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View Full Version : Crew Insurection question


von_toaster
November 20th, 2002, 10:12 PM
Quick question for you guys. Can a mothballed ship become a victim of crew insurection (even though, in theory, the crew has been removed)? http://forum.shrapnelgames.com/images/icons/confused.gif

mlmbd
November 20th, 2002, 10:34 PM
I think so. Unless you refit it with a master computer.

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

capnq
November 21st, 2002, 12:02 AM
Master Computers protect against Allegiance Subverters (a Psychic weapon); I don't think they're immune to Crew Insurrection (an intel op).

Krsqk
November 21st, 2002, 03:17 PM
What happens if you subvert or insurrect a mothballed ship? Is it still mothballed? Is the taking party then stuck with a useless ship and no way to unmothball it?

capnq
November 21st, 2002, 11:10 PM
What happens if you subvert or insurrect a mothballed ship? Is it still mothballed? <font size="2" face="Verdana, Helvetica, sans-serif">I'd expect so. A mothballed ship that is teleported by a Spacial Anomaly event stays mothballed. Is the taking party then stuck with a useless ship and no way to unmothball it? <font size="2" face="Verdana, Helvetica, sans-serif">They'd have to get a shipyard ship to that sector to unmothball it.

I don't know whether it's possible to trade or give away a mothballed ship. Has anybody ever tried that?

Pablo
November 22nd, 2002, 01:33 PM
I think it is possible to self-destruct if the device is installed.

von_toaster
November 22nd, 2002, 05:17 PM
I ran a couple of simulations, and I discovered that trying a Crew Insurection of a ship stationned at a Homeworld is much harder to get than a ship wandering around. I still wasn't able to capture a mothballed ship (the operatives were always coming up lacking). Is there a bonus applied to counter-intelligence for planets?

Krsqk
November 22nd, 2002, 05:21 PM
Did you try stealing a ship mothballed in empty space (i.e., by a SYS)?

von_toaster
November 22nd, 2002, 05:50 PM
Yup, did try, doesn't seem to work. Also, it seems that you cannot target specifically a mothballed ship with Crew Insurection, unless you have a Partnership treaty with the victim (then you can see the mothballed ship).
So, it seems that mothballing a ship prevents capture via intel projects, whether the ship is on a planet or not.

von_toaster
November 22nd, 2002, 05:59 PM
Oh yeah, and I did try to give and trade mothballed ship. They stay mothballed, even with the new ownership. So the new owner must be able to unmothball the ship on its own. Kind of a bad gift.

capnq
November 22nd, 2002, 08:31 PM
I did try to give and trade mothballed ship. They stay mothballed <font size="2" face="Verdana, Helvetica, sans-serif">I was more curious about whether a mothballed ship could even be added to an offer; I wasn't sure it would show on the list of ships available to be traded.

Arkcon
November 23rd, 2002, 07:15 PM
If your're interested in playing around with this, might I suggest Geo's Awakening scenario. There are mothballed ships for you to take. The boarding parties work fine, but you have to use a spaceyard to unmothball.

All this talk made me recently retry that scenario -- lots of fun

von_toaster
December 3rd, 2002, 12:40 AM
Although slightly off the subject, an Alliegence Subverter works against a mothballed ship (just been victim of that, dagnabit!)

Krsqk
December 3rd, 2002, 06:29 AM
Another (sad) slightly OT post; the Crew ConVersion damage type doesn't work on troop weapons. *snif* And I had such high hopes for my mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

Arkcon
December 3rd, 2002, 06:34 AM
Originally posted by von_toaster:
Although slightly off the subject, an Alliegence Subverter works against a mothballed ship (just been victim of that, dagnabit!)<font size="2" face="Verdana, Helvetica, sans-serif">Just take it back with boarding parties, unless thay had some way of unmothballing it and flew off with it. Mothballed, it's harmless.

PvK
December 5th, 2002, 04:23 AM
Originally posted by von_toaster:
Yup, did try, doesn't seem to work. Also, it seems that you cannot target specifically a mothballed ship with Crew Insurection, unless you have a Partnership treaty with the victim (then you can see the mothballed ship).
So, it seems that mothballing a ship prevents capture via intel projects, whether the ship is on a planet or not.<font size="2" face="Verdana, Helvetica, sans-serif">Uh, isn't it just that without _scanners_, you can't tell if a ship is mothballed or not?

PvK

von_toaster
December 5th, 2002, 08:36 PM
True, you can't know if the victim has its ship mothballed or not, even with Partnership (don't know if you can tell with Long Range Scanners). But still, you can target a ship, even if mothballed.