View Full Version : question concerning troop modding
MythicalMino
August 29th, 2002, 11:09 PM
what do i need to do to either create infantry units, or have them (or just small troops) available at the very beginning of the game? what file do i need to alter, and what all do i need to do?
i have NEVER modded anything in my life....but this i would really like to have in this game
thanks
Puke
August 29th, 2002, 11:20 PM
there is a good example of this in the Porportions Mod.
to make troops available at the start, edit the tech areas file and change the starting level of troop technology to 1 (or the increase level to 1, if you want them available for a medium tech start). you will also have to change the starting or increase level of the prerequisite tech, which i think is 'construction' but it might be 'industry'
to make infantry, or small troops, you can edit the vehicle sizes file to create a 1KT troop, and edit the components file to create a combination cockpit/weapon for him that masses 1KT.
pathfinder
August 30th, 2002, 12:20 AM
What puke says http://forum.shrapnelgames.com/images/icons/icon10.gif
That system works well in the B5 MOD.
Democracy? Bah! A few infantry to knock rioters heads in does wonders for morale and production http://forum.shrapnelgames.com/images/icons/icon12.gif
Fyron
August 30th, 2002, 12:31 AM
Careful with infantry: troops affect happiness by quantity, not quality. Put 200 infantry on every planet, and you will almost never drop from jubilant again. http://forum.shrapnelgames.com/images/icons/icon7.gif
pathfinder
August 30th, 2002, 12:36 AM
IF: Oh so true.... hehe
Of course there is a wee bit o' difference if those are Shag'Toth shock troops on a Vorlon planet http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
[ August 29, 2002, 23:37: Message edited by: pathfinder ]
Fyron
August 30th, 2002, 12:38 AM
Vorlon planets typiclly have 1000s of troops. http://forum.shrapnelgames.com/images/icons/tongue.gif
geoschmo
August 30th, 2002, 01:18 AM
The thing about Proportions is I think he modified the file so troops don't improve happiness.
Geo
Edit: Meant to say "he" not "we". I had nothing to do with Proportions myself other than playing it. http://forum.shrapnelgames.com/images/icons/icon10.gif
[ August 30, 2002, 00:21: Message edited by: geoschmo ]
oleg
August 30th, 2002, 02:07 AM
Originally posted by geoschmo:
The thing about Proportions is I think he modified the file so troops don't improve happiness.
Geo
Edit: Meant to say "he" not "we". I had nothing to do with Proportions myself other than playing it. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">We all have nothing to do with SE other than playing it http://forum.shrapnelgames.com/images/icons/icon10.gif . Yet, if you say "we" changed it from 1.0 to 1.78 instead of "he" (MM), no one would really object http://forum.shrapnelgames.com/images/icons/icon7.gif But yes, it was original PvK' idea to make troops not to improve morale. He is a liberal http://forum.shrapnelgames.com/images/icons/icon7.gif
Puke
August 30th, 2002, 02:12 AM
Originally posted by oleg:
[QUOTE]But yes, it was original PvK' idea to make troops not to improve morale. He is a liberal http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">cant that be modded by happyness type? peacefull / warlike / neurtal? could you make peacefull types suffer from troop presence and warlike benefit from it? i know some of it is dictated by global settings, but could you make enough of a tweak to the happyness types so that it would offset the global setting?
Fyron
August 30th, 2002, 03:18 AM
Yes Puke, that is all controlled by the happiness files. http://galileo.spaceports.com/~kazharii/ModdingTutorial.html#Chapter%2013
pathfinder
August 30th, 2002, 03:44 AM
Hmmm....IF I read the tutorial correctly, then if I know a race always has fighters on say battle cruisers, I could make it a requirement in the designcreation to have fighter bays? hmmm....*insane cackle*...
Krsqk
August 30th, 2002, 06:54 PM
Does the AI actually load fighters on any ship with fighter bays, or just ones designated as carriers? Or does the presence of fighter bays determine the carrier status?
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