View Full Version : SE:IV Platinum Edition (voting topic)
jimbob
May 13th, 2002, 08:25 PM
There have been many many good ideas presented in the “Next Patch Request” thread, and I’d love to see most if not all implemented in yet another update. However it is unlikely that all of them could be implemented in anything short of SE:V, thus my tongue in cheek reference to SE:IV Platinum. I’ve summarized most of the ideas from the thread as follows. I’d like everyone’s opinion on what changes would make SE:IV, the greatest 4X space game to date, even better. The items with the most weighted votes, who knows, may even make their way into the next update…
So, I ask you this – If you could ask Aaron directly and personally (over a coffee say) to change any FIVE things about SE:IV, what would they be?
Here are the rules, because I’d like us to be somewhat realistic about what the man could do and because I’m going to sum this all up and give you back the cumulative opinion of this community. Each voter gets a total of 5 votes, you can apply them anyway you want to the following 30 suggestions produced in the thread (plus mine http://forum.shrapnelgames.com/images/icons/icon12.gif ). If you really like a particular item, feel free to assign several of your 5 votes to it!
And please, no fractions or decimals http://forum.shrapnelgames.com/images/icons/icon7.gif
So here are your big ideas by Category
Ships, Components and Facilities:
1.Components that do research/intel functions
2.Security Components that help protect ship from intelligence attacks
3.Jammers working to block viewing ship in tactical combat as well
4.Drones with “move to” orders
5.Transporters to steal/destroy cargo and or supplies
Modding:
6.Option to not need star for some types of constructed planet
7.More “Damage Only” categories
8.Introduce “Damage Only” by family number(s)
9.Get restricted traits working
10.Increase max # of move points (255 curr.) to eliminate range check error
11.Stackable Combat Movement bonuses (afterburners)
12.“Yes I’d like Aaron to do one of the following, of his choosing”
a)Give sats up to one movement/combat turn
b)spread sats out around planet instead of same corner
c)make sats and bases move in orbit by moving one space around planet every X combat turns
Diplomacy and AI:
13.Introduce anger modifiers for the use of certain components or facilities
14.Introduce race specific anger modifiers (i.e. blood feuds)
15.When AI or human agrees to “declare war” on another alien race, make it so the declaration goes into effect immediately for a certain number of turns
16.Teach AI to utilize captured populations (on planets with correct atmosphere)
17.Introduce “just out of enemy range” and “in and out of enemy range” to AI combat tactics.
18.Current relationship modifies infiltration factor for intelligence projects
Map Editor:
19.Be able to add ships etc. during map making process
20.Make monsters (and derelict ships) that attack (or can be salvaged by) players & AI
21.Editable galaxy options, ie # of arms, # of black holes, etc.
22.“system randomizer” option that lets the author select one of several classes of system, that the editor then makes (ie. trinary star system, asteroids only, etc)
23.Add more Warp Point types (delayed transit time, war points that collapse after X turns (player made?), periodic warp points that open and close)
Other:
24.Racial points used to buy starting technologies
25.Button to select ALL ships of a class be upgraded to another class
26.Ships auto-resupply if running low en route to another destination (if resupply base is within say 3 spaces anywhere along the route)
27.A supply transfer window for ship and fleets.
28.Race Experience Points to do something
29.Wheel Mouse Support
And finally, number 30...
...More Killer Attack Squirrels
/Edit in proof:
31 Individual ministers for unit and vehicle construction
32 Unit construction in the facilities building cue.
33 an "ADD TO ALL EMPTY QUES" button, lets you add a particular item to any empty ques for all your planets.
/End Edit
I did my best to repressent each idea clearly, but if you have any questions as to what the heck a Category is about, just jump over to the thread entitled "Next Patch Requests"
My votes are as follows
3 votes for #8
1 vote for #1
1 vote for #12
[ May 13, 2002, 11:20 PM: Message edited by: jimbob ]
Rollo
May 13th, 2002, 08:35 PM
3 votes for #16
1 vote for #26
1 vote for #29
Gandalph
May 13th, 2002, 08:38 PM
Jimbob,
Nicejob, but you left out two of my pet peeves. Individual ministers for unit and vehicle construction and unit construction in facility build cue(making it possible to build WP's before facilities).
