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Elowan
July 22nd, 2002, 08:21 AM
... limited? Or is there room for others?

I've looked at the txt files but I'm not certain about the answer to this question. It looks as if a few more bmps could be added to the list.

PvK
July 22nd, 2002, 10:47 AM
Sounds like you mean ship sizes, not designs. You can add large numbers of ship sizes.

PvK

Elowan
July 22nd, 2002, 04:11 PM
I get that I can add more ship sizes and it would appear that I can add as many sizes/bitmaps as I wish.

I don't get the requirement to add each new design/size to each race folder. Doesn't the game just default to the second entry if it can't find the bitmap?

I'd like some sizes unique to my race for example.

Thanks Atrocities - I like thorough answers. I know it takes time and I appreciate it.

Gandalph
July 22nd, 2002, 04:51 PM
The ship sizes you mod into the game will be available to all races, they just won't all have bitmaps to cover the new sizes and will use the secondary bitmap.

Atrocities
July 23rd, 2002, 01:01 AM
If you wanted too, you could add as many ship sizes as you wanted too.


Name := Dreadnought
Short Name := Dreadnought
Description :=
Code := DN
Primary Bitmap Name := Dreadnought
Alternate Bitmap Name := Dreadnought
Vehicle Type := Ship
Tonnage := 2000
Cost Minerals := 1000
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 8
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines := True
Requirement Max Engines := 4
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
<font size="2" face="Verdana, Helvetica, sans-serif">This is the Dreadnought. Now if I wanted too, I could also make a new class, lets say the Juggernought.


Name := Juggernought
Short Name := Bigger than a Dreadnought, not so big as a Baseship.
Description :=
Code := DN
Primary Bitmap Name := Juggernought
Alternate Bitmap Name := Dreadnought
Vehicle Type := Ship
Tonnage := 2500
Cost Minerals := 1100
Cost Organics := 500
Cost Radioactives := 500
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 9
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines := True
Requirement Max Engines := 3
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
<font size="2" face="Verdana, Helvetica, sans-serif">I changed a few things from Dreadnought to Juggernought. In this case, I have changed the "Primary Bitmap Name" to ":= Juggernought." This means that I now must have a Bit map image for a juggernought in ALL of my Race folders or the game will default to the Dreadnought image.

You can change a lot of the ship settings too. You'll note that I have done that. It is really easy to do this, and it can be a lot of fun. One thing you should do though before altering any file is make a back up of it. You'll save your self a lot of pain by doing that. Best of luck.

[ July 22, 2002, 12:03: Message edited by: Atrocities ]

Will
July 23rd, 2002, 05:10 AM
Originally posted by Gandalph:
The ship sizes you mod into the game will be available to all races...<font size="2" face="Verdana, Helvetica, sans-serif">Not if you give the new ship size a tech requirement other than "Ship Construction", and tie that other tech to a racial advantage. ie. You could make organic tech only ship sizes, crystalline, etc.

Elowan
July 23rd, 2002, 07:07 AM
Originally posted by Will:
Not if you give the new ship size a tech requirement other than "Ship Construction", and tie that other tech to a racial advantage. ie. You could make organic tech only ship sizes, crystalline, etc.<font size="2" face="Verdana, Helvetica, sans-serif">Bravo! That should do it!