View Full Version : Get password out of modpicker
Gorgo
August 22nd, 2002, 10:56 AM
I lost the password for one of my games, but it's still stored in the modpicker. Is there any way to extract the password out of the modpicker?
dumbluck
August 22nd, 2002, 12:14 PM
Oh, my.
If it's PBW, then just ask the game admin to reset your password. You'll have to let the AI run one turn, tho.
If it's solo play...... Ouch.
geoschmo
August 22nd, 2002, 12:22 PM
The modpicker passwords are encrypted. But if the password is in there, then start the turn and change it to something you can remember.
dumbluck
August 22nd, 2002, 12:24 PM
Geo: Now why didn't I think of that???
Yea, do what Geo says. For real, this time....
Gorgo
August 22nd, 2002, 02:19 PM
Thanks for your ideas. I had totally forgotten that PBW can mail me the password. Sometimes higher education can be a burden. http://forum.shrapnelgames.com/images/icons/icon12.gif
Matryx
August 24th, 2002, 01:50 AM
Sorry Gorgo, you'll have to get pbw to sort it out for you.
For reasons that I hope should be obvious I'm not going to make a password decrypter or detail how to decode them. http://forum.shrapnelgames.com/images/icons/icon12.gif
dumbluck
August 28th, 2002, 10:23 AM
*sigh* The things you do when you're bored.
I figured out that extracting the passwords shouldn't be that hard, allowing that a couple of assumptions are true... Not that it wouldn't gain a person much to be able to extract them; they are your passwords after all. You aren't learning someone else's password...
Phoenix-D
August 29th, 2002, 12:55 AM
"You aren't learning someone else's password..."
The game files sent by PBW can be used to play ANY player's turn.
Phoenix-D
Fyron
August 29th, 2002, 01:45 AM
But you can't load other people's passwords into the Mod Launcher, unless you know them already.
Matryx
August 30th, 2002, 02:03 AM
Phoenix-D: Yes, that is true, gamefiles can be used to play other people's turns.
But he is correct, you wouldn't be learning other people's passwords.
Don't forget that you'd need their launcher.ini to get their passwords into your modlauncher.
Seems like quite a bit of effort just to take their turn http://forum.shrapnelgames.com/images/icons/icon12.gif
I still won't detail how to decrypt them for those people working on multiple-user machines with unscrupulous friends/siblings http://forum.shrapnelgames.com/images/icons/icon12.gif
Purna
August 30th, 2002, 06:29 AM
It looks like a simple rotation cypher. Just subtract 100 from each character.
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