View Full Version : Rise of the Remorhaz Society
Paul1980au
July 4th, 2004, 08:54 AM
Interesting angle yes it is a good shipset that is a excellent addition to my race and shipset types
How about the next level of the story update pretty please lol
Raging Deadstar
July 4th, 2004, 02:11 PM
Very Nice shipset, sleek and destructive, although not how i imagined the Remorhaz shipset, but still cool.
Sachmo: I Updated the Remorhaz story to the Last chapter on Spaceempires.net, it was around 12 chapters out of date http://forum.shrapnelgames.com/images/icons/icon7.gif
[ July 04, 2004, 13:12: Message edited by: Raging Deadstar ]
Atrocities
July 5th, 2004, 12:13 AM
Ya it was not what I invision either, but once I got going on it, I started to see the light. They are sleek, fast, and well deadly.
Starhawk
July 5th, 2004, 05:42 AM
You know for some reason those ships just scream "Missile warfare" to me, I mean the entire front end looks perfect for multiple missile tubes.
I like their look personally and quickly downloaded that shipset....I hope to get to blow them up some day lol http://forum.shrapnelgames.com/images/icons/icon12.gif .
LordOffender
July 5th, 2004, 11:00 PM
You know if you recolor and texture those ships, they would work well as part of the Rebel Fleet for a Star Wars set. Was that your inspiration?
And this is one great story. I wish I had the writing skill you had and could write such things.
[ July 05, 2004, 22:08: Message edited by: LordOffender ]
sachmo
July 6th, 2004, 03:06 PM
Starhawk- the complete story can be found at Spaceempires.net, or I can send it to you in word if that would help. Let me know, and thanks for reading.
Atrocities- I have to do some file renaming to get the shipset into my existing game, but I'll do it. I can't wait to see them in the game, though. http://forum.shrapnelgames.com/images/icons/icon10.gif
Thanks again, my friend.
Paul1980au- you'll have to let me know how they play. Don't know if you noticed in the readme file, but Atrocities based it off of the Rage AI files, so Remorhaz may be a tough fight!
As for an update, I hope to play soon. I've been VERY distracted by the new Eastside Hockey Manager release, but I always have Remorhaz on my mind!
Raging Deadstar- Thank you, sir! I can email the chapters to you when they are done if that makes things easier. Let me know.
Lord Offender- Thanks for reading! I would encourage you to write, even if you aren't confident. Pratice makes perfect!
Raging Deadstar
July 6th, 2004, 05:40 PM
Sachmo: I'll just get them from here. I'm usually on nightly so theres little delay http://forum.shrapnelgames.com/images/icons/icon7.gif
As for File renaming i'm using a program called A.F.5 Rename your files 1.1. Search for it in google or http://www.downloads.com/ It's very handy for renaming pictures to be in shipsets
sachmo
July 6th, 2004, 07:51 PM
Originally posted by Raging Deadstar:
Sachmo: I'll just get them from here. I'm usually on nightly so theres little delay http://forum.shrapnelgames.com/images/icons/icon7.gif
As for File renaming i'm using a program called A.F.5 Rename your files 1.1. Search for it in google or http://www.downloads.com/ It's very handy for renaming pictures to be in shipsets <font size="2" face="sans-serif, arial, verdana">Thanks!
sachmo
July 10th, 2004, 06:30 AM
Originally posted by Atrocities:
if you need them resized let me know. <font size="2" face="sans-serif, arial, verdana">AT, can you make the mini portraits a little bigger? sometimes it's hard to tell the ship types apart when a battle is going on...
Atrocities
July 10th, 2004, 07:12 AM
Fixed.
I also removed a couple of obsolete larger images so the file is smaller.
Download (http://www.astmod.com/zips/Remorhaz.zip)
View (http://www.astmod.com/nasy/remorhaz/Remorhaz.htm)
sachmo
July 11th, 2004, 05:57 AM
MOST excellent. Thank you, sir!
sachmo
July 11th, 2004, 05:57 AM
MOST excellent. Thank you, sir!
Atrocities
July 11th, 2004, 10:43 AM
http://forum.shrapnelgames.com/images/icons/icon7.gif I am happy if you are happy. http://forum.shrapnelgames.com/images/icons/icon7.gif
Atrocities
August 17th, 2004, 06:25 AM
Bump
Bah, can't clean out old bumps anymore http://forum.shrapnelgames.com/images/icons/icon9.gif
Shrapnel
August 17th, 2004, 05:36 PM
Been a while since I've been here. Caught up on the story, wonderful job! This has been a great story, hope to see it continue! http://forum.shrapnelgames.com/images/icons/icon10.gif
sachmo
August 18th, 2004, 11:36 AM
Wife's going out of town, so I should be writing some this week. Thanks for reading!
Shrapnel
August 19th, 2004, 03:51 PM
You had previously posted screen-caps of your galactic map, which no longer display anymore in this thread. Any chance of showing us an updated picture of the Remorhaz Society?
http://forum.shrapnelgames.com/images/smilies/happy.gif
sachmo
August 19th, 2004, 04:09 PM
I'll see what I can do. http://forum.shrapnelgames.com/images/smilies/happy.gif
sachmo
August 20th, 2004, 01:39 AM
A new map, by request. http://forum.shrapnelgames.com/images/smilies/happy.gif
http://home.comcast.net/~chrissachnik/remorhaz.jpg
Starhawk
August 20th, 2004, 01:59 AM
Wow you go to a LOT of work to name your worlds http://forum.shrapnelgames.com/images/smilies/happy.gif to tell the truth the vast bulk of my naming efforts go into my warships and it amazes me you can name both ships AND worlds so well. Keep up the good work. AND MAKE A NEW CHAPTER or I'll have to sick some kind of mutant radioactive superman on you!
sachmo
August 20th, 2004, 11:33 AM
Starhawk said:
Wow you go to a LOT of work to name your worlds http://forum.shrapnelgames.com/images/smilies/happy.gif to tell the truth the vast bulk of my naming efforts go into my warships and it amazes me you can name both ships AND worlds so well. Keep up the good work. AND MAKE A NEW CHAPTER or I'll have to sick some kind of mutant radioactive superman on you!
The devil is in the details! I think it helps me identify with the characters if their ships and planets have proper names.
And a new chapter is coming. Probably today.
sachmo
August 21st, 2004, 04:15 AM
Funeral
2413.4
The gray sky over Turian reflected the mood of the people. The celebrations of the victory over the Rage had wound down, and the people were once again reminded of the reality of war. Today was the funeral for the dead from Bardron VI.
A new memorial park was commissioned for the occasion, with viewing stands for the family and dignitaries skirting the field where the bodies would be buried. Days before the service was to take place, people began to gather on the fringes of the park, coming to pay their respects for the fallen heroes. As the day of the funeral drew closer, the stream of people became a flood, and by the time the funeral began, millions of Remorhaz citizens were standing around the park, silently watching and paying their respects.
In all, 2773 servicemen and women were buried that day. However, their deaths served to remind everyone throughout the society that although the price would be terrible, victory could be achieved.
Fleet Admiral Reed ordered Task Force 1 to sortie to intercept a lone Hedmora class cruiser that was on course to try to force the Lenoltris-Fezzran wormhole. The fleet destroyed the ship while sustaining no damage.
Just before the fleet turned to return to Highrock, a fleet of twenty-eight Ukra-Tal ships came through the wormhole from Yukra, but their destination was unknown at the time. Reed pulled the fleet back toward Highrock, but they would not be able to make it back before the month was out. The Ukra-Tal would not be able to make it to Highrock before then, either.
2413.5
The Ukra-Tal fleet was on an intercept course for Task Force One. Fleet Admiral Reed knew that the task force could not destroy them in a stand up fight, and so was forced to pull it back to Highrock. This left a number of holes in the Remorhaz front. A lone Hedmora covered the Fezzran-Lenoltris wormhole. There were ships waiting to come through, and Reed ordered them to form an ad hoc defense task force to cover Fezzran in case the Ukra-Tal headed in that direction. The senior commander in the system, Commodore Esteban Santos, formed Task Force 1.1 with all of the ships in the Fezzran system. He pulled his task force back to Cirius and would deal with any threats that came through the wormhole. His available forces consisted of one Javelin and one Rochester class light cruiser, the Prometheus light carrier, two Comet class ground attack ships, one minesweeper, and twelve system fighters. Scorpio put production effort into building more fighters to help make up for the lack of firepower in system. Cirius began producing defense bases. Two more cruisers, a Rochester and a Javelin were in system and headed for Cirius, but at least one month out.
In Iolo, things were quiet. A lone Hedmora was trying to run the Correlia gauntlet, but Hitcher pounced on it with Task Force 3, destroying it with no loss on the Remorhaz side.
Atrocities
August 21st, 2004, 06:01 AM
A very nice read Sachmo. http://forum.shrapnelgames.com/images/smilies/happy.gif
Shrapnel
August 21st, 2004, 01:18 PM
Good Chapter! Thanks so much for the map as well! It helps to but the story into perspective.
Great effort! http://forum.shrapnelgames.com/images/icons/icon10.gif
sachmo
August 22nd, 2004, 03:22 AM
A Close Call
2413.6
Inexplicably, the Ukra-Tal fleet in Lenoltris pulled back to the Lenoltris asteroid belt, one sector away from the Lenoltris-Yukra wormhole. There they were joined by the Hedmora that had been covering the Lenoltris-Fezzran wormhole.
Faced with this strategic unknown, Rear Admiral Reed ordered Task Force 1 to remain at Highrock, while Santos was to bring Task Force 1.1 to the Fezzran side of the wormhole. Santos’ force was not strong enough to take on the enemy fleet alone, they would travel to the wormhole, and reassess the situation upon arrival. If the Ukra-Tal remained close to the Yukra wormhole, the task force would make a high speed run for Highrock, keeping the Ukra-Tal at maximum range. If they made it to Highrock intact, the two forces would join. Once this happened, Reed was considering going on the offensive, but he would not risk his force in a battle with poor odds, and leaving the protection of Highrock would definitely lower the odds of the Remorhaz fleet surviving a battle against a force that size.
