View Full Version : emmisive armor on units
Spoo
August 29th, 2002, 08:09 AM
How does the new emmisive armor work on units?
I expect that it either:
A) Subtracts the emmsive rating until the entire unit is destroyed.
or
B) Doesn't do anything special.
but it's always possible that
C) It works screwy like most things dealing w/ units.
Q
August 29th, 2002, 12:59 PM
Good question. I don't know the answer http://forum.shrapnelgames.com/images/icons/icon7.gif .
Q
August 29th, 2002, 06:06 PM
Following test situation in the combat simulator Version 1.78:
One single fighter with 1 small emissive armor (that should reflect 3 points of damage) and a total damage resistance of 36 kT attacked by another fighter with small DUC I (5kT damage per shot). Hit probability 99%, no shields involved.
Result: it takes 8 shots to destroy the fighter.
Conclusion: emissive armor ability seems not to work on fighters.
A similar test with a satellite as target showed again no emissive effect.
[ August 29, 2002, 17:17: Message edited by: Q ]
Arkcon
August 29th, 2002, 07:30 PM
Originally posted by Q:
Conclusion: emissive armor ability seems not to work on fighters.
A similar test with a satellite as target showed again no emissive effect.<font size="2" face="Verdana, Helvetica, sans-serif">Aww foo. MM will fix this eventually I guess.
IIRC, however, for units, emissive armor provides more kt of defence per kt space taken than armor III. So, its still a good choice.
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