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Lord Kodos
June 9th, 2002, 06:50 AM
Well this is the official thread for all my projects.Rather then flooding the forums with my various Mod threads allthings eminating from my twisted mind and those of my coharts shall be posted in here.So for openers the planned projects as of now in no particuler order

Legacy of the Ra'Shrakil-Do i need to say anything
Galactic War-duh
Planetary Invasion-see above
Skirmish-again see above
Junkyard Wars-A modified and expanded versoin of pukes
Omniverse-My part of hadrians rp community
Moose Mod-A mod incorparating stuff from all of the mighty Jhonen Vasquez.IE invader ZIM and Johnny the Homocidal maniac.Foul language and gore are in it so not for the feeble minded or the feeble stomached.

Lord Kodos
June 9th, 2002, 09:02 PM
any comments are also welcome.

ZeroAdunn
June 10th, 2002, 03:24 AM
Ummm, Ok, I would comment but I have no clue what is going on with any of this sooo, I geuss I will just ask questions:

When will any of this get released, no % complete either, just a estimate on completion date or nothing please.

Lord Kodos
June 10th, 2002, 04:10 AM
LR:No time scale
PI:late this month
Skirmish:mid next month
GW:Early next month
Moose MOd:no time scale

Lord Kodos
June 11th, 2002, 12:19 AM
OKay i understand there are alot of questions as to the Ra'Shrakil and my Universe as a whole.so thats right kiddies its q&a time!

ZeroAdunn
June 11th, 2002, 01:29 AM
*looks around at empty thread*

Ummm, I didn't ask anything...

Lord Kodos
June 16th, 2002, 06:37 PM
No one said you did i said in general.Oh btw PI is going very fast now all the pictures are done as are about 60%of the data you can expect it real real soon

Lord Kodos
June 18th, 2002, 12:55 AM
Hmm project sirmish has been desep 6d.
Also im developing a bio-weapon of doom for use in the Campaigns,im calling it the Black Psychosis.And i dvelopeed ideas for some stand alone scenarios:

Survivor:A universe is dieng.Protons,And neutrons are no longer supportable and only electrons and energy remain.6 Energy based races struggle to survive in a dieng universe.Black Holes the only sources of energy.HOwever an ancient Ra'Shrakil ID gate remains,a single ray of light at the end of the cave....

Arena:Not all omnipotent races are nice.The local Ethereal race the Zzjun have pitted your empire and anothers against eachother.Shall you fight an appease your masters,or join forces and destroy your captors?

Lord Kodos
June 19th, 2002, 04:36 AM
whats the maximum speed you can get without getting a RCE?can i make a component one per ship?I am thinking for the heroes it works with a one per ship component named \
Hero level X

i imagine maybe five levels of hero.Tractor beams will have a small cargo capacity as i imagine they can tow stuff through space.Colony ships are much more realistic and now are huge massive things.Also you must be going FTL to escape a Black hole.Some racail traits are for campaigns only,if you use them in regular gme you will be a cheater and i shall personally meson-bLast your house and fling tomatos at your firstborn!

there are a few omnipotent races included they are
The only races that are omnipotent are pre-built in as racail traits to prevent abuse to the system

Ra'Shrakil
Malfadorians(If okay with hadrian)
Kexth(If okay with Thermodyne)
Sonne

Phoenix-D
June 19th, 2002, 04:39 AM
"whats the maximum speed you can get without getting a RCE?"

255 *standard movement points*. In other words, if the ship has 5 engines/move, it can move at a max speed of 51. If it has 1 engine/move, it can go 255. etc.

"can i make a component one per ship?" yes

Lord Kodos
June 25th, 2002, 07:41 AM
Okay cool thanks.Ive developed some races included to go with each racail trait.I need someone to help me make the Csgith Race style if you want to help post it here.Ive recently bought an X-Box,it be so nice to see SE4 on that,well anyway Halo has givin me a plethora of inspiration and i shall be quite busy.Also the PI and GW mods will have LR techs,but will only be included in the LR mod.its going to be availible in a full Version with the extras and a lite Version without the extras.I will need some AI programmers as i am completely inept at that task.Also wanted are some Map-Makers as i am a lazy @!$%~ and cannot be bothered lol.Ive begun working out the campaigns and so far there are about three,with a few taking place in several mods.Also i will release additional Campaigns and Scenarios as time goes on.So far here are Scenarios slated for a release with the mod.

Survivor:In a dying universe,protons and nuetrons can no longer sustain themselves.The stars have died as have there children.Now the survivors,all beings of pure energy, live in small camps near black-holes feeding on the ever so slight radiation they emit.Your empire must reach the ancient Ra'Shrakil ID-Gate if it hopes to survive.However you go about doing this is your choice.

Coloseum:A omnipotent race has enslaved your race and that of another and are forcing you to fight for there entertainment.Will you gain you masters favor?or rise up and defeat them?

Marathon:Its the 78th Pan-Galactic Intersteller race!

CTF:Capture the Flag.

Yep sounds fun huh?
I will be excepting beta-testers for PI soon so stay tuned for more on that!Im also in need of a list of all the SE4 Total ConVersions so please post that list here as well.Also in the game i am making some changes to names for example the MC is now known as the AI.

Lord Kodos
June 25th, 2002, 10:05 AM
can i make a component have a percentage chance of making its ship rebel.I want to illustrate the unpredictabillity of older model AIs have there be a chance they go rampant.

Lord Kodos
June 25th, 2002, 10:59 AM
Hmm more scenario ideas hit me.Leech Empires.Something like the Irkens in invader zim or the Covenent in Halo.Basicly a powerfull race that steals and enslaves whatever it needs.Okay so far these are the definite Omnipotent races in the game

Ra'Shrakil
Jonol
Grorl

THe Ra'Shrakil i dont think i need to explain.
The Jonol are very how do you say evil.They are gods to many races.Often they will make races fight to the death for their own amusement.

Lord Kodos
June 26th, 2002, 06:34 AM
Hmm im still rather puzzled on the whole issue of how to make the AI possibly go rampent.Did i mention that in the game being a Mechanoid has more advantages then simply being immune to disease?Id also like to point out that i/we/Vectorian Productions and our mind-slaves produce add-ons for other games as well,well at least we are starting to!Mainly Marathon,Starcraft,Emperor BFD and A few others.Also back to se4 now im wondering has suggestions for me?Nukes are available to primitve space-farers,they are none too powerfull but can ward off attackers long enough to survive,and are fairly good against larger targets.Colony ships are made much more massive as have colony modules i mean it includes i imagine cryonics bays,food,building materials,transportation vehicles,command modules and a much more.You can also expect to find more variaties of space-yards:Reproductive organs,Megalith Construction Center,Temporal SY,Crystalline SY,Energy Collecter,and more.PD are also more varied with Interceptor Missiles,Defensive Parasites,and Decoy Bombs among other things.Also ships can opt to buy an expensive "Hero" bridge that represents some sort of hero.Also that brings me to more bridge types,Command Center,Bridge,Hero,AI,Brain and a few others.I still need Beta-Testers for PI any takers?And again you can always join our team we have many oppurtunities.Well g'nite folks and look out for the Csgith hiding under your bed!

Lord Kodos
June 27th, 2002, 03:53 AM
BUMP

Lord Kodos
June 27th, 2002, 05:41 AM
Current Projects List

Legacy of the Ra'Shrakil
Planetary Invasion
Galactic War
Omniverse
The Landsraad
Codex Zoats
Codex Genestealer Cults Disc-3
Codex Battlezone:Space Hulk
Codex Tyranids of the Black Hive

As you can see i am very busy!
Also if someone makes Dune-Shipsets i will make a mod for it as i have it planed out already!So anyone have any ideas to suggest?I was wondering has anyone thought about the Rampency question i asked earlier?

Lord Kodos
June 27th, 2002, 07:23 PM
bump

Lord Kodos
June 27th, 2002, 11:29 PM
bu-bump Make this stickly lol

Captain Kwok
June 27th, 2002, 11:38 PM
Lord Kodos, I have trouble reading your Posts because of the improper spacing between sentences...perhaps using a space after a comma or two spaces after a period would help clear this up.

I look forward towards seeing some stuff from your Mods.