If the Ukra-Tal force remained within a month’s travel time to Fezzran, Task Force 1.1 would remain just outside the wormhole, ready to attack any force that came though. Wormhole defense gave the advantage to the defender, as they would be able to get the first shot in at point blank range before the attack would be able to respond. Whichever option presented itself, Reed knew that Lenoltris still needed to be sealed off from the rest of Remorhaz space, to keep this sort of situation for happening again. To this end, he ordered the planets in Fezzran with open production queues to begin building mines, and sent the multi-purpose transport RSS Effort to Cirius to be converted to a small minelayer. Then it would begin the job of sealing off Lenoltris to the enemy, or at least making the journey a very painful one.
In Iolo, the Ukra-Tal continued to send ships into the system in small numbers. Rear Admiral Hitcher appointed Commodore Jennifer Landover overall commander of Task Force 3.1, and she was ordered to intercept these ships while the bulk of the fleet remained at Correlia.
Her force left Correlia immediately when long-range sensors picked up a single Ukra-Tal light cruiser heading toward Correlia, and her course would intercept the enemy ship five sectors from the planet. Her force consisted of two Glory F class destroyers, RSS Shining Victory and RSS Skydancer, a Ganymede G class light cruiser RSS Xanthe, and a Rochester D class light cruiser RSS Mount Thunder, on which she flew her flag. This engagement would be her first command as a flag officer, as she was recently promoted during the fleet reorganization.
When the task force closed with the enemy ship, Landover deployed them in a wall formation. The sensor readings showed that this particular class was one that had not been encountered before, and this made her nervous. Her mind flashed scenes of the Ukra-Tal ship unleashing a devastating wonder weapon, crushing her force in moments and pressing on into the heart of the society. She grimaced and chased the thoughts away.
Relax, she told herself.
“Ma’am, we have a scan of the enemy ship. Class designation is Evanger” her sensor officer reported. The computer automatically assigned class names for all types of enemy craft encountered based on a predetermined system.
Her assistant, Commander Dale Orvis, sent her the data on the enemy ship.
“It’s a strange hybrid design, Commodore. It appears to be an armed colony ship” he said, “however, scans show it is carrying mines instead of colonists. Quite odd.”
Landover nodded. This shouldn’t be too tough of a nut to crack. She keyed the command channel on the com unit.
“All ships engage target. Close to maximum weapons range and open fire.”
She sat back watching her ships maintain perfect formation as they headed straight for their target. The Ukra-Tal cruiser headed for them, apparently determined to make a fight of it.
At 700 miles, Shining Victory and Skydancer opened fire with a missile barrage each. The first wave closed on the enemy ship, and met no anti-missile fire. The Evanger didn’t even attempt to outmaneuver the salvo, and all four of the missiles hit the cruiser, heavily damaging the organic armor surrounding the ship.
Landover ordered all ships to move out of range of the enemy ship’s guns, content to end the contest from maximum range, but the Evanger continued to try and close the range. At 600 miles, the Evanger opened fire on Xanthe. The acid globules went wide of their target, while the second wave of Remorhaz missiles slammed into the cruisers hull. The missiles ripped apart the forward section of the ship, disabling the acid launcher. Seeing that the enemy ship was now unarmed, Landover allowed her ships to close into gun range and finish the cripple. Under the concentrated fire of the Remorhaz ships, the cruiser did not Last long. Mount Thunder delivered the killing blow, and the stricken Evanger exploded. Their mission accomplished, Task Force 3.1 headed back for Correlia, led by one very relieved Commodore.
Raging Deadstar
August 22nd, 2004, 12:40 PM
As Usual Great Pieces of Writing, You certainly know how to pour on the tension in these small pieces of fiction. This story will certainly be remembered as one of the greats of SEIV. /threads/images/Graemlins/icon09.gif
I Updated it to the latest Chapters on SpaceEmpires.Net (http://www.spaceempires.net/home/modules.php?name=Content&pa=showpage&pid=6)
sachmo
August 22nd, 2004, 02:32 PM
Raging Deadstar said:
As Usual Great Pieces of Writing, You certainly know how to pour on the tension in these small pieces of fiction. This story will certainly be remembered as one of the greats of SEIV. /threads/images/Graemlins/icon09.gif
I Updated it to the latest Chapters on SpaceEmpires.Net (http://www.spaceempires.net/home/modules.php?name=Content&pa=showpage&pid=6)
Thanks so much! I'ts pretty tension filled playing the game, too! http://forum.shrapnelgames.com/images/smilies/laugh.gif
sachmo
August 28th, 2004, 01:36 AM
Things quiet down
2413.7
The work of the Research Guild continued to reap benefits for the Remorhaz Society on both the home front and the front lines. The advances in computer technology and scientific theory made possible a new research system that would instantly link all of the research done in one lab with what was being done in another, allowing efficiency of the research done in the labs to be increased by twenty percent. The new lab system was being installed first on the planet Hera, and would not be complete for another eight months, but the researchers were predicting a major increase in productivity.
Another successful project completed this month was the application of contra-terrene propulsion technology to missile weapons. These engines, which has already increased the range of the ships by fifteen percent, increased the missile range by twenty percent while also allowing a larger warhead to be mounted on the missile.
While experimenting with missile propulsion, a new class of missile was manufactured. Taking the principle of the emergency propulsion pod and its anti-matter core and combining it with the anti-matter warhead from an anti-matter torpedo produced a smaller but faster missile called the plasma missile. The biggest drawback of the plasma missile was its short range and lower damage at long range, but its quickness was a significant improvement.
The Design Bureau immediately upgraded all of the plans for the missile-carrying ships to incorporate the new generation of capital ship missiles, and began exploring the options that the plasma missiles would give them.
More mining plants opened on Correlia as the lull in fighting continued. Thanks to the exploits of the Navy in the many space battles over the planet, colonists began to arrive in greater numbers, eager to start a new life on the frontier. As more workers came, new industries had to be created to support them, and Correlia was rich in minerals, making mining the industry of choice on the planet.
The Ukra-Tal sent yet another single ship into the system. It moved to within one sector of Correlia before Rear Admiral Hitcher ordered the entire fleet to intercept the ship.
Over Iolo V, they caught up with it. The Ukra-Tal ship was yet another new design, the Hvittingfoss. It appeared to be yet another armed colony ship, this time a gas colonizer, and it was packed from bow to stern with Ukra-Tal colonists.
Hitcher ordered the ship to be hailed and offered surrender terms. This was, of course, not answered. The Remorhaz fleet destroyed the enemy colony ship in short order. The system was clear once more.
The feared and anticipated showdown in Lenoltris was not to be. Fleet Admiral Reed watched as the enemy fleet slowly withdrew closer to the Yukra wormhole, where he expected them to adopt a defensive posture. Instead, within a week, the entire enemy fleet entered the wormhole and headed back into their system. While it was true that they had a numerical advantage over the Remorhaz fleet, Reed had hoped that they might be able to goad the Ukra-Tal into attack Highrock, or splitting their fleet to go after multiple objectives, allowing his own forces to meet them on a much more even footing. Their retreat would allow him to absorb the ships from task force 1.1, and after that point if the Ukra-Tal came back with another large fleet, he could have more hope of meeting them on an even footing.
Two weeks later, Santos arrived at Highrock with his task force. Task Force 1 would be able to hold its own, now.
In Fezzran, the local industry worked feverishly to manufacture space mines. If they could get them built and launched in the next few months, they would be able to close the Last major hole in the Lenoltris front line. After that, the Ukra-Tal would have to fight to get through to the rest of the society.
Atrocities
August 29th, 2004, 01:46 AM
Very nice short read. http://forum.shrapnelgames.com/images/smilies/happy.gif I love this story and want it made into a weekly TV show. /threads/images/Graemlins/icon44.gif /threads/images/Graemlins/icon44.gif /threads/images/Graemlins/icon44.gif /threads/images/Graemlins/icon44.gif /threads/images/Graemlins/icon44.gif
Shrapnel
August 31st, 2004, 02:31 PM
Smart read, keep up the good writing.
I give you story a /threads/images/Graemlins/icon44.gif and think you could make a lot of /threads/images/Graemlins/icon41.gif with your skills in story telling.
Ragnarok
August 31st, 2004, 02:35 PM
I definately enjoyed this story as well. Each chapter is getting better and better in regards to your story writing, Sachmo. Keey up the great work!
Now if only I had the time/motivation to get back to the Hevordah..
sachmo
August 31st, 2004, 03:45 PM
Thanks, guys!
Wardad
September 1st, 2004, 08:00 PM
http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/cool.gif
Atrocities
September 2nd, 2004, 12:58 AM
So many ugly women, so little beer. - wardad-
Now that has to be one of the truest thing I have ever read. No offense to the ugly women of the world.
The FryeR K
September 5th, 2004, 02:42 AM
Love the story so far just finished catching up...
Amen to the wardad...that why I'm switching to hard liquors
sachmo
September 6th, 2004, 02:52 AM
Colonial Enterprises
A new planet was colonized in Xillantha, Sovrid. It was another dome colony, but the world was large, with ample space for resource storage and research centers.
The Ukra-Tal did something very strange in Iolo, colonizing Iolo VI at the beginning of the month but sending a single light cruiser to protect the new world. Hitcher dispatched Landover’s task force to destroy the colony and the enemy ship.
As she laid course for the enemy world, the light cruiser moved to intercept her force. Four sectors from Iolo VI, they met in combat. The ship was yet another unarmed colony ship, this time rigged to colonize gas worlds. Landover’s ships destroyed it and continued on to the enemy world.
Halfway to their objective, they received orders to return to Correlia. Landover was puzzled, but she obeyed. Soon after these orders were relayed, the 3rd Space Marine brigade was dispatched from Highrock and ordered to make best possible speed to Correlia.
Days after the space marine brigade left Highrock, an Ukra-Tal fleet appeared on the Remorhaz side of the Yukra-Lenoltris wormhole. Thirty-two ships crowded the long range scanners, including three huge new ships, designated by fleet intellgence as battlecruisers. Details of the ships were unknown, but spies had sent all of the information that they could gather about them. They knew that they were twice the size of light cruisers, and packed with weapons and armor. They were formidable foes on their own, but these were backed by a large force of cruisers and light carriers. Hitcher prepared his ships for a defensive operation, hoping that his fleet could salvage yet another victory from the overpowering Ukra-Tal forces.
