View Full Version : Dev help needed
Shadowstar
June 19th, 2002, 01:08 AM
In developing my mod, I need to test out some new components, tech areas, etc.
Is there any way of getting cheat codes or dev codes so I can do this quickly?
Suicide Junkie
June 19th, 2002, 01:17 AM
Simply mod the research centers to produce 100000 points per turn. Then you can check out everything quickly.
When you're done, set it back.
Shadowstar
June 19th, 2002, 01:22 AM
Originally posted by Suicide Junkie:
Simply mod the research centers to produce 100000 points per turn. Then you can check out everything quickly.
When you're done, set it back.<font size="2" face="Verdana, Helvetica, sans-serif">Ah, of course. Why didnt I think of that http://forum.shrapnelgames.com/images/icons/icon12.gif
Ed Kolis
June 19th, 2002, 06:17 PM
Uh, why not just start the game at High tech level? http://forum.shrapnelgames.com/images/icons/icon10.gif
Shadowstar
June 19th, 2002, 07:16 PM
Originally posted by Ed Kolis:
Uh, why not just start the game at High tech level? http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">I tried that. The tech levels don't start high enough for it to be effective in testing out the higher techs.
The research centers mod did the trick.
Phoenix-D
June 19th, 2002, 09:12 PM
"I tried that. The tech levels don't start high enough for it to be effective in testing out the higher techs."
Uhh.. high tech level gives you ALL the techs.
If something doesn't show up in a high tech game, it's because it cannot be researched.
Phoenix-D
tesco samoa
June 19th, 2002, 09:37 PM
Not true.
The base of the tree may need to be found but the rest of the tree is researchable.
Shadowstar
June 23rd, 2002, 05:11 AM
Then something is wrong, because I tried a high tech level game and all it did was multiply the starting techs by a few levels.
Shadowstar
June 25th, 2002, 12:14 AM
ack, I got it working now... I think I was messing with the wrong settings or something.
so there's 2 ways to test techs now. Heh
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