TerranC
May 13th, 2002, 08:39 PM
1 for 1
2 for 20
1 for 4
1 for 21
and 10 for 30 http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
May 13th, 2002, 08:55 PM
3 votes for #22
1 vote for #5
1 vote for #1
OT: Woohoo! The Posts are no longer in those annoying tiny windows when making a reply!
geoschmo
May 13th, 2002, 09:21 PM
My votes: 2, 6, 12, 22, 24
Nice thread Jimbob. Of course It took me a few minutes af looking before I realized there was no actual poll to vote in. With that new feature on the forum I was execting to find one. http://forum.shrapnelgames.com/images/icons/icon7.gif
Geoschmo
Ragnarok
May 13th, 2002, 11:16 PM
Nice job compiling the thread Jimbob. Here's my votes:
2 votes for #12,
1 vote for #20,
2 votes for #21.
Keep up the good work.
jimbob
May 13th, 2002, 11:53 PM
Nicejob, but you left out two of my pet peeves. Individual ministers for unit and vehicle construction and unit construction in facility build cue(making it possible to build WP's before facilities). <font size="2" face="Verdana, Helvetica, sans-serif">Gandalph's point is quite true, he did mention the modification/improvement in minister intelligence. Being the compulsive-obsesive perfectionist kinda guy that I am, I've never employed said ministers... but obviously some people have larger empires than I do http://forum.shrapnelgames.com/images/icons/icon12.gif
So, items following the combat rodents are
31 Individual ministers for unit and vehicle construction
32 Unit construction in the facilities building cue.
I've also added these to the original posting.
Edit: Geo, how smart do you think I am? As soon as I saw "how many questions" I went back to the tried and true method http://forum.shrapnelgames.com/images/icons/icon12.gif
[ May 13, 2002, 11:04 PM: Message edited by: jimbob ]
Master Belisarius
May 13th, 2002, 11:54 PM
I vote for all of them...
Atrocities
May 14th, 2002, 12:12 AM
Ships, Components and Facilities: <font size="2" face="Verdana, Helvetica, sans-serif">1.Components that do research/intel functions
Modding: <font size="2" face="Verdana, Helvetica, sans-serif">10.Increase max # of move points (255 curr.) to eliminate range check error (NOTE: This is a limit that is universal with most 4x games. It has to do with the programing language)
Diplomacy and AI: <font size="2" face="Verdana, Helvetica, sans-serif">None
Map Editor: <font size="2" face="Verdana, Helvetica, sans-serif">NONE
Other: <font size="2" face="Verdana, Helvetica, sans-serif">29.Wheel Mouse Support
33. an "ADD TO ALL EMPTY QUES" button, lets you add a particular item to any empty ques for all your planets.
[ May 13, 2002, 11:28 PM: Message edited by: Atrocities ]
Suicide Junkie
May 14th, 2002, 12:14 AM
1,6,10,10 & 15 for me.
Fyron
May 14th, 2002, 12:15 AM
MB, doesn't that disqualify your vote? http://forum.shrapnelgames.com/images/icons/icon7.gif The goal was to narrow the choices, not be redundant and select all of them. lol!
jimbob
May 14th, 2002, 12:19 AM
Avatar!
Think it's even an unused one, a bit Tom Selleky tho http://forum.shrapnelgames.com/images/icons/icon10.gif
Atrocities: Done and done. If you'd like, just change your vote - maybe you'd like to weight things differently now (please note everyone that it was a suggestion already in the thread that I should have included, but simply missed http://forum.shrapnelgames.com/images/icons/shock.gif )
33. an "ADD TO ALL EMPTY QUES" button, lets you add a particular item to any empty ques for all your planets.
[ May 13, 2002, 11:23 PM: Message edited by: jimbob ]
Master Belisarius
May 14th, 2002, 12:22 AM
Originally posted by Imperator Fyron:
MB, doesn't that disqualify your vote? http://forum.shrapnelgames.com/images/icons/icon7.gif The goal was to narrow the choices, not be redundant and select all of them. lol!<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif Probably you're right... but I would like to have all of them included into the next patch!