Atrocities
September 14th, 2004, 09:59 PM
I have added some Remorhaz images (http://www.spaceempires.net/home/modules.php?name=coppermine) to the image gallery at SE.net
Atrocities
September 14th, 2004, 10:01 PM
I have added some Remorhaz images (http://www.spaceempires.net/home/modules.php?name=coppermine) to the image gallery at SE.net
Battle Over Highrock (http://www.spaceempires.net/home/modules.php?name=coppermine&file=displayimage&albu m=3&pos=2) Please forgive the horrible quality of the jpeg images.
Vendetta (http://www.spaceempires.net/home/modules.php?name=coppermine&file=displayimage&albu m=3&pos=1)
Fyron
September 14th, 2004, 10:15 PM
Atrocities said:
Please forgive the horrible quality of the jpeg images.
PNGs can be used, you know...
narf poit chez BOOM
September 14th, 2004, 11:08 PM
I clicked on those links and all I could get was the crash one DEG made.
Fyron
September 14th, 2004, 11:59 PM
I don't know which images are which, but if you go to the following link, you can see the 5 new images AT uploaded as the current Last 5 additions:
http://www.spaceempires.net/home/modules.php?name=coppermine&cat=2
sachmo
September 15th, 2004, 10:23 AM
I can't wait to see them!
I can't get to the site right now, though. http://forum.shrapnelgames.com/images/smilies/frown.gif
sachmo
September 15th, 2004, 10:47 AM
Saw them...and LOVE EM!! Once again, Atrocities amazes me. Thank you SOOOO much.
It's really hard to explain how cool it is to see the story come to life like that. Just awesome.
narf poit chez BOOM
September 15th, 2004, 11:49 AM
Imperator Fyron said:
I don't know which images are which, but if you go to the following link, you can see the 5 new images AT uploaded as the current Last 5 additions:
http://www.spaceempires.net/home/modules.php?name=coppermine&cat=2
Thanks.
Atrocities
September 15th, 2004, 01:29 PM
I rendered them for use with another site Fyron. http://forum.shrapnelgames.com/images/smilies/frown.gif
Atrocities
September 15th, 2004, 01:31 PM
Perhaps we can talk and come up with some interesting scenes. Even get David to help with his back ground in graphics. Add a logo for your story or something. (COVER ART). http://forum.shrapnelgames.com/images/smilies/happy.gif
Starhawk
October 27th, 2004, 08:42 PM
Is this story Dead Sachmo?
I really like it and would be sad if it's over.
Bring it back! http://forum.shrapnelgames.com/images/smilies/happy.gif
Atrocities
October 27th, 2004, 10:09 PM
I don't think its dead. http://forum.shrapnelgames.com/images/smilies/happy.gif I think its an on going story who's author is taking some time off.
sachmo
October 28th, 2004, 01:43 PM
No, it's not over. In fact, it hasn't been two months since my Last update yet, which is some sort of record for me. No, this story will end when the game ends. And that is probably a ways off.
Starhawk
October 28th, 2004, 02:28 PM
Good because this is a great story http://forum.shrapnelgames.com/images/smilies/happy.gif
Fyron
October 28th, 2004, 02:35 PM
Story? You mean epic saga of titanic proportions, right? http://forum.shrapnelgames.com/images/smilies/laugh.gif
Atrocities
October 28th, 2004, 08:46 PM
Imperator Fyron said:
Story? You mean epic saga of titanic proportions, right? http://forum.shrapnelgames.com/images/smilies/laugh.gif
I think he does. Now all we have to do is develop it for TV, pitch it to the Sci-Fi channel or Showtime and get them to produce it.
http://forum.shrapnelgames.com/images/smilies/laugh.gif
Starhawk
October 28th, 2004, 09:07 PM
Sci-Fi channel would just screw it up like they did "Taken" and "Ultra Violet", sadly I don't get Showtime so......Make it a channel that's good at mini-series! http://forum.shrapnelgames.com/images/smilies/happy.gif
Atrocities
October 28th, 2004, 09:17 PM
What sucks is that Stargate SG1 is on Sci-Fi channel and they cut the episodes down to 20 per year. THAT BITES. However, they also have 20 episodes of SG Atlantis, but they will still want $60.00 US for each set of DVD's, so we be getting ripped off IMHO.
sachmo
November 17th, 2004, 02:11 AM
Recon in Force
2414.0
Deep under the surface of Correlia, men watched the skies. The Iolo system was displayed in the center of the room as a holographic image, and this image was always being watched by a team of naval officers, watching for any sign that the enemy was coming. For the past week, there had been signs, but as usual, they didn’t make much sense to the humans who watched for them.
The enemy was present in Remorhaz space, but they did not bring numbers with them. In Sector 4-10, a lone Gol class cruiser drifted lazily between the Yukra and Wanduk wormholes. It seemed that the Ukra-Tal commanders knew that their enemies would not chance leaving Correlia open to attack, and so would not molest their journey through the system.
Of greater concern to the underground watchers was the Rasbokil class battle cruiser in Sector 2-4, following a course that would lead it to Correlia. This ship was an unknown enemy, and had never been faced by the Remorhaz navy before. How much damage could it hope to do against Thom Hitcher’s task force 3 and it’s eight ships of the line?
Aboard RSS Odysseus, Hitcher had already decided to find out. It was vital to the rest of the fleet that the enemies rapidly changing capabilities be accessed and recorded, and if this could not be done by electronic spies, it would have to be done the hard way, in combat. Knowing that the battle cruiser would outgun even his most powerful ships, he decided to take the whole task force out the meet it, and hopefully destroy it.
The trip out was uneventful, and on the fifth day out of Correlia, they met the enemy ship. Hitcher divided his force into two units. He led the main task force, consisting of the destroyers Midguard and Narvik, and the light cruisers Odysseus and Orion. Commodore Landover led the second element, made up of the destroyers Shining Victory and Skydancer, and the light cruisers Mount Thunder and Xanthe. Landover flew his flag on Mount Thunder.
Hitcher watched from the command center as his task force cut through the darkness, bearing down on the Ukra-Tal battle cruiser at maximum speed. Long range scanners began to probe the enemy ship, and after burning through the enemy jamming, a clearer picture of the enemies capabilities began to form.
The Rasbokil was a barrage ship, loaded down with seekers. Hitcher could only guess that the Ukra-Tal had sent the ship to try to bombard Correlia from maximum range and then flee. With a stronger escort, the ship may have been able to do some damage, but Hitcher doubted it would survive very long against his own ship’s phased-polaron beams. He was confident his ships would be able to stand up to whatever seeker barrage the enemy battle cruiser could throw at them, and launch a counter-attack that would eventually wear it down to a hulk.
Hitcher keyed his com unit and switched to the command net.
“Gentlemen, let’s keep the formation tight. I want to maximize point defense fire.”
Then he watched as the two separate elements quickly closed formation, creating what he hoped would be a withering wall of fire to defeat all of the seekers fired from the Rasbokil.
At maximum range, the battle cruiser opened fire. A wave of over fifty parasite seekers screamed toward the Remorhaz battle line, but when they reached effective point defense range, they were all destroyed in short order. Employing usual tactics, the Ukra-Tal ship moved to keep at maximum range while his crew readied another salvo of their living seekers.
Hitcher was surprised when the Rasbokil quickly fired another salvo of seekers, minutes before he thought they should be able to.
“Weapons upgrade. That’s bad news,” he said to no one in particular. If the Ukra-Tal were able to put more ordinance into space in a shorter period of time, it would take away one of the advantages that the Remorhaz forces had over them, which was the ability to hit their ships between seeker salvos. His ships continued on, as the point defenses defeated the second wave of seekers without damage. However, the Ukra-Tal ship was able to keep ahead of the task force, matching their speed and retreating from close combat with the Remorhaz ships.
Hitcher weighed his options, and finally decided to take a risk. It was a small one, but he wanted to catch the enemy ship, and with his speed, he wasn’t sure he would be able to get close enough to hit him with his beam weapons. He opened the command net again.
“Beta element,” he said, speaking to Landover’s force, “split off and go for the fork.”
On the screen, his junior officer nodded.
“Yes sir. Executing fork.”
Hitcher decided to split his force into two elements again, hoping to catch the enemy ship between the two forces and cut off his options for disengagement. The downside of this maneuver would be that the point defense fire from either group would not be as strong as it would if the forces were together, and his ships were at greater risk. Still, he felt that they would still be able to defeat the Rasbokil’s attacks, and hopefully get some of their own in as well.
The forces moved apart, with Hitcher’s force continuing to trail the battle cruiser and Landover’s four ships moved off at a right angle to them.
Perhaps the Ukra-Tal commander guessed what the Remorhaz ships were doing, because he fired another salvo of seekers and moved quickly to cross in front of Landover’s force. If he could get past them without sustaining much damage, he would leave Hitcher’s force too far behind to do any good in the engagement, and then maybe he could pick off one of the Remorhaz ships. Midguard, Skydancer, and Shining Victory all fired small missile salvoes at the enemy ship, hoping to slow him down and allow the pursuit to catch up with him.
The point defense fire from Hitcher’s element defeated the seeker salvo, but the Ukra-Tal commander was extending his escape path. The Remorhaz salvo did nothing to slow him down, and he moved full speed to try to escape the outside of the “fork” maneuver. Mount Thunder was able to close within four hundred miles of the ship, but that was still about one hundred miles out of range. Hitcher frowned slightly at the thought of losing his quarry.
Finally, the task force got its chance. Skydancer was able to get within beam range, and they opened fire, but missed. Shining Victory also was in beam range, but also missed, mainly because of very heavy jamming coming from the enemy battle cruiser. Both ships fired missile salvoes. Mount Thunder lashed out with a powerful broadside of beams, but was only able to hit the Ukra-Tal ship once. Gashed appeared in it’s armor, but no major damage appeared to have been done to the huge ship.
