Log in

View Full Version : Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78


Gandalph
September 10th, 2002, 04:15 AM
I am playing a solo game as Temporal and noticed my TDB's seemed to be doing more damage then they should. I went into the simulator and, sure enough, they are doing quad damage to anything, not just shields. One shot to an LC colony ship with no shields did 360 damage (TDB V Large Mount is 90 at 7). This is with patch 1.78, IIRC in 1.67 it was indeed quad damage to shields only then standard advertised damage to all else.

TescoSamoa - With this bit of info, Rifts could be a bit unbalanced.

Could someone else do a test to verify this?

Q
September 10th, 2002, 06:50 AM
Yes I can confirm your findings (Version 1.78).
This bug is quite unbalancing and should be fixed as soon as possible.

Rollo
September 10th, 2002, 10:12 AM
Yes, I can also confirm this. I have sent a savegame to Aaron.

Rollo

tesco samoa
September 10th, 2002, 03:15 PM
Sugar... We will wait to see if this is fixed asap... I think there will be another patch coming out... Hopefully soon... Since the interface for the game has become very unstable...

Just ask Terran C...

And some other people have been complaining about the game locking up on them when they select the ship or fleet scroll buttons...

For Rifts... We will decide in the forum what we want to do with the weapon... They do cost tons of rads to build and support... And there one of my fav weapons... I hope they do not get Banned...

Nodachi
September 10th, 2002, 09:39 PM
Houston, we have a problem.

I've just tested, and would like someone to confirm, all the modified damage vs shields damage types. They're all bad. 2x vs shields does 2x damage, period. Half and quarter vs shields is yielding the same thing.

Could someone please double check me on this?

Fyron
September 10th, 2002, 09:44 PM
They are all bugged.

tesco samoa
September 11th, 2002, 01:12 AM
well i hope he fixes this soon... this is a large issue...

Q
September 11th, 2002, 11:22 AM
This is really bad. It seems almost as important as the fighter stacking bug because the players with temporal technology get tremendous firepower by this bug.
Fortunately I did not use the new normal damage/shield damage combination until now in my mod.
Beta testers where have you been?

Fyron
September 11th, 2002, 11:57 AM
Fortunately I did not use the new normal damage/shield damage combination until now in my mod.<font size="2" face="Verdana, Helvetica, sans-serif">Huh?

Q
September 11th, 2002, 06:10 PM
Sorry for being unclear.
I meant the new damage types
"Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields" and refered to the post of Nodachi that all these damage types do not work correctly.

Unknown_Enemy
September 12th, 2002, 02:47 PM
by the way, when the beta testers will be jumping on Aaron for this bug http://forum.shrapnelgames.com/images/icons/icon12.gif can someone make sure a 50 button is added on the transfer screen ?

If he doesnt agree then tell him his punition for not complying would be to eat something coocked by my wife.

[ September 12, 2002, 13:48: Message edited by: Unknown_Enemy ]

Crazy_Dog
September 12th, 2002, 04:03 PM
If he doesnt agree then tell him his punition for not complying would be to eat something coocked by my wife.[/QB]<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/shock.gif

tesco samoa
September 13th, 2002, 03:56 AM
upcoming mod for the rifts game.... tdb do 1/4 damage ( thanks fryon http://forum.shrapnelgames.com/images/icons/icon7.gif )

Puke
September 13th, 2002, 06:45 AM
hmm. i think it would be a better bet to make them do 2x damage and no shield multiplier.

if something does 4x to shields, you can also say that given double its damage, it would do 2x to shields and 0.5x to everything else.

by this reasoning, you can take the component at double its damage, and be rid of the situational modifiers, and in theory have a balanced component. unless you think that shield damage is either more or less important than armor damage, which is an arguement better left alone.

Nodachi
September 13th, 2002, 12:35 PM
Tesco & Puke, I disagree with you both. http://forum.shrapnelgames.com/images/icons/tongue.gif

Quartering the damage would give us a 30kt weapon that does 30 points of damage at a range of 7. Essentially you'd be stripping the TDB of what makes it special- the extra damage to shields.

Double the damage and you're doing 30 extra points of hull damage, which is more important than shield damage.

I would say that the compromise is 45 points of damage. That way the temporal player isn't getting screwed but isn't getting a vastly more powerful weapon either.

[Edit- punctuation sucks at 6:30 in the morning!]

[ September 13, 2002, 11:37: Message edited by: Nodachi ]

tesco samoa
September 13th, 2002, 05:20 PM
So 1.5 shield damage...

Nodachi
September 13th, 2002, 07:29 PM
1.5 all damage. More hull than it would have done but less shield. It winds up being a slightly shorter ranged APB but is a worthwhile weapon for a temporal player.

tesco samoa
September 14th, 2002, 08:11 PM
so what are you going to do with MFKT Nod ??? I am sure I am on everyone's target now since i have given out so much intel...

Unknown_Enemy
October 1st, 2002, 05:17 PM
Has anyone an idea of when we could expect a patch for this killer bug ???

Rollo
October 2nd, 2002, 12:04 AM
It is fixed now in the latest beta patch that was just released.

Rollo

Ragnarok
October 2nd, 2002, 12:16 AM
Originally posted by Rollo:
It is fixed now in the latest beta patch that was just released.

Rollo<font size="2" face="Verdana, Helvetica, sans-serif">YIHOO!!

Davidious
October 11th, 2002, 01:10 AM
so maybe this is a dumb question, but where do I find the new beta patch then? it's not listed under downloads.

capnq
October 11th, 2002, 02:48 AM
where do I find the new beta patch then? <font size="2" face="Verdana, Helvetica, sans-serif">Only beta testers ever see the beta patch Versions. The public release won't come until they're satisfied with the testing.