Fyron
May 14th, 2002, 12:30 AM
Well of course! But you can't expect to get everything all at once. http://forum.shrapnelgames.com/images/icons/icon12.gif Unless, of course, you want to wait a few years for the next patch. http://forum.shrapnelgames.com/images/icons/icon7.gif
Captain Kwok
May 14th, 2002, 12:35 AM
I think (more or less) that most of the ideas would be good for the game (and most not so hard to stick in for the next patch). However, has anyone actually sent Aaron any of these suggestions?
Derek
May 14th, 2002, 12:43 AM
5 votes for #29 (wheel mouse support)
Why it doesn't have it in the first place, I don't know.
Derek
jimbob
May 14th, 2002, 12:53 AM
Captain Kwok said: I think (more or less) that most of the ideas would be good for the game (and most not so hard to stick in for the next patch). However, has anyone actually sent Aaron any of these suggestions?<font size="2" face="Verdana, Helvetica, sans-serif">That's my intention Capt'n. I will ask Richard perhaps... I'm sure there is some sort of channel we can persue.
So then, what's your vote(s) Cappy?
Derek said: 5 votes for #29 (wheel mouse support) <font size="2" face="Verdana, Helvetica, sans-serif">Wow, you really want that wheel mouse support! http://forum.shrapnelgames.com/images/icons/icon12.gif
[ May 13, 2002, 11:54 PM: Message edited by: jimbob ]
capnq
May 14th, 2002, 12:54 AM
Picking just five was tough, but I've narrowed it down to:
4, 7, 12, 14, 22
Captain Kwok
May 14th, 2002, 01:10 AM
Ok...
I vote for:
1 - Components that do research/intel
12 - Sats spread out around planet
14 - Race specific feuds
17 - "Out of Range", "In & Out of Range" tatics
22 - System randomizer for Map editor
Phoenix-D
May 14th, 2002, 01:18 AM
1, 4, 8, 9, 23
ts22
May 14th, 2002, 01:47 AM
1,12,15, and 2 pts for #14-Blood Feuds.
Visigoth
May 14th, 2002, 02:37 AM
2, 12, 26, 27, 29.
Hard choices!
HEMAN
May 14th, 2002, 02:37 AM
Picking five was so tough,I vote for 1,12,20,31,33,for me. http://forum.shrapnelgames.com/images/icons/shock.gif
Dogberry
May 14th, 2002, 02:49 AM
I vote for #12... & anything else that makes the AI "smarter" or gives it reasonable advantages. Truthfully, I just don't know enough about many of the other choices to make an informed selection.
Not included in your poll of the polls was to make the most recent game setup the new defaults for the next game.
Dog
K... 1 vote for #12 & 2 each for no's 16 & 17
[ May 14, 2002, 06:32 AM: Message edited by: Dogberry ]
jimbob
May 14th, 2002, 03:07 AM
dogberry:
hey, everybody's input is welcome here!
#12 is pretty popular, so it looks like you're right on target http://forum.shrapnelgames.com/images/icons/icon12.gif
In terms of "smartening" the AI, probably 16 & 17 are the best (tho there has been some suggestions that the AI can do these manouvers occassionally). number 12 would probably remove a tactical ploy that the AI cannot exploit.
So if you want to cast just 1 vote for 12, that's all right. You could cast all 5 votes on #12, or if you'd like you could split up your votes a little. Feel free to re-vote and I'll take the newest one (you could edit your post too)
Zarix
May 14th, 2002, 03:30 AM
Two for 27, one for 24, 23 and 22. I choose these because they would make multiplayer games more interesting. The AI stuff is nice but I haven't played against AI in very long time.
Crazy_Dog
May 14th, 2002, 04:24 AM
Ok, for me is..:
17,25,26
But i like to see all implemented ....LOL
Q
May 14th, 2002, 05:56 AM
I would pick 4,14,19,22,23.
Taz-in-Space
May 14th, 2002, 06:56 AM
Taz wants 1,4,5,12,22 ! http://forum.shrapnelgames.com/images/icons/tongue.gif
Rich04
May 14th, 2002, 02:03 PM
Here are my votes. http://forum.shrapnelgames.com/images/icons/icon7.gif
# 12
# 15
# 24
# 26
# 28
zen.
May 14th, 2002, 02:12 PM
All about the AI: 12, 13, 15, 16, 17
And also Dogberry's 'save presets' so I don't have to go through the entire list of choices in a new game. IIRC, didn't SE3 allow that?