The Rasbokil fired yet another parasite seeker salvo at the Remorhaz fleet, and Hitcher prepared to give chase. The enemy ship had escaped the gauntlet relatively unharmed, and it would be a very near thing if Hitcher hoped to catch back up with him. Then the enemy captain did something extraordinary. He reversed course, and made as if to fly directly between the two Remorhaz elements! Hitcher watched the plot with his mouth agape, dumbfounded by this maneuver. The ship had made good it’s escape, but here it was, charging his battle line like a mist bear with a thorn in it’s paw. He quickly recovered, and decided not to squander his good fortune.
“All ships fire at will,” he said calmly over the command net. Immediately, his order was obeyed. Before the beam fire opened up, the Remorhaz seekers did their damage, however. The Rasbokil fired its counter missile projectiles effectively, but they were quickly overwhelmed. Missile after missile slammed into the ship, but were unable to bring down the battle cruisers shields. Still, the shields were heavily damaged, and would not stand up to much more punishment. Some of the damage done to the hull be Mount Thunder had already been repaired by the living armor that covered the ship, but Mount Thunder got a second chance. The Rasbokil was only thirty miles from her when she opened fire, point blank range in space combat. Mount Thunder hit with every shot, and the phased polaron beams penetrated the ship’s shields without losing any energy. The beams burned down the length of the battle cruiser, burning off armor and weapons alike. When it was over, the Rasbokil was venting gas from a number of hull breaches, and two of its seeker launchers were destroyed. Orion closed in and bLasted the ship with two more salvos, igniting secondary explosions within the hull of the battle cruiser. Odysseus delivered the coup de gras, delivering a withering beam attack that finally caused the huge ship to explode.
Their mission accomplished, Hitcher turned his forces for home, allowing the Gol to live another day.
sachmo
November 17th, 2004, 02:13 AM
Atrocities said:
What sucks is that Stargate SG1 is on Sci-Fi channel and they cut the episodes down to 20 per year. THAT BITES. However, they also have 20 episodes of SG Atlantis, but they will still want $60.00 US for each set of DVD's, so we be getting ripped off IMHO.
www.deepdiscountdvd.com (http://www.deepdiscountdvd.com)
Starhawk
November 17th, 2004, 02:35 AM
Yay finally http://forum.shrapnelgames.com/images/smilies/happy.gif good read
Atrocities
November 17th, 2004, 03:05 AM
Nice read. It was a real boost at a good time. Thank you. http://forum.shrapnelgames.com/images/smilies/wink.gif
Atrocities
November 17th, 2004, 03:49 PM
PRESS THE ATTACK! PRESS THE ATTACK!
sachmo
November 17th, 2004, 04:58 PM
Oh, there is an attack coming. Very soon. Big space battle around Highrock. I wonder how it will turn out?
sachmo
December 1st, 2004, 01:38 AM
Highrock Hold Em’
“The way I see it, ma’am, we have three choices,” Rear Admiral Hitcher said.
“One choice is that we abandon Guardian. We’ve done it before, at Nova.”
In spit of themselves, the other officers in the command center stared at him in shock.
“It wasn’t our most glorious moment, but it did allow the fleet to concentrate and then counterattack, and that counterattack didn’t stop until the Rage were crushed.”
He looked around the table, and met the eyes of his commander.
Admiral Gina Jager nodded.
“Go on, Thom. I want to hear everything.”
Hitcher nodded, and continued.
“The second choice would be to split the fleet between Guardian and Highrock. Both forces would be backed up by considerable ground batteries, and might be able to withstand a Ukra-Tal attack.”
He glanced around the room again, and sensed that this was the plan most of the staff agreed with.
“Third option is my favorite,” he smiled. A few of the officers laughed.
“We could engage the Ukra-Tal fleet in transit, see if we can whittle down their numbers somewhat, then fall back to Guardian or Highrock and meet what’s left in a defensive battle.”
Hitcher sat down and waited for the responses to come. Gina tapped the table with her finger while studying the holographic image of the Lenoltris system glowing over the table. On it she saw her battle fleet, Task Force 1, stationed over Highrock. The support task force, under Commodore Santos, was on station near the Yullado wormhole in sector 6-0. In sector 1-6, on a direct course to Guardian, was a fleet of thirty-two Ukra-Tal ships. Most of the ships in this fleet were cruisers, but also mixed in were three battlecruisers and nine light carriers. It was a very formidable force, and it was presenting her with a number of problems.
As she saw it, the biggest problem was that her fleet was not strong enough to defeat the Ukra-Tal force in direct combat. Even with the advantage of phased-polaron beams, the Ukra-Tal fleet would overwhelm her ships with their firepower. If that happened, and her fleet was destroyed, the Ukra-Tal would have a direct path to Remorhaz. Obviously, she couldn’t let that happen.
But she also couldn’t let forty-two million Remorhaz citizens die in a planetary bombardment, either. Then Remorhaz People’s Navy was created to protect the citizens of the society, and it was her job to carry out that mission. If there had been more time, and the defenses of Guardian had been built up a little more, the position would be much more manageable, but time was up. The Ukra-Tal were headed for Guardian, and they intended to destroy the outpost. What she needed was a way to goad them into attacking Highrock instead of Guardian, and subjecting their force to the heavy minefield here.
Commodore Hank Nivend was the first to speak up.
“Admiral, I’d like to second Rear Admiral Hitchers option of moving out to meet the slugs,” he said.
“We could see if we can get them to launch their fighters early, and take them out first. That would seriously weaken their combat power. Then we could close with the cruisers and do as much damage as possible before withdrawing.”
A few of the other officers spoke up in support of this plan, offering their advice on how best to conduct the operation.
Hitcher stood up. “Everyone, there is something very important to consider before we ride out to meet the enemy.”
The room quickly grew quiet, and all eyes were on him.
“We are all that stands between the Ukra-Tal and Remorhaz. If this fleet is destroyed, nothing will stop them from penetrating deep into the society. It will have to be a hit and run attack, because we just don’t have the assets to take that fleet on directly.”
Everyone in the room took Hitcher’s words to heart. It was natural for them to want to engage the enemy in combat directly, but the Ukra-Tal still held a big superiority in numbers and tonnage, and the Remorhaz forces were just not strong enough to do much more than defend what they had, and pick off Ukra-Tal ships when they could. A stand up fight would probably end badly for the Remorhaz side.
In the meantime, Gina thought she had a solution. She typed information into her datapad even as her staff continued to discuss all of their option. Quickly she finished, and the forces on the hologram started moving.
“Ladies and gentlemen, do you think this will work?”
Again, the room fell into silence as they watched the hologram play out Jager’s battle plan. Rear Admiral Hitcher chuckled as he watched.
“Gina, I knew there was a reason you were so good at poker.” The room broke into relaxed laughter.
Commodore Santos watched from the command bridge of RSS Scorpion as Task Force 1.1 moved into Highrock orbit and joined up with the destroyer RSS Firefly and the cruiser RSS Shiro Sakazawa. Once all of ships were in position, he ordered his staff to stand down. It would be days before they knew what the Ukra-Tal were going to do, and so wanted everyone in the task force to have a two day dirt-side pass. If they Ukra-Tal took the bait, his people were going to have company very soon, and he wanted his people to enjoy themselves as much as possible before the battle was joined.
Task Force 1 moved to Guardian, taking the bulk of the combat power in Lenoltris with them. Their course took them into extreme range of the Ukra-Tal scanners, to make sure that they got a good look at the Remorhaz force. They wanted to make sure that the enemy commander knew that they were going to make their stand at Guardian. What must have been outside of their scanner range was the exact composition of the force remaining at Highrock. Admiral Jager hoped that the enemy commander would come after Highrock, and be forced to deal with the deadly minefield that surrounded the planet, hopefully taking a number of their ships out before they came within range of the planet. If they survived that, the survivors would have to deal with the ground defenses and the two remaining combat ships, which she hoped would be enough to keep any remaining ships from tearing into the rest of Task Force 1.1, which consisted of unarmed support ships. Her gamble was that the enemy commander wasn’t aware of the minefield, and he would go after the target that presented him with the least resistance, which would appear to be Highrock, she hoped.
On the other hand, if they went after Guardian, Task Force 1 would make a stand there, backed up by the ground defenses there that would hopefully add some much needed firepower to the Remorhaz side. Either way, the Remorhaz forces had played their best hand. How much they stood to lose remained to be seen.
The Ukra-Tal took the Highrock bait. In the command center, Admiral Jager watched with growing satisfaction as the most effective weapon in the Remorhaz arsenal, the Correlia space mines, annihilated the entire Ukra-Tal fleet.
“No targets remain, Admiral,” one of the sensor officers reported as the Last enemy ship disappeared from the strategic display.
Gina allowed herself a tight smile.
“Alert Commodore Santos that there will be no breakthrough to deal with. Luckily for us, the slugs haven’t figured out how to spot a bluff.”
Atrocities
December 1st, 2004, 02:23 AM
AWSOME READ
A real treat for us tonight. Thank you Sachmo. http://forum.shrapnelgames.com/images/smilies/happy.gif
Power Man
December 1st, 2004, 12:47 PM
I just love it when the AI keeps blowing up it's fleets in my mine fields. It has saved my bacon many times.
Atrocities
December 1st, 2004, 01:58 PM
Its not the AI, its an alien race that is too stupid to figure out that the Remorhaz have mines over their planets. http://forum.shrapnelgames.com/images/smilies/laugh.gif
sachmo
December 1st, 2004, 02:10 PM
I think I broke the modern comma record in the second to Last paragraph.
And if it weren't for mines, Remorhaz would be mush.
Power Man
December 1st, 2004, 03:12 PM
By AI I meant Alien Invader. What did you think I was talking about?? Some sort of Computer Artifical Inellegence?? What do think this is a Computer Game??? http://forum.shrapnelgames.com/images/smilies/biggrin.gif
The FryeR K
December 6th, 2004, 12:06 AM
Love it, I made that blunder once against my brother, but lived...
PS be carefull, soon they will learn, or maybe not
Any way good story.
sachmo
December 6th, 2004, 01:17 AM
The FryeR K said:
Love it, I made that blunder once against my brother, but lived...
