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View Full Version : Now, be Honest


Marvin Kosh
August 2nd, 2002, 06:30 PM
This is just a humour poll for those of you who must fill out every poll on the board http://forum.shrapnelgames.com/images/icons/icon10.gif

Thanks to dogscoff for inspiring this poll!

[ August 02, 2002, 17:31: Message edited by: Marvin Kosh ]

Jmenschenfresser
August 2nd, 2002, 07:18 PM
Hehe, if my fleets were humans, they would be slobs.

Arkcon
August 2nd, 2002, 07:29 PM
OK, the truth is I'm hopeless at keeping my fleets busy <font size="2" face="Verdana, Helvetica, sans-serif">Might as well admit it. The MM website says that SE4 will tell you when fleets have completed their orders and are waiting for you. I guess that means that the NEXT FLEET button will stop at an idle fleet, skipping those with orders, on sentry, being repaired, etc.

Problem is, that's kinda annoying to setup (I know it could be saved in empire). The big problem is that when I'm cycleing through the fleets, it seems to skip some. It takes several cycles through to find all ships that are idle and I just get annoyed.

I guess that's why I still see the default AI on medium bonus, high difficulty as a challenge (at least for a while).
While others think TDM modpack, high dif, high bonus, all angry, 5000 race points for them none for me, role play, human player blindfolded, is still dull.

I'm convinced if I played against some people on PBW their skill would be so high that they would be able to reach through the modem cord and punch me in the face every fifth turn

Gryphin
August 2nd, 2002, 07:34 PM
I call these, "1AM Mistakes"
That and
send colony ships with no one on board
send ships through the same mined warp point
send more than one colony ship to the same planet
Design and build ships with no engines or not just one or two engines
Forget to delete orders befor changing them
And the list goes on...

Marvin Kosh
August 3rd, 2002, 12:12 AM
It's actually possible to list ships according to their orders (look under Fleets/Ships/Units?) but it would be nice if there was some right-click context menu so you could jump to them or even pretty much give them an order on the spot i.e. if you just want to move them to another system you can select it right there from the map.

Then you could have a filter to list ships with no orders, ships with just movement orders, ships with cargo orders (drop/lift/move), and more complex orders. Even list them by destination, maybe.

I don't think you can utterly eliminate 1AM errors, but there are some little nips and tucks and warning lights you can add to prevent them. It's a question of not overloading the interface with too much extraneous information http://forum.shrapnelgames.com/images/icons/icon12.gif

DavidG
August 3rd, 2002, 12:20 AM
Now if the poll said "Have you ever screwed up an 8 month old game by missing the first turn ever cause you thought you had time to do it after work" I would be guilty. Guess that is sort of like not give a fleet orders. Can you say DOH!! (times 32)

DavidG
August 3rd, 2002, 04:28 AM
Wow! I got to cut back on the beer cause I swear I don'tknow were the previous post came from! http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/confused.gif

disabled
August 3rd, 2002, 05:16 AM
"The Road is Hard, the Beer is good"
-A Sumerian Proverb for saying the Beer is worth the trip

Master Belisarius
August 3rd, 2002, 05:39 AM
Originally posted by Hadrian Tyrael S. Aventine:
"The Road is Hard, the Beer is good"
-A Sumerian Proverb for saying the Beer is worth the trip<font size="2" face="Verdana, Helvetica, sans-serif">Are you sure that's a Sumerian proverb? Looks more a Jendevi's proverb...

Suicide Junkie
August 3rd, 2002, 05:43 AM
There you go, all fixed up, DavidG

[ August 03, 2002, 04:44: Message edited by: Suicide Junkie ]

Taz-in-Space
August 3rd, 2002, 06:02 AM
"Idle fleets are a devils playground" (or something like that...after all I am just a little devil http://forum.shrapnelgames.com/images/icons/icon10.gif )

DirectorTsaarx
August 6th, 2002, 05:25 PM
Originally posted by Arkcon:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> OK, the truth is I'm hopeless at keeping my fleets busy <font size="2" face="Verdana, Helvetica, sans-serif">Might as well admit it. The MM website says that SE4 will tell you when fleets have completed their orders and are waiting for you. I guess that means that the NEXT FLEET button will stop at an idle fleet, skipping those with orders, on sentry, being repaired, etc.

Problem is, that's kinda annoying to setup (I know it could be saved in empire). The big problem is that when I'm cycleing through the fleets, it seems to skip some. It takes several cycles through to find all ships that are idle and I just get annoyed.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Do you have it set to "only stop at each sector once"? In that case, if you have multiple ships/fleets in a single sector the "next ship/fleet" button would only show you one of the ships/fleets. My experience is that the "next fleet" button is too thorough - it stops at any fleet where at least one ship still has movement points left, even when the fleet has orders already. Of course, that's in turn-based/hotseat mode, sim-move may be different...

Arkcon
August 6th, 2002, 05:43 PM
Originally posted by DirectorTsaarx:
[QBDo you have it set to "only stop at each sector once"? In that case, if you have multiple ships/fleets in a single sector the "next ship/fleet" button would only show you one of the ships/fleets. My experience is that the "next fleet" button is too thorough - it stops at any fleet where at least one ship still has movement points left, even when the fleet has orders already. Of course, that's in turn-based/hotseat mode, sim-move may be different...[/QB]<font size="2" face="Verdana, Helvetica, sans-serif">I've tried it both ways -- when I have the stop at each sector one I click to see all fleets -- if I remember, that is.

That's nice and circular -- remind me to remind myself not to forget to ...