View Full Version : Devnull mod Space Monsters
DocShane
August 27th, 2002, 02:47 AM
I have just installed the Devnull mod and am in my first solo game at about turn 75. I have 3 questions about the Space Monsters:
1) I understand the Space Monsters have hidden home planets. Can these be found and destroyed?
2) If the home planets can't be destroyed, can the monsters be beaten into submission or surrender?
3) Can the space monsters be used with other mods or the standard game?
Urendi Maleldil
August 27th, 2002, 05:01 AM
Here's a cool trick:
Mod out the "Master Computer" ability from all the monsters (give them regular control abilities so they work) and then go psycic and find some monsters. Arm your ships with subverters and go to town on the rest of the universe.
Capturing monsters can be tricky business, but the payoff is a fun fleet full of monsters.
Fyron
August 27th, 2002, 05:06 AM
1&2) That depends on the level of Sector-Sight Obscuration given to the comp/facilty that is cloaking the HWs. If it is level 3 cloaking, then yes, you can detect it eventually. If not, blow up the star in their home system, and that will get rid of them. http://forum.shrapnelgames.com/images/icons/icon7.gif
3) Yes. Technically, it wouldn't be the standard game, but a special mod. You'd have to find all Monster techs, comps, ships, facilities, etc. in the DNM data files and copy them into another mod (or a copy of the normal game). I do not know how much work it would take to get the monster AI files to work with the normal tech tree (or a modded one).
Baron Grazic
August 27th, 2002, 07:44 AM
Is there a Devnull mod for 1.49?
Fyron
August 27th, 2002, 08:25 AM
Yes.
Rollo
August 27th, 2002, 08:43 AM
I am just having a weird kind of deja vu http://forum.shrapnelgames.com/images/icons/icon12.gif .
Rollo
TerranC
August 27th, 2002, 06:26 PM
Originally posted by Imperator Fyron:
1&2) That depends on the level of Sector-Sight Obscuration given to the comp/facilty that is cloaking the HWs. If it is level 3 cloaking, then yes, you can detect it eventually. If not, blow up the star in their home system, and that will get rid of them. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Too costly, too lazy, too much. Especially in 255 system quadrants http://forum.shrapnelgames.com/images/icons/icon10.gif
Toryin
August 27th, 2002, 07:29 PM
Rollo, you are a walking talking deja vu http://forum.shrapnelgames.com/images/icons/icon12.gif
Must have been a double post.
Rollo
August 27th, 2002, 10:15 PM
Originally posted by Toryin:
Rollo, you are a walking talking deja vu http://forum.shrapnelgames.com/images/icons/icon12.gif
Must have been a double post.<font size="2" face="Verdana, Helvetica, sans-serif">Hehe, a double post that was almost 24hours apart. I actually had to check my Calendar to make sure it's Tuesday and not caught in some 'groundhog day' time loop http://forum.shrapnelgames.com/images/icons/icon10.gif .
Rollo
Baron Grazic
August 28th, 2002, 01:07 AM
Sorry, brain wasn't working yesterday.
I downloaded the DevMod, but was looking for a 'Proportions' mod for 1.49
oleg
August 28th, 2002, 02:49 PM
There is no Proportions Version for 1.49 - The very ability to play with population mass and reproduction rate has been added in Gold specificaly by PvK' request so he could make this Mod.
Baron Grazic
August 29th, 2002, 12:54 AM
Thanks oleg.
Another reason to get Gold - Boy the reasons are increasing...
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.