PS be carefull, soon they will learn, or maybe not
Any way good story.
Glad to hear that you made it out! And I know the Ukra-Tal will be back...they always return. I have no idea how many ships they have, but if Remorhaz doesn't go on the offensive soon, the stalemate will Last FOREVER.
Hunpecked
December 6th, 2004, 07:33 PM
PS be carefull, soon they will learn, or maybe not
I seem to recall reading recently (FAQ? Forum?) that the AI-controlled empires do not deal effectively with mines. That implies that the enemy will NOT learn. Can anyone confirm?
Suicide Junkie
December 7th, 2004, 03:49 AM
They will send some sweepers, but odds are that it won't be too well organized.
sachmo
December 7th, 2004, 11:40 AM
In this game (TDM mod), the Ukra-Tal rely heavily on the Gjovik class cruiser. Each of these cruisers has one minesweeper component. When they attacked Highrock, they were able to sweep 17 mines before the rest of their fleet died a horrible death.
Is there a good mod that:
1. Makes fighters viable for the entire game
2. Makes mines less of a wonder weapon
?
Rasorow
December 7th, 2004, 01:07 PM
sachmo said:
Is there a good mod that:
1. Makes fighters viable for the entire game
2. Makes mines less of a wonder weapon
?
Just saw this and wondered...
1 Would making mine sweepers more powerful (like each level sweeps 10 mines) suffiencently decrease the mines
2 Would reducing the damage mines do to ships
3 Making mines say destoy engines but only very lightly damaging ships
Or some combination of the above be sufcient?
I have started playing around with modding the game (thanks to the most excellent guide) and just wondered.... Not even sure all that can be done but would think so based on what I have read.
Rasorow
Suicide Junkie
December 7th, 2004, 01:31 PM
There are certainly lots that do at least one of those, and both are covered by various mods.
#1) There are plenty of ways to do this one:
GritEcon makes fighters the item of choice for defending against missiles.
They also provide some anti-ship capability with no supply drain on the host ship. (Where most ship weapons drain supply quite fast)
#2)
GritEcon makes mines weak, and forces a thinner deployment, but removes sweepers.
They are less of a wall to break down, and more of an area-effect delay tactic.
(Building a wall involves pumping out a screen full of satellites (mini-bases, which need to be repaired) instead http://forum.shrapnelgames.com/images/smilies/wink.gif )
sachmo
December 7th, 2004, 01:40 PM
Thanks, SJ!
Atrocities
December 7th, 2004, 01:52 PM
I tried to make a mod where fighters would be valuable throught the game, but I have never finished it.
The best way is to make the PDC target everything its suppose to except fighters. For fighters have a second weapon with only a 15% bonus to accuracy.
All other weapons should then be set so they cannot target fighters.
Add new weapons like heat seeking fighter missiles and such. I did this with the mod I was working on.
Atrocities
January 26th, 2005, 11:31 AM
NEED MORE STORY... Sufforing withdrawl symptoms...
sachmo
January 26th, 2005, 02:27 PM
I don't want you to suffer, but it may be a while. Sorry.
Atrocities
January 26th, 2005, 05:26 PM
http://forum.shrapnelgames.com/images/smilies/frown.gif I am now horribly depressed.
We all know how RL is Sachmo, so its ok. I thank you for what you have posted though. It was a great read and an excellent story.
sachmo
January 26th, 2005, 06:02 PM
Atrocities said:
http://forum.shrapnelgames.com/images/smilies/frown.gif I am now horribly depressed.
We all know how RL is Sachmo, so its ok. I thank you for what you have posted though. It was a great read and an excellent story.
Don't be depressed. It will continue. It just might be a couple of weeks.
The FryeR K
February 1st, 2005, 10:49 PM
NEED STORY
NEED BEER
how'd that get in there http://forum.shrapnelgames.com/images/smilies/wink.gif
NEED MORE STORY
sachmo
October 25th, 2005, 11:18 AM
sachmo said:
Atrocities said:
http://forum.shrapnelgames.com/images/smilies/frown.gif I am now horribly depressed.
We all know how RL is Sachmo, so its ok. I thank you for what you have posted though. It was a great read and an excellent story.
Don't be depressed. It will continue. It just might be a couple of weeks.
Or almost a year? http://forum.shrapnelgames.com/images/smilies/stupid.gif
dogscoff
October 25th, 2005, 12:19 PM
Remorhaz lives? yay Sachmo!
Fyron
October 25th, 2005, 03:52 PM
I uploaded some new pages of the story this morning:
http://www.spaceempires.net/home/content-6-page46.html
sachmo
October 25th, 2005, 05:25 PM
dogscoff said:
Remorhaz lives? yay Sachmo!
Well, it ain't dead, if that helps. http://forum.shrapnelgames.com/images/smilies/happy.gif
Atrocities
November 11th, 2005, 03:41 AM
Just and FYI.
I am updating the Remorhaz set. I am adding in Neo-Standard images and have already replaced the fighrers, troops, and weapon platforms with better looking models. (The fighters really look like fighers now.)
Suicide Junkie
November 11th, 2005, 03:42 AM
sachmo said:
dogscoff said:
Remorhaz lives? yay Sachmo!
Well, it ain't dead, if that helps. http://forum.shrapnelgames.com/images/smilies/happy.gif
Zombies?!?
Atrocities
November 11th, 2005, 05:40 AM
The Remorhaz Society (http://www.shrapnelcommunity.com/threads/download.php?Number=392160) V 1.1 Gold/Deluxe
To View Race Click HERE (http://www.galileo.spaceports.com/~william/nasy/remorhaz/Remorhaz.htm)
The Remorhaz began their space exploration in the year 2400.0 Galactic Time, and since that date have fallen victim to many hostile races. Having defeated many, the Remorhaz are still fighting for the survival of their people and planets.
sachmo
November 11th, 2005, 01:24 PM
Oh that's just AWESOME! Thanks, Atrocities.
dogscoff
November 11th, 2005, 01:44 PM
sachmo said:
Oh that's just AWESOME! Thanks, Atrocities.
I bet that inspires you to play a little more of the Remhoraz game, and then write about it, eh?
sachmo
November 11th, 2005, 06:35 PM
It sure does. I need to at least get the Augustus up and rolling in the story. http://forum.shrapnelgames.com/images/smilies/happy.gif
sachmo
November 13th, 2005, 05:14 AM
Augustus Reborn
2414.2
Inside and out, the new ship looked like all of the other Rochester class cruisers in the Remorhaz People’s Navy. It’s weapons, sensors and computers were all identical to the others in the fleet. The crew, made up mostly of brand new recruits, was also unremarkable compared to it’s fellows. The one thing that made this ship stand out among all of the others was the name it bore.
RSS Agustus was named for the first warship of the old Earth empire. Many had argued against the need to construct armed spacecraft in the early days of human expansion. The universe was infinite. What need would they have for armed spaceships?
Without the Augustus, the answer might have been the death of the human race. When the human found out that they were not alone in the galaxy, soon after they found themselves under attack by their new neighbors. The first battle of the Tervanian War was fought in the Dengar system, where the suddenly very necessary Augustus held off the bulk of the Tervanian fleet as thousands of human colonists fled back to Sol. As the Empire scrambled to build more warships to combat the alien threat, Augustus patrolled the frontiers, checking the advances of the Tervanians in a series of hit and run attacks. Eventually, at great cost, peace was achieved. Augustus was destroyed in a minor skirmish near the end of the war, but by this time the ship and its crew had become a legend. Augustus was a symbol of human perseverance, ingenuity, and forethought. Although the ship was destroyed, the memory of its victories remained etched into the empire’s history.
Now Augustus was reborn to the children of the old empire. It would embody the fighting spirit of the Remorhaz Society and defend its citizens against the attacks of the enemy. It would soon carry the war to enemy space, and secure the future of the human race in the universe again. It would accomplish this, or die trying.
sachmo
November 13th, 2005, 05:16 AM
Didn't quite miss a year, but it was close. http://forum.shrapnelgames.com/images/smilies/happy.gif
dogscoff
November 13th, 2005, 02:46 PM
New Chapter! w00t!
Atrocities
November 13th, 2005, 07:31 PM
Awsome....well worth the wait. http://forum.shrapnelgames.com/images/smilies/happy.gif
MAKE THE MOVIE! - MAKE THE MOVIE!
Its odd that you would use the Augustas.. It has always been one of the names I have chosen for my best ships... (My great Grandfathers name was Augustas and I have always like that name.) Very nice read indeed... Very nice.
sachmo
November 13th, 2005, 10:58 PM
Atrocities said:
Awsome....well worth the wait. http://forum.shrapnelgames.com/images/smilies/happy.gif
MAKE THE MOVIE! - MAKE THE MOVIE!
Its odd that you would use the Augustas.. It has always been one of the names I have chosen for my best ships... (My great Grandfathers name was Augustas and I have always like that name.) Very nice read indeed... Very nice.
Actually, I named the ship for you. It was a promise that I made to you quite some time ago, when the first remorhaz shipset rolled off the line. Sorry it took so long to deliver. http://forum.shrapnelgames.com/images/smilies/frown.gif
geoschmo
November 16th, 2005, 09:52 PM
Sachmo,
A long time ago you posted a link to a map at http://home.attbi.com/~chrissachnik/pics/map.jpg but that link doesn't seem to work any more. Do you still have that? I was re-reading from the begining and would like to look at that again.
Geoschmo
sachmo
November 16th, 2005, 10:02 PM
I've attached it to this post.
Atrocities
November 17th, 2005, 01:58 AM
sachmo said:
Atrocities said:
Awsome....well worth the wait. http://forum.shrapnelgames.com/images/smilies/happy.gif
MAKE THE MOVIE! - MAKE THE MOVIE!
Its odd that you would use the Augustas.. It has always been one of the names I have chosen for my best ships... (My great Grandfathers name was Augustas and I have always like that name.) Very nice read indeed... Very nice.