Also, in the game setup, allow Users to specify how many empires to compete against; I can never get it to fill up all 20 slots with random AI.
The Last two choices weren't on the list, so shouldn't count towards my vote total. http://forum.shrapnelgames.com/images/icons/tongue.gif
zen
Deathstalker
May 14th, 2002, 02:32 PM
My votes: 1, 7, 14, 15, 23.
But also my personal pet peeves http://forum.shrapnelgames.com/images/icons/icon12.gif
Retreat option please! that and stackable damage types (ie, if I want a weapon that both skips shields and kills security stations or damages engines first but goes on to damage the ship as well.)
[ May 14, 2002, 01:36 PM: Message edited by: Deathstalker ]
Jmenschenfresser
May 14th, 2002, 02:34 PM
6, 6, 6, 8, & 8
Gandalph
May 14th, 2002, 02:41 PM
Originally posted by zenbudo:
<snip>Also, in the game setup, allow Users to specify how many empires to compete against; I can never get it to fill up all 20 slots with random AI.<snip><font size="2" face="Verdana, Helvetica, sans-serif">This can be done now. In the data folder is a file called settings.txt, and near the bottom of that file are the enties that control the minimum and maximum AI and Nuetral races. I have set all nuetral races to 0 and the AI races to 7 min&max on small (total of 8 players including myself), 11 on medium, and 19 on large.
zen.
May 14th, 2002, 03:08 PM
Aw, geez, thanks Gandalph! I thought I had gone over the settings with a fine tooth comb, too. *sigh*
This will certainly mitigate the amount of restarts I'll need to max out empires. http://forum.shrapnelgames.com/images/icons/icon7.gif
zen
dmm
May 14th, 2002, 03:14 PM
It's all about role play:
1, 19, 20, 23, 24
And didn't I put my request for separate tactical and strategic MP into the other thread?
But I'll trade everything for a savegame/scenario editor! (One that couldn't be used to cheat, I mean.)
Klebdog
May 14th, 2002, 03:15 PM
I like all of the ideas but if I can only pick 5 than it would have to be the following. But I would also like to see #34 More ground combat.
#7 1 vote
#12 1 vote
#14 2 votes
#25 1 vote
The Corps will live forever
Gaurav
May 14th, 2002, 03:16 PM
Personally, I want to see that bug/design flaw/feature that allows people to sneak normal damage past shields/armor fixed. I want fighter damage not stacked (side effect: emissive armor might finally be useful). I want to be able to order ships to be able to meet up with (or as) a fleet, then attack something when in simultaneous mode. Most importantly, I think fixing bugs/design flaws is more important than new features.
Obviously my requests have been mentioned in many threads before by many different people, although not recently. Anyone know if Aaron has any plans to follow up on them?
tesco samoa
May 14th, 2002, 03:59 PM
All I want is Sortable Reports.
Can you add this to the list or am I the only person who sees value in this.
Example.
265 planets.
200 of them have troop units
250 of them have weapon platforms
30 have fighters
So now I want to see which planets have fighters stored on them.
How do I do this. Right now I scroll by 265 planets on the cargo screen
I would like to select show fighters and thats it.
Then if I want to load those fighters on a ship I select the ship open the planet screen select cargo select show fighters only and click on that planet.
Then I can hit the upload button and select fighters.
Very simple and easy to manage.
Unlike the current way it is set up.
tesco samoa
May 14th, 2002, 04:01 PM
Another example of a good sortable report would be
265 planets
1 of them has a resource converter on it.
Can you tell me which one it is?
How about Select Planet Facility screen report and filter it to only show Resource Converters.
This drives me crazy in the game. Does anyone else see any value in this???
Bman
May 14th, 2002, 04:44 PM
Originally posted by Gaurav:
Personally, I want to see that bug/design flaw/feature that allows people to sneak normal damage past shields/armor fixed. I want fighter damage not stacked (side effect: emissive armor might finally be useful). I want to be able to order ships to be able to meet up with (or as) a fleet, then attack something when in simultaneous mode. Most importantly, I think fixing bugs/design flaws is more important than new features.
