will they actually evolve in game? If so how is this possible?
It just seems you are offering more than is possible with SEIV.
Derek
May 8th, 2002, 03:42 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>
so do you like?
<hr></blockquote>
Yes. And no.
Yes, I like the inventiveness of the ideas, even if some of them came from other people (there is nothing wrong with this, as long as credit is given where credit is due)
No, I don't think most of this is possible using the SEIV model. I've done some extensive modding, both recently and back in the day when SEIV first came out. Some people have done some things I never thought possible. However, a majority of what you are trying is just not possible in SEIV, even in my wildest imagination. You are basically re-writing the entire game, including the hard code. If you have the computer skills to do that, it would be easier to write your own game and market it under a different name. Of course, if you have the level of skills implied by all of that, I think MM might want to talk to you about SE Five, or maybe go look into working on MOO3, or MOO4
Regardless, good luck.
Derek
disabled
May 8th, 2002, 03:56 AM
How is the Omni mod gonna differ from the UM2? From what I've heard, everything you're putting in is already released in the UM2
[ June 14, 2003, 18:44: Message edited by: General Talashar ]
Lord Kodos
May 8th, 2002, 04:02 AM
heh fairly easy most of my ideas realy its just so obvious no one thinks of them LOL
The pop transfer is done by making how do you say invisible colony ships that cost nothing and are 1 kt with prebuilt colony support.This represents an email.now it moves REAL fast so that pop is transferred almost instantaniously.
the future i dont know if it will work or not i have to see i am not starting redoing the mod since my HD erases in november until someone helpe me out and joins.The future in theory will work that i will try to trick the game into thinking the sector is a planet with a ruin but with no colonization needed.The population doesent evolve you do.everytime X number of techs is researched you gain a new evolution level.when ALL techs is researched you reach omnipotence.of course with all the new techs this takes a long time.trust me even if half my ideas wont work it will still be something to remember
Lord Kodos
May 8th, 2002, 04:04 AM
about the asteroids they are merely no atmosphere tiny planets with the pic of a asteroid!you asked you got.the sun stuff is easy.Sun dwellers only colony tech is Sun colony witch counts as a ringworld in game terms and makes a huge sized colony.and they have gas giant colony things.
Lord Kodos
May 8th, 2002, 09:28 PM
so do you understand
Lord Kodos
May 8th, 2002, 11:28 PM
HMMMMM MORE SHTUFF AND SME QUESTIONS
questions how csan i add music or treaty types to the game?is that even possible?
disabled
May 9th, 2002, 04:19 PM
I thought it was John Beech at USy that invented the sun colonization.... I have his mod right here...
Captain Kwok
May 9th, 2002, 05:54 PM
Kodos,
You can't add new treaty types to the game nor can you add new music. The best you can do is mix up the tracks for different events...
You seem quite ambitious and enthusiastic, when can we expect to get a preview of the mod?
Lord Kodos
May 9th, 2002, 08:03 PM
again i did not take johns idea check the old v3ectorian mod Posts,if anything he took my idea.second okay i just thought music was addable since se.org has their own section for music.and third again im not starting any major work until some people join and help me out,that and im waiting for my gold Version to come
capnq
May 9th, 2002, 08:23 PM
As Captain Quok said, you can reprogram the music tracks in Settings.txt , but SE IV doesn't care what CD is in the drive; if you want new music, put that CD in and start the game.
I have mine set up for my "Classical Thunder" CD; the intro screen plays Strauss' "Thus Spoke Zarathustra" (theme from _2001_: A Space Odyssey). http://forum.shrapnelgames.com/images/icons/icon7.gif
Derek
May 9th, 2002, 10:35 PM
Originally posted by Lord Kodos:
im not starting any major work until some people join and help me out,<font size="2" face="Verdana, Arial">What other mods have you done?
Any?
You mean none?
Most people aren't willing to help someone else until they are sure that that person has the talent to do work on his own. I suggest you try and do some mods on your own, then come back with your super ambitious plans. Just a word of advice.
Derek
Lord Kodos
May 9th, 2002, 10:52 PM
i had started the mod but my HD had erased and im not starting the major work yet like i said.i will probably havev maybe some other mod of mine out efore this
Lord Kodos
May 10th, 2002, 02:15 AM
mm stuff for all
ship sizes:
(these are ones avalible to all races as well as any from my old thread i forgot)
Barges
Worldships
Planetoids
Arks
Sleeper Ships(if its ok with hadrian)
Ra'Shrakil Mega-Ship
Probe
Krakken
Asteroid ship
Deep Space Miner
Supply ship
Gunship
disabled
May 10th, 2002, 04:32 AM
There is already a mod for this.