Actually, I named the ship for you. It was a promise that I made to you quite some time ago, when the first remorhaz shipset rolled off the line. Sorry it took so long to deliver. http://forum.shrapnelgames.com/images/smilies/frown.gif
Thank you... It was great read. I really wish that SEIV used larger sizes mini images... the ships really do look as hell up close.
El_Phil
November 21st, 2005, 07:43 PM
It's not dead. Wooot! Of course this isn't news, but it is to me as I haven't been around here for a while. Keeping the standards maintained, this is 'A good thing' TM
Roll on saschmo, roll on!
sachmo
November 27th, 2005, 06:41 AM
Iolo Nine
The defense of Lenoltris continued. As the assault forces were marshalling at Highrock, the flood of Ukra-Tal ships continued to pour into the system from the Yukra wormhole. Admiral Jager decided to split Task Force 1 and assign a permanent mobile defensive force to Guardian. Task Force Sword was placed under command of Commodore Hank Nivend. The new task force was made up of ten ships, with three light cruisers as the backbone of the unit. He transferred his flag to RSS Bill Elliot, and left to intercept an Ukra-Tal Sandviken battle cruiser. Four days later, they caught up to the ship.
The Sandviken was an unknown class, but as soon as they closed to maximum seeker range, the ship played its hand, filling space with parasite seekers. The missile defense fire kept the ships of Sword out of harms way, and the fleet pursued, closed, and destroyed the heavy Ukra-Tal ship with no damage to themselves. Bill Elliot was able to claim the killing barrage, much to the delight of Commodore Nivend.
In the Iolo system, Brigadier General William Teagarten and his staff were preparing for the first assault on an Ukra-Tal world. Intelligence was limited to what could be gathered by long-range scans from Correlia and the ships of Task Force Three. Rather than let the enemy know that Iolo IX was a target for invasion, Fleet had decided to only gather intelligence by passive means. For Teagarten and the men of 3rd Brigade, that meant they were going to be dropping into the unknown. While this did not make the marines happy, they prepared as best as they could.
Teagarten glanced at the display on his datapad as the small device chimed for his attention. The display read “Go-No Go”, telling him it was time to either commit his command to the assault on Iolo IX, or to high-tail it back to Correlia.
His eyes strayed to the display of his target. Iolo IX was a huge gas giant, swirling with heavy clouds of ammonia in a carbon dioxide atmosphere. In the light of Iolo’s sun the planet looked a pale yellow, but below blanket of clouds, the core was shrouded in darkness.
He stood up and addressed his staff.
“Ladies and gentlemen, this is the commit point. We need to decide if we’re going to go ahead with this assault or not. I need for everyone to send me the latest intel that they have, along with your assessments. Don’t pull any punches and don’t omit anything, no matter how small. Battalion commanders, I need to see all of you, please.” He sat down and waited until his datapad reported all stations as having sent their final reports.
There were no surprises to be found. There were no Ukra-Tal ships guarding the planet, nor were there any visible ground defenses. Four domed population centers were detected, but their populations were unknown. Overall, it looked like a very soft target.
There were a number of unknowns, though. Very little was known about the Ukra-Tal behaviors. If there were no organized troops, would the colonists be armed? How would the population centers be organized? These questions would not be answered until they actually engaged the enemy. He wanted to hear what his officers had to say.
“Ok, it seems that nothing has changed. Does anyone want to discuss anything new?” He paused, but none of his battalion commanders spoke up.
“Then the invasion of Iolo Nine is a go.” He stood up, and his officers and staff stood quickly and came to attention.
“Dismissed. Go get your troops ready.”
The invasion task force consisted of RSS Loxias and the Nemesis-class frigate RSS Artemis. Artemis took the lead, her sensors probing space for any signs of Ukra-Tal defenses, but found none. Aboard Loxias, the space marines of 3rd brigade sat in their Blazers, anxiously awaiting the combat drop. At drop minus fifteen, Loxias began moving into drop position. The drop plan was simple. Each battalion would drop on top of one of the population centers and move directly to secure it. One company from every battalion would be kept in reserve and would drop in a central location, ready to respond at a moments notice.
At drop minus five, Loxias opened her drop doors and began transmitting pulse jamming to hide the Blazers behind a wall of electronic noise. Once the Blazers hit the atmosphere, they had a small degree of maneuverability, but during the short transition from low orbit to high atmosphere, they were sitting ducks. It was hoped that the jamming would give them enough protection to get the bulk of the troops into the atmosphere alive.
In his Blazer, Teagarten took a quick look around the troop compartment. Everything looked secure and ready to go. The troopers of his command staff were outfitted in combat environmental suits, since it was possible that they would be fighting outside of the Blazers in a non-breathable atmosphere. The suit didn’t offer much in the way of protection from weapons fire, and it wasn’t very comfortable to fight in, but it allowed the soldiers to breath and fight anywhere, so it was a necessary evil. Each man had his PPR-3 Phased Polaron Rifle clamped next to his seat, ready to be grabbed the instant they were ordered to deploy. Their backpacks were secured directly above their heads, so they could be attached to their suits as quickly as possible.
They look scared, he thought. Well, we haven’t dropped since Bardron, so they have a right to be, he decided.
The timer reached zero, and Teagarten felt a tug as his Blazer moved down the drop racks. The command platoon was third in line for the drop, so he had all of four seconds to wait before he felt the magnets release them into free fall. His suit told him that the Blazer was rolling, but he couldn’t feel it in zero-gee. The first thing he did feel was a jerk to the right as the main engines of the landing sled kicked in. He listened to the command net as the lead units hit the atmosphere, and he hoped that the intelligence had been right and that there were no defenses waiting to blow them out the sky. No one was reporting any ground fire as of yet, so he allowed himself to let out the breath he had been holding.
The Blazer rocked a bit as the pilot executed standard evasive maneuvers, but everyone seemed to be holding up well. A few moments later, the pilot came on over the com unit, “Welcome to slug country, everyone.” Teagarten smiled.
There was another bump as the Blazer separated from the landing sled. Teagarten switched his helmet view to slave to the Blazer’s view, and got his first look at the surface of Iolo IX.
It was dark, pitch black in every direction. Far off, there seemed to be a break in the clouds, and a beam of light shone down from above like a laser beam. It lit up a small area of the flat, wind-swept rock surface, but outside of the light halo, the planet was pitch black. The pilot switched the display to active low-light, and the view was washed out in blue, but he could see much more detail now. The surface of the core was flat rock. Hardly a rise in the terrain in any direction, save for a few low fissures here and there. If the marines had to take defensive positions, they would have to dig into the rock and make them.
Off to the west at about five miles was the dome of one of the Ukra-Tal population centers, designated Objective Hook. Teagarten watched as the elements of 1st Battalion formed up around him and then swept across the surface toward Hook at high speed. He couldn’t see any fire coming from the structure, but he knew that if there were, Artemis would provide cover fire from orbit. Her missiles would make short work of the domes if the resistance were too stiff.
Reports were coming in from the other units as they closed on their objectives. 2nd Battalion was the first to reach their objective, and reported no enemy resistance encountered. Because of this, rather than attacking the domes directly, 2nd Battalion deployed their marines outside of the Blazers and had them attempt to penetrate the dome through existing hatches. That way, they could keep casualties to a minimum, or at least give the Ukra-Tal an opportunity to surrender. An attack on the dome structure could cause the entire thing to collapse, killing everyone inside, and unless they resisted, Teagarten wasn’t about to do that.
As the command Blazer slashed across the planet surface, Colonel Breed of 1st Battalion came over the com unit.
“Sir, we’re receiving a broadcast from Objective Hook. The subject has identified himself as the governor of the planet. He wishes to surrender, sir.”
Teagarten’s eyes widened.
“Patch it through to me, Mike.” He punched up the translator on his com unit, and waited for the transmission to come to him.
“…overnor of this planet. Myself will speak with the senior barbarian, if you please,” the com unit blared. Behind the translator, he could hear the Ukra-Tal speech. It was a low, wheezing sound, and it made Teagarten uneasy.
He keyed his com unit.
“Governor, this is Brigadier General William Teagarten of the Remorhaz Space Marine Corps. I understand you wish to surrender this planet to us?”
There was a pause, and he could hear more of the wheezing on the other end of the line. Let’s hope this is legitimate, he worried. If they are trying to stall me, there will be hell to pay.
“General Teagarten, ourselves are very surprised to find Remorhaz forces here. Ourselves understood you to be on the defensive. Logically, we have no means to resist your invasion. We know your history, and if you mean to slaughter us we cannot stop you. Ourselves would prefer to submit to your barbarian rule until our forces return to slaughter you, but until then, ourselves will agree not to resist you.”
Teagarten shut down the com link as he laughed. Such arrogance, he thought. For a moment, he had to wonder what sort of strength the Ukra-Tal had that could make them so confident. He shook his head and opened the link back up. Keep you head in the game, Will, he thought.
“I understand, governor. We will accept your surrender if you immediately open your domes to us and allow our troops in unmolested. If any of my troops are harmed by your people, the response will be swift and deadly. Otherwise, no harm will come to your or your people.” Teagarten switched the channel to the brigade command net and relayed the news. All units were to hold fire unless fired upon and wait for the hatches to be opened by the Ukra-Tal. It might turn out that no one would have to die after all.
dogscoff
November 28th, 2005, 08:01 AM
Cool. Loved the description of the Ukratal world.
sachmo
November 28th, 2005, 01:27 PM
dogscoff said:
Cool. Loved the description of the Ukratal world.
Thanks. I'm working on adding more flavor text to my writing. I have a habit of getting so wrapped up in the plot that I forget that the readers aren't able to see the scenes that I'm playing out in my mind, so I'm going to have to do a better job describing them.
