View Full Version : Starting Resources
Evil Rich
July 8th, 2002, 06:59 PM
I think I'm missing something.
When you start a new game, if you set the starting resources to 100,000, as far as I can tell you still only have storage for 50,000.
After the first turn you lose all but 50,000 of each. This looks like either a bug, a stupid feature, or something I'm missing.
Is there any way to keep the starting resources??
geoschmo
July 8th, 2002, 07:14 PM
It's not exactly the most well thought out game option is it? http://forum.shrapnelgames.com/images/icons/icon12.gif
It makes more sense, and I have only seen it used for, games with ten starting planets. There at least you have a chance of using a large portion of the resources before they go away.
Also you can ignore the resources and just think of it as a way to get a bigger boost to research at the game start, since you get the same number of those ponts as the other. I think that's probably what was intended for anyway.
But you can modify the settings.txt if you'd like and increase everyone's storage limit.
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Minimum Empire Point Storage := 50000</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Just change that to 100k, or whatever you want.
Geoschmo
[ July 08, 2002, 18:23: Message edited by: geoschmo ]
Skulky
July 8th, 2002, 08:19 PM
out of curriosity do you get 100k intel points (that could be stored in a bunch of lvl 1) for posterity?
capnq
July 9th, 2002, 09:27 PM
out of curriosity do you get 100k intel points (that could be stored in a bunch of lvl 1) for posterity? <font size="2" face="Verdana, Helvetica, sans-serif">No, it's 100k of each of the three resources, and 100k research points. The latter also have to be spent on the first turn, or they're all lost.
Suggestion for SE V: have separate settings for starting resources and research points.
Fyron
July 10th, 2002, 08:32 AM
You cannot start Intelligence Projects until you meet another empire, no matter how many you generate.
dumbluck
July 10th, 2002, 12:01 PM
You DO get bonus Intel points on your first turn. But Unless another empire starts in-system with you, you can't use them. As was pointed out, you must be in contact with another race to run any intel project. That includes counter-intel.
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