Lord Kodos
June 28th, 2002, 06:40 AM
What i said is that i want to know if there is a way to give MCS or in my case AIS a % chance that they will go rampent and start a new empire.I want to illustrate that as your ships AI gets better so does it sentience.My question is:Is this remotely possible?Of course you can make an safe AI but that raises ethical problems.For one it will be less efficinent due to a lack of independence and if you like me feel strongly about the game will ask yourself is this right?

Lord Kodos
June 28th, 2002, 09:53 PM
So can anyone get back to me on that whole rampency issue?i mean i dont like it that the MCS can completely replace the organic crews.There realy should be a downside.And besides that i like the idea of an AI going rampent and slaughtering the crew it makes for nice rp plots and can realy turn the tide in a war if all your dreadnoughts and curisers sudddenly go rampent!Also im toying with the idea of making the whole damn thing Quasi-Newtonian although that might cause some problems with the FTL engines and until i fully work the engines out i wont be able to test is,that and i am too lazy to have to put in the QN and then remove it....So Pi mod is marching along at a steady pace imm about done with Vehicle weapons and i havebegun to work on the weapons for infantry.Unfortuently there will be no repair as i cannot make it so that the Vehicles are repaired only,its pretty dumb to have medics repairing vehicles and the repairmen healing infantry X.x alas GW mod is at a standstill i still cant decide what the planets should be i mean there is no good amount any suggestions.

Phoenix-D
June 28th, 2002, 10:05 PM
No, that can't be done.

Phoenix-D

ZeroAdunn
June 28th, 2002, 10:17 PM
Ummm, to make AI's have a downside simply give them a negative bonus to hit and defensive bonus.

As for adding troops to your ground war mod, simply make troops fighters, then they cannot be repaired.

What do you mean you can't decide what planets should be? Why don't you just make them cities?

What the heck is the galactic war mod?

Oh yah, and to help readability you should really space your Posts out.

Suicide Junkie
June 28th, 2002, 11:11 PM
AIs might have disadvantages in being predictable. I agree with zero that combat penalties would be nice http://forum.shrapnelgames.com/images/icons/icon7.gif
Be sure to decide why machine races do not suffer the same penalties as an MC, though... I suggest something along the lines of specialization & redundancy

Lord Kodos
July 1st, 2002, 03:57 AM
eee ivew begun making some of the heroes.Sniper bullets in PI will be drones.OH HERE ARE SOME HEROS!

Ships:
Durandal:The Vectorian Armadas Flagship.She first served in the Great War when she destroyed the Baseship of the Shrash'ela.She then contained the spread of the Csgith in the Csgith Crises.

The Truth:This worldship is the Armadas mobile base of operations.

Lord Kodos
July 1st, 2002, 04:13 AM
Hmm also there are now good events,such as the Galactic circus being held on one of your worlds,or your team in the Pan-Galactic race winning.I still need someone to help me with racestyles any takers?Also i need graphics for many things.The PI is near done expect it around maybe next weekend if everything goes smoothly.Id like to take this time to list my projects

Omni Mod
Planetary Invasion
Galactic War
The Landsraad Expansion Pack
Halo Mod
Shai Halud
VNN
Vectorian Mainframe

Keep in mind not all of these are SE or even se related.

Lord Kodos
July 1st, 2002, 11:21 PM
bump

Lord Kodos
July 1st, 2002, 11:21 PM
bump

Lord Kodos
July 3rd, 2002, 01:41 AM
well the Marathon A New Age is coming along steadily.As is pi

Lord Kodos
July 3rd, 2002, 09:33 PM
good news Ya'all the history of my universe(The Lusinon Universe) is 98%done! and since its being made under the supervision of hadrian to be in Omega i assume he will allow it posted on Spaceempires.org,regardless i will post it here when its done it should answer many questions on the Ra'Shrakil and their role in the universe.of course i do have more then one universe,i have three,two are in omega and the third is for a scenario in LR and ends up collapsing.they are

Lusinon:My "main" universe.Most of the LR mod is here and all my races live here with an exception of a few.

Garok:A living universe,the Gaia theory on a much grander scale.Its only occupents are the Garokians,who serve to protect it from would-be invaders.Garok and the Garokians are all one collective.The Garokians are not designed yet,but i am going for a bio-mechanical Giger-Esque look.

Lord Kodos
July 4th, 2002, 03:18 PM
Good new gustyboy has joined the Dunemod development team!Welcome to the team buddie!So now im working on the dunemod heres a list of all the HOUSES i can think of anyone who knopws other please post it

Ordos
Atreides
Ix
Bene Tleilaxu(are they a house or a religous order i think both?)
Corrino
Harkonnen
Ginaz

Other things:
The Guild
Bene Gesserit
Freman
CHAOM

Lord Kodos
July 4th, 2002, 11:31 PM
Can i possibly make a planet cloacked?A Plaenetary cloaking facility if you will.I beleive they had these in Star Trek.Also can i artificially induce a asteroid field

Rollo
July 5th, 2002, 01:29 AM
yes that is possible with "Sector - Sight Obscuration" ability. just make a component that you can stick on a base. doesn't work for a facility, though.

Rollo

TerranC
July 5th, 2002, 02:29 AM
Originally posted by Lord Kodos:
Also can i artificially induce a asteroid field<font size="2" face="Verdana, Helvetica, sans-serif">No.

You may create asteroids anywhere you want by using the map editor.

Lord Kodos
July 5th, 2002, 11:36 PM
how do i make something one per ship?and can i make things that are one per empire?
also heres some plot info its all you get for now!

THE SLEEPING GOD
He has slumbered for countless eons...Thinking,brooding.
The sleeper was banished eons ago by the gods,in their mercy they had spared
him...Now his followers have returned and the sleeper has
awakened.....

THE WATCHERS
They have watched,and waited for countless years,always waiting,always
watching...Now is their time to act,but sadly it is too little,
too late.....

THE DISEASE
The disease is spreading...The world trembles with sickness and fear,
with no cure in sight.....

THE GUN POINTED AT THE COSMOS
They have awoken the sleeper,and now the Cosmos itself quivers with
fear...They fight an ancient war,unresolved for millenia,and older
then the Cosmos itself,with stakes that baffle the imagination.....

Lord Kodos
July 5th, 2002, 11:39 PM
Needless to say the main campaign is broken into those four chapters.Of course there are more then one campaign but thats the biggest,primary and coolest!

Lord Kodos
July 6th, 2002, 06:08 AM
Well with the release of the news of DO's moddability i will be workiong extensivly on a mod for it.As of now the project is codenamed:Anubis.Listen i could have finished alot of these if you guys helped.I realy need just one good 2d and one good 3d artist Cmon people!

Our Projects List:
Anubis(DO)
Omni Mod(SE IV)
BLAM(SE IV)
The Landsraad(E BFD)
Shai Halud(SE IV)
Omniverse(SE RP)
Codex Tyranids of the Black Hive(WH 40K)
Codex Zoats(WH 40K)
Codex Battlezone Space Hulk(WH 40K)
Marathon A New Age(SE IV)
Codex Genestealer Cults Addendums(WH 40K)

ZeroAdunn
July 6th, 2002, 08:42 AM
I'm sorry man, but I just can't help you out. We haven't actually seen anything you have produced. People would be more willing to help if you released something to the public, that way they could judge if they liked what you were doing or if it was possible and fruitfull.

Lord Kodos
July 6th, 2002, 07:45 PM
Well i do have stuff.PI is about 90% done but im not releasing with no images.When people sign up i will send them my stuff so far and see if they wanna help.Also time to reveal my plans for DO.Project Anubis will be much like the Macintosh game BoE.You will go about in a world with a commen background and coherent story,but have many options of how to make a living,what quests to do if any.And more.

Lord Kodos
July 7th, 2002, 12:25 AM
Some data on Project Anubis:

Races:
Humans
Lizard Men
Goblins
Orcs
Dragons
Demons
Undead
Jackels
Elves
Dwarfs
Trolls
Beasts
Giants
Gremlins

Weapon Types:
Scythes
Maces
Axes
Swords
Scimitars
Clubs
Scepters
Spears
Javilins
Bows
Arrows
Cross-Bows
Bolts

Classes:
Barbarian
Amazon
Knight
Dark Mage
Archer
Rider
Theif
Necromancer
Preist/Preistess
Alchemist
Elemental Mage
Geomancer

ZeroAdunn
July 7th, 2002, 02:43 AM
Hey, what do you know about DO?

