View Full Version : Will adding new system types to the game confuse the AI?
PowerManatee
June 7th, 2002, 07:21 AM
Hey, I'm about to add a few system types to SE IV 1.49 (pre-gold), and I was wondering whether or not that would confuse the AI, - it wouldn't know what to do in the new types of systems, or would it be able to adapt?
Or is there even no specific code for AI strategies in specific systems?
Thanks,
Phoenix-D
June 7th, 2002, 08:07 AM
Depends. If it's anything like a black hole, yes. If it's a habitable system, no.
Phoenix-D
Gryphin
June 7th, 2002, 12:37 PM
Just a random thought,
Can a person create a habitable system that will move a ship a random 2 spaces?
Imagine putting that into a Hot Seat game.
Taera
June 7th, 2002, 02:05 PM
Yay, wandering bases...
capnq
June 7th, 2002, 08:22 PM
The AI seems to handle the hyperspace systems in my Hypermaze mod better than I expected them to.
Gryphin
June 7th, 2002, 08:30 PM
I will start modding systems soon. Is it possible to have a habitable system where ships are Radomly moved?
I think that would be an interesting surprise. ;0
Suicide Junkie
June 7th, 2002, 08:54 PM
Over time, the random movement will collect all the ships & bases into one sector, and they will float around together near the center of the system.
This can be useful for making a collective minefield that is bigger than the per-sector limits..
Gryphin
June 7th, 2002, 09:17 PM
SJ:
"will collect all the ships & bases into one sector"
Implications:
If you have a ship that has run out of supplys it could "Fleet Up" with the Base, get refuled and could slowly make its way out of there.
If you placed engine destroying weapons on on a base:
Even if destroyed in a battle, the enemy fleet could find many of its ships Sucking Resources "Going Nowhere Fast"
I wonder if the Space Yard Ship that built it would get a chance to Refuel the turn it is built.
Something to test.
Edit: Semi Related: In combat, should seaker weapons have a chance of missing? I know it will never be coded. http://forum.shrapnelgames.com/images/icons/icon12.gif
(very slow day at work, this could get dangerous)
[ June 07, 2002, 20:51: Message edited by: The High Gryphin ]
oleg
June 8th, 2002, 04:30 PM
Actually, there was a very nice system mod sometime ago (sorry, forget the author and name) that HAS habbitable system with random movement.
It was something like "seat of ancient" - huge planet super-rich in technology and asteroid belt around. I really, really liked that mod.
Gryphin
June 8th, 2002, 04:47 PM
oleg,
Thanks,
Should I look for this in the uploads or in the forum?
oleg
June 8th, 2002, 05:52 PM
I uploaded in SEIV/Data what I have. 1024x860 pictures are missing though. They should be somewhere in old upload forum. It would be nice if author of that mod post either Gold upgrade or
let somebody to modify his mod. It has best set of quadrants/systems I ever see.
Here is the link. Move pictures and data to appropriate folders in SE directory.
1023551123.zip (http://forum.shrapnelgames.com/newuploads/1023551123.zip)
PowerManatee
June 9th, 2002, 02:47 AM
Mmkay, thanks for the responses, but do you reckon these would be recognized by the AI?
1 - a black hole with one (small, rock, no atmosphere) planet.
2 - a Destroyed Star system type but with a single (small, rock, no atmosphere) planet.
3 - a regular system that only has four planets in it.
4 - a trinary system with a huge planet dead in the centre of the three stars.
5 - a storm system which contains two planets and allows a player to start in it.
thanks,
Suicide Junkie
June 9th, 2002, 03:16 PM
1) AIs are just generally bad with black holes. I don't reccommend even normal black holes in an AI game.
2) Should be ok. The AI will certainly not make good use of the system, since it will place a Spaceport first. (IIRC)
3) No big deal for the AI.
4) No big deal. Same as the trinary with one asteroid belt sector. AI might not make optimal use of one planet per system.
5) Storm systems can be powerful fortresses for the AI, but are even better for a human player.
I reccommend my wondersystems (http://imagemodserver.mine.nu/Miscellaneous/wondersystem.txt)
Name := Wonder 1
Description := Solar system undergoing a collision with a major storm.
Name := Wonder 2
Description := A huge planet that has wandered away from its original star.
Name := Wonder 3
Description := Solar system with a unique planetary structure.
[ June 09, 2002, 14:17: Message edited by: Suicide Junkie ]
Gryphin
June 9th, 2002, 07:49 PM
Nice, thanks.
[ June 09, 2002, 21:08: Message edited by: The High Gryphin ]
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