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View Full Version : Atmospheric modifaction plants..


Blue Lord
June 23rd, 2002, 12:45 PM
... bored as I was I went looking for a 1 hour enjoyment and loaded up an old game. I had just gotten to my fightning-AI's-can-wait-now-let's-get-my-civlization-all-migthy-nifty-to-look-at (or, let's terraform the suckers so I can get the most materials out of them for my next line of uber fleets). Anyway, I stumbled upon a thing I've alwaysed wondered over but never had teh time to ask anyone (either that, or I can't remember the answer I got).

Does atmospheric modifacation plants affect planets with the atmospheric type: none?

geoschmo
June 23rd, 2002, 02:31 PM
An aptmospheric converter will convert a "none" aptmosphere to one suitable for the population. It will also convert an amptmosphere to one that has none if that is what the poipulation needs. The only thing it can't do is convert a Gas Giant planet to a an aptmosphere of none, since that is an invalid combination as far as the game is concerned.

Geoschmo

Blue Lord
June 23rd, 2002, 02:56 PM
Thank you http://forum.shrapnelgames.com/images/icons/icon7.gif

Taera
June 23rd, 2002, 09:23 PM
Makes me wonder, what if your race is None and you build an atmospheric converter on a gas giant?

geoschmo
June 23rd, 2002, 09:41 PM
Nothing will happen.

Taera
June 23rd, 2002, 10:08 PM
then shouldnt it at least give me a warning message?

geoschmo
June 23rd, 2002, 10:19 PM
Should maybe, but you won't.

TerranC
June 23rd, 2002, 10:26 PM
Actually, I tried that once.

Started on High Tech, created no atmosphear race and settled them on a gas giant.

Built an Atmosphearic Converter 3 and after two years, they rebelled and a new race was created that had the colony's atmosphear as their compatible one.

Go figure.

Baron Munchausen
June 23rd, 2002, 10:42 PM
Originally posted by TerranC:
Actually, I tried that once.

Started on High Tech, created no atmosphear race and settled them on a gas giant.

Built an Atmosphearic Converter 3 and after two years, they rebelled and a new race was created that had the colony's atmosphear as their compatible one.

Go figure.<font size="2" face="Verdana, Helvetica, sans-serif">Which Version of the game was this? Just curious if maybe there is/was a glitch that might cause the game to go haywire & change the race instead of the atmosphere when it hit this 'forbidden' combination. The AC Facility doesn't do anything until the time limit hits, of course. I've asked MM to please make some sort of intermediate stages but it's not important enough to worry about, so it won't get done. http://forum.shrapnelgames.com/images/icons/tongue.gif

Ed Kolis
June 23rd, 2002, 11:49 PM
I think it's just a coincidence - I noticed a while back that whenever a colony rebels, the new empire's breathable atmosphere is that of the rebelling planet, not that of the original race... guess they somehow magically adapt when they rebel or something...

Baron Munchausen
June 23rd, 2002, 11:55 PM
Bah... it's probably just the way the game is coded to assume that the 'home planet' of any given is the breathable atmosphere of the race. http://forum.shrapnelgames.com/images/icons/icon7.gif

If only races would keep some of their characteristics when conquered.

capnq
June 25th, 2002, 05:19 AM
Rebels changing to breathe the planet's atmosphere might have been a deliberate design decision. Since the AI doesn't know how to scrap facilities, changing the atmosphere will usually let them build more, so they can add useful things like shipyards, rather than being permanently stuck with whatever was there before the revolt.

gregebowman
July 11th, 2002, 04:06 AM
I've got a question about the atmosphere modification plant. Once it has converted the planet's atmosphere, do you still need the facility? Why pay for the maintenance of it when you no longer need it. Or do you need it to keep the atmosphere as it is?

Phoenix-D
July 11th, 2002, 05:05 AM
First, you don't pay maintence on facilities.

Second, you can scrap it.

Phoenix-D

Sinapus
July 12th, 2002, 06:53 AM
Originally posted by Baron Munchausen:
Bah... it's probably just the way the game is coded to assume that the 'home planet' of any given is the breathable atmosphere of the race. http://forum.shrapnelgames.com/images/icons/icon7.gif

If only races would keep some of their characteristics when conquered.<font size="2" face="Verdana, Helvetica, sans-serif">Actually, I've checked some of the rebel empires that pop up from time to time. Their stats say the atmosphere is what the planet's is, but if it's not the original race's atmosphere, then the colony will still be domed.