Atrocities
December 1st, 2005, 12:46 AM
Very nice read. Thank you Sachmo. http://forum.shrapnelgames.com/images/smilies/happy.gif
Lord_Shleepy
December 4th, 2005, 02:23 PM
Excellent! It's great to know that you're still out there and Remorhazing. :-)
sachmo
December 23rd, 2005, 03:39 PM
So I just started reading In Death Ground by David Weber...and I realized that much of my stuff (character names, mostly, but other things as well) sound a lot like his stuff. I have read some other books by Weber, but I have not tried to directly rip him off. Even though it appears that I have. http://forum.shrapnelgames.com/images/smilies/happy.gif
Atrocities
December 24th, 2005, 12:20 AM
I don't think your going to get away from this kind of thing though in modern Sci-Fi. The last truly original Sci-Fi idea would have been Serenity, IMHO, and that was killed off prety damn quick. http://forum.shrapnelgames.com/images/smilies/frown.gif
Its all been done before, no more room or originality. If you think it up, chances are ten others have already thought it up and wrote books.
I like your writing, will continue to enjoy reading it even it you think it reminds you of Weber's work. Screw Weber, your story is much more enjoyable to read because its HERE and its about Space Empires. http://forum.shrapnelgames.com/images/smilies/happy.gif
narf poit chez BOOM
December 24th, 2005, 12:37 AM
Well, part of it is that Space Empires is based on Starfire...
...And In Death Ground (And the rest of the series) are directly based on a series of Starfire campaigns.
sachmo
December 27th, 2005, 01:44 AM
Atrocities said:
I don't think your going to get away from this kind of thing though in modern Sci-Fi. The last truly original Sci-Fi idea would have been Serenity, IMHO, and that was killed off prety damn quick. http://forum.shrapnelgames.com/images/smilies/frown.gif
Its all been done before, no more room or originality. If you think it up, chances are ten others have already thought it up and wrote books.
I like your writing, will continue to enjoy reading it even it you think it reminds you of Weber's work. Screw Weber, your story is much more enjoyable to read because its HERE and its about Space Empires. http://forum.shrapnelgames.com/images/smilies/happy.gif
Oh, I agree, and considering the birth of the story, I'm surprised it's not more heavily influenced by other authors, but even my writing sounds a bit like his, and I'm finding that I'm not a big fan. The characters come across as a bit silly at times, and he seems to force the characters into situations that they don't fit into. It's hard to explain, but at least it gives me an idea of how I don't want the story to sound...although when Weber is writing battle scenes, all literary weaknesses are forgiven. He is very good at battle scenes! (in space, anyway!)
Narf---
Can you tell me more about how Space Empires grew from Starfire? Or anyone? I knew the stories and technology sounded very similar, but I really don't know anything about Starfire itself and would love to hear some stories.
narf poit chez BOOM
December 27th, 2005, 04:22 AM
It's just something I've heard around the forum. Supposedly, Aaron said so.
Sorry, I don't remember more than that.
sachmo
July 8th, 2006, 02:50 AM
Unrest
2414.4
One side effect of the defeat of the Rage empire was that the Remorhaz Society added twenty-one worlds populated almost exclusively by Rage to her rolls. Since the Rage were a race of semi-sentient robots, this presented a number of challenges to the Remorhaz leadership. While the ultimate question of how to incorporate these beings into the citizenship of the society was still an open issue, often referred to as “The Rage Question”, the day to day operations of these colonies had to continue. The reality of the situation was that the industrial output of these worlds was impossible to ignore, and so a solution was needed. Late in the war, it was discovered that the Rage were controlled by a being known as a primary sequencer. The primary sequencer had total control of the actions of every Rage under its control, and instant awareness of everything any Rage drone was experiencing. While no one was quite sure how the primary sequencers were able to exert control over millions of drones, it was obvious that there were vital to their society. During the war, Remorhaz forces learned that if the primary sequencer could be destroyed, the drones would cease operating until another primary sequencer could be found. In many cases, the Rage drones would substitute a single human for a primary sequencer, most often if they were out of range of a superior primary sequencer. This was quite a hazardous role for a human, since if the drones detected another primary sequencer that conflicted with their own, they would attempt to destroy it, not to mention the strain a human would be subjected to trying to control an entire planet filled with sentient robots. The Research Guild quickly produced a substitute sequencer facility, called a sequencer station, and installed one in each of the newly controlled Rage colonies. This allowed the human leadership to direct the efforts of the drones without subjecting themselves, and the drones, to the hazards of primary sequencer conflicts.
For Governor Hanna Wentworth-Bay, life among the Rage was an odd experience. She was raised in the metropolis that was Turian, the capitol of Remorhaz. Life in a human city was colorful, loud, and electric. Things were happening everywhere you looked. There was a hum, and it was comforting to her. Here on Sutran, one of the Rage worlds, things were different. Other than her staff and the thousand-odd human scattered across the surface of the planet, there was very little happening, other than labor. The Rage drones worked. That was it. They had no need for entertainment, they did not seem to need rest. They carried out their orders without question or hesitation. Their communication was silent and only took place as needed. Other than the din of production, there was no noise. It was quite unnerving at times, and was part of the reason her predecessor resigned his post. She hoped that these feelings of strangeness and isolation would pass soon, and her resolve told her that she would be able to deal with it. After all, the were advantages to governing a planet filled with tireless workforce. Efficiency topped 97% in her first three months on the job, which was unheard of on non-Rage worlds. With some improvements to processes and equipment upgrades, Sutran would easily become one of the top mineral producing worlds in the Society. A few years here would help launch her into the Senate, and maybe one day into the Chairman’s seat. So for now, the unease was the price to pay for advancing her career.
She was preparing her status report for the Senate when her datapad chimed a tone that took her a moment to recall the meaning of. The efficiency rate for mine 233 was dropping. She frowned and watched it for a few more moments as it continued to fall. Some sort of accident, she thought, and then saw that the efficiency rate for mine 234 was dropping though the floor as well. She activated her com unit.
“Hi Josh,” she said to her chief aide as soon as his face appeared, “anything I need to know about at 233?”
Josh looked concerned as well.
“I’m checking it out now, governor. We haven’t heard back from Imbawa yet,” he said, referring to the foreman of the mine.
“Can you open a feed and pipe it up to me?” she asked.
Josh nodded. “Right away.”
The feed snapped into view in moments, and Hanna feared what she would see. In her mind, she expected to see fire, or signs of an explosion; something that would explain the drop in efficiency at the mine.
Instead, she saw nothing. Well, she saw something, but all that she saw were hundreds of drones standing in the shaft, frozen. She stared at the screen, eyes darting back and forth, watching for something to move, but nothing did. They had just stopped.
She brought up the efficiency stats and superimposed them over a planetary map. From the center point at mine 233, the efficiency was dropping in all of the mines and factories around it.
She keyed the com unit to connect with the sequencer station. A technician she was not acquainted with answered the channel.
“Sequencer station, Jax speaking,” the technician said.
“Jax, I am governor Wentworth-Bay,” she said. The technician looked nervous. “Can you tell me how things are going down there?”
Jax looked off screen for a moment, then back at her.
“Well, governor, we aren’t quite sure what’s happening. The drones are dropping offline. It started about ten minutes ago, and it appears to be spreading out from a central point in..mine 233.”
Hanna waited for him to continue, and nodded to let him know she was following and not going to interrupt his train of thought.
“Our signal is still going out, but the drones are no longer responding. Not only that, but we’re getting no data return from them.” He looked back off-screen. “Let me let you talk to the senior tech, ma’am.”
Before she could respond, the channel changed and she was connected with Lars Demien, the head sequencer technician. Demien had been part of the prototype testing of the sequencers, and he knew it very well. His face betrayed his concern.
“Hi, Hanna,” he said, never one to stand on ceremony, “I’m not exactly sure what’s going on here, but my best guess would be that we have a new pri sec out there,” he said, referring to a primary sequencer.
Hanna drew in a breath. Lars’ words gave life to the worst fears of everyone on the Rage worlds, if not the entire Society. The Rage were defeated and their worlds captured. The war was over when the last primary sequencers were hunted down and destroyed. There was no doubt that they had all been destroyed; until now.
“I think we should start moving with that hypothesis,” he said.
She nodded, but hesitated.
“You need me to confirm this for you,” he said, a frown on his face. “Let me tell you something, Hanna. If there is a sequencer, things are going to happen quickly, ok? I’ll try my best to get you hard proof, but we don’t want to get caught with our pants down. The drones have no loyalty, as you know. They’ll do whatever they are told by the most senior pri sec. My guess is that we are still safe, but I don’t know for how long.”
She nodded. They had contingency plans, but they weren’t very well thought out, because no one really knew how the Rage operated.
“Keep me informed, Lars,” she muttered.
“You need to get the humans together, governor, at the very least.”
She nodded.
“Consider it done, Lars.”
He stared at her for a hard second and then cut the com.
Hanna put her head in her hands to let out a deep breath.
If there were a new primary sequencer out there, the entire planet could turn hostile in moments. However, if there were some other explanation and she rounded everyone up and called out the troops it would make her appear foolish at best, and weak at worst.
Minutes passed as she weighed her options.
Finally, she keyed her com once more, and Lars face appeared.
“I was just about to com you, Hanna,” he said.
“Good news, I hope,” she chuckled.
“The drones from mine 233 are moving, governor,” he said.
He eyes widened. So fast, she thought. She quickly opened the feed to 233, and saw that he was right. The shaft was empty.
“Where are they headed, Lars?” she asked.
His eyes remained calm as he spoke.
“Here ma’am. They’re going to destroy the pretender,” he said. “But at least you have proof now.”
Thanks to the quick action of the garrison on Sutran, the crew at the sequencer station was saved before the drone army destroyed the station, but across the planet, there were casualties. All of the humans in the mines where the new primary sequencer was created were slaughtered, over 150 in all. Hanna and the rest of the humans were evacuated off planet into the Sutran shipyard, where the Rage drones were quickly dispatched by the garrison troops. From here Hanna learned that a similar fate had gripped the colonies of Gordov and Isla Bella, but advanced warning had helped save most of the human lives on those worlds. In the space of a week, Remorhaz had lost three worlds to the Rage; an enemy whom they had thought defeated.
Tolland, the last human-held world in the Sutran system, was being used as a staging point for the Army. Since there were no weapons for the Rage to use on the three lost worlds, retaking the planets would not be as tough as the initial invasions had been, but troops had to be mustered before any sort of offensive could be mounted. Worse, they were not able to detect the new primary sequencers, which meant that the Rage had learned a new way to hide them from prying eyes.
