View Full Version : picking up troops after ground combat
gravey101
July 25th, 2002, 12:50 AM
In SEIV I used to be bale to capture multiple planets in a turn by setting a fleet to capture planets, then moving the fleet to a planet, then ordering it to pick up troops from the same planet, then move to the next planet, and so on. This does not appear to work under Gold. Anyone got any ideas?
Suicide Junkie
July 25th, 2002, 01:03 AM
Use multiple transports?
One large transport per planet should be enough, except for homeworlds.
Ed Kolis
July 25th, 2002, 02:01 AM
I thought that multiple transports wouldn't work - all the militias would come back so if you didn't take them over the first time and they had no Troops then you couldn't take them over with a second transport either...
Fyron
July 25th, 2002, 02:12 AM
Gravey101:
Are you talking about turn-based movement or simultaneous movement?
gravey101
July 25th, 2002, 02:43 AM
simultaneous.
It definitely used to work. And definitely does not now. I just ran a test to confirm what I am seeing in PBW games.
Stangly enough, if you give a fleet orders to pick up troops from a planet where they already reside, that works fine.
geoschmo
July 25th, 2002, 02:44 AM
Gravey, I am sure I tried this with 1.49 and couldn't get it to work. Unless I wasn't doing something exactly the way you were.
By multiple transports I believe he means simply having enough transports in the fleet, each loaded with enough troops to capture one planet. Then you can hit as many planets per turn as you have transports for and are in range of you fleet, but leaving the troops behind after each assault.
I have had some sucsess usign this technique. I have further refined the tactic by having additional transports that are faster than the fleet, but not part of the fleet. I have the extra transports follow along behind the fleet picking the troops back up after the fleet moves on to the next planet. I have used this and captured as many as three planets in the same turn, by having three transports in the fleet, and the extra transports picked all the troops up during the same turn and met me at the Last planet. It was quite beautiful to behold when it timed correctly. http://forum.shrapnelgames.com/images/icons/icon7.gif Every once in a while I would make a mistake though and a transport full of troops would run into an enemy planet with no escort and either was blown up by mines or died valiantly rushing into the teeth of the weapons platforms.
Geoschmo
[ July 25, 2002, 01:47: Message edited by: geoschmo ]
Quikngruvn
July 27th, 2002, 07:44 AM
Originally posted by geoschmo:
Gravey, I am sure I tried this with 1.49 and couldn't get it to work. Unless I wasn't doing something exactly the way you were.<font size="2" face="Verdana, Helvetica, sans-serif">It definitely worked in 1.49. I've used it a few times in PBW (personal record: six planets captured by one fleet in one month-- the planets were aligned just right). I could have sworn I successfully used this tactic in my simultaneous solo Gold game, but it's been so long ago that I might just be misremembering (or just wishful thinking).
Geo: when you tried it, did you have line of sight to the target colonies? It won't work if you can't see that there's a colony on the planet.
Quikngruvn
[ July 27, 2002, 06:44: Message edited by: Quikngruvn ]
Suicide Junkie
July 27th, 2002, 04:12 PM
I thought that multiple transports wouldn't work - all the militias would come back so if you didn't take them over the first time and they had no Troops then you couldn't take them over with a second transport either...<font size="2" face="Verdana, Helvetica, sans-serif">The militia only come back if ALL of your troops are killed. If your troops happen to have enough shields to survive the first 10 rounds of ground combat, the reinforcements can arrive without the militia being refreshed.
Master Belisarius
July 27th, 2002, 04:20 PM
Originally posted by gravey101:
simultaneous.
It definitely used to work. And definitely does not now. I just ran a test to confirm what I am seeing in PBW games.
Stangly enough, if you give a fleet orders to pick up troops from a planet where they already reside, that works fine.<font size="2" face="Verdana, Helvetica, sans-serif">It still work (in fact I did it yesterday).
The way that works (at least to me!) is with the order ATTACK instead MOVE. Select the order to attack a planet, then, Load Troops, attack other planet, load troops, etc.
geoschmo
July 27th, 2002, 04:24 PM
Originally posted by Master Belisarius:
It still work (in fact I did it yesterday).
The way that works (at least to me!) is with the order ATTACK instead MOVE. Select the order to attack a planet, then, Load Troops, attack other planet, load troops, etc.<font size="2" face="Verdana, Helvetica, sans-serif">Well, that's probably why I couldn't get it to work. I always use the move to order when attacking planets, because of some problems a long time ago with the attack order that have since been fixed and I never got out of the habit.
Geoschmo
gravey101
July 28th, 2002, 04:42 AM
ah-ha, so you need to attack rather then move. I will try that. Thanks!
Fyron
July 28th, 2002, 10:11 PM
MB, thanks for that info. http://forum.shrapnelgames.com/images/icons/icon7.gif I can now conquer several planets a turn with 5 medium troops in a certain PBW game. http://forum.shrapnelgames.com/images/icons/icon7.gif
Baron Munchausen
July 28th, 2002, 10:55 PM
Ah... now this is a cool tip. Definitely something that needs to go into FAQs and other information resources. This is/was a major reason that I don't like sim-move games. Now I have one less reason to avoid them. http://forum.shrapnelgames.com/images/icons/icon7.gif
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