Captain Kwok
July 7th, 2002, 05:04 AM
Incredible!

Not only has Lord Kodos working on his infamous "Phantom" Mods, he's already ahead of the pack by making the first Mod for MM's Dungeon Odyssey!

Whoosh!

Lord Kodos
July 7th, 2002, 10:22 PM
lol no.Hadrian beat me to it check his site out WorldCraft was planned way before i had the idea of this mod.

disabled
July 7th, 2002, 10:25 PM
Worldcraft?

[ June 14, 2003, 18:53: Message edited by: General Talashar ]

Lord Kodos
July 8th, 2002, 02:24 AM
So true.Like i said before the idea of my mod is going to be that while their is a storyline and a main quest,you can do whatever you want,Make a Honest living,etc etc.If the games like i think it is when my mod comes out you will be able to choose your:
Race
Profession
Nation of Loyalties(If any!)

heres the data i have for the mod so far

Professions:
Warrior
Swordsmen/Swordswomen
Dark Mage
Archer
Rider
Theif
Necromancer
Preist/Preistess
Alchemist
Elemental Mage
Assasin
Slayer

There are infinite possibilites!Ive begun work on graphics for it and so far have the Jackel Guards and Citizens.Next i figure i will do the Lizard Men.Also keep in mind that the race you choose does more then change your picture!If it works as i think it does i will make it so that certain nations and tribes are nice to certain Races/Nations while others are hostile.

Captain Kwok
July 8th, 2002, 02:38 AM
I think it would be ironic if Lord Kodos was able to finish his Dungeon Odyssey Mod before the game was released...but not any of the thirty mods he's working on for SE:IV.

Lord Kodos
July 8th, 2002, 05:13 AM
lol lmao i might actually try and do that just for the laugh!!!And its not thirty the only SE related projects i am undertaking are
Omni Mod(LR mod,Pi Mod,Gw Mod,and Junkyard Wars are all parts of this project)
Omniverse(My part of the rp community)
Marathon a New Age(A seiv mod)
Shai-Halud(the dune mod me and gusty boy are working on.The reason i am getting Anubis done quickly is well one the graphics are 2d and since these are all mythical creatures images to use,or modify are easy to make or come by.Another is i had the idea for this as a BoE scenario originally but i decided to scrap it due to the complexity of the scripts and my lazines plus bad documentation!Also unlike my SE projects i have full creative liberty, in other words i dont have to check in with Hadrian routinely to check the physics or possibilities of things(thanks for answering my sometimes realy stupid quaries).Another is the fact that im not pressed so much for greatness as in a system like that being used in Project Anubis is so open-ended i can implement half stuff and proably make at least 200 new things.That and after long hours of work on Lusinons history all 9.4 billion years of it i need a relaxing break from SE modding for a while!

Captain Kwok
July 8th, 2002, 05:21 AM
Oh...I think I've put it together now:

Hadrian T. Aventine = Lord Kodos

http://forum.shrapnelgames.com/images/icons/shock.gif

I can't believe I've never noticed this before!

Look at the similiarities:

Both have numerous SE:IV projects ongoing;
Both Need to finish something;
Both are Young;
Both bicker about the Malfadorians!

I suppose that Hadrian is the graphically skilled and epic personality while Lord Kodos is the enthusiastic and PI ("Partially Incoherent") side of the coin.

Keep up the good work!

Fyron
July 8th, 2002, 05:24 AM
ROFLOL!

Lord Kodos
July 8th, 2002, 05:42 AM
Lol me and hadrian are as close to each other personality wise as it gets.Yet we are also As far from each other as its gets.Hes more the logical Intelligent methodical worker while im the Intelligent,but niave lax worker

disabled
July 8th, 2002, 04:46 PM
Freaky....

[ June 14, 2003, 18:53: Message edited by: General Talashar ]

ZeroAdunn
July 8th, 2002, 09:43 PM
Hmmmm, I don't know, I see it too...

Lord Kodos
July 10th, 2002, 07:17 AM
Well pre-production work for Anubis is going rather nicely i must say.Also going into pre-prodution are all my Marathon Infinity projects.Pi is no 90% complete! yay! However GW is halted for now.I simply need help working out the sizes of things.Marathon a New Age is coming along nicely,i like some of it so much i decided to put them into LR.Two questions:1:can i give a hull boarding abilities built in?2:can i give a hull built in fighter capacity.Shai Halud is also coming along smoothly im doing race styles now,i am not too happy with how Ordos came out but the Bene Tleilaxu came out rather nicely.Much to my joy.

Fyron
July 10th, 2002, 07:22 AM
1) Yes, but I don't know if they would actually work or not.

2) Most definitely. You can build the cargo ability and the launch abilities into hulls.

Lord Kodos
July 11th, 2002, 01:59 AM
Cool thanks.Also i was thinking of the beneifts of a Primitive Race in your system:

Free Money
Free Population
SLAVE LABOR!

so i am working now on ways of enslaving a Primitive race.Besides troops is there any way to take a planet with its population intact

Fyron
July 11th, 2002, 02:21 AM
An Intel mission: Puppet Political Parties.

Lord Kodos
July 11th, 2002, 04:44 AM
well i dont mean enslaving the entire race,just to like get some of the population without killing them or trading,just taking.

Skulky
July 12th, 2002, 05:54 AM
Like His/Her Magesty's Navy and the press gangs?

Fyron
July 12th, 2002, 06:08 AM
Capture a cargo ship with pop on it.

Captain Kwok
July 12th, 2002, 06:08 AM
Lord Kodos:

After seeing the valiant effort to thwart off the negative comments made by the se3 separatists...I have new found respect. Continue your working on your mod(s?) and I hope you finish them.

Lord Kodos
July 13th, 2002, 10:21 PM
lol thanks.Well now im working on my Marathon projects one of witch is set in the SE universe.Sorry but after slaving over 9.4 bilion years of history writing my Lusinons history i need short break from se4.So im working on Marathon projects witch are:

RS-64626(i forget the numbers lol
Halo:Grace and Glory
Pfhor me?

Lord Kodos
July 14th, 2002, 06:58 AM
heres a list of some of the name changes of things in the mod,of course almost everything is changed,even if its name isint.

Super Dreadnought-Krakken
Large Colony Ship-Ark
Small Fighter-Intercepter
Large Fighter-Bomber
Medium Fighter-Fighter(LOL)
Battleship-Gunship
Small Transport-Ferry
Medium Transport-Transport
Large Transport-Barge
Battlemoon-Worldship
Mobile Planet-Planetoid
Mobile Sun-Behemoth
Weap-Plats-Planetary Turrets
Small Sat-Watcher
Medium sat-Observer
Large Sat-Moniter
MC1-Computer
MC2-Master Computer
MC3-"Smart" AI(an ai that may occasionaly flip out)
MC3-"Dumb"AI(an AI that has slower responses,but will always work right.

ZeroAdunn
July 14th, 2002, 08:49 AM
Umm, how do you intend to get computers that occasionally flip out?

And:

Mobile Suns???? Are you mad????

Lord Kodos
July 14th, 2002, 07:35 PM
mobile suns not quite,and if you want out of proportionalisim watch andromeda they had a mobile system.A Behemoth is a ship the size of a huge planet or a tiny sun.A worlships the size of a normal planet.And i havent quite decided how they flip out but there will be a disadvantage,i may make the component fragile etc etc i dont know yet

Lord Kodos
July 15th, 2002, 09:24 PM
more name changes:

Tiny Fighter-Picket Ship
Scout-Probe
Transport medium-Freighter
Huge Fighter-Escort
Escort-Corvette

Lord Kodos
July 17th, 2002, 06:01 AM
Anubis comes along nicely there.There will of course be tons of easter-eggs in it lol

Lord Kodos
July 17th, 2002, 10:21 PM
well heres an insight into the twisted minds behind my projects the crazy crew!

Lord Kodos,AKA Tyrant,AKA:The Darkmessenger:Thats me the man who needs no introduction

Deathgod Of Happy:Artist,my close freind,wreaker of multiplayer Halo carnage....and some other things he helps with too!

Dark Evil Joker:
Builder of my sites,another friend of mine...

Lady Utensil,AKA Scary Phillipino Girl:my close friend,shes the thin tether keeping me even remotely stable,also helped develop some of my races.

