Log in

View Full Version : History of the Galaxy II Discussion Thread


sachmo
October 3rd, 2002, 08:45 PM
So has everyone submitted an entry yet? I cannot express how cool this whole game is going to be! I can't wait to meet the other races! Whoo hoo!

[ October 03, 2002, 21:11: Message edited by: sachmo ]

geoschmo
October 3rd, 2002, 08:50 PM
Almost everybody has. But as I said, it's not required that you post. Simply playing an interesting race helps the others have somethign to write about.

I am quite pleased at the level of quality among all the stories so far. Not bad for the bunch of amateurs that we are. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Jmenschenfresser
October 3rd, 2002, 09:15 PM
Got in two off the cuff Posts today. Have another I wrote Last night at home, which I'll post later.

I am very excited about this as well; although I think I've bitten off more than I can chew with treating my one race as five tribes...each requiring several characters a piece.

Excellent work everyone.

capnq
October 3rd, 2002, 09:21 PM
A History2 discussion thread is a good idea. People can post comments and questions without cluttering up the story thread, which is going to be huge enough already. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 04, 2002, 19:31: Message edited by: capnq ]

geoschmo
October 3rd, 2002, 09:37 PM
Originally posted by Jmenschenfresser:
Got in two off the cuff Posts today. Have another I wrote Last night at home, which I'll post later.

I am very excited about this as well; although I think I've bitten off more than I can chew with treating my one race as five tribes...each requiring several characters a piece.

Excellent work everyone.<font size="2" face="Verdana, Helvetica, sans-serif">Well, if it's gets to be too much you can always have a little civil war and consolidate a couple tribes. http://forum.shrapnelgames.com/images/icons/icon7.gif

Jmenschenfresser
October 3rd, 2002, 10:03 PM
Never fear...
There will be plenty of war, both civil and, well, not civil between the tribes.

What I am really looking forward to is the use of the two types of treaties that are rarely used in PBW or against the AI. I'm hoping to see some subjugations and some protectorates instead of surrender and total annihilation.

I think it would be most cool and a tribute to our creative abilities, if at the end of this game almost all of the original empires are still in the game, just as subjugated races or protectorates to a few large empires.

That's a story we haven't seen.

dos centavos.

Ragnarok
October 3rd, 2002, 10:09 PM
I personally can't wait for the story to continue to unfold. The quality of storys thus far is simply amazing. Keep it up guys. I speak for many when I say these are certainly enjoyable storys to read.

TerranC
October 3rd, 2002, 10:14 PM
Are you sure, because most of the stories rated 4-7th grade level by the Flesch-Kincaid Grade rating. http://forum.shrapnelgames.com/images/icons/icon7.gif

Jmenschenfresser
October 3rd, 2002, 10:18 PM
0.39 x Average No. of words in sentences + 11.8 x Average No. of syllables per word - 15.59 <font size="2" face="Verdana, Helvetica, sans-serif">From some website:

I think in that case Hemmingway would rate around a second grade level.

Unknown_Enemy
October 5th, 2002, 10:25 AM
Now, here is a little game :

the player who shall discover the 2 meanings of "Memento moris" shall win the Tyrean's frienship. http://forum.shrapnelgames.com/images/icons/icon10.gif

No offense to the human-style players (me included!) but I am eager to encounter some really alien species.... Got a few ideas for these.....

Oh, and by the way, please DO NOT put too much attention on my race's description when we'll meet, as I quite changed its style while writing.
The tyrean are what the story describe, not what can be found in the racial sociology.

[ October 05, 2002, 09:27: Message edited by: Unknown_Enemy ]

capnq
October 7th, 2002, 06:08 AM
I've been deliberately trying to be subtle about references that show the alien qualities of the Eifralo. From their perspective, they're the normal ones. http://forum.shrapnelgames.com/images/icons/icon7.gif

I'm looking forward to the First Contact events, too. I've got some ideas already about things other races would notice about Eifralo that they themselves take for granted.

Unknown_Enemy
October 7th, 2002, 09:30 PM
I just read Jmenschenfresser's new post and it just happened to me that from the humans, the Tyrean and the 5 tribes, who's race will first be able to exterminate theselves without actually meeting a single alien ????

LOL

TerranC
October 7th, 2002, 09:50 PM
Lot's of fun fun fun words in them if you get my drift http://forum.shrapnelgames.com/images/icons/icon10.gif

Jmenschenfresser
October 8th, 2002, 04:15 PM
It's been kinda fun sending the different tribes in different directions and letting the planetary dice fall where they may.

One tribe is off to a nice start.

dogscoff
October 8th, 2002, 04:43 PM
I like Leon. Hell, i like everything written so far. The Hive is looking cool, too. Anyone got any idea when first contact is likely to happen?

Unknown_Enemy
October 8th, 2002, 06:03 PM
2 Tyrean unarmed explorers went 3 systems away from their homeworld in opposite directions.
No sentient species discovered.
They are now on they way back to Tyran.

We won't make first encounter with mere escorts.

Next generation explorers will get better engines, and bigger hulls. And if resources allow it, more explorers.....

TerranC
October 9th, 2002, 12:34 AM
Hopefully, the Galtenns will make contact with one of the more peaceful races soon. They need some good news... http://forum.shrapnelgames.com/images/icons/icon7.gif

Unknown_Enemy
October 9th, 2002, 01:51 AM
Humm, in a standard PBW game, with no worlds having breathable atmosphere in the 9 surrounding systems http://forum.shrapnelgames.com/images/icons/shock.gif , I would think "it's lost".

Now, it's just more fun .....Have any of you ever played homeworld http://forum.shrapnelgames.com/images/icons/icon12.gif ?

[ October 08, 2002, 12:52: Message edited by: Unknown_Enemy ]

Unknown_Enemy
October 12th, 2002, 09:48 PM
Rather calm here.

Expanding slowly, exploring quickly with the old boys, while some new explorers are crancking out of production but....

It lacks some real aliens.

[ October 12, 2002, 20:48: Message edited by: Unknown_Enemy ]

Unknown_Enemy
October 13th, 2002, 11:31 PM
So the galteen are ice too ?

Well you're dealing with the same problems as the Tyreans : no good planets :-(

If we meet we'll cry together http://forum.shrapnelgames.com/images/icons/icon12.gif
And I am sure you wont wage war on us for vital space, when you'll see our worlds, you'll laugh as loud as we are crying http://forum.shrapnelgames.com/images/icons/icon10.gif

geoschmo
October 14th, 2002, 01:24 AM
The game will pick up once people start to make contact. But the space between homesystems and the supply changes in the mod will allow you some time to develop your stories without having to worry about the guy next door coming and wiping you out right away. And the high tech costs will hopefully help that as well.

TerranC
October 14th, 2002, 01:27 AM
Alright. Here's the next question. Who's going to make the bumping character development stories every week? http://forum.shrapnelgames.com/images/icons/icon10.gif

Jmenschenfresser
October 14th, 2002, 04:28 PM
I'm glad that the game has gotten off to a slow start. Gives me time to create some characters outside of actual game events.

I hope the game continues at this pace even once we meet other races.

Gimboid
October 14th, 2002, 04:58 PM
This game is progressing to fast in some ways. I havent found the time to keep up with the story Posts, i need to post some retrospective ones to catch up http://forum.shrapnelgames.com/images/icons/icon9.gif

No ice colonies u say. I must have found the motherload of green huge colonies then (not ice) cause i havent entered system with planets in it that hasnt been good so far

TerranC
October 14th, 2002, 05:02 PM
That's the thing with Ice races in the stock game, they can't progress because there are no planets well suitable for them.

I almost chose rock, but I felt Ice would give me a challenge http://forum.shrapnelgames.com/images/icons/icon7.gif

Unknown_Enemy
October 14th, 2002, 05:47 PM
No ice colonies u say. I must have found the motherload of green huge colonies then (not ice) cause i havent entered system with planets in it that hasnt been good so far <font size="2" face="Verdana, Helvetica, sans-serif">**jalous mode on**jalous mode on**jalous mode on**

geoschmo
October 14th, 2002, 05:50 PM
Actually Terran that's not really correct. There are a few less Ice planets in the sector types file, so on average there will be a few less ice planets per quadrant. But the overall difference is slight. But for individual systems there are always variances, and so you have a decent chance of ending up in or close to a system with multiple ice worlds.

Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.

Geoschmo

TerranC
October 14th, 2002, 07:11 PM
Originally posted by geoschmo:
Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">If you saw my home system, you'd be cursing Ice colonization tech Geo. http://forum.shrapnelgames.com/images/icons/icon10.gif (4 breathable rock planets)

[ October 14, 2002, 18:12: Message edited by: TerranC ]

Unknown_Enemy
October 14th, 2002, 07:19 PM
Originally posted by geoschmo:
Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.

Geoschmo <font size="2" face="Verdana, Helvetica, sans-serif">If you could se my home system Geoshmo, then you would probably turn satanist.
http://forum.shrapnelgames.com/images/icons/icon10.gif

Jmenschenfresser
October 14th, 2002, 08:41 PM
Terran...just think of those as a trump card for later.

I have played games where once empire boundries are set and new colony techs open up, the advantage of them isn't great.

TerranC
October 14th, 2002, 08:43 PM
Originally posted by Jmenschenfresser:
Terran...just think of those as a trump card for later.

I have played games where once empire boundries are set and new colony techs open up, the advantage of them isn't great.<font size="2" face="Verdana, Helvetica, sans-serif">I am, actually, I even mentioned it in my story.

Jmenschenfresser
October 14th, 2002, 08:52 PM
Yes, I saw that. I've been pondering if I will be forced to write a bankrupt post...eeewwwwww.

Unknown_Enemy
October 16th, 2002, 12:39 AM
To Jmenschenfresser,

It just happened to me that should any race just run into your tribes, could it be that you write us a small description of the 5 tribes, or just their name and leaders ?

Jmenschenfresser
October 16th, 2002, 08:08 PM
I've been thinking how I am going to handle interaction with other races, and I was going to wait until I actually met someone, but what the hey.

As this is role play, you are under no obligations to follow this or course. It might be interesting if some of you don't. Whether the case is you don't care to or that you purposely don't want to acknowledge it, the misunderstandings will make our Posts more natural and real.

Basically, I created the character of the Overlord as the speaker for all races. He is head over a Circle of Fifteen, which are three people from each tribe. However, they have no real power unless the tribes come to them. Sort of a UN for the tribes. Each tribe has it's own government. The profile details some characteristics, but no leaders, and keep in mind, I am writing my Posts without constant referral to the profile in the game, so their may be a few inconsistencies.

SHIPS: All ships will have the tribal name in the ship name, so everyone, including myself will know what belongs to who. Same thing with planets, I am renaming them as I go, adding the tribe name after the planet name.

COMMUNICATIONS: From my part, I will write to each of you prefacing each message or parts of Messages with an indication which tribe it is from. Or likewise if it is from the Overlord. You can from your part do the same. Address certain tribes or disregard tribe lines and write general Messages. If I can gather that you meant it to pertain to one tribe I will, but if not, I will assume it was meant for all and it will go to the Overlord who will distribute it downwards. Some of you may prefer to treat the Tribes as one race and deal with us accordingly. Like I said that is your preference.

NOTE: I fully intend to play these tribes as separate entities for the most part. If your ship is attacked by, say, a fleet of Vellon ships, then most likely the other tribes have little to do with it. So the naming of ships and planets is for me to keep things straight and for you guys to know who to glass. But again you can disregard that and turn on all the tribes. Here I am revealing that the Heru will be rather weak as SE4 goes, since they are splintered, but that is fine. This is for story's sake, not victory.

TREATIES: You probably won't be able to get more than a trade&research out of the tribes. This is to simulate their willingness to interact, but their unwillingness to bind themselves to their own brothers. But you can ally yourself with each tribe at any level. The commitments are informal as far as the game is concerned, yes, but military help is military help. http://forum.shrapnelgames.com/images/icons/icon7.gif

LEADERS: Well, I don't have leaders written except for the Overlord. I might write some in the future. Each tribe is different. If you want to get really deep into dealing with the Tribes I can spurt out more. Take the Sa'ah for instance. They are nomadic/piratic tribe. They have little central leadership. Very small tribe. Perhaps only enough for one colony ship. Each ship is an empire in itself really. The Omon are somewhat peaceful and somewhat democratic. The Vellon are militaristic, oppressive and spiteful. Forgot exactly what the Rellan are. http://forum.shrapnelgames.com/images/icons/icon7.gif And the Boohr are the priestly tribe.

So if you just address your Messages as:

To the Sa'ah:

or something like that, it'll be taken appropriately.

Hope that helps.

geoschmo
October 16th, 2002, 08:33 PM
Sounds very interesting. I am assuming though that a T&R treaty with one tribe is a T&R treaty with all correct? Since there is no way really to do it otherwise. I guess that could give you some nice internal conflict as war between an outside empire and one of the tribes would cancel any exsisting treaty formed with a different tribe.

Geo

Jmenschenfresser
October 16th, 2002, 08:49 PM
Yea, treaties are one of the harder things to use in a game with multiple entities under one empire. I say no greater than T&R, because I see that and everything under it, as just a recognition of interaction and trade...not like actual treaties.

I think I will limit treaties to the discretion of the Circle of Fifteen and the Overlord. Meaning these represetatives will all have to agree for the treaty to be made. However, I plan on concessions. So if four want a T&R, but the one that borders the said empire, does not trust them, they may only get a non-aggression. I do not plan to declare war on anyone. As rarely, if ever, will all tribes fight one empire. Rather, on my part, I'll use the none, if one tribe wants to battle someone while the other four remain aloof.

But you are right, there is no way to have two kinds of treaties.

My Last approach is just to structure it by borders. If Geo's empire borders only the Omon, all treaties I make with his empire are treaties with the Omon, as interaction with the others will be minimal.

I hope to use a variety of tricks and half-*** explinations to get through this.

If you have some suggestions, by all means.

sachmo
October 16th, 2002, 10:29 PM
Originally posted by Jmenschenfresser:

I hope to use a variety of tricks and half-*** explinations to get through this.

<font size="2" face="Verdana, Helvetica, sans-serif">Spoken like a true writer! http://forum.shrapnelgames.com/images/icons/icon7.gif

capnq
October 16th, 2002, 11:09 PM
I'm having a bit of writer's block on the exploration of the Ruins I found; I know what tech was there, of course, but I'm having trouble describing it from the Eifralo's perpective.

I've also spent most of the Last two days sick in bed, which hasn't helped at all. http://forum.shrapnelgames.com/images/icons/icon9.gif

Unknown_Enemy
October 17th, 2002, 04:41 PM
For Jmenschenfresser's treaty problem, and should I run into them before the Tyrean fade away from their deficiencies, I would propose to work out the following :

if a trade & research is concluded with only part of the tribes, I would propose to reset it at regular interval, which would reset the percentage of data/material gained, thus simulating the fact that only part of the tribes are making business with you.

I cannot imagine how to deal with war/trade&research/non agression/trade/trade&research situation. But that would make some coool stories...Miam !

Jmenschenfresser
October 17th, 2002, 04:53 PM
Brings up an option for the next installment of SE:

Being able to limit trade% in game...below a peak value.

If that were possible I could increment the T&R 4% for each tribe you dealt with, or some other % given that some tribes are 500-600 million people, while the Sa'ah are around 40 million.

Unknown_Enemy
October 17th, 2002, 05:13 PM
BTW put a tribe's identification on each of your colonies' name, that could be helpful..

[ October 17, 2002, 16:14: Message edited by: Unknown_Enemy ]

Jmenschenfresser
October 17th, 2002, 05:19 PM
I am...colony and ship.

Unknown_Enemy
October 22nd, 2002, 04:30 PM
I said in a previous post that will be my Last post until first contact has been made.

I lied.

http://forum.shrapnelgames.com/images/icons/icon10.gif

Jmenschenfresser
October 25th, 2002, 06:19 PM
Ok...now I have met one other race.

And the game is actually slowing down. Having run my minerals down to virtually 0 I can only build on several planets at once, and since my first two research projects were theoretical, I've spent almost 3 years on two projects....

