View Full Version : Available Mods for *non-*Gold?
Jon Brave
June 7th, 2002, 12:01 PM
I have (latest patch --- forget which) *non-*Gold. Any chance someone could tell me which Mods are available for this --- I can't seem to find out from the Posts. Interested in single player vs. AI, Mods which change the gameplay/AI, not just graphics/shipsets.
For example, I like the look of Proportions/DevNull etc. --- but "Derek's" stuff keeps talking about "Gold", so I guess it's now for Gold only?
Played Zippy's Mod --- nice change --- where's his home page gone?
A list of which ones are for *non-*Gold (with links?) would be much appreciated...
dumbluck
June 7th, 2002, 12:18 PM
Pirates & Nomads (link) (http://www.geocities.com/hohoho611ca/pirates.html)
Suicide Junkie has lots of Versions of his mod available, both gold and non-gold. WARNING: Any Version marked PBW is definately not AI friendly; use only for Human vs. Human games.
capnq
June 7th, 2002, 08:26 PM
The non-Gold Versions of my Hypermaze mod are at the link in my sig.
[Edit] I've also uploaded the "lite" Version to the new "Classic SE IV Mods" forum. (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=50;t=000037) The "full" Version is still at the link in my sig, in a post dated December 3, 2001.
[ June 08, 2002, 03:59: Message edited by: capnq ]
Val
June 7th, 2002, 09:04 PM
Right now the B5 Mod is being written for 1.49 (though it is also being converted for Gold by PDF) and has a unique tech/component/facilities/racial traits/events/AI structure and quite a lot of new graphics (components/screens/interface/shipsets) - though it is still in Beta.
Currently reworking Intel, 'crew' abilities, further tuning AI and individual racial AIs.
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