[ June 14, 2003, 18:45: Message edited by: General Talashar ]
Lord Kodos
May 10th, 2002, 07:53 PM
ok cool so i take it you dont mind http://forum.shrapnelgames.com/images/icons/icon7.gif
Lord Kodos
May 10th, 2002, 09:05 PM
hey ive started some work.right now im going about comissioning sets to be made,compiling graphics,gathering programs,and working on the flow of the campaigns.THATS RIGHT CAMPAIGNS MORE THEN ONE! here are some of them:
The Fall:You play as the Ra'shrakil during the fall and the exodus.
Resurection:The main campaign its the artifact storyline.
Invasion at freshigard:renact the great succubi invasion of frashigard!
Swarmer Wars:The vectorian swarmer wars!
and various others!
Lord Kodos
May 10th, 2002, 10:44 PM
so do you like?some of the campaigns are one scenario but others like the main are many many many scenarios.I mentioned the extras folder right?as of now im including ESP(can i getpermission i fogot who made this) SJS neo-shipset converter,se1(i still have to ask mm so its a maybe)any one who has programs they feel should be included or know of one,please post it here thank you
Lord Kodos
May 10th, 2002, 11:24 PM
so uhh you have no progs to send me cmon send send i need to do work on this thing im gonna takle it in ascending order once i knock the easy stuff out i take on the big stuff.as of now im working on the included se1 game savegame
Lord Kodos
May 11th, 2002, 01:15 AM
more stuff
Temporal stuff is no longer a racial trait but a very high tech level instead.Deeply religous is split into two trees a dark for satanic or otherwise violent religons and light for stuff that beleive in the respect for all life.There are other stuff as well for example anceint race there are more benefits then just the whole map exposed.Ethereal races and Omipotents are indeed scary foes.as for the extra anceint stuff im thinking probably a tech research bonus as they already know the stuff as well as maybe some extra techs.Im adding good events.also im thinking of ways to make ruins a risk.possibly give you a negative effect but i am not sure how to implement this. http://forum.shrapnelgames.com/images/icons/icon9.gif
also we can expect many other things as well...hee hee
Lord Kodos
May 11th, 2002, 02:17 AM
heres some more teasers!
if se2 is freeware it will be included.It will also contain links to many many many different sites.It MAY include the Ground Combat mod i am working on..
OT: http://forum.shrapnelgames.com/images/icons/icon8.gif <----My god thats scary and freakish!
Lord Kodos
May 11th, 2002, 06:27 PM
okay the Planetary Invasion mod is gonna be inclded
Lord Kodos
May 11th, 2002, 10:04 PM
please respond to my Posts
Lord Kodos
May 13th, 2002, 09:35 PM
new new new new new new nee nw
FTL:thats right there ill be faster then light travel as of now there are a fewways:
Ether Drive:Just a realy fast engine
Sip-stream Drive:Fast and makes warps
Temporal Drive:ahh the joy of arriving before you depart
Mudshark
May 13th, 2002, 10:06 PM
This does sound truely interesting Lord Kodos! I do not have a clue on the whole modding aspect, but I do think this will be a welcome addition to this game.
Lord Kodos
May 13th, 2002, 10:42 PM
well if you want to help out we can give you some stuff to do trust me there is enough work..
Lord Kodos
May 14th, 2002, 07:22 PM
hmm more stuff......
Changes:QNP,FTL,Black holes are alot meaner
Outpost)Hadrian do you mind?
Shuttle:The earliest space vessel.
Racial Traits
Liquid Species
Shapeshifters
Alliance
Lord Kodos
May 14th, 2002, 09:45 PM
OMG 226 MB FOR THE MOD AND ITS ONLY 1% DONE OMG OMG OMG I SWEAR LOL its mostly the extras
Suicide Junkie
May 14th, 2002, 09:52 PM
Are you counting that zipped or unzipped?
Including AIs and shipsets?
Including the imagemod?