Now if only I can get myself to write more Posts per week.

geoschmo
October 25th, 2002, 06:34 PM
Cool, you made contact? You kind of glossed over it in your post. http://forum.shrapnelgames.com/images/icons/icon7.gif

Anybody else make contact? You don't have to say if you don't want to, I am just curious.

Also it looks as if several people have found ruins. That's good. At least they aren't all in one part of the galaxy. How about events? I got hit with one. I left them on for the game but IIRC I set them to mild, so you shouldn't lose your star or anything. Just little things to give you something to write about.

Geoschmo

sachmo
October 25th, 2002, 06:41 PM
I've met another race...however, I haven't had time to sit down and think it out. STUPID JOB! Hopefully this weekend. Unless the other author would like to begin... http://forum.shrapnelgames.com/images/icons/icon10.gif

Jmenschenfresser
October 25th, 2002, 07:27 PM
Yea, I did gloss over it. Two reasons. Didn't feel like writing a "we are not alone in the galaxy" post. Not to knock them, I just wrote one in History 1 and could not think of anything original to say in this one. And two, since my story is somewhat point of view oriented, the short character treatments don't necessarily have to focus on any event.

And I was writing Leon's post, the redneck, interstellar James Bond. He don't give a rat's *** about gettin' all whipped up 'bout such nonsense.

Oh, and I think it was Sachmo's race I met....hehe.

But I am working on another post from someone with more responsibility and integrity...so he'll say a few words for sure.

Suicide Junkie
October 25th, 2002, 09:38 PM
Just curious: what quadrant type did you use?

geoschmo
October 25th, 2002, 09:46 PM
A large midlife quadrant. I generated a map randomly, but then I went through and setup common starting points that were spaced out a bit to ensure people didn't start right next to each other. To give us time to develop our empires and stories before all the fighting begins.

Geoschmo

geoschmo
October 25th, 2002, 09:47 PM
Originally posted by Jmenschenfresser:
Yea, I did gloss over it. Two reasons. Didn't feel like writing a "we are not alone in the galaxy" post. Not to knock them, I just wrote one in History 1 and could not think of anything original to say in this one. And two, since my story is somewhat point of view oriented, the short character treatments don't necessarily have to focus on any event.
<font size="2" face="Verdana, Helvetica, sans-serif">And of course your empire is so fractured they weren't alone even if they were the only race in the quadrant. http://forum.shrapnelgames.com/images/icons/icon7.gif

capnq
October 25th, 2002, 10:41 PM
I'd actually been hoping not to make first contact in the Last few turns. I had my latest installment written several days before my scout reached its range limit, but had to wait for the game to catch up to get the final numbers right. Contact would have interrupted the storyline I spun out of the ruins discovery.

Unknown_Enemy
October 26th, 2002, 12:10 AM
I think we have been a bit easy to describe contact between 2 alien civs. I have a few idea I would love to write with somebody else.

But hell !!!!!!
Never in my SE4 playtime I went against such a bad start. more than 20 explored systems and all I went into were 3 planets of my type and athmosphere(1 large, 1 medium, 1 tiny). I thought about writting about a cursed specie, but it's true !!!

TerranC
October 26th, 2002, 12:53 AM
I'm also getting frustrated with my race http://forum.shrapnelgames.com/images/icons/icon12.gif

Unknown_Enemy
October 27th, 2002, 12:18 PM
Contact at Last !

The Fleet of the Damned encountered The Cytherian Republic.

Now let the story begin :-)

Gimboid
October 27th, 2002, 01:49 PM
Finally someone made contact... i still havent seen anyone and my empire has explored far and wide

Well i guess i will meet the rest of you once ive conquered half the map http://forum.shrapnelgames.com/images/icons/icon12.gif

Unknown_Enemy
October 31st, 2002, 12:29 PM
done.

[ November 03, 2002, 20:58: Message edited by: Unknown_Enemy ]

Unknown_Enemy
November 1st, 2002, 04:49 AM
done also.

[ November 03, 2002, 20:58: Message edited by: Unknown_Enemy ]

capnq
November 3rd, 2002, 12:29 AM
I hope my latest installment is easier to read than it was to write. http://forum.shrapnelgames.com/images/icons/icon7.gif I doubt you'll see four of my characters onstage together again for a while.

Unknown_Enemy
November 3rd, 2002, 02:44 AM
Hey.

Another bunch of aliens preparing for war.
Oh well, the corporation doesn't seem to be senseless agressors.

One day, the I Am A Long Shoot explorer will pay you a visit.

[ November 03, 2002, 00:45: Message edited by: Unknown_Enemy ]

Captain Kwok
November 4th, 2002, 06:05 AM
Geoschmo:

Do you know that you have one of your remote mining craft in my territory for the Last 15 turns or so? Perhaps the product of a spatial distortion?

Phoenix-D
November 4th, 2002, 06:24 AM
I think he does..check out his Last story post. http://forum.shrapnelgames.com/images/icons/icon7.gif

"...The Hive searched for debris, and found none. The only anomalous readings at all were some gravitational fluctuations in the Last reported position of the ship. And these subsided over the next few minutes until they were completely gone. The ship had disappeared as neatly as if it had never existed..."

"Primary Command: Reestablish previous orbital position. Bearing known, calculate distance to previous position:

Working.

Distance calculated. Distance to previous position 3169248453331200.7 Km.

...Estimated time for Orbital command receipt of maintenance request: 314 years, 6 months, 14 days, 14 hours, 12 minutes, 41 seconds..."

Phoenix-D

geoschmo
November 4th, 2002, 03:07 PM
Yes Kwok. It's the only semi-intereesting thing that has happened so far. Unfortunatly it's a mothballed ship so I can't do anything with it. And for role play reasons I have chosen to simply act as if the Hive has no idea what happened to the ship.

What's wierd is that you can see it and I cannot see you. I was fairly certain that mothballed ships gave you a view of the system. Which was something I always considered a bug actually, thinking they should not. Now it appears at least in this game it does not?

Geoschmo

[ November 04, 2002, 13:09: Message edited by: geoschmo ]

dumbluck
November 4th, 2002, 04:02 PM
Just some moral support here. Y'all are doing a great job. I can't wait for the next installment to read!

TerranC
November 5th, 2002, 02:14 AM
I wish something interesting happened to me... http://forum.shrapnelgames.com/images/icons/icon9.gif

Unknown_Enemy
November 6th, 2002, 02:04 AM
TerranC, how many explorer ships do you have roaming the galaxy, on which hull are they monted ? How many systems did you explore ?

geoschmo
November 6th, 2002, 02:25 AM
3-2-1, Contact! http://forum.shrapnelgames.com/images/icons/icon10.gif

Unknown_Enemy
November 13th, 2002, 07:53 PM
Game is pretty slow recently.

Worse, Aronnax's life is pretty busy for a few weeks, and the other alien race I run into is not keen on alien contacts.

I am surrounded by aliens and...alone.

Sigh.

[ November 13, 2002, 20:45: Message edited by: Unknown_Enemy ]

Jmenschenfresser
November 13th, 2002, 10:33 PM
If you mean slow as in getting turns in...yes. I'm sorry for the lag. I've been trying to get my grad school apps in and I usually just sit in front of the TV at night pen in hand not doing anything.

Sorry guys...I'll try to be more dilligent in the future.

And even if you aren't complaining about turns, I'm still sorry.

Just cause I feel bad... http://forum.shrapnelgames.com/images/icons/icon7.gif

Unknown_Enemy
November 13th, 2002, 10:45 PM
You shouldn't feel bad about a rant !

RL can sometime be useful to all of us.
Good luck for your projects...

Gimboid
November 14th, 2002, 12:26 AM
Hmm true my race isnt big on interspecies communication but on the bright side at least its not genocidal bent... so whats worse quiet neighbours or ones banging down your doors http://forum.shrapnelgames.com/images/icons/tongue.gif

capnq
November 25th, 2002, 06:31 AM
CEO Davdi's holovid speech, which I just posted, was made only 10 days before the Eifralo's First Contact.

I'd been waiting more than ten turns for the game to catch up to what I'd already written.

