View Full Version : Inaccurate intel?
Phoenix-D
November 14th, 2002, 05:40 PM
I ran a series of Covert Reacons on an enemy homeworld; they all reported the same thing. Planet has x this facility x this facility, x this facility and no cargo.
Sweet, I think, no weapons platforms. I go in..and there are 21 small weapon platforms, 36 troops, and 4 medium fighters on the surface!
Anyone have any idea what's going on? Even the covert recon from this turn insists nothing is there..
Phoenix-D
Pax
November 14th, 2002, 06:18 PM
Here's an idea:
Are there any FREIGHTERS in orbit? Anythign at all with the transport capacity to LIFT that many WPlats and troops ... ?
If so ... perhaps the guy is manually loading everything from the planet at the end of his turn ... then giving the freighters orders to DROP the cargo back on the planet on day 1.
IF so, and -=IF=- intelligence activities occur on "day zero" of the month ... that could explain your innacurate reports right there. When the world is scouted, it has no WPlats, no troops, etc.
A few hours later, the whole schmear is offloaded from the orbiting freighters (again), in time to play catch-the-plasma-bolt with your fleet(s) ...
Phoenix-D
November 14th, 2002, 06:43 PM
It's an AI, and I doubt the AI is that sneaky. http://forum.shrapnelgames.com/images/icons/icon7.gif There *are* transports in orbit, but they're minelayers.
Phoenix-D
capnq
November 15th, 2002, 01:10 AM
I have never seen that report say there was any cargo on a world.
TerranC
November 15th, 2002, 01:39 AM
Execute them and hire new ones; loyal ones with mind conditioning.
What's omnipotency for if you can't even hire good spys? http://forum.shrapnelgames.com/images/icons/icon10.gif
Phoenix-D
November 15th, 2002, 10:24 PM
heh. In the end it didn't matter. I got the world, by sending in a huge wave of transports. http://forum.shrapnelgames.com/images/icons/icon7.gif A bunch of them got shot down before dropping the troops, but enough got through. Here's the interesting part: I took the planet, intact. But there are still enemy troops on the world trying to take it back! http://forum.shrapnelgames.com/images/icons/icon7.gif
Phoenix-D
geoschmo
November 15th, 2002, 10:41 PM
Originally posted by Phoenix-D:
Here's the interesting part: I took the planet, intact. But there are still enemy troops on the world trying to take it back! http://forum.shrapnelgames.com/images/icons/icon7.gif
Phoenix-D<font size="2" face="Verdana, Helvetica, sans-serif">Huh? How is this possible? Did the planet have troops in the build queue that were finished at the same time you captured the planet or something? I have never heard of this happening before.
Geoschmo
Phoenix-D
November 15th, 2002, 11:05 PM
It's the Proportions mod, if that helps..what I got was these ground combat Messages:
4 stalemates with me attacking
1 we have won
1 the sergetti are attacking, stalemate
I checked the AI's log report, and 6 troops were constructed during the turn. However, it has *10* of those troops on the planet, so it can't be just that unless..wait, there's a troop transport in orbit. Checking the replay, it ran for the corner as my ships approached. They unloaded their troops, then it approached and ran for the corner again. So that explains that I guess.
Phoenix-D
geoschmo
November 15th, 2002, 11:17 PM
Ok, so the troops he built were actually from the turn before probably, since construction happens after combat. That does make sense then.
Geoschmo
Ruatha
November 16th, 2002, 08:25 AM
Does intel show cargo on the planet? Not just facilities?
Phoenix-D
November 16th, 2002, 10:10 PM
Rutha: it specificlly said "no cargo" in the intelligence report. http://forum.shrapnelgames.com/images/icons/icon7.gif
Phoenix-D
PvK
November 17th, 2002, 05:33 AM
Originally posted by geoschmo:
Ok, so the troops he built were actually from the turn before probably, since construction happens after combat. That does make sense then.
<font size="2" face="Verdana, Helvetica, sans-serif">No, he said they were dropped by the AI after they player's troops took the planet, during the same combat.
I don't know about the false cargo intel report though - sounds like a good one to ask Malfador to double-check.
PvK
Ruatha
November 17th, 2002, 06:33 PM
Ok, PD
geoschmo
November 17th, 2002, 06:42 PM
Originally posted by PvK:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by geoschmo:
Ok, so the troops he built were actually from the turn before probably, since construction happens after combat. That does make sense then.
<font size="2" face="Verdana, Helvetica, sans-serif">No, he said they were dropped by the AI after they player's troops took the planet, during the same combat.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No, Pvk. You are misreading my comment. It's two seperate groops of AI troops. Go back and read the whole convo and it will make sense.
Geoschmo
PvK
November 18th, 2002, 05:44 AM
I was basing my comment on Pheonix-D's message of posted November 15, 2002 21:05.
geoschmo
November 18th, 2002, 05:58 AM
Well if you read his comment then my statment makes sense. There were two different Groups of troops. One that was contructed on the planet the turn prior to his invasion, and one that was waiting in a troop transport and attempted to retake the planet afterwards. I wasn't saying the troops that attempted to retake the planet were the ones constructed on the planet the turn prior. Those troops were destroyed in the invasion.
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