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View Full Version : Scramjet in SEIV


Crimson
August 16th, 2002, 10:39 PM
OK, I haven't play every MOD, but while read over at /. I got this Idea and want to know if any has done it. I know in some mods player have given engines +bonus to normal engines and -speed on cheaper engines, but what about this. Scramjet like engines really fast speed, but with -bonus. Scramjet go fast but in one direct. So they cann't avoid those petty lights coming at then http://forum.shrapnelgames.com/images/icons/icon10.gif I think would add some fun to the game, really fast ship that cann't hit a thing http://forum.shrapnelgames.com/images/icons/icon6.gif

oleg
August 16th, 2002, 10:43 PM
Crimson, I am little bit lost here. Too much beer I think, but can you post once more what exactly do you propose. The fragment of Components.txt would be best of course.

Puke
August 16th, 2002, 11:03 PM
i think he means a really fast engine with a combat penalty attached to it. although, scramjets only work in atmosphere http://forum.shrapnelgames.com/images/icons/icon7.gif

Crimson
August 16th, 2002, 11:08 PM
Sorry at work and don't have the actual comp set, but this should do.

Name: Scramjet Engine http://forum.shrapnelgames.com/images/icons/shock.gif
movement: 4
bonus: - to hit

Name: Combat Engine http://forum.shrapnelgames.com/images/icons/icon10.gif
movement: 2
bonus: + to hit

Name: Cheap Engine http://forum.shrapnelgames.com/images/icons/tongue.gif
movement: 1
bonus: none

Crimson
August 16th, 2002, 11:10 PM
Just remember that http://forum.shrapnelgames.com/images/icons/icon10.gif , but still the idea is good still http://forum.shrapnelgames.com/images/icons/icon7.gif