View Full Version : Senario Creation
Jmenschenfresser
August 30th, 2002, 06:10 PM
I realize this is a deadish topic. I've done a few searches and came up with a little on the subject.
I think I know the answer, but I am asking anyway.
Is there no way to insure something, an event, somewhat specific, happening on a given turn, or roughly within 10 or 20 turns?
I've only recently began to look over the tutorial files.
geoschmo
August 30th, 2002, 07:20 PM
Specific events? No.
You might through use of mod files be able to make some uber race ship with a super cloak that can't be detected and a star destroyer or whatever and give it a series of orders that will take 20 years to accomplish and end with the destruciton of a star or whatever you want done. Problems with that are numerous. Will the ships orders be cleared if it hits a minefield, or will the AI simply clear it's orders willy nilly and send it somewhere else of it's own accord? I don't know that. Never tried it really. Only theorized about it.
Geoschmo
Suicide Junkie
August 30th, 2002, 08:21 PM
Try making a timed random event, such as the star-instbility one.
Then keep replaying the turn until it happens to the object you want.
Arkcon
August 30th, 2002, 09:47 PM
Originally posted by Suicide Junkie:
Try making a timed random event, such as the star-instbility one.
Then keep replaying the turn until it happens to the object you want.<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/shock.gif Oh,Oh,Oh -- is that how you did your homecoming scenario? Specifically, how do you make a timed random event?
Suicide Junkie
August 30th, 2002, 11:00 PM
Actually, I was just playing my game, acting like a neutral race (stay in home system), when I got a message that my star was about to blow up.
At first I was disappointed that I was going to lose my empire, but then, I decided to break my citizens out of the homesystem and try to rebuild the empire elsewhere.
That seemed like a great idea for a scenario, so I saved the game, added a few pages of council meeting dialog, with an empire status report, and a few yearly reminders about the star.
Presto, changeo, the scenario was made!
As for timed events:
1) Make an event in Events.txt.
2) Set "Time Till Completion" to a number greater than zero.
[ August 30, 2002, 22:02: Message edited by: Suicide Junkie ]
Jmenschenfresser
August 31st, 2002, 06:33 AM
I think I've accomplished what I set out to do.
Pending approval, I'll post it manana.
It's an invasion senario. Four empires around a spiral galaxy. After no less than 50 turns a huge empire breaks out of it's center systems and wreaks havoc. The 50 turns are slightly moddable. I think it is possible to extend it another 30-50...not sure though.
The idea is 1-4 humans playing the four empires in an attempt to stop the Invaders. I've played far enough to make sure the Invaders break out, but I don't actually know if you can win this one. I made the Invaders an ultra-uber race with a huge headstart.
Most likely one of the human races will become the early target and take a beating while the others can develop.
We'll see.
Mensch
Jmenschenfresser
August 31st, 2002, 08:06 PM
Just posted the Rage Invasion senario, inspired by that wonderfully horrific race, The Rage.
I tried to contact AK to get his approval for using the Rage, but the addy listed in the Read Me didn't work, sO I posted it anyway. If there's a prob, I can always pull it. I've changed some of the AI files, but not much...just so that they wouldn't make any treaties.
Idea:
You and three others are located around a spiral galaxy. You start all allied in a partnership. However, your scientists have detected a previously unknown area of the galaxy, dead in its heart. Ten new systems.
You have 50 turns for you and your allies to prepare for total war against the Rage, a race so powerful, the four of you will have a hell of a time stopping them.
Where will they show up?
When?
How will you stop them...
Good luck.
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