View Full Version : Mothballing: a raison-daitre.
Tezzezar
August 22nd, 2002, 11:20 PM
I FINALLY found a way around that annoying megaevil empire event in games with human and computer players. Evidently mothballed ships don't count against your score. Every game I get to be the Megaevil overloard due to my virus-like expansion. Now I get to keep a large space fleet in reserve without alarming my erstwhile allies. Does wonders for for surprising those turncoat, evil players (read: my friends) who think they have a huge advantage in ships and suddenly find themselves wondering how I have five times the amount of ships I had a turn ago (when they were my allies).
T-
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“The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters."
- G. Khan
Tezzezar
August 22nd, 2002, 11:21 PM
Almost forgot, you can retrofit mothballed ships too!!!
minipol
August 23rd, 2002, 12:34 AM
good advice. i just let my main battle ships sit there and only mothball miners/sattetelite/builder ships. Doesn't mothballing remove the experience the ships have gained tough?
Phoenix-D
August 23rd, 2002, 12:58 AM
yes, it does.
dumbluck
August 23rd, 2002, 11:29 AM
Really?!?! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif
Fyron
August 23rd, 2002, 11:34 AM
Of course! Why wouldn't it? Although, a fleet of mothballed ships retains its experience, and can even be trained!
dumbluck
August 23rd, 2002, 11:40 AM
IF: Make up your mind! Does mothballing ships remove any gained experience, or not??? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Trajan
August 23rd, 2002, 03:05 PM
I think IF meant that ships lose exp, but FLEETS keep it. So if you mothball an entire fleet, it would keep its training while any exp the individual ships have would be lost.
Cheers!
Trajan
Krsqk
August 23rd, 2002, 03:30 PM
You can't mothball ships in a fleet--they don't show up in the Scrap/Analyze/Mothball window. You have to remove them from the fleet first.
Trajan
August 23rd, 2002, 03:35 PM
I must need more coffee. KRSQK is right. I knew you couldnt mothball fleets. Hmmmm...
<Trajan steps out across the street to the Cantina for some coffee.>
One more use for mothballing ships/bases. I mothball my bases as I move from system to sytem. Since I use bases as worm hole defenses, and cannot move bases as my empire grows, I mothball them for future emergency defense use.
Cheers!
Trajan
[ August 23, 2002, 14:50: Message edited by: Trajan ]
Arkcon
August 23rd, 2002, 04:10 PM
Originally posted by Trajan:
I must need more coffee. KRSQK is right. I knew you couldnt mothball fleets. Hmmmm...
Cheers!
Trajan<font size="2" face="Verdana, Helvetica, sans-serif">Once you mothballed the ships, they can be added to a fleet. IIRC you have to remove them from the fleet to unmothball, then return to the fleet.
I do this often just for housekeeping purposes. Fleeting mothballed, or under repair ships with a repair space station. Just makes the screen neater.
However, I can see this as an exploit, this may be why bases can no longer fleet. But the exploit is still there -- as long as one ship remains part of a fleet, fleet experience never gets lost.
Oh well, we're all on our own recognizance I guess
Tezzezar
August 29th, 2002, 09:50 PM
Actually, I remove my ships from fleets and mothball them. I often have six or seven fleets with one repair ship in them gaining experience at a training facility.
When I unmothball the ships I just add them to the existing Veteran "Fleets".
I guess the more important question is "Does the ship experience stack with fleet experience."
G-
TerranC
August 29th, 2002, 10:24 PM
Originally posted by Tezzezar:
"Does the ship experience stack with fleet experience."<font size="2" face="Verdana, Helvetica, sans-serif">Almost to the point of rivaling the religious talisman http://forum.shrapnelgames.com/images/icons/shock.gif
Puke
August 29th, 2002, 11:23 PM
Originally posted by TerranC:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Tezzezar:
"Does the ship experience stack with fleet experience."<font size="2" face="Verdana, Helvetica, sans-serif">Almost to the point of rivaling the religious talisman http://forum.shrapnelgames.com/images/icons/shock.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">better, it makes you harder to hit as well as improving your aim.
Wardad
August 30th, 2002, 12:30 AM
Originally posted by Puke:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by TerranC:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Tezzezar:
"Does the ship experience stack with fleet experience."<font size="2" face="Verdana, Helvetica, sans-serif">Almost to the point of rivaling the religious talisman http://forum.shrapnelgames.com/images/icons/shock.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">better, it makes you harder to hit as well as improving your aim.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">A fully trained ship in a fully trained fleet will add the equivalant of Combat sensor II and ECM II.
So with full Training, Combat sensors, ECM, and ECM armor the bonus is +100 to hit, +130 ECM.
With two equal fleets it all cancels out to +30 ECM for each fleet.
Against an equal + Talisman its: -9999999 ECM for your fleet and +30 ECM for Talisman fleet.
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Instar
August 30th, 2002, 03:11 AM
Its raison d'etre (with a funny arrow thing over the e in etre)
Fyron
August 30th, 2002, 03:15 AM
raison d'ętre
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