View Full Version : Modding Questions
steelpanther
October 22nd, 2002, 05:30 PM
Ok, i'm new to the whole modding thing, but i'm learning. My main question is this: If I add my own weapons to the SEIV components file, will the AI recognize them, or is there something i need to do?
-Thanks, steelpanther
oleg
October 22nd, 2002, 05:48 PM
No.
First, you must make AI to research them if you designed a new tech area. Simply add new areas into AI_research.txt file.
Second. Even if AI "know" your new weapons it will not use them unless you modify AI_designcreation.txt file. Open such file in any of race directory. Designs have "majority component = weapon" and then a list for weapon choices. Each number is a code for different weapon. For example, 1 - APB, 8 - PPB, etc.
Replace the numbers with numbers you assigned to your new components in components.txt Now AI will use your weapons !
steelpanther
October 22nd, 2002, 08:21 PM
Thanks!
steelpanther
Ragnarok
October 22nd, 2002, 10:03 PM
Man, your avatar threw me off Steelpanther. I looked through this post thinking that Tigga was the one posting. Because I just see the avatar out of the corner of my eye as I read a post and I can see who posted the message. But yours being the same as Tigga made me think it was actually Tigga who posted and not you. Just thought I'd mention that. http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
October 22nd, 2002, 10:37 PM
Check out the SE4 Modding 101 tutorial, linked in my signature. It has some useful info in it.
steelpanther
October 23rd, 2002, 01:01 AM
Hey ragnarok, can I help if it no sites ever have panthers? Besides, the tiger is cool http://forum.shrapnelgames.com/images/icons/tongue.gif
Ragnarok
October 23rd, 2002, 01:18 AM
Originally posted by steelpanther:
Hey ragnarok, can I help if it no sites ever have panthers? Besides, the tiger is cool http://forum.shrapnelgames.com/images/icons/tongue.gif <font size="2" face="Verdana, Helvetica, sans-serif">I didn't say anything was wrong with the tiger. I was just stating how stupid I am for thinking it was Tigga and not you. And yes the tiger is cool.
Edit: Ok, I was bored so I found this picture of a panther on the net. It's cool, it's got a blue tint to it like steel does (well some of it) just like your name. Steelpanther. http://forum.shrapnelgames.com/images/icons/icon10.gif How sad is that for me to actually go looking for a picture of a panther. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/newuploads/1035328805.gif
[ October 23, 2002, 00:26: Message edited by: Ragnarok ]
steelpanther
October 23rd, 2002, 02:15 AM
http://forum.shrapnelgames.com/images/icons/icon9.gif Now if only I could figure out how to make that my avatar...*sigh*
Ragnarok
October 23rd, 2002, 05:12 AM
Originally posted by steelpanther:
http://forum.shrapnelgames.com/images/icons/icon9.gif Now if only I could figure out how to make that my avatar...*sigh*<font size="2" face="Verdana, Helvetica, sans-serif">Ok, to do this go to "My profile" up in the right corner. Then go to "View/update profile".
Then scroll down, find the button, "select different avatar image". New window will pop up.
On the bottom of that box will be a line that says "Use Custom URL:" then a text field. Then a button saying "Set URL". In the text field put the URL of the image in there. Upload the image to your own server space or you can upload it to the Shrapnel server. I took the chance to do that for you.
The thing is the avatar has to be 48 by 48 pixels. So I had to resize it. But with it being wider then it is tall it looks a bit off. So it's up to you if you still wanna use it. But in that text area put this link. http://forum.shrapnelgames.com/newuploads/1035342641.gif
That should do it. That will make your avatar look something like this...
http://forum.shrapnelgames.com/newuploads/1035342641.gif
Hope that helps.
[ October 23, 2002, 04:13: Message edited by: Ragnarok ]
Fyron
October 23rd, 2002, 05:58 AM
Actually, my avatar is a 128x128 picture, and the forum resizes it automatically using height and width settings in the < img> tags that it uses when generating the html for each page. You don't have to resize the pics for the avatar. http://forum.shrapnelgames.com/images/icons/icon10.gif
Taera
October 23rd, 2002, 07:02 AM
GT you can easily cut a part of the image or resize it to fit the size. I can do that.
Fyron
October 23rd, 2002, 07:18 AM
That's not GT! http://forum.shrapnelgames.com/images/icons/icon10.gif
oleg
October 23rd, 2002, 10:07 AM
Originally posted by Imperator Fyron:
That's not GT! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">May be he is. How do we know ? He looks the same.
Fyron
October 23rd, 2002, 10:17 AM
Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
That's not GT! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">May be he is. How do we know ? He looks the same.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">LOL!
Taera
October 23rd, 2002, 05:29 PM
huh yeah right, lol, just never seen anyone else use this avatar....lol, im dumb sometimes.
Ragnarok
October 23rd, 2002, 10:29 PM
Heh, don't worry about it Taera, as you can see I've done it already. Thus the reason all this is taking place.
Fyron, I did not know that. You do learn something new every day. http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
October 23rd, 2002, 11:21 PM
I was just being lazy, and didn't want to spend the 10 seconds resizing and resaving it. http://forum.shrapnelgames.com/images/icons/icon12.gif
pathfinder
October 26th, 2002, 12:29 AM
Question: Is there a way to force an AI to reverse engineer found techs? or to research a found ancient tech?
oleg
October 26th, 2002, 03:10 PM
AI does not analize captured ships. It is easy to make AI research found ancient tech - simply add appropriate fields to AI_research file. Once AI find the ancient tech, it will start to advance new venues of research.
Captain Kwok
October 27th, 2002, 07:22 AM
I'm kind of feeling lazy right now...is it possible to change the default construction rate from 2000? I didn't notice anything when I took a quick peek in settings.txt - aside from the usual pop modifiers.
Phoenix-D
October 27th, 2002, 07:34 AM
It's in there Kwok, right before retrofit..
Empire Base Planet Mineral Usage Rate := 2000
Empire Base Planet Organic Usage Rate := 2000
Empire Base Planet Radioactive Usage Rate := 2000
Phoenix-D
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