Obviously my requests have been mentioned in many threads before by many different people, although not recently. Anyone know if Aaron has any plans to follow up on them?<font size="2" face="Verdana, Helvetica, sans-serif">An addendum to this:
In Simultaneous mode, when you launch units, have it ask you how many and what kind and store this as part of the orders, so you can selectively launch different kinds of satellites (for example) if you are carrying several kinds, and also only launch half of your capability instead of launching all.
Similar request for the Jettison Cargo order. Nothing irks me more than when I fill up a domed colony cargo with WP's and have a new design and my only choice is to jettison all of a particular design in order to make room for the new ones. I'd like to be able to jettison them one at a time please.
Bman
May 14th, 2002, 04:46 PM
Yes this is important for all the system-wide facility types. I get a PBW turn and often wonder if I have created such-and-such system facility in a system and have to go check all the planets in the system manually to find it.
Originally posted by tesco samoa:
Another example of a good sortable report would be
265 planets
1 of them has a resource converter on it.
Can you tell me which one it is?
How about Select Planet Facility screen report and filter it to only show Resource Converters.
This drives me crazy in the game. Does anyone else see any value in this???<font size="2" face="Verdana, Helvetica, sans-serif">
Gaurav
May 14th, 2002, 05:41 PM
Originally posted by Bman:
Yes this is important for all the system-wide facility types. I get a PBW turn and often wonder if I have created such-and-such system facility in a system and have to go check all the planets in the system manually to find it.
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by tesco samoa:
Another example of a good sortable report would be
265 planets
1 of them has a resource converter on it.
Can you tell me which one it is?
How about Select Planet Facility screen report and filter it to only show Resource Converters.
This drives me crazy in the game. Does anyone else see any value in this???<font size="2" face="Verdana, Helvetica, sans-serif"></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I see the value, and I like the way things were done in SE3 where you could do a few of the things you wanted. However, unless Aaron has been using a third party SQL database, or a format that can be used as one with an ODBC driver, this requires a lot of coding. Even with a database, it could take a while. http://forum.shrapnelgames.com/images/icons/icon9.gif
Crazy_Dog
May 14th, 2002, 05:43 PM
Tesco, your ideas are real great.
Time and again (i like to play large games), i hoped for then......
eorg
May 14th, 2002, 05:55 PM
i vote for #74: steal intel system from starwars:rebellion http://forum.shrapnelgames.com/images/icons/icon7.gif
WarChild
May 14th, 2002, 09:49 PM
1 vote for #29
1 vote for #26
1 vote for #23
1 vote for #12
1 vote for #3
Wardad
May 15th, 2002, 01:02 AM
7, 8, 12, 16, 29,
I'm assuming wheel mouse would mean that you wouldn't have to hit the mouse button teo dozen times to add two dozen components.
------------------------------------
Platinum happens!!!
Atraikius
May 15th, 2002, 01:32 AM
I believe at least #'s 1, 4, 9, 12, 14, 15, 20, 26, and 29 have already been requested by the beta testers. They had been included on a spreadsheet of requested changes.
edit: that is in regards to Aaron being informed of the requests.
[ May 14, 2002, 12:36 PM: Message edited by: Atraikius ]
Gandalph
May 15th, 2002, 01:33 AM
OK, now my votes are
12,14,17,29,32
Baron Munchausen
May 15th, 2002, 01:40 AM
You forgot a major issue: The user interface!
Even though the manual says that pressing <enter> is the same as clicking the OK button and pressing <escape> is the same as clicking the Cancel button, it ain't so. Shouldn't this be implemented? Many dialogues would be much easier if you could just hit enter or escape at the right places.
Others have pointed out the lack of wheel mouse support.
The cargo transfer and unit launch windows do NOT filter out ships which are lacking cargo space/unit launch ability. If you've ever wanted to transfer cargo or launch units from just a few ships in a large group you know how maddening this is.
In simultaneous move mode you have to load a ship with exactly the number of units you want it to launch at a given location. You cannot tell it 'drop X number of satellites here, then drop X numbr of satellites there'. Same for cargo, you cannot tell a ship to load or drop X amount of a given cargo. It loads or drops all it can hold every time. Why can't we tell a ship how much of a cargo to load or drop?
The Jettison Cargo screen still forces you to dump ALL of a given cargo type. When will it be flexible like the transfer cargo window?
