View Full Version : Damage to Kill Pop Question
Jmenschenfresser
October 7th, 2002, 07:49 AM
Working on a mod and I raised the damage for 1 pop to 1000.
Ok, I attacked a planet with 9 million pop with a destroyer with lvl 3 DUC.
Can anyone tell me why each shot does 1000kt worth of damage?
Is it something I've bunged up or does the damage round up http://forum.shrapnelgames.com/images/icons/icon9.gif instead of down?
Taera
October 7th, 2002, 08:22 AM
Each shot is supposed to kill at least one population unit, i guess.
PvK
October 7th, 2002, 11:02 AM
Originally posted by Taera:
Each shot is supposed to kill at least one population unit, i guess.<font size="2" face="Verdana, Helvetica, sans-serif">I don't believe it does, if the damage set is high enough in settings.txt.
PvK
Jmenschenfresser
October 7th, 2002, 04:29 PM
I don't believe it does, if the damage set is high enough in settings.txt.<font size="2" face="Verdana, Helvetica, sans-serif">Dunno guys, I made my CapitalMod with 1.67 and I am pretty sure damage to population worked right. Last night was the first time I have actually tested it on 1.78 with a different mod.
Has it changed? Anyone have 1.67 still installed and can test this?
Phoenix-D
October 7th, 2002, 10:21 PM
I remember it working like this every single time I tested it..just never commented on it.
Phoenix-D
geoschmo
October 7th, 2002, 11:16 PM
Originally posted by Jmenschenfresser:
Has it changed? Anyone have 1.67 still installed and can test this?<font size="2" face="Verdana, Helvetica, sans-serif">I just tested it in 1.49 and it behaves they same as in 1.78. Each shot from each weapon kills at least one million people. My escort with two Duc I's kills 2 tMillion per shot.
Geoschmo
geoschmo
October 8th, 2002, 01:02 AM
Mensch,
I have confirmed what you are seeing. Never noticed it before though. Every shot that hits a planet with no cargo will kill at least one population unit. Whatever the damage to kill one pop is that is how much damage will get applied.
If the planet has cagro that all gets destroyed at the normal slower rate, until all of it is gone.
Geoschmo
Gryphin
October 8th, 2002, 01:34 AM
Cargo of course is Units.
So the first Weapons Platform with Scattering Armor needs to get knocked out befor anything else takes hits?
Do any weapons "Skip" Weapons Platforms? Napalm for example?
oleg
October 8th, 2002, 03:45 AM
Originally posted by Gryphin:
Cargo of course is Units.
So the first Weapons Platform with Scattering Armor needs to get knocked out befor anything else takes hits?
Do any weapons "Skip" Weapons Platforms? Napalm for example?<font size="2" face="Verdana, Helvetica, sans-serif">Weapons that skip cargo: smard bombs, neutron bomb, plaque bomb and radiation bomb, IIRC. "Normal" shield/armor skipping weapons, like null-space, hit cargo first.
Puke
October 8th, 2002, 05:19 AM
i would suggest that the solution to this is to create specific planet targeting weapons, and to remove the ability to target planets from standard anti-ship weapons.
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