On every Rage colony around the Society, garrison troops were to be deployed as soon as possible, even as troops prepared to return to the fray and hunt down the new sequencers; by hand if need be. “The Rage Question” was going to need to be resolved much sooner than anyone thought.
Atrocities
July 8th, 2006, 03:28 AM
[b]AWSOME[b] Simply [b]AWSOME[b]
Thank you very much for posting an new chapter.
sachmo
July 10th, 2006, 03:01 PM
Well, I'm thinking about starting a new story. This one is just too long for anyone to go back and start from the beginning, and it wasn't that good to start with, so look for a new story soon!
The new story will be loosely based on the Carrier Battles mod...if I can ever figure out how it work. http://forum.shrapnelgames.com/images/smilies/happy.gif
Suicide Junkie
July 10th, 2006, 07:49 PM
Well, you could always turn the complete AI on, fast forward through the first 50 turns, then watch it play another 50-100 turns, and see if any interesting stories pop out at you.
sachmo
July 10th, 2006, 09:32 PM
I actually already have a framework in mind...I just need to get a game going to see how things fall out. It looks like so much fun!
Suicide Junkie
July 10th, 2006, 09:40 PM
Oh, it is http://forum.shrapnelgames.com/images/smilies/happy.gif
Particularily when you pull off a pincer attack against an attempted ambush with way more ships than you have (300 vs 400). Resulting in the annihilation of half the enemy navy, two legendary fleets, and a score of Elite ships at the cost of only a third of your navy being put out of commission for repairs.
Ah, when strategy, tactics, ship design, and the unique ships of whimsy come together, it is beautiful.
Everybody thinks Plasma Cannon Battleships are a the ravings of a madman with far too many radioactives in storage. But boy, did they every clean up in that battle (click me) (http://imagemodserver.mine.nu/other/MM/SE4/Mods/CarrierBattles/Tudran2_02.jpg) http://forum.shrapnelgames.com/images/smilies/laugh.gif
sachmo
July 10th, 2006, 10:56 PM
Awesome! Well, the story will be based around the main theme of the mod, but I'll see how PCBs fit in as well. It all depends on which characters are more fun.
I hate to leave Remorhaz behind, but...it's so huge now.
Suicide Junkie
July 11th, 2006, 12:06 AM
Heh. I'm kinda curious as to what you would describe as the main theme of the mod.
The name itself is a legacy thing from back when me and geo were talking about making a modern naval type system.
If you try to go 100% carriers, you'll probably lose. I suggest 20% each to carriers, missile support, point defense, close assault and long range assault. With the missile, and assault ships subdivided into anti-ship and anti-fighter classes.
In CB3, I'm only managing about 4% carriers, but they are larger in the old version, so it is not as bad as it sounds.
PS:
A finalized version of CBv1.6 is posted.
http://www.shrapnelcommunity.com/threads/download.php?Number=433765
sachmo
July 11th, 2006, 11:32 AM
Is 1.6 ready for single player?
Captain Kwok
July 11th, 2006, 01:17 PM
Yes. Version 1.6 of CBmod has a strong AI.
Atrocities
December 31st, 2006, 01:25 AM
Man I really do miss reading this story. You shoud do one more chapter to wrap it up. You know finish it off with the romulans blowing up their star or something.
sachmo
April 22nd, 2007, 01:04 PM
Atrocities said:
Man I really do miss reading this story. You shoud do one more chapter to wrap it up. You know finish it off with the romulans blowing up their star or something.
Haven't played the game since I wrote the last installment. Not sure if I can play this game without writing about it.
Beck
April 22nd, 2007, 09:53 PM
Boy, when I saw this thread again with new posts I thought (hoping anyway)there was a new chapter. I guess I'll have to reread the story again to satisfy the craving.
sachmo
May 24th, 2007, 07:34 AM
Beck said:
Boy, when I saw this thread again with new posts I thought (hoping anyway)there was a new chapter. I guess I'll have to reread the story again to satisfy the craving.
there will be a wrap up. I started playing this game again, and as I said before, I think the story just became too long. So, I'm going to at least try to break the stalemate with the Ukra-Tal and provide a recap for those that are interested.
Next story I think I'll play a game first and write the story after. That way I don't have to worry about ending the story on a downer. Well, at least I'll have the choice. http://forum.shrapnelgames.com/images/smilies/laugh.gif
Atrocities
May 24th, 2007, 04:42 PM
One word: A W E S O M E!!!
techmaster-glitch
May 27th, 2009, 11:20 PM
Let’s see...sachmo, is it? Let me tell you a story.
I got SE5 some time ago,. I’ve played it, and it was good. Just recently, I’ve started to venture out, take tentative steps to looks for interesting SE5 content. A search brought me to the SE wiki. From there, shipsets intrigued me, and from there, I went to spaceempires.net. From there, I noticed they had a fan fiction section. I looked at the list, and by sheer happenstance, I clicked on “Rise of the Remorhaz Society”. The 51-page length was slightly intimidating, but I decided to read a few pages anyway.
The Rise of the Remorhaz Society was a story that, while it didn’t seem like much at first, drew me in, kept me wanting to find out what happened next “just because”. And I experienced what I think is truly great. As I got deeper and deeper into the story, I grew more and more enamored with it. While it didn’t start out this way, the story was eventually blended so seamlessly with the game itself that, instead of the game writing the plot, it felt like the plot was writing itself, with no game. The characters, many as they were, all seemed real, their own individual struggles, failures, and successes became the story itself.
As I continued, I was moved by it. I was elated with the successes of the Remorhaz, and saddened by their losses. When the Norak were defeated, the Norak integration subplot you created was something I had to see the next of. The war with the Rage Collective, particularly the taking of their planets and getting to learn how their populations worked, was gripping. And the Ukra-Tal war was keenly felt in its brutality with their organic weapons. But, by far, the best, most triumphant point in the whole story, was when Trilek gave his speech to the Remorhaz Senate to allow the Norak to serve in the Remorhaz military. That was something truly wonderful.
But, do you know what my greatest disappointment with this story is?
It’s. Not. Finished.
I caught up to page 51, and was confronted with what I feared: there wasn’t anything beyond this point yet. So, I noticed there was a link at the bottom where feedback could be give, and presumably, the author could be found. I wanted to make sure this was still an ongoing series. I got here, and you know what I found?
I’m reading, in the last few pages of this thread, some talk, and therefore life. But I am disturbed: the talk is about a cop-out: a single chapter to “wrap up” the story. The story has become too long. It’s not good.
Please do not do this.
I’m not a real judge of “quality”, but I know that the work of every single artist in the world could always stand improvement, but that doesn’t necessarily mean they should give something up for that reason alone. Yes, there are quite a few things early on that could have been done better, but that's to be expected if it was your first story like this. As it progressed, it improved so much. Yes, the story is lengthy, but I think it is a suitable match for the epic story that this is. Stories like this are meant to be long. And compared to a novel? This is still nothing. I found this story two days ago, and just finished it yesterday (mostly from a bit of luck, though). All in all, I read the whole thing in six hours total from spacemepires.net, and there, it is very manageably organized. All in all, unless you are having real life issues with creativity or other personal things, I can’t see any reason why this can’t continue.
I signed up here for one, single reason: to try and make sure this story was seen through. And I mean -through-, to its triumphant or bitter end. And I know you could do it justice either way. Please, continue writing this story as you have, and do not only make a single chapter to finish the story now. I want to see the Norak make their contribution to the war effort. I want to see what happens next with the Rage uprising. I want to see how the occupation of the Ukra-Tal planet with proceed, and what experiencing their lifestyles and customs will be like through the eyes of the Remorhaz, and how they will take to Remhoraz rule and society. I want to see how, ultimately, the war or peace with the Ukra-tal and the Romulans will go, and whether or not there are still other races out there, waiting to make contact. Please, I want to see what really happens next, not a single “wrap-up” chapter that misses out all the exciting detail you have packed into this brilliant creative interpretation of a game. Let it be as long as it needs to be.
Still, this is about the only space empires fanfiction I have read, and there might be other stories out there just as good or maybe even better. However, I’ve been probing around a few other stories, and you know what? I think finding those other good stories is going to be -extremely- difficult.
However, if you really cannot continue this story as you have, for personal or any other reasons, I suppose there’s not much I can do, and it was good while it lasted. I just think it would be a terrible waste if this story were not given the justice it deserves and completed properly.
Thank you.
dumbluck
May 28th, 2009, 12:48 AM
unfortunately, the last post here was just over a year ago. so either it ain't happenin, or it's one REALLY long chapter. :(
I whole-heartedly agree, though, that RotRS is one of the best AAR stories out there.
Atrocities
May 28th, 2009, 01:11 AM
I want to reread this whole story. Is there a PDF version of the complete story available?
techmaster-glitch
May 28th, 2009, 09:29 AM
I don't know abut PDF, but I found and read this story at spaceempires.net, go to the fanfiction section. The whole story (so far) and nothing else is up there, making it a fairly easy read if you can read normal novels.
narf poit chez BOOM
May 29th, 2009, 11:53 AM
Welcome to the site. Sorry you have to see this forum in its dying days; there isn't very much posting still going on.
I don't even know where Sachmo might be, at the moment - SEV never caught my interest and I've never migrated to spaceempires.net
sachmo
June 28th, 2011, 02:36 PM
To anyone still out there...I'm sorry Remorhaz wasn't finished. I don't even know where the saved game might be!
Techmaster-glitch - I'm so glad that you have enjoyed the story! My entire goal for Remorhaz was to try to flesh out the game with a story, but when it was posted online, it made me happy to see people enjoying it. I wish I could finish it for you, but I can't. Although I agree with you about the story seeming like it didn't need the game to a certain extent, in the end, I can't make the story happen without those little pixels moving across the screen. For that, I am sorry.
I've recently started playing around with SEV, and i find it to be everything i liked about SEIV, but with more entertaining battles. I like the "realtime" aspect of it. It makes it seem even more like the characters are alive and kicking. This time, though, I might write a story after the game is over, so i can be sure that i finish it.
So for anyone out there...keep on playing Space Empires, and keep those imaginations rolling.
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