[ May 14, 2002, 04:47 PM: Message edited by: Baron Munchausen ]
mac5732
May 15th, 2002, 01:45 AM
JimBob, excellent work, my votes
#12 - 2
#3 - 1
#4 - 1
#14 - 1
be careful, be very very careful
look to the sky
its "THEM"
just some ideas mac
jimbob
May 15th, 2002, 06:05 AM
Hey thanks everybody for your responses so far... I won't close up the voting for a few days yet, just incase people don't check this BBS like everyday.
And Lurkers, put in a vote, we know you play the game, and you have an opinion http://forum.shrapnelgames.com/images/icons/tongue.gif Just zip to the first post for the code-key as to what's what.
To Gaurav, Bman, Tesco & others. Yeah, those are great ideas, I just didn't see them in the thread I reference.
Cheers all y'all
WK
May 15th, 2002, 06:18 AM
And here are the results of the Dutch Empire Jury:
5, 12b, 12c, 25, 33: all 1 point. http://forum.shrapnelgames.com/images/icons/icon6.gif
Growltigga
May 15th, 2002, 06:29 AM
and the results from London are as follows
7, 12(b), 16, 23 , 25, Norway nil points
Val
May 15th, 2002, 11:20 AM
I'm for:
7
12
13
22
23
Any word on which numbers are leading as of yet?
Excellent work BTW!!!
jimbob
May 16th, 2002, 07:40 AM
I've got the numbers up to date, and some ideas are faring quite well, while other ideas are lagging behind... which is a good thing, if we ever want to decide which ones to persue!
I won't give you the numbers yet, I don't want to bias any voting (well actually I do, I want everyone to vote like I did http://forum.shrapnelgames.com/images/icons/icon12.gif ). I'll enter the final tally on Friday morning before I take off for the long weekend.
Does anyone know why we (Canadians) celebrate Victoria Day, when not even the British do? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
TerranC
May 16th, 2002, 07:53 AM
We as canadians need a getawayfromitall-day and Her majesty the Queen was the perfect reason.
http://forum.shrapnelgames.com/images/icons/tongue.gif
Gozra
May 16th, 2002, 08:05 AM
I vote for 28 20 12 4 and 13. Has any one noticed that battles tend to be one sided?
Gryphin
May 17th, 2002, 01:51 AM
Interesting comparing votes here to contributions by the same person in the other threads. I expect that half of the items will recive half of the votes. The other half will look like a bell curve.
My Vote is based on a priorty of an easier user interface:
5 for #29 Wheel Mouse
Thanks for the thread Jimbob
quote:
--------------------------------------------------------------------------------
Derek said: 5 votes for #29 (wheel mouse support)
--------------------------------------------------------------------------------
Wow, you really want that wheel mouse support <font size="2" face="Verdana, Helvetica, sans-serif">
jimbob
May 17th, 2002, 06:23 AM
Gryphn, I'm not sure I understand, are you Derek too? I assumed that everyone would be voting from just one of their aliases.
Edit: Oh, and I'll give the intermediate tally tomorrow afternoon, and maybe make the final tally after this long weekend (Canadians only http://forum.shrapnelgames.com/images/icons/tongue.gif )
[ May 17, 2002, 05:24: Message edited by: jimbob ]
jimbob
May 18th, 2002, 08:07 AM
Alright, the pre-weekend tally [drum-roll] ... [/drum-roll]
There were a total of 162 votes as of Friday, 11:59 pm (my clock on the wall time). Hmmm, that's not divisible by 5, because Crazy Dog & Atrocities are still entitled to 2 more and 1 more vote respectively. Send 'em in, and I'll tack 'em on http://forum.shrapnelgames.com/images/icons/icon12.gif
The Modding community is strong with this bulletin board, nearly 30% of all votes were cast in the Modding Category.
The 5 strongest topics, as determined by raw # of votes are as follows...
#12, with 23 votes - Satelite Positioning
#29, with 16 votes - Mouse Wheel
#7+8, with 13 votes - More Damage Categories + Damage By Family Type
#1, with 12 votes - Intel/Research Generating Components
#22, with 10 votes - er.. I can't remember, back in a second with an edit.. oh yeah, System Randomizer
Furthermore there was a 3 way tie for 6th place, with 8 votes each were items #14, 16, 23 .