Quasi-Members:
gGusty Boy:Hes working on the dune mod with me

jimbob
July 18th, 2002, 04:43 AM
Which begs the question... how's that Dune mod comming along anyway?

Lord Kodos
July 18th, 2002, 06:24 AM
rather nicely.

Lord Kodos
July 18th, 2002, 06:49 AM
Project anubks marchs along nicely,sadly it needs a name....all the good ones are taken tho lol....seriously i need something not plot-related as their are soo sooo sooo many sub-plots i was thinking maybe naming it Soulstorm

Anyhow here today to discusss the primar playable races and the benefits as a whole for them:

Humans:BENFITS?! BAH these dudes are average all around
Lizard Men:Better streangth and skill with pole-arms but holy spells and swordmenship fall
Goblins:speed and better skills with surviving in the forests...
Jackels:Better magic power all around,above average streangth,supirior speed,but actual weapon skills and defense are diminished.
Elves:Nimble-Uber-Archers nuff'said
Dwarfs:stronger then humans and better with smashing weapons but dont expect to win any iq tests or races!
Trolls:like Dwarfs but even more extreme!and bad magic
Ratmen:enhanced,senses,speed,and streangth but little intelligence,weapon skills,or defense,and magic ha dont expect any!

as for my personal fave:Jackels all the way baby!

of course those are only the selectable races there are many many more in the game,perhaps even secret races!?

Also there are several resources to be harvested in the game:

Food:keeps you alive,and heals you slightly in combat!
Steel,Iron,Buckministerfullerene hey howd that get int there?!well it aint in the game lol,Lumber:good for building crud,and selling!

There may be some RTS esque scenarios like holding out forts and whatnot where the amount of reserves you can call in have troo be paid for.

Fyron
July 18th, 2002, 07:31 AM
Why would goblins be good in forests? All that they know how to do there is cut down and burn trees. They live underground in caves in the mountains, not in forests.

ZeroAdunn
July 18th, 2002, 08:14 AM
How do you know that any of this will be possible with dungeon odysey?

Lord Kodos
July 19th, 2002, 01:09 AM
i dont know,but anything is possible imho.The Mantids have a fleet now its the Zeta Reticuli by andres,i commisoned it i just need to do some modifiying and i am set.

Lord Kodos
July 21st, 2002, 04:54 AM
Well some more LR news...

Basiclly when it comes to the actual file its in three parts:

1:The game:only whats necesarry no more...)
2:The Extras:Extra art,sounds,music and whatnot)
3:The Campaigns:all the campaigns on in here

and it will also be available on cd for about 5 dollers if i get MMs approvel..well its 4 cds..

1:The Game Disc
2:The Extras Disc
3:The Campaigns Disc
4:The Sountrack

of course you can buy any of them seperatly.Yeah once Vectorianmainframe.net comes up we will have loads of crud for sale...t-shirts,mousepads,games,game-addons,Nuclear Devices,Planets,books and who knows what else!

As for the storyline the thing in my quote is a reference...the four main chapter of the main Campaign.Also there are loads of non-scenario maps as well!There are aslo Mini-Games if you will scenarios like the Survivor i mentioned before(witch will be a massive-multiplayer event,in the rpg community with results but more on that later...)and stuff like Races,Peacemaker,Capture the Flag,Deathball 2869,King of the Hill and what not.

ZeroAdunn
July 21st, 2002, 05:50 AM
Do you actually have enough original content to fill 4 CD's?

You do realise that if you sell these CD's and any image or snippet of data is not original you will most likely end up in court right?

disabled
July 21st, 2002, 06:00 AM
Null

[ March 07, 2003, 16:01: Message edited by: Iggiboo ]

Lord Kodos
July 21st, 2002, 06:49 AM
of course i realise that lol my fathers a lawyer!anyhow its all my stuff and where its not ive endeveared to obtain permission to use it and have.Copyrights are the LEAST of my concerns with this mod as i violate non

Lord Kodos
July 21st, 2002, 10:51 PM
echh i cant sell it lol my bad i realised too many of the third party stuff makes references,or is at least somehow copyrighted...oh well ill have to host it elsewhere,or change those images,witch ill do eventually just not yet.Gandalph may i use you races in the mod?

Lord Kodos
July 22nd, 2002, 06:04 AM
Okay ive a good idea how Necromancy works.Hadrian please excuse me while i use the Akah as an example here not in the mod.Okay notice how the Mok'Akah are all Undead right thats not how it works in my mod.Essentially a Necromancer race is "Alive" with only certain components and units that are "undead" so for example the Akah race would have Troopinfantry then Troopundead get it?now can a component use a race specific image?

Lord Kodos
July 29th, 2002, 03:38 AM
Yay new news on Anubis
--------------------------------------------------
Races:
Humans*
Lizard Men*
Goblins*
Orcs
Dragons
Demons
Undead
Jackels*
Elves*
Dwarves*
Trolls*
Beasts
Rat Men*
Giants
Gremlins
Tree Men
Angels
Elementals
Notes:
An asterik means that race is playable

Professions:
Warrior
Hunter
Theif
Pick-Pocket(1)
Bandit(2)
Alchemist
Apprentice(1)
Chemist(2)
Assasin
Merchant
Magic User:
Apprentice(1)
Adept(2)
Mage*(3)
Arch-Mage*(4)
Necromancer**(3)
Plauge Caster***(3)
Plauge Lord***(4)
Preist/Preistess****(3)
Conjurer*****(3)
Master of Illusion*****(4)
Acolyte******(3)
Warlock/Witch*******(4)
Demon Master******(5)
Summoner******(3)
Druid********(3)
Shamen********(4)
Notes:
The number in the parenthesis is the level of the selected profession
If somethings indented it is a subclass of the class above it
The number of asteriks denotes the class of magic
*:All-Around
**:Necromancy
***:Vile
****:Holy
*****:Illusion
******:Demonacy
*******:Summoning
********:Elemental

Item Types:
Potions
Scrolls
Books
Armor
Belts
Rings
Pendents
Helmets
Shields
Boots
Wands
Weapons
Food*
Wood*
Gold*
Notes:
If something has an asterik it is a resource.

Weapon Types:
Scythes
Maces
Axes
Swords
Scimitars
Clubs
Scepters
Spears
Javilins
Bows
Arrows
Cross-Bows
Bolts
Knives
Hammers

Magic Types:
Elemental(Earth,Wind,Water,Fire)
Demonic
Holy
Necromancy
Illusion
Vile
--------------------------------------------------
Im working on making some of the Anubis races into shipsets for Fyrons Magic Mod.With Hadrians permission i have begun work on a Mok racestyle based on vokells old race of the same name and Hadrians inspiration for the Akah,the catch?It cannot be connected to the Akah in any way other then:
"Being round
Being of liquid Metal
Being utterly alien,bent on assimiliation,and beyond reasoning."
Now then back to other news the LR mod is coming along nicely.PI mod is coming out this week sorry it was delayed but i had perchased Warcraft III and gotten a little sidetracked.Certain things in the LR mod are released early these include:
Designname files
Maps(maybe not i am not sure)
Racestyles
Teasers GALORE
Well thats all for now.Be happy be free and most of all be clothed.

Lord Kodos
July 30th, 2002, 06:40 AM
Now i am removing any and all copyrighted material from LR that i have not gotten permission for.Also the PI mod is almost here if i dont release at least part of it by 12:00 sunday the end of this weak i shall commit hari-kari(SP?)I got moray yesterday so be ready for some malformed crud! Also for nostagoltia i am debating wether or not to put in Quadrents in LR that simulate:
SE1
SE2
and no not SE3 because its close enough to SE4 that it would be stupid,besides SE3 is still making money SE2 and SE1 are no longer for sale.

ZeroAdunn
July 30th, 2002, 08:21 AM
Good to know you are finally releasing something kodos.

Lord Kodos
July 30th, 2002, 08:43 AM
Yes,Yes it is.Ive decided empty promises get me no where.If i want to start my Undead Legion of Darkness ill need some results before people begin selling me their immortal souls MWUHAHAHA.no realy though im going to try i know i have been an *** at times and i realy thank you guys for putting up with me.And yes those who stuck up for me will get some kind of royalties.

Lord Kodos
July 31st, 2002, 04:21 AM
Whee!