Unknown_Enemy
November 25th, 2002, 01:34 PM
Indeed.

The Eifralo have jumped into the worst children eaters bloodthirsty race they could find. They jumped on the Tyrean.

Let me guess :
Maybe that weapon budget will not pass so easily ????

capnq
November 25th, 2002, 09:10 PM
Maybe that weapon budget will not pass so easily ???? <font size="2" face="Verdana, Helvetica, sans-serif">I've only written the first part of that so far; the budget negotiations have been stalled for a week. Who will pilot the fighters is a major sticking point.

It's a good thing the Conglomerate's budget proposal is normally submitted more than two months before the next fiscal year begins.

[Edit.] The budget talks scene is finished. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 26, 2002, 19:27: Message edited by: capnq ]

TerranC
November 27th, 2002, 01:44 AM
Contact! I've made contact! Woo-Hoo!

Unknown_Enemy
November 27th, 2002, 02:00 AM
Huh !

capnq, I don't get it. http://forum.shrapnelgames.com/images/icons/confused.gif

Will offering your leader's political enemy a big/fat new market be suffisent to allow a weapon research budget to pass ????

Gimboid
November 27th, 2002, 02:32 AM
Originally posted by TerranC:
Contact! I've made contact! Woo-Hoo!<font size="2" face="Verdana, Helvetica, sans-serif">This should prove interesting

TerranC
November 27th, 2002, 02:36 AM
gimboid, is there a way that I could contact you outside of the game other than your e-mail?

Captain Kwok
November 27th, 2002, 04:34 AM
I've made contact with two races so far. Hopefully things will remain peaceful!

Gimboid
November 27th, 2002, 05:34 AM
Emails fine i check it several times a day

[ November 27, 2002, 03:34: Message edited by: Gimboid ]

Unknown_Enemy
November 27th, 2002, 11:35 AM
Terranc,

May I dare to tell you that you're on a very thin line, and walking on the edge of a sword.

Do not bother asking questions to me, I won't answer....

Read my next post.....

http://forum.shrapnelgames.com/images/icons/icon12.gif

I sware I wrote it before I knew you did meet the Katana Imperium. Gimboid can confirm that.

[ November 27, 2002, 10:56: Message edited by: Unknown_Enemy ]

Unknown_Enemy
November 27th, 2002, 01:03 PM
Posted by Gimboid
This should prove interesting
<font size="2" face="Verdana, Helvetica, sans-serif">tssss.
What a vile bunch of lizzards you are.

http://forum.shrapnelgames.com/images/icons/icon10.gif

sachmo
November 27th, 2002, 04:40 PM
The march to war...

capnq
November 27th, 2002, 11:04 PM
Will offering your leader's political enemy a big/fat new market be suffisent to allow a weapon research budget to pass ???? <font size="2" face="Verdana, Helvetica, sans-serif">Nothing short of replacing Davdi as CEO will placate Malwi.

But showing even a potential market for the "profitless" budget items will be enough to get a majority of the board to vote in favor of spending the money.

Now I'm working on a scene from the party to celebrate getting the budget passed. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gimboid
November 28th, 2002, 01:52 AM
Originally posted by sachmo:
The march to war...<font size="2" face="Verdana, Helvetica, sans-serif">It can be more interesting to see how an empire fares NOT going to war...... but we shall see how the Imperium acts in the end

geoschmo
November 28th, 2002, 03:17 AM
My race sucks. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

But seriously, I am suffering major writers block. I just can't get moving again and with collective mind I have no separate characters to write about. I am considering a very cheesey hack tactic and "curing" the infestartion and allowing the hosts to reassert themselves.

Maybe I'll give the Hive a multiple personality disorder. http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo

capnq
November 28th, 2002, 08:35 AM
Geo, a suggestion: maybe you've overestimated the range the Hive's telepathic link can extend, and the fringes of your empire start to think independently from the core.

Unknown_Enemy
November 28th, 2002, 11:59 AM
From my point of view it is a pity.
It was the most "alien" race of the game and something which had never been done before.

Too bad if you change that.

http://forum.shrapnelgames.com/images/icons/icon9.gif

geoschmo
November 28th, 2002, 03:05 PM
Ooo capn. You just gave me an idea for something. hehehe. Words flowing again... Yay!

capnq
November 30th, 2002, 03:07 AM
Just out of curiousity, Geo, was it this public suggestion or the followup private e-mail that got you started again?

Unknown_Enemy
November 30th, 2002, 03:52 AM
******drum rolls*******

LADIES AND GENTLEMEN

YOU HAVE BEEN IMPRESSED BY ENRON
YOU HAVE BEEN SCARED BY WORLDCOM

BUT NOW, HERE COMES THE FIRM THAT WANTED TO SELL WEAPONS TO THE TYREANS !!!!!!

******drum rolls*******

Captain Kwok
November 30th, 2002, 03:58 AM
I can't believe most of you Americans had the Last two days off and you couldn't play a single PBW turn!!!

Unknown_Enemy
November 30th, 2002, 04:16 AM
Well, if you think I have been able to play anything on the Beaujolais nouveau day, you're reaaally dreaming.

http://forum.shrapnelgames.com/images/icons/icon10.gif

capnq
November 30th, 2002, 11:12 PM
Lots of folks travel to spend Thanksgiving with their family. I only went about 15 miles north, but I was away from the computer for 8 or 9 hours.
And when I got home, it was all I could do to send one e-mail before I lay down to sleep off the meal. http://forum.shrapnelgames.com/images/icons/icon7.gif

Karras Barrens
December 1st, 2002, 10:59 AM
I apologize i'm the reason a turn didn't get played over the holiday, i was down with my family and though i had access to computers i couldn't find my gold disk to install it at home. anyway i'm back now and glad to see that the galaxy is starting to heat up a bit heheh.

Unknown_Enemy
December 2nd, 2002, 02:18 AM
Now what do we have :

1) a specie whose members would sell their mothers for money if it has not been already done.
2) aliens whose members rebell against each others when they are not fighting themselves.
3) an alien feodal society looking for war to avoid infighting.
4) parasit bugs who transform the brain of their host into jelly to serve their purposes.
5) Tyreans struggling not to be stumped uppon.

For this to be a full, complete mess, I just have to make contact with the five tribes.

I am keeping track of all known dirty politic operations, I'll publish all that when it'll be irrelevant.

http://forum.shrapnelgames.com/images/icons/icon10.gif

geoschmo
December 2nd, 2002, 03:12 PM
Originally posted by mlmbd:(moved post from History story thread)
sachmo, Unknown_Enemy, capnq, Gimboid and ALL the rest, GREAT reads! Each and everyone. I have enjoyed this thread enormously. I must apologize to all, for not finding it earlier! I got the two threads in my mind as the same thread. What a goof!

Again, BRAVO! Sorry about the all caps. Just seemed necessary!

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif <font size="2" face="Verdana, Helvetica, sans-serif">

Gimboid
December 2nd, 2002, 03:41 PM
mlmbd,

Geo removed your post in the other thread due to the rules which were outlined in the first post of the History of the Galaxy story thread. only story Posts can go there

mlmbd
December 2nd, 2002, 03:43 PM
Told you I was a goof!

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

capnq
December 3rd, 2002, 12:13 AM
a specie whose members would sell their mothers for money <font size="2" face="Verdana, Helvetica, sans-serif">Hehe. If you think the Eifralo are bad now, wait a couple game-years, when I hope to have u\s\e\d\ "pre-owned" ships to sell. http://forum.shrapnelgames.com/images/icons/icon10.gif

capnq
December 3rd, 2002, 11:14 PM
A question for my fellow Historians, and anyone else who's tried their hand at game fiction: what do you find to be the most difficult thing about writing game stories?

I have trouble ending a scene. I haven't been quite satisfied with where my Last two vignettes stopped, but I couldn't figure out where the dialog would go from there.

Captain Kwok
December 4th, 2002, 12:24 AM
I'm glad this game is getting back on track. I'm looking forward to having some time to write some fiction connected to the game again.