Lord Kodos
May 14th, 2002, 10:10 PM
YES YES ALL OF THAT SAVE AI UNZIPPPED!plus the racestyles,there are many more going to be includedagain its mostly the extras SJ JOIN THE DEVELOPMENT TEAM ARGHH
Gandalph
May 14th, 2002, 10:28 PM
You keep asking people to join the team. Just curious, who is on the team now?
Lord Kodos
May 14th, 2002, 10:47 PM
-lol me arguably Andres Lescano as he is allowing me to use some shipsets and is making me some graphics.AND THATS WHY I NEED PEOPLE
Suicide Junkie
May 14th, 2002, 11:03 PM
I don't really have time to be a core developer here (I'm behind on P&N as is (haven't had an update since the CD), and there's still stuff for B5 I need to do)
I am more than happy to provide suggestions and/or examples of how to do specific things, as well as stuff I've already done. Quick programs for automating some of your modding tasks are always an option as well.
Lord Kodos
May 14th, 2002, 11:23 PM
sure btw check the pnaertary invasion thread
Derek
May 14th, 2002, 11:25 PM
Kodos, I'll give you the same advice I gave you before. Put out a product, or at least a halfway finished mod that shows people you are serious, and not some kid who forgot to take his ritalin, and people will be willing to help you and join your 'team'
Until then, I doubt you'll get much help.
Derek
Derek
May 14th, 2002, 11:30 PM
Oh, and for the love of god, get a spellchecker for your website! It will greatly increase your appearance of professionalism, and maybe convince people to work with you.
Derek
Lord Kodos
May 14th, 2002, 11:39 PM
lol yeah i know it was done reeeeeeeeeal early in the morning.Second i am just a kid who forgot his ritalin LOL but i am serious.The mod will include severel things from other universes.ie the ladder and the Neoverse if hadrian will graciously let me
PDF
May 15th, 2002, 08:18 AM
Originally posted by Lord Kodos:
OMG 226 MB FOR THE MOD AND ITS ONLY 1% DONE OMG OMG OMG I SWEAR LOL its mostly the extras<font size="2" face="Verdana, Helvetica, sans-serif">I suppose this is mostly borrowed video footage http://forum.shrapnelgames.com/images/icons/icon10.gif !
Just kidding, but I think we'll rather have VaporMod http://forum.shrapnelgames.com/images/icons/shock.gif ...
disabled
May 15th, 2002, 08:59 AM
For crying out loud, are you acutally writing a mod or just taking eveyrone elses, slapping it together and saying 'I made this!'.
That's so lame.
[ June 14, 2003, 18:47: Message edited by: General Talashar ]
oleg
May 15th, 2002, 09:24 AM
Originally posted by Hadrian Aventine:
God damnit Kodos http://forum.shrapnelgames.com/images/icons/icon8.gif I told you, I will not be allowing my mod to be stripped for parts so you can build your mod. I have REPEATED this to you OVER AND OVER. http://forum.shrapnelgames.com/images/icons/icon8.gif <font size="2" face="Verdana, Helvetica, sans-serif">Compare all of this to how PvK, Rollo and other people reacted to Derek Mod, which is to some extend build from parts of other mods ! Incrediable.
geoschmo
May 15th, 2002, 09:44 AM
Hadrian, let's try and bring it down a notch, ok? http://forum.shrapnelgames.com/images/icons/icon7.gif
Kodos, I think Derek's advice to you was excellent. I suggest you take it.
This board is full of people that are plenty busy doing their own mods. If you can't produce something on your own without a team, then maybe it's too complex. And if you can't get a bunch of people to help you, then maybe it's not worth doing.
Either way, everybody get's the point that you would like volunteers, and nobody is beating a path to your door. Continuing to clutter up the forum asking for "Team members" is not going to accomplish anything, except get on peoples nerves, and get your threads locked down by the Moderators.
But by all means, if you have an idea that you would like to share with the group, share. Or if you have an idea and need help making it work, ask a question and perhaps someone here can think of a way to make it work. But don't expect a bunch of people to jump on board until they see the wagon is going somewhere.
Geoschmo
[ May 15, 2002, 08:46 AM: Message edited by: geoschmo ]
PDF
May 15th, 2002, 09:51 AM
Originally posted by oleg:
Compare all of this to how PvK, Rollo and other people reacted to Derek Mod, which is to some extend build from parts of other mods ! Incrediable.<font size="2" face="Verdana, Helvetica, sans-serif">Bah, this thread looks like PvP - Psychotic vs Paranoid http://forum.shrapnelgames.com/images/icons/icon10.gif !!
