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View Full Version : IP games ... Grrrr .. #@ & ** !!


Dogberry
June 16th, 2002, 06:17 AM
First... let me say that I realise that this game is a one man operation & secondly I tend to bull through things a little. Just grab it by the tail & see if it hollars.

A friend & I tried TCP/IP today & the results were none too pleasing..

For turn-based ... having to send files manually back n'forth is just too clumsy .. plus I find that as the reciever I have my race selcted for me !

SiMove is a lot better.. but as the host.. I have to login into my race everytime.. in the meantime, for the little bit that the AI gets the side.. it starts to screw everything up... research, production, ship orders ... grr !!

What am I doing wrong here !!

I have played many IP games both as host & as a participant & while I love this game.. IP seems to have its really rough edges.

Dog

capnq
June 16th, 2002, 08:19 PM
I have no interest in TCP/IP, so I can't help there.

For play-by-e-mail Simultaneous games, have you tried Play-By-Web (link) (http://seiv.pbw.cc)? It automates the file handling, and you can set up a game to use a "No AI" mod that minimizes the effects of the AI ministers.

PBW also supports a Real-Time Client, as an alternative to TCP/IP.

capnq
PBW admin

Baron Munchausen
June 17th, 2002, 12:30 AM
Yeah, the TCP/IP interface is very crude. Send MM your comments. It's comments from Users that stimulate fixes and new features.

Dogberry
June 17th, 2002, 02:51 AM
Capnq... I intend to try PBW... when I can. Was planning on this weekend, but .. oh well, maybe the next.

I just wondered if I was doing something backwards.. esp. w/ Simove.. as that works fairly decent. Having the AI run the host's side.. even if only at the start ruins it tho.

Dog