Disappointingly #30, Killer Attack Squirrels have faired quite poorly in this poll. They've been quoted as saying "Awww, nuts!" when asked about the poll. One leader in the squirrel community mentioned that they were initially encouraged by signs that rodents would be accepted in the Shrapnel Gaming community, when Suicide Junkie introduced the racial type "Pack Rat" in his acclaimed mod, P&N. "We were encouraged by the apparent recognition of our [minority] presence on the gaming site when it [pack rat] was included in the mod. The lack of votes for more Killer Attack Squirrels can only be seen as a rejection of our type here" he/she is quoted as saying. The Squirrel gaming subculture is expected to burrow their way into another gaming community, perhaps one less biased against rodents.
I'll give you another update on Tuesday.
[ May 18, 2002, 07:26: Message edited by: jimbob ]
Dogberry
May 18th, 2002, 02:35 PM
Thanks for your efforts... JimBob.
Dog
Gryphin
May 18th, 2002, 03:16 PM
Jimbob, and folks,
Um, I only have one "Handle" or variations of it here. I meant to say that it seems most of the people who wanted the "Wheel Mouse" weighted it very heavily. I generalize, but it seems that people who did not vote for Wheel Mouse, spread their votes more. This could be a biased perception.
Looks like my expectations of the distribution of votes for was incorrect. I hope I play better in the Galactice Bash than I predict people.
I appolize for any confusion.
[ May 18, 2002, 14:22: Message edited by: The High Gryphin ]
jimbob
May 20th, 2002, 12:30 AM
The High Gryphin: Oh, now I understand
Hadrian: As far as I can remember, I don't think we got your input. As creator/compiler of Ulitmate Mod, I'd love to have your vote!
QuarianRex
May 20th, 2002, 12:53 AM
1 vote for #1
1 vote for #4
1 vote for #6
2 vote for #9
Jourin
May 20th, 2002, 03:22 AM
2 votes for #4
1 vote for #16
1 vote for #22
1 vote for #23
jimbob
May 25th, 2002, 05:27 AM
bumpity bump http://forum.shrapnelgames.com/images/icons/icon7.gif
cswiger
May 25th, 2002, 07:06 AM
2 votes for #23: Add more Warp Point types
#13: Introduce anger modifiers for the use of certain components or facilities
#8: Introduce “Damage Only” by family number(s)
#11: Combat Movement bonuses (make into seperate ability from normal movement, please)
One-way warp points would be neat.
New quadrant topologies possible.
Imagine your worst enemy finding (or making!) a one-way warp point to your homeworld and launching their attack fleet. Of course, the attacker can't return home...so he better win or supply could become a problem.
Maybe warp points should be cloakable? That way, some or all can be hidden from view until appropriate sensor tech has been researched, making exploration w/scanners more interesting.
Maybe the various properties of warp points could be turned into abilities so that one could design warp points using components (sector - warp gate, maybe Component Destroyed On Use)?
[ And so you could build your own warp point back to avenge the ashes of the <sob> Homeworld after that dastardly sneak attack. Yes, I was a Stars! player who liked building stargates. AR was cool given time, too. Season to taste. :-) ]
-Chuck
tesco samoa
May 25th, 2002, 11:10 PM
Yea I know that idea was not in your list. But I think you should add it. You already have 3 votes for it http://forum.shrapnelgames.com/images/icons/tongue.gif
jimbob
May 28th, 2002, 01:08 AM
True, there are a few great ideas that have been added only after the fact (that were not in the original post that I was summarizing). I guess I could tag 'em on in the "Aaron, here are some other suggestions" Category.
Hey, I was going to tally up the votes on... Last Monday. I could leave the thread open, or I could finalize it. What do you think, should I close it and forward these suggestions to Aaron/MM?
tesco samoa
May 28th, 2002, 01:22 AM
tally them and post the results here. I vote that you keep it open for another two weeks. then finalize them,and proitize them ( wow bad spelling then post the proitized list...let us iron those out ( say 2 week deadline ) and send that on Say June 1st to MM
Shame
May 28th, 2002, 06:19 AM
Don't close the poll until ya add all my votes to mouse wheel.
capnq
May 28th, 2002, 10:06 PM
"prioritized"
Or maybe "prioritised", if you're British. http://forum.shrapnelgames.com/images/icons/icon12.gif
jimbob
May 29th, 2002, 03:09 AM
Or maybe "prioritised", if you're British.