Don't bother ...
Lord Kodos
May 15th, 2002, 09:54 PM
What did i steal now!??!!!
i apologized for asking you if i can use your ideas and when you said no i accepted it.When i am simply asking for the right to use the name Malfadarions and ID gates,use your omega name,and give you advertising,i dont consider it stripping the um2 down at all merely allowing other people to express their ideas and views on things.You coined good names and claimed them as yours fine but when it is a common word like outpost or in scifi id gate dont expect people not to use it.I have apologized over and over,for merely asking you to let me use names,and when you have said no i have accepted.I am not trieng to use your ideas i am trieng to make my mod fit in with your history seeing as its the only one accepted.I am also trieng to allow the community to have what i feel the largest and most fun mod ever.So can we be buddies again??
Lord Kodos
May 16th, 2002, 03:18 AM
uhh so apology accepted
disabled
May 16th, 2002, 04:33 AM
I think people are upset about you taking mods and thiking it's okay not to give credit.
[ June 14, 2003, 18:48: Message edited by: General Talashar ]
Lord Kodos
May 17th, 2002, 01:29 AM
mm more engines
Gravity Well
Ether Drive:FTL
SlipStream Drive:FTL
Antimatter Drive
other sectors
Wormhole:Massive warpoints that connect galaxies.
Warpgate:Pathway to other universes,only seen in the campaigns and maps
Lord Kodos
May 17th, 2002, 01:29 AM
mm more engines
Gravity Well
Ether Drive:FTL
SlipStream Drive:FTL
Antimatter Drive
other sectors
Wormhole:Massive warpoints that connect galaxies.
Warpgate:Pathway to other universes,only seen in the campaigns and maps
Lord Kodos
May 17th, 2002, 05:08 AM
hey about FTl how do i implement because all my things use it diferently.
For example in game terms the Ether Drive just goes insanely fast,but is very fragile.
Now the problem comes from the Slipstream drive and Fold-Space generator.
The F-S generator should warp you somewhere.
the Slipstream drive should make a warp point that Lasts 2 turns before fading.Can this be done or must they too be insanely fast.
some Ra'Shrakil artifacts to tease you with!
Juggernaught:The ship the size of a sun.
Nova-Cannon:a massive space cannon capable of firing a condensed beam with the power of a small nova.
Ether Cannnon:Thats right a ship based Version of the weapon on Vector that can destroy any ship up to Battlecruiser in a single shot.
Geneseed:The ULTIMATE device.Create planets,Suns,Warp points.As well as if i can figure out how to make miraculous population.
Lord Kodos
May 17th, 2002, 05:08 AM
hey about FTl how do i implement because all my things use it diferently.
For example in game terms the Ether Drive just goes insanely fast,but is very fragile.
Now the problem comes from the Slipstream drive and Fold-Space generator.
The F-S generator should warp you somewhere.
the Slipstream drive should make a warp point that Lasts 2 turns before fading.Can this be done or must they too be insanely fast.
some Ra'Shrakil artifacts to tease you with!
Juggernaught:The ship the size of a sun.
Nova-Cannon:a massive space cannon capable of firing a condensed beam with the power of a small nova.
Ether Cannnon:Thats right a ship based Version of the weapon on Vector that can destroy any ship up to Battlecruiser in a single shot.
Geneseed:The ULTIMATE device.Create planets,Suns,Warp points.As well as if i can figure out how to make miraculous population.
Suicide Junkie
May 17th, 2002, 06:44 AM
Geneseed:The ULTIMATE device.Create planets,Suns,Warp points.As well as if i can figure out how to make miraculous population.<font size="2" face="Verdana, Helvetica, sans-serif">Well, Colony modules can have built-in miraculous population, (somewhere in settings.txt?) but I think that would force all colony modules have miraculous population.
hey about FTl how do i implement because all my things use it diferently<font size="2" face="Verdana, Helvetica, sans-serif">You probably can only get a few distinct types, and the rest will have to be larger/smaller/cheaper variations on the same themes.
You gan go with super-high powered engines, you can have an emergency movement warpdrive, A large engine with bonus movement (where the normal engines have no bonus movement ability). I can't think of any others at the moment.
The temporary warppoints can be done if you have your events.txt heavily favour random warppoint closures...
One would close every turn, so you would be able to overload the universe and build up semi-stable warppoints, and you would also lose all natural warppoints.
