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View Full Version : Devnull Mod Gold: new Version 1.62


Rollo
June 27th, 2002, 06:55 PM
New Version of Devnull Mod Gold:

Devnull Mod Gold Version 1.62 (http://forum.shrapnelgames.com/newuploads/1025196815.zip)

some fixes and balance issues:
* raised damage for Heavy Bombardment Missile III to 250
* added defense bonus to drones of 50% (same as standard SE4)
* new monster Version 1.11
* reduced base cost for Phased Energy Weapons from 20k to 10k
* lowered damage and range for PBB I-IV, PPB V remains unchanged
* changed tonnage of shield generator I to 40kt
* raised shield value of normal shields to 100/150/225/300/400
* lowered shield value of phased shields to 100/150/200/275/350
* lowered tonnage of shard cannon to 30kT as in standard SE4

Have fun http://forum.shrapnelgames.com/images/icons/icon7.gif ,
Rollo

Jmenschenfresser
June 27th, 2002, 07:32 PM
Wie Geht's Rollo?
Ich wollte wissen, ob ich die neue Devnull Mod besprechen könnte. Für's newsletter. Ich hab' mit der noch nie gespielt. Ich frag nur weil es ein neue Version gibt.

Oder sollte ich auch Geo fragen? und vielleicht Devnullicious, wenn er erreichbar ist. Keine Ahnung.

P.S. Sorry about writing in German, just was wondering if I could...bored at work and all. Even if my grammer is a pile of master crap.

Rollo
June 27th, 2002, 08:28 PM
Gut gehts, danke.

Ja, ich würde mich über ein Review freuen.
Lass mich wissen, falls Du irgendwelche Fragen hast. Du solltest allerdings nur die überarbeitete AI benutzen.

Tüß,
Rollo

PS: Now he has something to figure out... Heh, he started it http://forum.shrapnelgames.com/images/icons/tongue.gif .

edit: can't type neither English nor German

[ June 27, 2002, 19:29: Message edited by: Rollo ]

Rollo
July 3rd, 2002, 10:24 PM
*bump

Version 1.63 is already in the works and will be posted on Friday.

If anybody has some bugreports or suggestions, now would be a good time to report them, so they can be worked in.

Thanks,
Rollo