View Full Version : Problems with TCP/IP games
alcohol
May 11th, 2002, 10:17 PM
I have a slight problem with TCP/IP games - When someone with multiple computers connected to the same internet connection via a router attempts to connect to games, it shows them as "Connected" on the host.
However, their client shows "Could not Establish Connection".
Is there some way of remedying this?
Gozra
May 16th, 2002, 04:52 AM
Is there a way to add/subtract players in a tcp/ip game. I am playing one over a LAN and it works great most of the time. But in reestablishing a ongoing game there is a little grey area. CAn anyone help?
alcohol
May 18th, 2002, 02:15 AM
no response yet? >_< this problem has never come up before?
geoschmo
May 18th, 2002, 02:37 AM
Quote from History.txt file
In TCP/IP Games, the UDP Messages are sent on Port 6716, and file
streams are sent on Port 6720. <font size="2" face="Verdana, Helvetica, sans-serif">Make sure the persons router is not blocking these ports. A lot of times ports will be blocked by default unless you specifically set the router to pass them somewhere in the router config. If you aren't sure how to do this, you will need to find a manual for the router or contact your ISP. Most routers for DSL home use don't come with a detailed Users guide, but you should be able to get one from the particular manufacturers website.
Geoschmo
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.