[ May 17, 2002, 05:45: Message edited by: Suicide Junkie ]
Lord Kodos
May 17th, 2002, 06:17 PM
???
Other things:
Gravity Techs
Mini Black Hole Creator:One hit kill
Gravity Well Engine:Mentioned ealier
Gravity Beam:tractor
Gravity BLast:repulsor
Gravity Reflector:Destroys a planet and counts as a shield
Lord Kodos
May 17th, 2002, 08:10 PM
mm more stuf f this time space things
Overspace:yaknow ill have to see if its okay with NDR
Baby Star:a star that has recently formed
Nova:a sector thats pulls you to it and kills you.not as deadly as a time rift though
Pulsar:duh it emits radio waves so it interferes with shields as well as transmissions
Warp Space:warp space sometimes a warp point or wormhole leads to one and it is a matter of space where movement of ships are distorted
also some more stuff!
Facilities
Palace
Embassy
Catacombs
and much much more
Suicide Junkie
May 17th, 2002, 08:15 PM
Overspace sounds like it would be a custom Map thing, similar to my FTL map.
A lot of work to do, but not terribly difficult...
[ May 17, 2002, 19:16: Message edited by: Suicide Junkie ]
Lord Kodos
May 18th, 2002, 12:44 AM
no its just a different system type.all though the campaigns that take place during the Ra'Shrakil era have no warp points all travel is dont by going from sytem to system the long way like the FTL.oh yes and if i can get someone to do this or if i can figure out how,there will maybe be some cinematic scenes,i dont know maybe the start and end of each campaign
Lord Kodos
May 18th, 2002, 08:38 PM
besides all overspace is is a system with %#$^ up movement and no planets.Oh and its green
Lord Kodos
May 19th, 2002, 05:41 AM
well here is how warp points are color coded.
Blue:Warp Point
Green:Overspace Portal
Purple:Wormhole
also as i said before there wil be options to allow you to get traits from species in other universes.For example from the Ladderverse or if its okay with hadrian the Neoverse.Of course these wont be ripped from other mods like the UM 1 or 2 or even the Amaru Tech used by the Ladder waaaaayyyy back in the day.These will be my take on these things.Also as for the campaigns there will be heroes like speciel ships or units with values.
Lord Kodos
May 19th, 2002, 06:27 AM
Stuff
Different types of Bridges,LS,CQ and more
Some more Ra'Shrakil teasers
Birthworld:A massive planetoid that can create planets.Its is like all Planetoids a ship and therefore extremely slow.
World Devourer:This is another planetoid.When it moves to the same sector as a planet it imeaditly starts absorbing its resources and lowing the condition and value of the planet.
PvK
May 19th, 2002, 08:27 AM
Originally posted by Lord Kodos:
mm more engines
...
Antimatter Drive
...<font size="2" face="Verdana, Helvetica, sans-serif">BTW "Contra-Terrene" means anti-matter.
PvK
Lord Kodos
May 19th, 2002, 08:52 PM
oh yeah whoops lol.
TerranC
May 19th, 2002, 08:56 PM
Kodos; what do you have so far?
just tons of amounts of planning or hard code?
QuarianRex
May 19th, 2002, 09:51 PM
Kodos, you have a lot of good ideas but how are you going to impliment them? Start trying to work some of this out before you drown in your own enthusiasm. http://forum.shrapnelgames.com/images/icons/icon12.gif
Start with the basics then work your way up. You seem to be getting too far ahead of yourself. You're worried about cutscenes and already have 200+ megs of extras? http://forum.shrapnelgames.com/images/icons/shock.gif Worry about the mod first and then the rest of the fancy fluff.
Don't take this as a harsh criticism or anything, I just don't want to see you give up on a project cause you realized that half of what you want to do won't be possible till SE XII.
For now just start figuring out which ideas can be done in the game, which ones can be faked, and which ones have to be scrapped till they change the hardcode. Just try to make a mod that you enjoy instead of trying to straight-off compose a masterpiece whose beauty will bring tears to the eyes of our grandchildren and forever after be held aloft as the pinacle of modding achievement.
The opus can be made in stages, you don't have to do it all at once.
Lord Kodos
May 20th, 2002, 01:19 AM
lol dont worry.As i said until my Gold Version arrives i am only working on art, extras and some data.As of now though ive been soo busy with my other projects i havent had time.