LR is so nice.The work on some Racesets for Magic Mod is going nicely,as is my education in Moray.Vokell has givin me his blessings on that Mok shipset and i am beginning work on it

Lord Kodos
August 2nd, 2002, 01:41 AM
Whee.The Mok race is coming along nicely.And i am probably releasing it within two weeks as i am still a little new to moray.The AI may be a little....buggy because i am developing this race for the LR mod.PI will be released sunday in an early beta Version.Back to other stuff.The Mok will come with a few....extras.Teasers,graphics,and fluff.

Cylapse
August 2nd, 2002, 10:49 PM
*screams in utter agony* Trying to read that compact, incomprehensible text is akin to performing brain surgery on a rat with a &lt;expletive deleted&gt; sledgehammer. I'm considering writing a lil php script that will clean up and auto-space Kodos' typing... heh

[ August 02, 2002, 22:09: Message edited by: geoschmo ]

ZeroAdunn
August 3rd, 2002, 08:32 AM
2 days to go Kodos, hows it lookin? You gonna make the deadline or are we going to have to fire you?

Seriously though, you should try and space your Posts better, and maybe take a few moments to clean up your grammer.

Fyron
August 3rd, 2002, 10:31 AM
ZA, I think you mean "fire _at_ him", not "fire him". http://forum.shrapnelgames.com/images/icons/icon10.gif

Lord Kodos
August 3rd, 2002, 04:48 PM
Itill be out tomorrow dont worry.Like i said what i release may or may not be playable i havent time to check im just releasing something to show the work has been done.

Lord Kodos
August 5th, 2002, 07:46 PM
Well what do you thnk of the PI demo

Fyron
August 5th, 2002, 09:22 PM
Be a little more patient. Maybe post a link to it?

ZeroAdunn
August 5th, 2002, 11:13 PM
Hey Kodos, you forget something, like the link maybe?

Lord Kodos
August 6th, 2002, 01:54 AM
ARGHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!

ZeroAdunn
August 6th, 2002, 07:34 AM
So, whats up, you gonna post it or not?

ZeroAdunn
August 7th, 2002, 11:44 PM
So, I am going to take you it you don't have anyhting to release? What a suprise.... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Lord Kodos
August 9th, 2002, 07:51 PM
Sorry in a joint effort the elder scrolls III morrowwind and Warcraft III Reign of Chaos have been holding me hostage.This sunday expect it.

ZeroAdunn
August 9th, 2002, 10:19 PM
It's too late Kodos. You said you were going to have it Last sunday, but you didn't, no biggie. But then you made a post trying to make it look like you tried to post it but screwed up. Then you never post it. Now you come clean and admit you lied about it and actually have nothing.

Sorry, but that paints you as a liar, and I find that unnaceptable.

Rollo
August 9th, 2002, 10:46 PM
Come on, ZA, give this guy a break.
Btw, Kodos, please edit your annoying 'Arrhh!!!' post (insert a space or two) http://forum.shrapnelgames.com/images/icons/icon12.gif

oleg
August 10th, 2002, 02:24 AM
Anyone want to place a bet whether L.K. upload _something_ this week or not ? I think odds should be close to Manchester City winning Premiership this season. http://forum.shrapnelgames.com/images/icons/icon7.gif

Lord Kodos
August 10th, 2002, 06:20 PM
uhmm no i never lied.I realy did try an upload but failed.By the time i noticed i was enthralled with WC3 and Morrowind as i said.I never lied about that.

Captain Kwok
August 11th, 2002, 05:34 AM
It's the "Phantom Mod" for your viewing pleasure:

Here's the Link:

Enjoy!

Lord Kodos
August 11th, 2002, 07:34 PM
As always i could care less what most of you think.And a word of advice:My empire on the ladder is evil now so please be smart with your Posts ( for those of you in the ladder )

Seriously though.So often revolutionaries are criticized.Hadrians had his fair share of "Hey when is UM2 coming out the cold death of of the universes?" Almost all the things in LR where said to be impossible and yet its those things among the others i have actually stated how to do.You complain and complain things take too long yet you do not do anything to hurry.My mod for E BFD has taken years do they complain? NO.My mods for WC3 are big and i said may take months or a year at most do they complain?no in fact they offer to help.LR is something you cannot rush.Unlike Hadrians UM2 i dont have the money resources he does,the artistic talent nor the small army (i think he has an army he did for um1) of people helping me.SO please for the love of all thats chewable dont bother me on "wahh wahh LK whens it going to be done i am anoyying" and if you dont like my enthusiam and resulting lack of grammer DONT READ MY POSTS!! as i have stated earlier i am 14 and i have quite a lot to deal with,School,Jhonen Vasquez,Writing,freinds.and my three dogs who need me.So please be patient

ZeroAdunn
August 12th, 2002, 10:43 PM
I've never cried about when your mod is going to be out. I don't think anyone ever has.

Most of the guys are just giving you a hard time, your going to have to get used to that, it's the way guys are. I mean, I work at a job where they call me Harry Potter and I can't call in a downed peace of equipment without somebody saying, "Just use your broom harry!" Try getting used to that.

Hey I would gladly help, I help out fyron quite often with stuff, but that is because he send me files and asks for advice. He doesn't just say, "Hey help me with this." and never shows me anything. He also doesn't place any responsibilities on me, he just asks for my advice. If I want to help I will.

Your time issues are nothing, give it a few years, then life really gets interesting.

Lord Kodos
August 14th, 2002, 02:23 AM
I do that.Those who do help me if they ask get my work so far.I dont expect anyone to be more productive or even as productive as me so if you do something maybe once a month i am a happy camper.in fact when someone helps me about the only stuff i dont tolerate are vauge criticisism and critisicim phrased in a mean manner( i dont mind "kodos i think thats bad" but i do "Kodos your an idiot that sucks.)(can i say sucks on the board ::shrugs:: ).Anyway Jhonen is releasing Everything can be Beaten and i am sick as a dog (sorry to my three) right now so i wont be posting or working as much (in all honesty i do put at least 3 hours of work in every two days or so)

Krsqk
August 14th, 2002, 04:33 AM
*pulls LK aside for a friendly little chat*

Kodos, I think the aggravating factor is the amount of press you get. (Note--I'm not comparing these mods to yours.) Hadrian rarely refers to UM. We don't hear much about P&N anymore. We see a lot about Proportions, but that's because PvK comes out with a new Version every twenty nano-seconds. Since we're not constantly hearing about them, we're pleasantly surprised when a new Version comes out.

Take this in contrast to this thread, and those that have preceded it. Modders have definitely gleaned a lot from your ideas, and the entire SE4 community has benefited--except for you. When you post so many updates, you create an expectation in your audience. Keep building it up, and don't release on time (for whatever reason), and people aren't going to be happy. Do it consistently, and you'll catch some flak (like what you've gotten lately).

Try this. Don't post every new idea you have. Work them out on your own; if you can't figure one out, send a PM to an experienced modder. When you're done, release it! You'll get credit for your specific ideas, instead of "Oh, yeah, Kodos thought of some cool stuff back in that one thread"; ZA, oleg, and Capt. Kwok will pass out in shock; and everyone will be happy to try out what you've come up with. So do yourself a favor--keep us in suspense.

*wanders off to look for more snack mix*

Lord Kodos
August 14th, 2002, 04:53 AM
As i said i post these for thefollowing reasons

1:So other people can ask me for permission and get it and then use them in their mods as mine wont be done for ages.
2:So you can hear the ideas and give me feedback on them.
3:Hear the ideas and maybe be inspired to add on them or suggest your own.

As i said alot of the things that seem hardest i explained

Sun Dwellers:Explained
Space Monsters(i think i was the first to come up with the actual implementable idea for them other then just "SE4 needs monsters):Explained
Primitives:Explained
Omnipotents:Explained
Necromancy:Explained
Energy Races:Explained

almost everything in LR was said impossible yet again those are the things i have come out and specifically explained how i intend to do.Again if you wanna use one or more of my ideas in you mod go ahead just please ask me and give me credit.Anything i have made can be used with the exception of the story as its still being refined.

Lord Kodos
August 14th, 2002, 04:55 AM
hell i may even release Sun Dwellers as a mod of its own ahead of time,as i people to make some cool sun dwelling races as i cant think of any.

Fyron
August 14th, 2002, 05:02 AM
Umm... Kodos, you were not the first to propose or design any space monsters.

