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View Full Version : Proportions Mod: Strange Upgrades


steveh11
July 1st, 2002, 06:09 PM
Just started with this one really, and I noticed something a little odd: If you've got ECM or Combat Sensors III and upgrade your ship, they'll go to 1a - which, though smaller, is less effective. I suggest this shouldn't be an upgrade http://forum.shrapnelgames.com/images/icons/icon7.gif

Overall view of this mod - the first I've tried with Gold - is positive. It makes for a different game. I could argue with some of the choices made - It's difficult to see what economic effect colonies can have except in the VERY long term, for example, and PPB's are now horrendously difficult to justify researching, but that's OK, it's NOT classic SEIV, it's a different beast and is to be treated as such. A few details to be tweaked here and there, possibly others I haven't found yet, but Good Stuff!!

Steve.

Tnarg
July 1st, 2002, 07:03 PM
Personally:
Newtonian Movement system http://forum.shrapnelgames.com/images/icons/icon10.gif
Population Kt http://forum.shrapnelgames.com/images/icons/icon10.gif
Home Planet importance http://forum.shrapnelgames.com/images/icons/icon10.gif
Electronic Counter Measures http://forum.shrapnelgames.com/images/icons/icon12.gif
Cultural Centers http://forum.shrapnelgames.com/images/icons/icon6.gif
Troops http://forum.shrapnelgames.com/images/icons/icon12.gif
Variety http://forum.shrapnelgames.com/images/icons/icon6.gif
Realism http://forum.shrapnelgames.com/images/icons/icon10.gif
Proportions Mod - Priceless

geoschmo
July 1st, 2002, 07:28 PM
Another odd thing in proportions is one of the supply storage comps keeps wanting to upgrade to a mine layer comp.

Fyron
July 1st, 2002, 07:47 PM
I think PvK has been told of these odd upgrades 100 times. Every time I tell him of one, he responds by saying he already knew, and it is fixed for 2.3.