View Full Version : Nature Shrines and General Planetary Improvement
Krsqk
November 22nd, 2002, 08:39 PM
Has anyone else been as confused as I have about how Nature Shrines work? I always assumed they stacked, like Climate Control and Value Improvement facilities. In one of my current games, I have a system which has 77 Nature Shrines (I wonder who's winning that game? http://forum.shrapnelgames.com/images/icons/icon7.gif ), and no planet has gone up more than 3%/year.
On a side note, I also had heard that 5%/year=once every two turns. In my experience, neither climate or value changes on any turn except .1 turns.
mottlee
November 22nd, 2002, 08:47 PM
I do not think they stack however you can also use the other facilitys to help out (hehe me too)
Wardad
November 22nd, 2002, 10:21 PM
It should work like all other bonus facilities.
1. Most Planet facility bonuses do not stack, only the best bonus is used.
(Except for Value and Climate by deliberate design)
2. System facility bonuses do not stack, only the best bonus is used.
(oops, they did not exempt racial trait system wide Value and Climate facilities)
3. Your best planet bonus facility should stack with your best system bonus facility.
The only confusion before Gold Patch 2 was the ship training facilities, a sector bonus facility. You could have a planet and moons in the same sector. They used to stack.
Q. Does the Pyschic training facility (system bonus) stack with the normal training facility (sector bonus)?
[ November 22, 2002, 23:40: Message edited by: Wardad ]
spoon
November 22nd, 2002, 11:17 PM
Originally posted by Wardad:
The only confusion before Gold Patch 2 was the ship training facilities, a sector bonus facility. You could have a planet and moons in the same sector. They used to stack.
<font size="2" face="Verdana, Helvetica, sans-serif">They still do stack, don't they?
Wardad
November 23rd, 2002, 01:47 AM
Originally posted by spoon:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Wardad:
The only confusion before Gold Patch 2 was the ship training facilities, a sector bonus facility. You could have a planet and moons in the same sector. They used to stack.
<font size="2" face="Verdana, Helvetica, sans-serif">They still do stack, don't they?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I heard they were fixed.... but I found no mention of it in the history.txt file... The Dirty Rats http://forum.shrapnelgames.com/images/icons/icon8.gif
Krsqk
November 23rd, 2002, 02:05 AM
System and Sector training facilites do stack. AFAIK, sector facilities on different planets also still stack, but was to be fixed. (Or maybe was just wished to be fixed in some thread.)
spoon
November 23rd, 2002, 06:54 PM
Originally posted by Wardad:
I heard they were fixed.... but I found no mention of it in the history.txt file... The Dirty Rats<font size="2" face="Verdana, Helvetica, sans-serif">Checked a 1.78 game I'm in -- training facilities definitely still do stack...
Suicide Junkie
November 24th, 2002, 03:59 AM
Ok: here's the lowdown on facility stacking for you:
1) Nature shrines are ONE PER SYSTEM EFFECTIVE.
2) Value improvement plants are FULLY STACKABLE.
3) Conditions improvement are FULLY STACKABLE.
4) Training facilities TAKE HIGHEST VALUE on a planet or vehicle. They then WORK INDEPENDANTLY between planets/moons.
#4 could use some clarification:
NOTE: Some of the following facilities do not exist in the unmodded game, and are here to highlight features of the system.
EG: A planet has two Training facilities:
one rated at +1%/30% max and one rated at +3%/10% max.
That planet's moon has one Training facility rated at +3%/20% max.
The planet's facilities are combined to produce an overall effect of +3%/30% max.
1) A ship sitting in the sector will recieve +6% training per turn for 3 turns. Total: 18% experience.
2) On turn 4, the ship will recieve only 5% experience:
2a) The moon's training facility gives +3%/max 20%, thus adding 2% to get a total of 20%
2b) The planet's facility then adds 3% training to get 23%.
3) Turns 5 and 6, the ship recieves 3% training: Total: 29% experience.
4) Turn #7, the ship gains only 1% experience, and reaches the final max of 30%.
Q: Is it possible for step 2 to work the other way, and have the planet give its increase first, which makes the moon's increase useless?
A: Possibly. I haven't done enough testing to work out the timing details.
I suspect that the facility with the lowest max is applied first.
Any Questions?
Kamog
November 24th, 2002, 04:16 AM
Remote mining decreases a planet's value, right? So is it possible to mod a component to put on a ship that increases the planet's value?
Suicide Junkie
November 24th, 2002, 04:20 AM
No. It is hardcoded to reduce value by 1% per mining ship.
Unless you toggle the "Remote mining reduces planetary value" to false in settings.txt, of course.
Fyron
November 24th, 2002, 06:17 AM
Originally posted by Suicide Junkie:
No. It is hardcoded to reduce value by 1% per mining ship.
Unless you toggle the "Remote mining reduces planetary value" to false in settings.txt, of course.<font size="2" face="Verdana, Helvetica, sans-serif">I think RM reduces planet value by 2% per turn in Proportions...
[ November 24, 2002, 04:19: Message edited by: Imperator Fyron ]
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