Lord Kodos
August 14th, 2002, 07:55 AM
i never said i was the first to propose.I said i think i was the first to come up with a way to implement them.And again i said i think if i am and i probably am i apologice to whoever was the first to make a way to implement them.

Fyron
August 14th, 2002, 08:15 AM
I forget who exactly it was, but it was for the Devnull mod. I think Rollo made them.

ZeroAdunn
August 14th, 2002, 08:20 AM
Actually I think space monsters have been around for a long time. They have been in Devnull since 1.6 and I think somebody else developed the basic implementation (though not as well as in devnull) long before that. I know I had them implemented (and at the time I was not the first) in my pregold mod. Though I never truly finished them because gold came out and I started a new mod.

Lord Kodos
August 15th, 2002, 12:38 AM
No but i explained how to do it wayyy back in prehistorical times,in Some of My Ideas and Questions.I still think it should be made a classic thread,but i lost the URL whats the old forums adress i need to hunt it down.

disabled
August 15th, 2002, 01:05 AM
Null

[ March 07, 2003, 16:06: Message edited by: Iggiboo ]

Lord Kodos
August 15th, 2002, 03:42 AM
again i never claimed the idea only to be the first to come up with a way to do it.I see i was wrong and i apologize to mr mysterious (whoever made them implementable)

So whats the url of the old forums?

Fyron
August 15th, 2002, 07:53 AM
This is the Shrapnel Forum. It has been at this URL for a very long time. http://forum.shrapnelgames.com/images/icons/icon7.gif Go to the main forum page and look for the Scenario Archive.

Cylapse
August 16th, 2002, 12:08 AM
And a word of advice:My empire on the ladder is evil now so please be smart with your Posts ( for those of you in the ladder ) <font size="2" face="Verdana, Helvetica, sans-serif">*trembles in fear* *then busts up laughing at the Phantom Mod posted by Kwok*

Can someone explain the Universe Ladder? Is that supposed to be a threat? Heh. Sorry I dont keep up on the details of the Ladder... But curiousity compells me to join it now.

Fyron
August 16th, 2002, 09:06 AM
Kodos isn't a threat. He thinks he is though. http://forum.shrapnelgames.com/images/icons/icon12.gif

Lord Kodos
August 16th, 2002, 11:57 PM
lol im a threat realy ive murdered countless pizzas in the name of progress.New mod the Lord Kodos creative process!

RESOURCES:
Sleep
Pizza
Slurpees

Ship Sizes:
Procrastination
Laziness
Late night bursts of productivity

LOL joking bored im in the mood for some self mockery,although that is more or less how it works wait wait wait then one night in a burst do a helluva lot of crap.

Lord Kodos
August 22nd, 2002, 09:35 PM
more newness

there are a few kinds of assimilation techs
]
Assimilation(Mechanical)
Absorbtion(Liquid)
Infestation(Organic)

Each Assimilation tech is its own tree and you can only pick one,and thats provided you have the right required traits.Absorbtion was mainly made for about 2 races i have in the mod the Mok and the Hrual.Toying around now with various ideas.Im trieng to find out how to make a chance of Ruins being "bad" releasing some ancient plauge,releasing some horrendous monster(classic forbidden planet anyone?)im not sure how to though.

tesco samoa
September 17th, 2002, 01:02 AM
Some how this tread was burried... http://forum.shrapnelgames.com/images/icons/icon12.gif

Kodos when are your mods coming out and what Version will they be fore...

1.49 or gold... You never ever stated what Version they are for ???

ZeroAdunn
September 20th, 2002, 12:16 AM
Hey yah, so I heard you had a problem with losing your files. Was it a CWFU? Please tell me it was, I love those things....

Anyways, I just wanted to stop in and say:

Kodos! Stop slacking get back to work!!! Faster Faster Faster, NOWNOWNOWNOW!

Ok, I'm done.....

Or, am I? Dun Dun Dunnnnn

Lord Kodos
October 8th, 2002, 03:47 AM
..............
BEHOLD!
THE SLEEPING GIANT HAS AWAKENED!

Yes i am back.I was very POd with a good deal of the community and i had decided to discontinue this thread.However it is not right that the innocents must suffer in order to punish the ignorant so i am continuing.Yes Zero all of LR mod was lost.I am contacting former contributors and beggining work anew.I am probably including some sort of cinamatic trailer of it along with my Warcraft III mod,Legonds of Azeroth so wether or not you LIKE Warcraft III be sure to pick it up for the trailer.So that is that.There will be a great change in the mod once again.The artwork is possibly being paid for by me,so you can expect some great artwork.Of course this will possibly force me to start asking for donations,but it will be worth it,trust me.I will do all in my power to keep LR free but,if i do not get enough donations or raise enough money around my neighorhood i may have to.Well that is all for now good bye for today i look forward to hearing all of your POLITE and CONSTRUCTIVE not DESTRUCTIVE comments about my mod.

ZeroAdunn
October 8th, 2002, 07:46 AM
Holy crap! Kodos I thought you were dead... going to have to start taking my pills again...

Anyways, I must warn you, I don't think anyone is going to give you donations... I don't mean to be mean, but it is just a fact of reality.

As for your mod, keep at it. Why don't you try your hand at doing the art yourself? You migt find you like doing artwork.

Lord Kodos
October 11th, 2002, 04:48 AM
Well i am trieng some things are rather nice.But the artowork i had was professional grade level and all very very nice.The mod has yet to be restarted because my PC currently lacks an internet connection and i am in Macintosh exile.I have some big plans though.My massive mod for Warcraft III,Legends of Azeroth is going to have some sort of trailer for Legacy of the Ra'shrakil so when i release it liking WC3 or not be sure to pick it up.

ZeroAdunn
October 12th, 2002, 04:15 AM
Get yourself a copy of photoshop (if you don't already have it) then get a copy of moray and you can easily create nice images.

Lord Kodos
October 16th, 2002, 02:13 AM
LoL. I had moray but I recently learned the hard way that it does not run with windows XP. Or so thats the reason I am given why it does not run.

I am getting my new speakers soon, so I can start working on music once again.

Also I and Locutus (yes the guy I went to war with on the ladder lol) are working on a small WH40K mod. I am using it mainly to test some ideas from LR, so that is being done first. The Necron and Tyranid races will be most impressive, and certainly unique.

Well more news on LR mod:
I am currently working on the Liquid Metal tree.

Also there will be AGES you can select your empire to start in:
Pre Industrial: I've gone through this WAY too many times.
Space Age: The beginning of a unified planetary government, only slightly more advanced then we are today IRL so the most powerful weapons are things like Nukes and such.
Modern: Basic starting tech level of SE.

Now why pick an early age? For one thing it's fun, for another it gives you some extra racial points to spend on more things.
The Racial Quirks are being added. They are minor things like the Number of Arms and Legs, and other such things.

Edited punctuation & paragraphs for easier reading.

[ October 16, 2002, 21:39: Message edited by: Suicide Junkie ]

Taera
October 16th, 2002, 03:19 AM
Kodos: Moray works fine in XP. Just make sure you have the latest Version.

Lord Kodos
October 19th, 2002, 12:35 AM
Oh so someone fed me false info i geuss okay back to wrok i geuss.I am working more on Special drives here is a refined list:

Ether Drive
Slipstream Drive
Temporal Displacement Drive

Lord Kodos
November 9th, 2002, 11:37 PM
hmm.Im wondering is there any way of race propagation.IE can i make a component that when i land on a planet(with population) i can create an entire new race(i dont mean empire i mean a new race with AT LEAST a different race-set?)
well just a question answer it or dont it makes no difference.

ZeroAdunn
November 10th, 2002, 08:16 AM
No

Lord Kodos
November 15th, 2002, 01:50 AM
yechh.Oh well.im currently working on Planetary Invasion and i am shooting to finish it sometime soon.Of course my website (Vectorianmainframe.net) should be coming up soon im purchasing a domain sometime between this and next week.

My site should cover most of my interests with sections for:Malfador,Blizzard,Sonic Team(specifically Phantasy Star Online),Nintendo(Metroid mostly),Dune,Warhammer 40k,and also house any projects i work on as well as Columns and Comics me and my friends create.

There will also be a shop where i will sell some...crud (mostly my friends manga he is working on and he is taking too long to finish...whats it remind you of)as well as a few LR or one of my other project related things (again i may sell LR if i dont get enough space to house it)

and no i dont aspire to replace se.org(well i do but...)i intend to be "NUmber two in se for a reason!"(number one is FARRR too much responsibilty for me.