Unknown_Enemy
December 4th, 2002, 01:10 AM
the most difficult thing about writing game stories?
<font size="2" face="Verdana, Helvetica, sans-serif">To link what's happening in the game with the main plot I have in mind for my specie. To keep the plot running despite what others are doing.

sachmo
December 4th, 2002, 01:12 AM
The hardest thing about this game is trying to create interesting characters/plotlines. Since I'm not fighting for my life in this game, I have to be more creative than in the Remorhaz story!

geoschmo
December 4th, 2002, 01:47 AM
Originally posted by capnq:
A question for my fellow Historians, and anyone else who's tried their hand at game fiction: what do you find to be the most difficult thing about writing game stories?

I have trouble ending a scene. I haven't been quite satisfied with where my Last two vignettes stopped, but I couldn't figure out where the dialog would go from there.<font size="2" face="Verdana, Helvetica, sans-serif">Yes, endings are hard, and beginings are too. Writing is a lot like flying a plane. The takeoffs and landings are the hardest part. Once you are up in the air the plane does most of the work, you just have to point the nose in the right direction and let it fly itself.

Originally posted by Unknown_Enemy:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> the most difficult thing about writing game stories?
<font size="2" face="Verdana, Helvetica, sans-serif">To link what's happening in the game with the main plot I have in mind for my specie. To keep the plot running despite what others are doing.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I think you will find the stories are more interesting and have a more natural feel if you don't try to hard on this point. Simply write about what you want to write about, from your empires point of view. Try not to react to what the others write, unless they have direct communications to you in their Posts. Write about what they do in game. Allow the readers to put the two together in their minds. It will leave more to the imagination, and make them (the readers) feel more like they are part of what is going on.

Originally posted by sachmo:
The hardest thing about this game is trying to create interesting characters/plotlines. Since I'm not fighting for my life in this game, I have to be more creative than in the Remorhaz story!<font size="2" face="Verdana, Helvetica, sans-serif">This will come. You will have times in this game where you are fighting quite hard for your life. (Escpecially if you are close to the Katana. http://forum.shrapnelgames.com/images/icons/icon12.gif )

Unknown_Enemy
December 4th, 2002, 02:31 AM
I think you will find the stories are more interesting and have a more natural feel if you don't try to hard on this point.
<font size="2" face="Verdana, Helvetica, sans-serif">I disagree.
Problem is not to try too hard, but to keep the focus on it despite other specie's actions. But a condition to that would be to have a long plot that COULD fit in the game. To have one of such is players choice when they create their race.

Try not to react to what the others write, unless they have direct communications to you in their Posts.
<font size="2" face="Verdana, Helvetica, sans-serif">And this seems to contredict your first sentence. Without interaction, you could just play alone....
I will take it as "what you read is not what your specie is aware of".

You will have times in this game where you are fighting quite hard for your life. (Escpecially if you are close to the Katana.)<font size="2" face="Verdana, Helvetica, sans-serif">They are my immediate neighbourgs, so, what if you are struggling NOT to fight ?

geoschmo
December 4th, 2002, 02:51 AM
Yes you could write alone, and many people do. Sachmo has done so in his Rehmoraz story and it's one of the most popular pieces of SEIV fan fiction out there.

The idea of the History game is not that people are cooperating on a single story each writing different pieces, but that each of us are writing the same story from a different point of view. It is not neccesary at all for your Posts to relate to the other peoples Posts. Write them as if they are completely different stories, and let the reader make the connections where they are appropriate.

The whole idea of the reader knowing more than the characters is the basis of the classic literature form of tragedy.

The bit about the Katana was just a poke at Sachmo since he was saying he was having trouble because of not enough fighting. The fighting will happen, sure enough. http://forum.shrapnelgames.com/images/icons/icon7.gif

EDIT: Of course I am not saying you cannot coperateivly write a story arc with another player if you want to. The only rule in the History game is you can't "rewrite history", that is you can't lose a fleet in a battle and say your fleet wasn't destroyed. The rest is up to you.

Geoschmo

[ December 04, 2002, 03:01: Message edited by: geoschmo ]

Unknown_Enemy
December 4th, 2002, 12:45 PM
each of us are writing the same story from a different point of view <font size="2" face="Verdana, Helvetica, sans-serif">I don't think so. Is that what you think or what you would like to happen ?

That statement was ok for Hystory 1, when all was evolving around two races in a small quadrant, but now there are much more players right from the beginning, and the universe is huge.

With the current universe helped by the mod, you can bet the 5 tribes will have nothing to do with the Katanas for a very long time, while most of the Imperium's neighbourgs will focus on it with almost nothing related to what's doing the tribes.

All we will have is different stories happening in the same universe for a very long time.

Gimboid
December 4th, 2002, 01:53 PM
Hey come on! you people have such limited information to go on and u assume the Katana is an all out hostile race

Now it could well turn out that way, but if it does its one of those situations where it turned out like that because other people said thats how it would end up. So be careful what u say about my race http://forum.shrapnelgames.com/images/icons/icon10.gif

The fuedal aspect of my race does indicate warlike, but doesnt neccessitate that they be that way. Noone here can claim to have seen a large Katana fleet poised for assault on the neighbours... they are too busy concentrating on their own internal clan strife to worry about other races atm. That could change instantly if another race was todo something that caught the attention of the Mahatsuhito clan however http://forum.shrapnelgames.com/images/icons/icon12.gif

Unknown_Enemy
December 4th, 2002, 03:00 PM
From geoschmo
I can't be sure <font size="2" face="Verdana, Helvetica, sans-serif">Ignorance Is Strength.

From Gimboid
u assume the Katana is an all out hostile race
<font size="2" face="Verdana, Helvetica, sans-serif">War Is Peace.

sachmo
December 4th, 2002, 05:27 PM
Maybe I could buy the Katana empire...Invexus is making some serious cash at this point. However, the natives are restless...

capnq
December 4th, 2002, 07:26 PM
The idea of the History game is not that people are cooperating on a single story each writing different pieces, but that each of us are writing the same story from a different point of view. It is not neccesary at all for your Posts to relate to the other peoples Posts. <font size="2" face="Verdana, Helvetica, sans-serif">That sums up how I was writing before the Eifralo made First Contact. I've mentioned in other threads how I wanted to create sub-plots underneath the story arc of the game events.

Contact with other races gets the plots spinning in new directions. I've gotten several new ideas about the Eifralo from things that I've discussed with UE and Geo in e-mails.

geoschmo
December 5th, 2002, 02:07 AM
Originally posted by Unknown_Enemy:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> each of us are writing the same story from a different point of view <font size="2" face="Verdana, Helvetica, sans-serif">I don't think so. Is that what you think or what you would like to happen ?
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">This is how I will be writing it for the most part. Others are free to write how they wish, and do what they feel would make their writing more interesting. As you say the universe this time is large, there is plenty of room for different styles. I didn't intend to tell you you had to write it my way, I was simply trying to point out it wasn't required to write it strictly cooperativly. Whichever way people feel feeds their creativity, or even a mixture of both, or something alltogether different I haven't thought of would be fine to.

Gimboid, I hope that Unknown Enemy is joking about this, I know I was. I merely threw your name out there. I was just teasing Sachmo about saying his race hasn't had to fight. UE seems to have taken that comment and run with it. Or maybe he was just playing along too. I can't be sure.

Geoschmo

Gimboid
December 5th, 2002, 02:20 AM
I know u guys were, but other people may not have read it that way so i replied...

The galaxy will be what u make it out to be, so if u declare war on me expect to be treated in kind http://forum.shrapnelgames.com/images/icons/tongue.gif

Unknown_Enemy
December 12th, 2002, 03:11 PM
There has been some fighting occuring Last turn.

But from who.
Where is the AAR ???

geoschmo
December 12th, 2002, 04:02 PM
Nothing here. It could be just a warp point first contact or something. But it's odd noone mentioned anything.

Gimboid
December 12th, 2002, 04:09 PM
The Katana Imperium has seen no combat, this is a strange occurance then

sachmo
December 12th, 2002, 05:48 PM
We're not fighting...unless I missed a turn?

Karras Barrens
December 12th, 2002, 06:39 PM
that would be me. Out of supplies scout hit a warp point at the same time a Galtren colony ship did. no hostilities just bad timing

Captain Kwok
December 12th, 2002, 08:11 PM
Ha Ha. I just encountered a Galtren frigate as well!

