View Full Version : Classic threads...
Richard
June 2nd, 2002, 08:53 PM
Guys,
I know you have wanted this for awhile so I am creating a forum for locked FAQS that deal with the game. What I would like is for folks to nominate some threads for me to move there.
capnq
June 2nd, 2002, 09:50 PM
What exactly do you mean by "locked"? If the FAQ Boards can't be posted to, we can't put the "Frequently Asked Questions for Newbies" thread there until the thread stabilizes.
Richard
June 2nd, 2002, 09:54 PM
That's exactly the point. I am looking got quality older Posts that go over many of the details of the game, but may hard to find unless you search. If someone new wants to ask a question or participate in an active thead, they can do so on the main board.
I just want threads from folks that they think would merit inclusion in the other forum. Then I can move them and such.
Fyron
June 2nd, 2002, 10:39 PM
Here are a few threads that might be good for inclusion:
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005494
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005524
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005491
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005506
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005471
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005482
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005458
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005407
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005350
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005285
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005282
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005245
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005324
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005276
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005295
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005314
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005311
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005305
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005293
Ok, that's enough for now. http://forum.shrapnelgames.com/images/icons/icon12.gif
Edit: Actually, after re-reading what Richard posted, I think half of these don't qualify. Oh well. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ June 02, 2002, 21:41: Message edited by: Imperator Fyron ]
Mudshark
June 3rd, 2002, 03:48 AM
[ July 22, 2002, 13:24: Message edited by: Mudshark ]
dumbluck
June 3rd, 2002, 12:02 PM
Combat, Shields, and Damage (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=001307&p=)
Combat, Shields, and Damage (Correction) (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=001334)
AI modding Research.txt (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=004096&p=)
AI text files tips and tricks (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=003981&p=)
Avoiding Glassing a planet (capture) (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=next_topic&f=23&t=004749&go=newer)
Environmental Resistance (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=004041&p=)
Newbies guide to fleet and ship strategy (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=004502)
PBW guide (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=003921&p=)
Strategic Mode Combat - Tricks, Hints, and Advise (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=003805&p=)
That's a start, anyway... (I hope there aren't any duplicates below...)
tesco samoa
June 3rd, 2002, 11:57 PM
Hey what is with the 2 seiv sections...
Sneak that one in with no one looking did you....
Fyron
June 9th, 2002, 05:43 AM
Geoschmo posted a great answer to my question regarding the sight of cloaked vessels owned by empries that you have a partnership with. I think that would be good for this section.
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005882
dumbluck
June 9th, 2002, 11:19 AM
A few more for you:
FAQ...first 50 turns (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=000570)
FAQ...turns 51 to 150 turns (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=000600)
Racial Trait comparisons (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=004138&p=)
Basic Ship Set compiling Tutorial (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=003990&p=)
Ground Combat Lessons (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=003390&p=)
Are gas giants really an advantage? (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005074)
[ June 09, 2002, 10:41: Message edited by: dumbluck ]
Richard
June 11th, 2002, 07:30 PM
Will be adding these soon.
Fyron
June 12th, 2002, 02:04 AM
Hey Richard, do you want to have someone to do this for you, so you can concentrate on other stuff?
Atrocities
July 29th, 2002, 09:50 PM
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=004714;p=3# 000034 (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=004714;p=3#000 034)
Its about the DOGA program
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005317#000006
About Range Check Errors and such.
[ July 29, 2002, 20:51: Message edited by: Atrocities ]
Lord Kodos
August 1st, 2002, 06:24 AM
My old thread some of my ideas and questions.Not sure of the url so its on the old Shrapnel forums,whats the url ill find it!
dumbluck
August 19th, 2002, 11:51 AM
HERE (http://www.shrapnelgames.com/ubb/Forum23/HTML/002659-2.html) is a useful explanation of a specific modding situation: researching captured racial techs.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.