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View Full Version : SE4 Language Pak


Ed Kolis
July 17th, 2002, 02:37 AM
I might have posted this idea before, but here goes...

What if all the text in SE4 were put into one big moddable text file? Then players who are bilingual or have access to a translation dictionary can make foreign-language mods for SE4. Sure, the components, facilities, etc. would have to be modded separately, but it would still increase SE4's potential customer base. It would also help with total-conVersion mods like Imperator Fyron's Magic Mod (see "Magic Mod" thread) - when I want to make a "Monster" is that a "Fighter" or a "Drone"?

Andrés
July 18th, 2002, 01:52 AM
I had contact with a player who was editing the exe with a hex editor and had translated most of the exe to spanish.

Baron Munchausen
July 18th, 2002, 03:21 AM
That's not going to work with the new patch, unless everyone uses the same patched Version. It does some sort of checksum on the executable now to prevent cheating.

Andrés
July 18th, 2002, 05:02 AM
It also used modded data files with translated names and descriptions, that is something the game does not allow now, so that new feature shouldn't make a difference.

Skulky
July 18th, 2002, 08:57 PM
I'm really into having MM allow authorized changes by outside people, so if some guy, who the MM ppl trusted wanted to make a spanish lang mod then he could to hard code changes and they woudl make it official. Allowing hard code done by outside ppl, or like the development of a real scen ed by an outside party (for free obviously) woudl really help IMHO.