[ December 12, 2002, 18:12: Message edited by: Captain Kwok ]

TerranC
December 12th, 2002, 11:17 PM
That's Galtenn Darn it!

sachmo
December 17th, 2002, 05:40 PM
Well, my borders are pretty much established. I guess the story should start flowering soon.

Unknown_Enemy
December 19th, 2002, 11:01 AM
Are some players on holidays ?

http://forum.shrapnelgames.com/images/icons/confused.gif

Anyway, for the year 2003 I wish..I wish...I wish we'll be able to break the 2 turns per week barrier.

capnq
December 19th, 2002, 09:25 PM
The game is waiting for one person's turn.

My part of the story is waiting for responses (either in or outside the story) from three people.

Jmenschenfresser
December 20th, 2002, 04:05 PM
Sorry guys for holding up the show. I'm just going to have to bow out of it. It's not a matter so much of time...it's burn out. I really have no desire to play SE4 anymore as of late. Couple that with a new project that involves a lot of energy and time. I am very sorry.

So this is an official call to anyone who wants to take over The Five Tribes of Heru. All characters I've created, story lines and in game situations will be completely yours, if you so accept the challenge.

If you missed out on getting in this game, send an email to Geo or me or just post here. First come first serve, I guess.

Unknown_Enemy
December 20th, 2002, 06:03 PM
I feared that.

Good luck in your new project, and thanks for the wonderful stories you gave the community.

On other subject :

Happy Christmas geoschmo

http://forum.shrapnelgames.com/images/icons/icon10.gif

TerranC
December 21st, 2002, 12:30 AM
Originally posted by Jmenschenfresser:
Sorry guys for holding up the show. I'm just going to have to bow out of it. It's not a matter so much of time...it's burn out. I really have no desire to play SE4 anymore as of late. Couple that with a new project that involves a lot of energy and time. I am very sorry.

So this is an official call to anyone who wants to take over The Five Tribes of Heru. All characters I've created, story lines and in game situations will be completely yours, if you so accept the challenge.

If you missed out on getting in this game, send an email to Geo or me or just post here. First come first serve, I guess.<font size="2" face="Verdana, Helvetica, sans-serif">Darn. I hope your desire to play SE4 comes back up soon. Good luck.

Ragnarok
December 21st, 2002, 12:45 AM
Originally posted by TerranC:
Darn. I hope your desire to play SE4 comes back up soon. Good luck.<font size="2" face="Verdana, Helvetica, sans-serif">Ditto. I hope you will one day return to SEIV. I'm pretty confident you will. I once was burned out of the game. But the PBW helped revive me and I can't get enough anymore. Maybe with the new patch you will come running back to this great game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Unknown_Enemy
December 23rd, 2002, 11:59 PM
bump

replacement player still needed.

Unknown_Enemy
January 13th, 2003, 12:33 PM
AAARRRGGGHHH !!!!!

Aronnax just leaved the game.
Until now, I played a peaceful race which has still not produced a single weapon platform/unit/warship. But if I have to deal with an IA controlled empire, I will have to trash that policie much quicker than I thought

http://forum.shrapnelgames.com/images/icons/icon9.gif

[ January 13, 2003, 14:21: Message edited by: Unknown_Enemy ]

Gimboid
January 13th, 2003, 03:27 PM
I think we should wait till we get a replacement, otherwise the AI player will send whatever ships the Cythereans have at my empire in small Groups. Which will subsequently be eliminated and possibly change the balance of power to the north of my empire

Unknown_Enemy
January 13th, 2003, 04:30 PM
Agreed.

Especially in that game, an IA could spread havoc. I would have to unleash the Tyrean AI Consensus before the next SE4 patch is published. I believe nobody would like to deal with the time burst uber-weapon until the bug is fixed......

Unknown_Enemy
January 21st, 2003, 11:46 AM
Sigh.

I know I am *****ing again, but we achieved to play something like 6 turns for the Last 5 or 6 weeks.

Fortunately I wrote some ideas for a later use a month ago, but every week, I have to get down to my pile of mails and try to remember what happened, what was the course of events for the preceding turns.

This is without any doubt the slowest PBW I ever played. What's going on with it ????

Unknown_Enemy
February 20th, 2003, 05:37 PM
bump.

what's going on on the eastern side of the quadrant ?

sachmo
February 20th, 2003, 05:57 PM
Well, it seems Invexus has overcome the "AI Revolution", so we should be getting back into the story soon. I don't want my empire to become to fixated with the growing Glide problem, because I think we all know how much of a problem drugs are in our own reality, but I think it can keep things interesting. I'll belt something out soon! http://forum.shrapnelgames.com/images/icons/icon7.gif

dumbluck
March 5th, 2003, 12:31 PM
I noticed that TerranC is back Online. Did he want his spot back? Are y'all willing to let him have it back?

TerranC
March 5th, 2003, 06:14 PM
I don't think I deserve my spot back. And now is not a good time to have it back; some things in my life right now are quirky.

The chair is yours Dumbluck. Just don't break my butt groove. http://forum.shrapnelgames.com/images/icons/icon12.gif

dumbluck
March 6th, 2003, 12:25 PM
Ok. When you're ready (and they'll take you back), just let me know. I'm not much of a writer, as I've discovered...

Unknown_Enemy
March 17th, 2003, 10:22 PM
The Tyrean Federation call the lies of the murderous Invexus leadership !

All the races knowing Invexius and Tyrean will be able to see we were still allied on 2408.4, and we did NOT receive any message at that time.

On 2408.5, we received the following message :
"The time for talk has past. Leave Harridane IMMEDIATELY or suffer the consequences. "
At the same time, our colony was glassed. No attemps to take the defenseless planet, the citizens never had any way to flee.

Captain Kwok
March 17th, 2003, 10:28 PM
Interesting post...considering a recent message that I've recieved.

The Juprup Federation does not support any unprovoked attack, nor do we tolerate propaganda designed to pull us into war. We are not happy with the Invexus Corporation. http://forum.shrapnelgames.com/images/icons/icon9.gif

sachmo
March 18th, 2003, 12:15 AM
Originally posted by Unknown_Enemy:
The Tyrean Federation call the lies of the murderous Invexus leadership !

All the races knowing Invexius and Tyrean will be able to see we were still allied on 2408.4, and we did NOT receive any message at that time.

On 2408.5, we received the following message :
"The time for talk has past. Leave Harridane IMMEDIATELY or suffer the consequences. "
At the same time, our colony was glassed. No attemps to take the defenseless planet, the citizens never had any way to flee.<font size="2" face="Verdana, Helvetica, sans-serif">Unfortunate side effect of the PBW game, I suppose. I had a ship in orbit around your planet. I canceled the treaty, and he must have attacked? I'm not quite sure what happened, but it's on now, I guess!

Seriously, if this isn't the way you want the story to go, just pop another colony ship over and we can sweep the whole thing under the rug!

Unknown_Enemy
March 18th, 2003, 12:29 AM
mmmm....

Don't think so.

This game is moving at Last !

And, anyway, to glass a planet is a warcrime. Invexus'Board Chairman and all the main board members have an enormous bounty on their heads.

We'll send you our peace conditions, but we have not settled all of them.

geoschmo
March 18th, 2003, 12:37 AM
Yep Sachmo, breaking treaty causes your ship to attack if it was in the same sector as his planet. Looks like whether you wanted it or not you got yourself a war. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
March 18th, 2003, 01:17 AM
The Tribes of Heru take no official stance in this incident.

Well... except for this:
We will tolerate no ships of war crossing our space, from either side.

[ March 17, 2003, 23:18: Message edited by: Imperator Fyron ]

Unknown_Enemy
March 18th, 2003, 01:32 AM
Due to your position, we can easily understand this. Especially when we are eagerly waiting for your explanation on what happened to the Fleet of the Damned. It seems this unarmed Tyrean explorer just blowed off while under armed supervision of your navy.

I am sure you'll be convincing
(mail me we'll get something running).

