View Full Version : Null(!) space weapons
Ruatha
August 23rd, 2002, 10:32 PM
What needs to be researched before I can research Null-space weapons?
Are those the best direct fire weapons there are (unmodded)?
[ August 23, 2002, 21:44: Message edited by: Ruatha ]
Fyron
August 23rd, 2002, 10:39 PM
Astrophysics 2.
Puke
August 23rd, 2002, 10:40 PM
ah yes, the mull space weapons. contemplative, yet indecisive. increase targets reload time as their gunners mull things over.
Jmenschenfresser
August 23rd, 2002, 10:42 PM
Oh, Puke, sounds like some kinda psych tech.
Ruatha
August 23rd, 2002, 10:45 PM
Maybe Mull-space weapons are the best, better than Null-space anyway!
Arkcon
August 23rd, 2002, 10:48 PM
Originally posted by Ruatha:
Are those the best direct fire wepons there are (unmodded)? <font size="2" face="Verdana, Helvetica, sans-serif">All weapons in SE4 have their place. The null space cannon is IMHO the most well balanced weapon in SE4, a task which MM clearly didn't take lightly. It is the equalizer for heavily defended ships. It deals some serious hurt to ordinary ships. It takes a lot of research. It only goes up 3 levels. Its range is moderate. Its slow reload makes it suicidal to use alone. It's cost in radioactives could bankrupt an empire that didn't plan to depend on it.
Puke
August 23rd, 2002, 11:09 PM
oh sure, put my wiseassery out of context by renaming the thread.
Wardad
August 23rd, 2002, 11:10 PM
Sounds deadly on SATs defending a warp point.
Lemmy
August 23rd, 2002, 11:27 PM
Originally posted by Puke:
oh sure, put my wiseassery out of context by renaming the thread.<font size="2" face="Verdana, Helvetica, sans-serif">you're saying that your ramblings actually made sense this time? http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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