View Full Version : fleets not attacking colony ships
Kimball
August 10th, 2002, 06:32 PM
I have a three different fleets parked on one side of a warp point. On the side I have another fleet and two battlestations. My fleets on the front side of the warp point are allowing colony ships to pass through, where they are destroyed by the other fleet and battlestations. I have gone through the strategies for every ship in the fleet on the front side and I cannot figure out why they keep letting the colony ship through. Any ideas?
Gandalph
August 10th, 2002, 07:31 PM
If the fleet is cloaked the ships will get through, or if part of your strategy is "don't fire on colony ships" then they will get through. Other than that, dunno.
capnq
August 10th, 2002, 07:50 PM
"Don't fire on ships with no weapons" is another possibility.
Kimball
August 10th, 2002, 08:07 PM
I have check those possibilities and that does not seem to be the case. However, I do have some ships in those fleets that are set as "Don't get Hurt." I wonder if for some reasons the settings of those ships are overriding the fleet settings.
Kimball
August 11th, 2002, 02:45 AM
All right, I think I figured it out. It just now dawned on me that the fleets guarding the warp point are sitting on the warp point in a nebulae system. Does that make sense to anyone?
Taz-in-Space
August 11th, 2002, 02:49 AM
Yea, It sounds VERY familiar. I have also done this same thing, not realizing that the nebula itself provides cloaking.
Phoenix-D
August 11th, 2002, 02:50 AM
Yep. They may not be able to see the ships to attack them. If that's the case you might as well pull them out of the nebula; they won't be of any use there.
Phoenix-D
dumbluck
August 11th, 2002, 12:29 PM
If one puts MINES in a nebula/storm system, will they attack enemy ships? (assuming that sufficient sensors aren't present)
Kimball
August 11th, 2002, 05:31 PM
My hyper optics allow me to see the ships, and cloaked ships, that are in the nebulae. I would think I would be able to attack them too. Oh, well, I will plop a sensor ship down in there so I can at least see them coming.
oleg
August 11th, 2002, 06:55 PM
Cloaked ships trigger minefilieds, thus ships "cloaked" by nebulae should trigger minefields as well.
DirectorTsaarx
August 13th, 2002, 04:59 PM
Originally posted by Kimball:
My hyper optics allow me to see the ships, and cloaked ships, that are in the nebulae. I would think I would be able to attack them too. Oh, well, I will plop a sensor ship down in there so I can at least see them coming.<font size="2" face="Verdana, Helvetica, sans-serif">Just because YOU can see THEM doesn't mean THEY can see YOU; and if they can't see you, no battle occurs. In other words, both sides have to have sufficient sensors to see the other for a battle to occur. Since a nebula is like "always on" cloaking, and you'd have to decloak to attack, the colony ship passes right by your ships, even if you have sufficient sensors to penetrate the nebula and detect enemy ships.
geoschmo
August 13th, 2002, 05:16 PM
Ships in a nebulae will definetly hit mines. In fact with the nebulae that can't be beat by any sensors, that is the only way to make sure the enemy isn't moving around in there.
Geoschmo
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