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View Full Version : Help pls - Simultaneous game & Stellar Manipulation


Invader Zim
June 6th, 2002, 09:50 PM
Hi -

Im playing in a simultaneous game, and I am wondering if it is possible to move, do stellar manip, and then continue the move.

As far as I see, I can only move one turn, the next turn do stellar manipulation, and then the third turn, start to move again.

Is this the case? It seems kinda lame that you cant put all of this in an order queue like loading/unloading cargo.

Thanks for any help!

Suicide Junkie
June 6th, 2002, 11:13 PM
Stellar Manipulation is a delicate science. Give your scientists the full month to make sure they get it right.

Grandpa Kim
June 7th, 2002, 03:36 AM
Yes, Zim, the move, stellar manip, move is very possible. I have done it many times. One big "however". It only works with certain components, most notably the resonator (for opening worm holes). Because you can open a worm hole from anywhere, the program will accept the very procedure you suggest. To destroy a planet, you must start over a planet. If not, the program will ignore the order completely and you will get only move, move. I have not tried it, but you should be able to start at one planet, move to another, destroy it, then move again. You can trick the game, but you have to give it some bait. http://forum.shrapnelgames.com/images/icons/icon12.gif

Kim

(Upon rereading this, it seems about as clear as mud. Let me know if you need clarification.)

capnq
June 7th, 2002, 08:39 PM
I have not tried it, but you should be able to start at one planet, move to another, destroy it, then move again. <font size="2" face="Verdana, Helvetica, sans-serif">Someone reported in another thread that trying this with a warp point closer closed the warp point the ship started at, then moved to the one he intended to destroy.

dreamplace
June 8th, 2002, 04:59 AM
I was the one who try that with wrap point closer,
anyone can verify that?

take a look at

http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=005742

Invader Zim
June 8th, 2002, 04:42 PM
Thanks, this helps!