View Full Version : components and facilities
Desdinova
November 16th, 2002, 01:39 AM
i am trying to restrict access to certain components and facilities from certain Groups. i am setting up 3 options: Uncreative, Normal and Creative. Uncreative would have access to levels 1-5, Normal would access levels 1-10 and Creative would have access to levels 1-15. i see fields for required tech area. what i am looking for is restricted traits/tech areas as there are in Racial Traits.
i have looked at the P&N mod. that would work but it is cumbersome to say the least, as it would mean creating duplicate components for each option.
anybody have any suggestions?
Phoenix-D
November 16th, 2002, 01:44 AM
The P&N method is the only way. BTW, the resitricted racial trait entries you saw? They don't work.
Phoenix-D
Desdinova
November 16th, 2002, 01:47 AM
in Racial Traits, its not possible to create mutually exclusive traits? example below.
Name := Uncreative
Description := The Race is not as Inquisitive as other races and doesnt do extensive research
Pic Num := 0
General Type := Disadvantage
Cost := 1500
Trait Type := Tech Area
Value 1 := 6
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := Normal
Restricted Trait 2 := Creative
Restricted Trait 3 := None
with the restricted traits, wouldnt i be unable to also select normal and creative.
geoschmo
November 16th, 2002, 03:05 AM
Exactly. Those are the restricted traits Phoenix mentioned that do not work. That was a feature that was planned but never implemented. You can set up the files as you suggested and at best they won't do anything, and at worst they will cause errors. I don't recall which it is in this case.
Geoschmo
[ November 16, 2002, 01:07: Message edited by: geoschmo ]
Desdinova
November 16th, 2002, 03:41 AM
Originally posted by geoschmo:
Exactly. Those are the restricted traits Phoenix mentioned that do not work. That was a feature that was planned but never implemented. You can set up the files as you suggested and at best they won't do anything, and at worst they will cause errors. I don't recall which it is in this case.
Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">thought they worked since they were in the P&N mod. guess they just dont do anything.
thanks for the info. http://forum.shrapnelgames.com/images/icons/icon7.gif
Suicide Junkie
November 16th, 2002, 05:02 AM
I just put them there in case it ever DOES start working http://forum.shrapnelgames.com/images/icons/icon7.gif
Desdinova
November 16th, 2002, 05:07 AM
if nothing else if is good for tracking purposes when creating a mod. just hope it gets activated in a future patch. would make it much easier to create restricted tech.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.