Lord Kodos
May 21st, 2002, 08:30 PM
bwaa more teasers!
Corparations must now choose the type of industry they wish they get to pick from:
Bank:Enhanced money generation and storage
Starship Contracter:Different ship sizes,Cheaper costs, and faster build times.
Arms Dealer:Different weapons
Intel Gathering:Enhanced intel capabilities
Docking Yards:No mantanince fees,huge fighter bays and more stuff of the sort
Transportation Services:massive transport vessels for all kinds of things.
Lord Kodos
May 22nd, 2002, 04:42 AM
mm new stuff
remote mining is being made profitable
also i am trieng to implement bad effects of finding ruins on a planet maybe make it have your race rebel or something as a result of mysterious alien prescences.
PDF
May 22nd, 2002, 12:09 PM
Ahh, so many ideas, so little results ... http://forum.shrapnelgames.com/images/icons/icon12.gif
Lord Kodos
May 22nd, 2002, 07:47 PM
lmao you will see i am serious,first the Planetary Invasion mod is coming out soon.Second the mod has some HUGE news but as for what it is it is a secret MWUHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHA::chokes on a cookie::
ZeroAdunn
May 22nd, 2002, 11:45 PM
Seriously KODOS, are you actually implementing these things or just coming up with ideas?
If your actually implementing them can we see an early build of the mod?
If not, I very much doubt you will ever finish this mod. Trust me, come up with ideas and immediately begin to implement them, otherwise odds are you will never get anything done.
Derek
May 23rd, 2002, 12:18 AM
Originally posted by Lord Kodos:
,first the Planetary Invasion mod is coming out soon.<font size="2" face="Verdana, Helvetica, sans-serif">Soon, on a computer processor time scale, as in the next couple of weeks?
Soon, on a human time scale, as in the next year or so?
Soon, on an anthropological time scale, as in the next couple of decades?
Soon, on a archaeological time scale, as in the next couple of millenia?
Soon, on a geological time scale, as in the next couple of 1000's of millenia?
Soon, on a galactic time scale, as in some time before the heat death of the universe?
lmao
<font size="2" face="Verdana, Helvetica, sans-serif">As are we, at you.
Derek
TerranC
May 23rd, 2002, 12:23 AM
Damn, Derek (If I may call you by that sir http://forum.shrapnelgames.com/images/icons/icon7.gif ), You are taking it all out on him http://forum.shrapnelgames.com/images/icons/shock.gif
But Nevertheless, he has a point, Kodos.
Have you implemented anything in this in hard code? Made changes to Ai files and Data files? Even change the button graphics?
Until then, I (I don't know for the rest of you) am getting tired of this one-man post-o-rama.
Maybe people, including me, will help you on some stuff, but we need to see some tentative work first.
Edit: No Offense Intended, because some of those ideas are exceptional http://forum.shrapnelgames.com/images/icons/icon7.gif
[ May 22, 2002, 23:24: Message edited by: TerranC ]
Derek
May 23rd, 2002, 12:34 AM
Originally posted by TerranC:
Damn, Derek (If I may call you by that sir http://forum.shrapnelgames.com/images/icons/icon7.gif ), You are taking it all out on him http://forum.shrapnelgames.com/images/icons/shock.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Perhaps it came out harsher than expected. For that, I apologize. However, as you said, I have a point, and also as you said, this 'one man post-o-rama' is getting rather ridiculous.
It does, on the other hand, provide me with some diVersion while I am toiling away on Derek's mod. http://forum.shrapnelgames.com/images/icons/icon12.gif
Derek
Lord Kodos
May 23rd, 2002, 12:38 AM
uhh some of the ideas are being implemented and others i am waiting for gold Version to arrive.As for the PI mod it should come out within the next few weeks.As for a playable demo..NO.I want this to blow you all away i do not want early ideas and such formulated with the release of a demo.Again the mod was around 30% completed before my hd erased and gold came out now it is around maybe 10% done
dogscoff
May 23rd, 2002, 10:38 AM
getting tired of this one-man post-o-rama.
<font size="2" face="Verdana, Helvetica, sans-serif">Well, I can't say that it bothers me. Kodos keeps his "post-o-rama" to his own thread, and I for one like to drop in from time to time and see what he's come up with now.
If you don't like it, don't read the thread.