But now then back on topic:

I have gotten back most of the artistic work me and my consortes invested in lr (the 60+ original race styles remain to be recompiled...).I re-obtained Moray and i am hard at work on what will be my first race style the Mok(again i got permission BEFORE Hadrian did),of course since with a few exceptions,their ships are spheres i dont see how hard it ca be to mess up...

"So whaddaya think?"
"Uhmm why are they triangles?"
::nervous eye movements::"No there not,get your eyes checked.."

well i must be going now ive...gasp...WORK to do!

Be seeing you!

ZeroAdunn
November 15th, 2002, 02:38 AM
Ahh, a metroid fan, that game is sweet.

As for doing the Mok: Why? I understand hadrian's desire to do it, but why would anybody else desire to do another one? I mean, it just doesn't make sense, they're freakin spheres for cripes sake....

Now that that rant is done,

Where exactly is this website of yours?

Lord Kodos
November 26th, 2002, 03:27 AM
La La La. Works coming nicely.Im dedicating most of my time now to Planetary Invasion.Simply because it doesent require Gold,and its alot easier. I should have something to show soon. Also ive been playing around with Moray,as well as Softy 3D.

Another item that recently caught my eye was MetEdit,a editor for the Rom of the NES Metroid,in time we shall see what i can produce with this little gem. Me and Kaiser have been toying around with the idea of a DO mod set in the SE universe nothing concrete there yet either.

Also work continues on my Warcraft 3 mod,Legends of Azeroth,but thats not for discussion here,this is for SE silly rabbits!

Kaiser has also introduced me into the world of Star Control and if there are enough shipsets made,or demand,i will throw something together there,me and Locotus have also been working on a small WH40K mod,youll see some LR features such as Space Monsters and Mercanaries.

WELL this post is longer and more coherent then the usual Lord Kodos Fare,partly because skool has been less stressfull,and im a little more proud of my work and less in a rush. See and they say crazy people are hopeless.

Well,'till next time,

Be Seeing You.

ZeroAdunn
November 26th, 2002, 10:18 PM
Doom

Lord Kodos
December 2nd, 2002, 04:57 AM
Umm...Right! Im going out getting some of the nicest images for all of you to see and gawk at PI and of course LR. I have decided to work on that SE RP which is currently being called Space Empires:The Oddyssy. Asides of the axtual mod engie i am planning to release a few modules with it.

As for PI heres a breif list of some of the Facilities
---------
------------------------
Factory-Shipyards
Supply Depot-Pretty Obvious here
Garage-Repair Station
Entertainmet Center-Makes people happy http://forum.shrapnelgames.com/images/icons/icon10.gif
Laboratory(Basic,Standard and Advanced)-Obvious
Labyrynth-Increases storage size by allowing people to live underground!
Mine,Agridome,Nuclear Extractor-Obvious
Storage Tanks-Obvious
Trade Center-Spaceport
Shield Generator-Obvious
--------------------------------------------------
PI will have several Scenarios included as well as maps of some of the more famous worlds.

Captain Kwok
December 2nd, 2002, 05:48 AM
Lord Kodos:

What happened to your website?

Lord Kodos
December 2nd, 2002, 07:18 AM
Its about all planned out. Looking for a service to get it from. I always ask hadrian...and I always forget to bookmark the site he says,ARGHH But as O said give me a week or two. I say with 99% certainty the Domain is being purchased this week. Of course even after that its still a lot of work And i need to call in some of my older contacts as they are far supirior in HTML then I am.

ZeroAdunn
December 2nd, 2002, 07:51 AM
Might I suggest spaceports? It only costs 20 bucks to get rid of banners and they offer 20 megs of space and 4 gigs of transfer. When you reach your limit it isn't that hard to get it increased, or so Fyron tells me, I have not yet met my limit.

Lord Kodos
January 1st, 2003, 05:53 AM
Well...my laptop crashed, apparently i got a virus...damned Kazaa. in ANY event, nothing was lost for once, but! it was my singular Windows based connection to the internet, which leaves me in mac Exile, this means two things. The first: im going to be playing Marathon...ALOT. The second, i cant make a site because Macs $^%#(^&% stink.

On the bright side some of my other projects i havent bothered to announce here are coming nicely. One of them is for Space Empires IV, and thats all im saying on that. The other two are hopefully, aimed at Dungeon Oddyssy, and work begins when my DO and SEGold arrive (yeah i screwed up the order form...).

Unreal Championship has me in its evil grasp, as do the talons of Morrowind Tribunal, so i wont be doing much for anything outside of Morrowind for a while.

But, i suppose if you people pester me enough, take a few shots, and whatnot, i may leak what im working for on SEIV.

Well 'till later, HAPPY NEW YEAR!

Be Seeing You.

Fyron
January 1st, 2003, 10:23 AM
Originally posted by ZeroAdunn:
Might I suggest spaceports? It only costs 20 bucks to get rid of banners and they offer 20 megs of space and 4 gigs of transfer. When you reach your limit it isn't that hard to get it increased, or so Fyron tells me, I have not yet met my limit.<font size="2" face="Verdana, Helvetica, sans-serif">I got 5 more MB when I requested it without any hassle.

Captain Kwok
January 3rd, 2003, 07:20 AM
I'm suprised that no one has noticed that I've named a Klingon class of ship 'Kodos' in honour of our favourite modder. It's a conjectural design between the old K'Tinga and the Vor'Cha class. Hmm.

ZeroAdunn
January 3rd, 2003, 09:16 AM
Is kodos still alive?

disabled
January 3rd, 2003, 04:45 PM
Null

[ March 07, 2003, 16:07: Message edited by: Iggiboo ]

ZeroAdunn
January 3rd, 2003, 06:33 PM
Hmmm, that's odd.... I access these forums, as well as just about all SE forums I care to visit from macs at school all the time.

Angelicans/Romiians
January 3rd, 2003, 07:09 PM
Originally posted by Captain Kwok:
I'm suprised that no one has noticed that I've named a Klingon class of ship 'Kodos' in honour of our favourite modder. It's a conjectural design between the old K'Tinga and the Vor'Cha class. Hmm.<font size="2" face="Verdana, Helvetica, sans-serif">You're gonna make his head bloat. Don't encourage the completely dearanged. http://forum.shrapnelgames.com/images/icons/icon12.gif

Lord Kodos
January 5th, 2003, 11:02 PM
YAY SHIPS-NAMED-AFTER-ME GOODNESS!

uhh okay that was scary. I can acess this forum, but oddly, not the SE.ORG ones, in fact, due to Hadrians rules there, i cant even view it, but hey, if it keeps hackers away, im all for it.

Also my Mac, is rather old, its one of the first generation iMacs i think i got it in 98 not sure though. Skool (intentional mispelling, for those who read my Nonsensical Ramblings thread at SE.Org, a Skool is a crummy bad School that only destroys individuality, whereas a School is a good school) starts tomorrow, and this will hinder my productive creative brainjuices from circulating in my brainmeats.

About my spooky secret SE project, lets say its something similer to Planetary Invasion.

THATS ALL FOR NOW!

Be seeing you.

Fyron
January 5th, 2003, 11:07 PM
Preventing people from seeing the forums that are not logged in does not stop hackers, or even slow them down by much.

Lord Kodos
January 22nd, 2003, 03:18 AM
Well lots of news. Zero, has been nice enough to make me a Vectorian Armada, modeled after the Irkans of Invader Zim. LRs sorta on hiatus, I needed a break from it; so, I find myself working a little on PI, and a little on Space Empires the Odyssey and a little on ::cue spooky music:: my mysterious projects.

Well this post was more or less a "LOOK IM ALIVE" post.

Be Seeing you

Lord Kodos
February 13th, 2003, 08:49 PM
More newsies.

The Vectorian fleet is coming along nicely, thanks again Zero.

Also, ill announce one of my super secret spooky mystifieng amazing mini-projects of DOOM: A mod based on the Star Control Universe (1, and 2 of course, 3 is just awfull).

I may be preparing some images for the image mod, namely some habitable asteroids from LR which took me 3 minutes to make, some images ripped straight from the Ur-Quan Masters, and some other MM images, that I thought would make nice planets, of course, some other goodies , I made/found/fought off ninjas for, will also be there.