Anyway we will have to cross neutral territories to capture Invexius' board. We will take the shortest known road and will not engage in resuply operation while on neutral ground.

Fyron
March 18th, 2003, 01:36 AM
You will not send _any_ military vessels into our space. Neither will the Invexus. Doing so would be a declaration of war against us. We wish to remain neutral in this conlfict. Do not force us to enter it.

geoschmo
March 18th, 2003, 01:41 AM
You goes should put this stuff in the RP thread. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
March 18th, 2003, 01:43 AM
Where is the RP thread again? I am too lazy to look for it. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo
March 18th, 2003, 01:46 AM
Well currently it's only about 2/3rds the way down the fornt page. But here's a link: http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=007098

Unknown_Enemy
March 18th, 2003, 01:52 AM
we can sweep the whole thing under the rug! <font size="2" face="Verdana, Helvetica, sans-serif">The event was already posted in the RP thread. And the most important rule about this game is that RP RULES.

It was written, so it happened.

Fyron
March 18th, 2003, 02:01 AM
Ok... I got the ball rolling in the RP thread for my neutrality. http://forum.shrapnelgames.com/images/icons/icon12.gif

capnq
March 18th, 2003, 10:19 PM
breaking treaty causes your ship to attack if it was in the same sector as his planet <font size="2" face="Verdana, Helvetica, sans-serif">This reminds me, am I correct that you cannot propose a "lower" treaty than you currently have, without breaking the original treaty first?

I know you can "upgrade" treaties, but I don't think you can "downgrade" them.

geoschmo
March 18th, 2003, 10:22 PM
Originally posted by capnq:
This reminds me, am I correct that you cannot propose a "lower" treaty than you currently have, without breaking the original treaty first?

I know you can "upgrade" treaties, but I don't think you can "downgrade" them.<font size="2" face="Verdana, Helvetica, sans-serif">No, that is not correct. You can downgrade treaties without cancelling them. Although I never saw it happen till recently in a game. It may be something relativly new cause before that game I thought as you did.

Geoschmo
Geoschmo

Fyron
March 18th, 2003, 10:24 PM
I think that you have always been able to downgrade treaties just like upgrading them. It rarely happens though, which is why you probably haven't seen it in a long time. http://forum.shrapnelgames.com/images/icons/icon7.gif

sachmo
March 19th, 2003, 04:52 AM
So enemy_unknown, how do you think the war should go? From your initial attack, it is obvious your game skills are going to carry the day in this war! However, it won't make a very good story if I give in to your demands. I just think if we leave it to skill on skill, it's almost a forgone conclusion! Let me know what you think!

Fyron
March 19th, 2003, 06:39 AM
So do the Heru not get a response Sachmo? http://forum.shrapnelgames.com/images/icons/icon7.gif

Unknown_Enemy
March 19th, 2003, 11:48 AM
So enemy_unknown, how do you think the war should go? <font size="2" face="Verdana, Helvetica, sans-serif">Indeed you have no hope to win. By making public my peace conditions, I gave you a way to escape annihilation. What are you waiting for to start negociations ? Christmas http://forum.shrapnelgames.com/images/icons/icon12.gif ?

Then, about the financial compensations. You had a TR treaty with me not so long ago. You know what are my resources productions. You know I do not need at all these 20k mineral..Etc.. per turn. But think about WW1. The peace treaty of WW1 seed the roots of WW2. So is the peace treaty I made for you. The peace that will come will only seed the roots of future wars. You'd better start creating alliances, especially when it is becoming obvious that the Tyreans are close allied of the Katana Imperium. These resources are just an humiliation launched at the face of your corporation.

Last : your chairman. If you really need to save him, try to create a plot, and send it to me, we could work it out if it is convincing enough.

sachmo
March 19th, 2003, 05:11 PM
Well, enemy_unknown, I don't see how that would really be much fun for me to roleplay, so I guess I'll just have to play the battle out. I doubt my mega-conglomerate would surrender so easily, but it sounds like you have your storyline already.

Fyron: I read the Messages, and I wasn't clear if you were saying we are at war or not. If we are, I have no idea why, but I guess I can take your empire on too. After the war ends I can figure out why, I suppose.

Unknown_Enemy
March 19th, 2003, 05:47 PM
You are wrong, I have no storyline on this part yet. These were mere suggestions. We can indeed fight it out, but it seems a bit...pointless. As you did not develop Intel, I am probably able to tople out your empire just with intel projects without sending any warship to you.

What I proposed seemed to me an interesting proposal (story wise), but...You're the one to decide, not me.

sachmo
March 19th, 2003, 06:29 PM
I have some intel, but I spent most of my research on the financial aspects of the game...because I'm a megacompany! http://forum.shrapnelgames.com/images/icons/icon7.gif The unfortunate side effect of this choice is that I will indeed be crushed by someone who geared up for war.

Sorry if I misread you, but it looked like you were saying either accept these peace demands or be destroyed. Not much option for a story there, as I see things. Alas, that is the way with history sometimes!

So, do your worst, and I will survive as long as I can!

Unknown_Enemy
March 19th, 2003, 06:45 PM
I did went for military research very recently, but when I did my research output was around 10 times yours. But let's put the problem differently.

The Tyrean made public their peace conditions, and are moving to a war time economy. You seem to doubt your capacity to survive. What do you do now to survive ? Find something. surprise us !

And most important, put it in the story.....

Fyron
March 19th, 2003, 10:36 PM
Fyron: I read the Messages, and I wasn't clear if you were saying we are at war or not. If we are, I have no idea why, but I guess I can take your empire on too. After the war ends I can figure out why, I suppose. <font size="2" face="Verdana, Helvetica, sans-serif">Then you did not read all of them. http://forum.shrapnelgames.com/images/icons/icon7.gif I quite clearly stated that neither you nor the Tyreans would be allowed to send military vessels into or through Heru space. You have sent a large force of warships into Niobe. I warned you to turn them around immediately. We are not at war, unless you continue to abuse our neutrality in this issue.

sachmo
March 20th, 2003, 02:28 AM
Wow...that intelligence stuff is rough. I have no idea how to fight back. I hope my limited PBW skills aren't ruining the game for anyone, but it looks like the Tyreans are going to be the power to beat once they are finished with me! http://forum.shrapnelgames.com/images/icons/icon7.gif

Unknown_Enemy
March 20th, 2003, 10:43 AM
No, my intel attack are not so rough. I only steal your maps. I don't steal your ships anymore, I dont kill your pop or decrease your planet's values.

Then, be advised there are 4 superpowers in this quadrant. You know what ? The Tyreans are very far from number one.

Also, who said that the Tyreans intended to wipe out your specie ?????

We are not Invexus Corp. http://forum.shrapnelgames.com/images/icons/tongue.gif

[ March 20, 2003, 09:43: Message edited by: Unknown_Enemy ]

Unknown_Enemy
March 20th, 2003, 01:48 PM
Hey Sachmo, did you forget that ?

The History of the Galaxy, Part II

You will not even be required to do a lot of intense in game role play. All we ask is that you play your empire in an intersting manner, and as consistantly as is possible for you to do. This will give those that are planning on writing story Posts monre interesting events and characters to write about. We also ask that you stick with the game as long as you can, it may be months. And that you be aware the purpose fo this game is not nessecarily to win , but to generate some interesting events for others in the game to write about. <font size="2" face="Verdana, Helvetica, sans-serif">

Fyron
March 20th, 2003, 08:38 PM
Originally posted by Captain Kwok:
Yeah, I just realized intel was on...I friggin' hate intel...ugh...oh well, time to get some intel facilities.<font size="2" face="Verdana, Helvetica, sans-serif">I second that motion of the despising of the SE4 intel system. http://forum.shrapnelgames.com/images/icons/icon7.gif

Dead Meat
March 20th, 2003, 10:01 PM
I third the "motion of the despising of the SE4 intel system".