<font size="2" face="Verdana, Helvetica, sans-serif">Or Canadian (Australian too?)
Okay, it's open until June 1st. Then I close and forward.
And Shame, I'll put that as 5 votes for mouse wheel then?
Perrin
May 31st, 2002, 06:15 PM
http://forum.shrapnelgames.com/images/icons/icon6.gif
2 votes for #26
1 vote for #27
2 votes for #29
You know how many times I have tried to mouse wheel?
dmm
May 31st, 2002, 07:26 PM
Why in the world would anyone mouse wheel instead of page up/down? I never mouse wheel. You wheel fanatics frighten me! http://forum.shrapnelgames.com/images/icons/icon10.gif
Thei R'vek
May 31st, 2002, 08:12 PM
1 vote for #10
1 vote for #12
1 vote for #17
1 vote for #22
1 vote for #24
Skulky
June 1st, 2002, 07:46 AM
1
6
12
19
26
Taera
June 1st, 2002, 08:41 AM
Thought i'd add my own voting (i dont remember voting before)
My first vote goes to the greatest idea:
14.Introduce race specific anger modifiers (i.e. blood feuds)
Second vote:
13.Introduce anger modifiers for the use of certain components or facilities
Third vote:
8.Introduce “Damage Only” by family number(s)
Fourth vote:
3.Jammers working to block viewing ship in tactical combat as well (< great idea)
And Last, fifth vote:
1.Components that do research/intel functions
Though the Last one should have ship-only or base-only limitation so it wont be abused.
dmm
June 3rd, 2002, 05:34 PM
Though the Last one should have ship-only or base-only limitation so it won't be abused.
Research satellites! http://forum.shrapnelgames.com/images/icons/icon10.gif Talk about cubicle hell!
[ June 03, 2002, 16:36: Message edited by: dmm ]
jimbob
June 3rd, 2002, 11:27 PM
Hmmm... research cubicle hell, sounds perfect for pirates in P&N http://forum.shrapnelgames.com/images/icons/icon12.gif
Okay, no time to tally the votes before I go home today, so I'll do 'em tomorrow. Lucky for those who would like to vote, unlucky for the rest of us.
jimbob
June 6th, 2002, 09:31 PM
Well, here's the final tally on the votes! http://forum.shrapnelgames.com/images/icons/icon10.gif
[Richard: I'm hoping that you can help me with forwarding this to MM/Aaron. This message probably won't suffice, it's rather sparce on details. If you can help me, I'd rather write up details on the top 15 choices, and then email it to you. Thanks]
General Statistics:
-total votes cast 205
-top 5 choices received 43% of votes
-top 10 choices received 67% of votes
-distribution is standard bell curve, slightly wide std. dev.
The Winners:
Top 15 choices in descending order of popularity:
#12 a-c, spread out/orbit satellites around planets, 13% of votes
#29, mouse wheel support, 9%
#1, components with research and intel functions, 7.5%
#7&8, more “damage only” categories, 7.5%
#22, add “system randomizer” to editor, 6%
#23, add more warp point types, 5.5%
#4, give drones “move to” in orders menu, 5%
#14 , introduce race specific anger modifiers (a.k.a. the blood feuds modifier), 5%
#16, , teach AI to utilize captured populations (utilizing atmospheres) 4.5%
#26, auto-resupply by en routeships running low on supplies, 4%
#6, option to not require star for some types of constructed planets, 3.5%
#17, improve AI combat tactics… esp. “just out of range” and “in & out of range”, 3.5%
#13, introduce anger modifiers for the use of certain components or facilities, 2.5%
#15, give “declare war” teeth. If human or AI agrees, enforce the war footing, 2.5%
#24, racial points used to buy starting technologies, 2.5%
The mouse wheel was the only anomalous topic, with 9% of the votes, but only 5 individuals voting for it. For the most part these voters (more accurately ‘devotees’)
cast all their votes for #29. I think that I should have limited the number of votes per topic to 3 per person to even this out, but too late now. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ June 06, 2002, 20:32: Message edited by: jimbob ]
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.