As always, im still requesting graphics artists, so if you have nothing better to do, drop me a line why dont you?

Be Seeing You

Lord Kodos
February 17th, 2003, 03:05 AM
One of my secret projects, if you havent geussed; is in fact a mod based off of Star Control 1 and 2(three stunk to the high heavens.)

If anyone has ideas/images/ things to suggest, go ahead.

Lord Kodos
March 8th, 2003, 04:55 AM
Ive been busy lately.

Presented here, for your enjoyment, is the full LR mod VehicleSize.TXT file. Its only missing Colonyship sizes and costs, as I have yet to decide.
1047092015.txt (http://forum.shrapnelgames.com/newuploads/1047092015.txt)
Please do not include this in your mods without asking, but feel free to test them at home and do what you will with it, please send me any comments, or better yet, post them here.

Have fun.

Angelicans/Romiians
March 8th, 2003, 04:57 AM
Originally posted by Lord Kodos:
One of my secret projects, if you havent geussed; is in fact a mod based off of Star Control 1 and 2(three stunk to the high heavens.)

If anyone has ideas/images/ things to suggest, go ahead.<font size="2" face="Verdana, Helvetica, sans-serif">Though I'm not disagreeing with your comment on 3... Did you ever play it? *grins*

Lord Kodos
March 8th, 2003, 04:58 AM
::looks around nervously::

...uhh...umm...maybe....

ZeroAdunn
March 8th, 2003, 08:27 AM
Uh, shouldn't the worldship be the largest type of ship construction? I mean, your worldship isn't very big at all.

Lord Kodos
March 8th, 2003, 09:18 AM
Yeah, ill fix it it will be bigger.

Also...

Can you give a ship a Tonnage Structure setting IE:
Tonnage Structure := 1

i need it if i am to add Anti Matter Races.

Idealy an Anti Matter race would not colonise any worlds, and have extremely powerfull shields. Once an Antimatter ship loses its shields, any attack can destroy it.

EDIT:So how large should the improved BattleMoon and Worldships be?

[ March 08, 2003, 07:19: Message edited by: Lord Kodos ]

ZeroAdunn
March 8th, 2003, 07:54 PM
Sorry Kodos, you can't.

Lord Kodos
March 8th, 2003, 09:03 PM
BAH!

Well...uhh...does anyone else have any ideas how one can implement anti matter ships?

Can a component have a tonnage of less then one? Like i dunno 0.5 KT?

Captain Kwok
March 8th, 2003, 09:25 PM
Components must have whole number sizes.

Your ships could be full of 1kT components, most weapons do much more damage, so even a ship full of 50 1kT components can be destroyed in a single hit.

[ March 08, 2003, 19:29: Message edited by: Captain Kwok ]

Lord Kodos
March 8th, 2003, 09:30 PM
I fixed the sizes for Battlemoons and worldships

The cost and size of a Battlemoon is now 10MT and the cost and size of a Worldship is now 20MT.

BTW 65000 is the largest a ship can be?

Lord Kodos
March 8th, 2003, 09:58 PM
Hmm yeah maybe. Whats the lowest amount of damage the weakest weapon can do? LoL im too lazy to go check for myself, in case you havent noticed, I actually did work!

Lord Kodos
March 8th, 2003, 11:08 PM
BA-BUMP

Feedback on that teaser please.

Fyron
March 8th, 2003, 11:14 PM
Don't bump the thread after an hour. Be a little more patient. http://forum.shrapnelgames.com/images/icons/icon7.gif

Lord Kodos
March 8th, 2003, 11:18 PM
New Version of the Teaser is out, with the improved Battlemoon, and Worldship sizes.
[URL=http://forum.shrapnelgames.com/newuploads/1047158176.txt]1047158176.txt[/URL
Same rules apply as before, and feedback is still welcomed.

This should be the Last teaser before I implement the Anti-Matter ships.

Lord Kodos
March 19th, 2003, 12:48 AM
QUESTION TIME!!!

1:Whats the least amount of damage a weapon does in standard SE4 Gold?

2:Can i make Hypertension Cables, Gravity Plating, and the other requirements for Ringworlds and Sphereworlds a hull size?

Fyron
March 19th, 2003, 04:04 AM
1) I am not sure what you mean. The smallest possible damage value is 1. If you want to know what weapon does the lowest amount of damage in SE4, look it up. It is probably a troop or fighter weapon (or both, as most are shared).

2) No. The amounts of cables and plating needed are determined by the tonnage of the component. This would not work as a hull ability, because hulls have no tonnage value (hit points). You might be able to make the generator abilities work from a ship hull, but I am not sure if that will work or not. The best way to find out is to test it.

Lord Kodos
March 19th, 2003, 05:11 AM
5 is the lowest damage. So i imagine an antimatter ship can only be 5 KT

Lord Kodos
March 19th, 2003, 06:48 AM
Hmm...

For Infantry can i make it so that they cost no resources to build, but instead "kill" population when built(to represent the military in the populas being called into duty)

Fyron
March 19th, 2003, 06:57 AM
No.

Keep in mind, energy weapons would do not greater harm to anti-matter ships than to matter ships. Only matter weapons like DUCs would have greater effect.

Krsqk
March 19th, 2003, 03:49 PM
Unless the anti-matter ships are so kind as to have an energy-to-matter conVersion field surround all of their ships. http://forum.shrapnelgames.com/images/icons/tongue.gif

Lord Kodos
March 20th, 2003, 05:30 AM
So how can I can make the AM ships able to filter out Energy weapons from physical ones.

And YES an Anti-Matter Torp would hurt a AM ship as the torp has a matter casing http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron
March 20th, 2003, 06:18 AM
So how can I can make the AM ships able to filter out Energy weapons from physical ones.
<font size="2" face="Verdana, Helvetica, sans-serif">You can not do that directly.

An AM explosion would hurt an AM ship. I think you are not entirely sure of what anti-matter is, and are assigning a lot of qualities to it that it does not possess. Anti-matter is identical to matter in all macroscopic regards. It is only different on the nuclear scale, where some of the charges of the sub-atomic particles are reversed. This does not really cause much different behavior though.

Matter is no more devastating to anti-matter than anti-matter is to matter.

[ March 20, 2003, 04:19: Message edited by: Imperator Fyron ]

Phoenix-D
March 20th, 2003, 06:32 AM
"An AM explosion would hurt an AM ship."

An AM torp, sure, since it has a matter component too. But something like the anti-proton beam, which is just, well, anti-protons, wouldn't do much.

Phoenix-D

Fyron
March 20th, 2003, 06:46 AM
It would have similar effects that a matter weapon has on a matter ship. It would not do much less damage.

Lord Kodos
March 20th, 2003, 06:51 AM
Oooh okay lol thanks.

So...how would i go about making an Anti-Matter ship...can someone please explain this if not ill just abandon that idea lol

Fyron
March 20th, 2003, 06:55 AM
You can't really accurately model anti-matter ships and matter ships in SE4. It does not have the complexity necessary to do so. You would have to make weapons do varying damage based on the target type, which you can not do. None of the various armor abilities would be very accurate either. And, using any of them would conflict with their use on "normal" components.

The problem is that a DUC should have major effects on an anti-matter ship (though not destroyed in one hit or anything), and relatively minor effect (what it has now) on a matter ship. APBs should be the opposite, lots of damage to matter ships, less to anti-matter ships. There is not really a good way to do this.

Lord Kodos
April 3rd, 2003, 08:33 AM
For Necromantic things, can i make them cost Population(IE kill the pop on a planet) in addition to resources, in order for them to be built.

Fyron
April 3rd, 2003, 10:58 AM
No.

Lord Kodos
April 12th, 2003, 06:42 AM
Well im working on two things now.

A minimod for the Legacies community that will have several features from LR mod.

And a Warhammer 40k mod.

The Vectorian Armada shipset from Zero is coming along very nicely ^_^ .

Wellp, thats all for now.

Be seeing you.

Xaren Hypr
April 12th, 2003, 11:54 AM
And a Warhammer 40k mod <font size="2" face="Verdana, Helvetica, sans-serif">First Orks, now Tyranids in SEIV...this could get very interesting (if I'm reading this correctly, otherwise just ignore me.. http://forum.shrapnelgames.com/images/icons/icon10.gif ).