If not, I very much doubt you will ever finish this mod. <font size="2" face="Verdana, Helvetica, sans-serif">Maybe, maybe not. If he doesn't, it will be a shame but ultimately it will be his time wasted, not ours. I don't see why anyone here should get pissed off with Kodos for working on his mod and posting his ideas.
>lmao
As are we, at you.
<font size="2" face="Verdana, Helvetica, sans-serif">A bit harsh, maybe?
Rollo
May 23rd, 2002, 03:48 PM
I agree with dogscoff. Nobody forces you to read this thread. If you don't like it, ignore it.
I remember some time ago Lord Kodos had a thread "My ideas.." (or some such). In that he also posted every possible and impossible idea that he came up with. Very refreshing indeed. Oh, and speaking of "impossible" ideas: a lot of things that had once been thought of as impossible, have actually been realized or at least modeled in some way. You should not underestimate the things people can come up with as well as the possibilities SE4 offers in the way of modding / modeling things. On top of that the modability (sp?, does this word even exist?) of SE4 is increasing with (almost) every patch.
On the other hand, a lot of the ideas posted here are vague and seem to be not fully thought out. At least I have problems to understand what Lord Kodos means with some (a lot) of the things he comes up with. I would really like to see some of the things he has done already, even if it is only non-functional .txt files.
Lord Kodos - please give us more detail and/or samples of what you are trying to do. This is a very helpful board and some of the people here could actually help you with building your mod, if you'd just be a bit more specific and provide some data to look at. Personally, you made me curious about some things and sceptical about others. A preview of some things would be great.
Rollo
Lord Kodos
May 23rd, 2002, 09:38 PM
hmm after consideration parts of the mod may have their own mini mods before being implemented.So since my gold Version has still yet to arrive i am making a non-gold Version of the Sun-Dwellers mod.Alot of my ideas if you remember my old thread are so simple that no one has thought of them!So before PI comes out look for the Sun Dwellers mod...
PDF
May 24th, 2002, 01:12 AM
Well, personally I like this refreshing thread...
...Kodos has at least one great idea per day
...He swears work is in progress, ask for help but doesn't give any hint at what is done or what we could do (except cheering http://forum.shrapnelgames.com/images/icons/icon12.gif )
...so we can have all have fun asking him when it'll be done http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
...and as Dogscoff pointed out, the thread isn't obstrusive
http://forum.shrapnelgames.com/images/icons/icon7.gif
BTW, did you rate Kodos ? I did ... http://forum.shrapnelgames.com/images/icons/tongue.gif
Lord Kodos
May 30th, 2002, 04:10 AM
BUMP
Lord Kodos
May 31st, 2002, 01:00 AM
U.U some general stuff
Okay in the mod supplies are not a quasi resource but are precious.Until cloaking or Quantam Reactorish things are researched ships travelling space are in trouble.Some systems are empty of anything witch means no allied Supply Depots to rest at.Also between Ethereal,Pirates,Nomads,Mercanaries,Monsters and more space dwelling things combat is often and nearly all ships need a garunteed safe route or some kind of escort.Thank god for space based corparations that run transportation services loaning escorts(NOT THAT KIND!XD) barges ferry and passage.
Lord Kodos
June 1st, 2002, 09:23 PM
Okay i have more-or less refined the flow of a races in-game evolution and this is more or less how it occurs.
Feral(basicly between the dawn of life to the end of the dark ages)-Industrial-Space Age(from the cold war space progreams to the tech we now posses and a little more advanced)-Empire(Basic SE empire)-Omnipotence
of course you can only choose between Omnipotent(intended only for the computer so as t be a challenge),Feral,And naturelly empire.
Also early colonies are quite an investment.Besides the problem of transporting colonists there,they are generly riot prone,due to the usual distance of early colonies and so on so forth.Even for developed empires you will see fringe worlds that will ocacasionaly require policing.Also planets for even developed empires should be well guarded,you never know when a omnipotent,monster,pirate,mercanary attack is going to come.
Lord Kodos
June 4th, 2002, 02:47 AM
hmm maybe i should change the name to Legacy of The Ra'Shrakil ?
Lord Kodos
June 4th, 2002, 03:28 AM
Okay please answer me about the name change.Also i am trieng to completly change everything and assign new graphics.I have already started doing this with the PI mod.
PDF
June 4th, 2002, 09:52 AM
Yes.
Do everything.
Bye.
http://forum.shrapnelgames.com/images/icons/tongue.gif
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