View Full Version : Shield generators using supplies
Ed Kolis
July 7th, 2002, 01:49 AM
It seems to make sense that shield generators ought to use supplies to generate shields... any chance of this being implemented?
Suicide Junkie
July 7th, 2002, 01:54 AM
Well, not so much the generators, as the REgenerators.
If you start combat without supplies, you can't raise shields.
However, if your supplies run out during combat, the shields you have up will hang around, but won't recharge anymore.
Baron Munchausen
July 7th, 2002, 02:22 AM
Interestingly, the Shield Regenerators in the default components file DO have a supply usage set. I have never checked to see if it is debited from your supplies during combat. If MM took the trouble to set it then it seems likely that it does work.
Suicide Junkie
July 7th, 2002, 03:14 AM
Well, it didn't Last I heard. Probably a question of when it should actually use supplies.
Every turn?
Whenever shields are below max?
How much supplies? Should it spend the full amount if you only need to regen 5 shield points?
jimbob
July 10th, 2002, 01:07 AM
These are questions to which I'd really like answers. Is it possible to test this in simulation (easy), or does one need to run several human controlled races against eachother (tedious).
Not at home, so I can't test this till next week. Anyone else game?
Suicide Junkie
July 10th, 2002, 03:28 PM
As you are adding ships in the simulator, you can click the "Computer Control" button, and select which races will be computer controlled.
Be warned that if you turn on "Auto" during tactical combat, all the players except for #1 will be set back to AIs, and you can't undo that change until the combat is over.
capnq
July 14th, 2002, 03:27 AM
You should be able to test this in the simulator in Tactical mode; you can right-click a ship to check its current supply level.
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