Unknown_Enemy
March 20th, 2003, 10:48 PM
I veto your motion.

http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron
March 20th, 2003, 11:16 PM
You don't have veto powers Unknown_Enemy! In fact, no one does. And, there is no possible result of a motion of "intel sucks" being passed. So, a veto wouldn't do anything even if someone had veto power. http://forum.shrapnelgames.com/images/icons/icon10.gif

Krsqk
March 21st, 2003, 01:17 AM
be aware the purpose fo this game is not nessecarily to win<font size="2" face="Verdana, Helvetica, sans-serif">Ugh. Are we promoting Ebonics now? http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

sachmo
March 21st, 2003, 01:21 AM
Originally posted by Unknown_Enemy:
Hey Sachmo, did you forget that ?

<font size="2" face="Verdana, Helvetica, sans-serif">Nope! But I was hoping that you hadn't, either. After all, you are the one who "wouldn't even have to try" to destroy my empire! http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok
March 21st, 2003, 02:34 AM
Yeah, I just realized intel was on...I friggin' hate intel...ugh...oh well, time to get some intel facilities.

[ March 20, 2003, 12:35: Message edited by: Captain Kwok ]

Unknown_Enemy
March 21st, 2003, 02:44 AM
I repeat it :
Also, who said that the Tyreans intended to wipe out your specie ?????

We are not Invexus Corp <font size="2" face="Verdana, Helvetica, sans-serif">Then, Fyron :

You don't have veto powers Unknown_Enemy! <font size="2" face="Verdana, Helvetica, sans-serif">Of course, so intel must be off now. http://forum.shrapnelgames.com/images/icons/icon10.gif
Trust me on that one !! http://forum.shrapnelgames.com/images/icons/icon12.gif

[ March 21, 2003, 00:48: Message edited by: Unknown_Enemy ]

sachmo
March 21st, 2003, 05:32 AM
Ok, if you must know what led me to believe that you intended to wipe out my race and take over my planets, I present to you the following quote:


Indeed you have no hope to win. By making public my peace conditions, I gave you a way to escape annihilation. What are you waiting for to start negociations ? Christmas ?
<font size="2" face="Verdana, Helvetica, sans-serif">So, if I was reading you right, you were telling me to accept the peace offer you extended, or be destroyed by intel and my own ships. I was merely stating that if this were the case, I could not fight back, and my race would be destroyed. I guess that's where I was confused. http://forum.shrapnelgames.com/images/icons/icon7.gif

Unknown_Enemy
March 21st, 2003, 10:54 AM
Good point.
The annihilation word was stupid. But indeed if we have to fight it out , you will not get such generous conditions.

BTW I stopped to take control of your ships because I dont want one of your former captain glassing a world just for the fun of it.

sachmo
March 21st, 2003, 05:38 PM
Originally posted by Unknown_Enemy:
Good point.
The annihilation word was stupid. But indeed if we have to fight it out , you will not get such generous conditions.

BTW I stopped to take control of your ships because I dont want one of your former captain glassing a world just for the fun of it.<font size="2" face="Verdana, Helvetica, sans-serif">Well, I'm formulating my plotline now. I'm thinking you will get your criminals heads after all! As to the second point...you won't hear any complaints from me on that front!!!!

And the funniest thing of all is that the whole thing started with my game playing mistake! Games really can imitate life! http://forum.shrapnelgames.com/images/icons/icon7.gif

sachmo
March 22nd, 2003, 05:51 AM
Ok, enemy_unknown, I got the ball rolling. I think this story is going to be fun, but of course you can take it whichever direction you wish! Hooray for intrigue!!

Unknown_Enemy
March 24th, 2003, 04:29 PM
Just found a computer with which I can post, I will not be able to post/play/RP until wednesday evening, I got my turns played by a friend who has strict instructions to hit "next turn" and nothing else when he has one to play.

So if you send a message, do not expect any answers fron that or these turns.

dumbluck
March 25th, 2003, 09:04 PM
Great. See what happens when you go on vacation? Something actually HAPPENS! http://forum.shrapnelgames.com/images/icons/icon12.gif

Captain Kwok
March 26th, 2003, 07:36 AM
Yeah, who's the punk *** intel-ing my ships with new orders trapped in that damn spacial anomaly?

Unknown_Enemy
March 26th, 2003, 06:45 PM
Back in business.

Evil Beware !

Fyron
March 26th, 2003, 08:50 PM
Originally posted by Captain Kwok:
Yeah, who's the punk *** intel-ing my ships with new orders trapped in that damn spacial anomaly?<font size="2" face="Verdana, Helvetica, sans-serif">Probably those evil Tyreans.

Unknown_Enemy
March 26th, 2003, 08:59 PM
Probably those evil Tyreans. <font size="2" face="Verdana, Helvetica, sans-serif">We will pray for you Fyron.
We will pray for you to freeze in Hell.

Captain Kwok
March 26th, 2003, 11:24 PM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Captain Kwok:
Yeah, who's the punk *** intel-ing my ships with new orders trapped in that damn spacial anomaly?<font size="2" face="Verdana, Helvetica, sans-serif">Probably those evil Tyreans.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I think not, I have yet to meet them.

Fyron
March 27th, 2003, 12:51 AM
Originally posted by Unknown_Enemy:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> Probably those evil Tyreans. <font size="2" face="Verdana, Helvetica, sans-serif">We will pray for you Fyron.
We will pray for you to freeze in Hell.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's perfectly fine. Just don't take your frustrations against Fyron out on the Heru. He has nothing to do with them.

Unknown_Enemy
March 27th, 2003, 02:19 AM
Anyway I acknowledge what's left of the Tyrean pop is not as nice as it used to be. So they'll pray for the soul of Fyron, then they'll come asking to the Heru tribes where is their damn explorer.

http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron
March 27th, 2003, 02:56 AM
The explorer was unservicable. You asked the Heru to scrap it.

Unknown_Enemy
March 28th, 2003, 12:49 PM
The explorer was unservicable. You asked the Heru to scrap it. <font size="2" face="Verdana, Helvetica, sans-serif">Seems we have not been able to catch the story.
Never mind.
Forget it.

I got the ball rolling <font size="2" face="Verdana, Helvetica, sans-serif">So do I...

[ March 28, 2003, 10:51: Message edited by: Unknown_Enemy ]

Fyron
April 14th, 2003, 08:51 PM
Well that's great. Making up excuses to be able to pick on the little guy. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Unknown_Enemy
April 15th, 2003, 01:15 AM
Who can guess what is going to happen ?

Not you.

http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron
April 15th, 2003, 02:22 AM
I can guess that this poorly started empire is gonna get thrashed pretty soon. http://forum.shrapnelgames.com/images/icons/icon12.gif

Unknown_Enemy
April 15th, 2003, 10:12 AM
Naaa.

Ask yourself that question : Would the Tyrean wipe out the Tribes because some hot shot blow up a famous explorer ?

Especially when you know you were not involved in it. Could it be you have been framed ?

Think.

Fyron
April 18th, 2003, 07:55 PM
Originally posted by Unknown_Enemy:
Naaa.

Ask yourself that question : Would the Tyrean wipe out the Tribes because some hot shot blow up a famous explorer ?

Especially when you know you were not involved in it. Could it be you have been framed ?

Think.<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, framed by you. http://forum.shrapnelgames.com/images/icons/tongue.gif

Unknown_Enemy
April 18th, 2003, 09:13 PM
I really don't know what to do with you Fyron. I tried to create a branch of a particular story with you, but it seems we were never able to catch up. Indeed I find it difficult to RP with you.

Fyron
April 19th, 2003, 12:23 AM
Well there wasn't much inspiration to start writing up an RP for me in it...

Unknown_Enemy
April 19th, 2003, 01:15 AM
Storytellers, where have you gone ?
http://forum.shrapnelgames.com/images/icons/confused.gif

sachmo
May 28th, 2003, 11:09 PM
UK, it's about time to finish off the Board Chairman. I would like to transfer the fleet to you before the next turn, if that's possible. That is, if you recall us talking about it. It's been a while. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ May 28, 2003, 22:10: Message edited by: sachmo ]

Unknown_Enemy
May 30th, 2003, 02:20 AM
Yop.
Got a special treatment for that one.

sachmo
May 30th, 2003, 04:17 AM
You should be getting him this turn. Langley is a much more level headed ruler. Let's see how good he is at politics! http://forum.shrapnelgames.com/images/icons/icon10.gif