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View Full Version : Are Events Too Rare?


Ed Kolis
November 23rd, 2002, 11:52 PM
I've gone through games without seeing more than a handful of events, even with events cranked up to Frequent (or whatever the maximum setting is)...

Captain Kwok
November 24th, 2002, 01:05 AM
If you think events are too rare, in the game setup, just make them more frequent!

Desdinova
November 24th, 2002, 08:36 AM
i dont know about them being to rare but could use more diversity and some positive ones.

b4 anyone says it, i know, thats what mods are for. and i have worked on added some. i have taken a few from moo2 (galaxy news reports).

question do events affect the ai races?

Taera
November 24th, 2002, 08:37 AM
i remember there was a NewEvents file...

EDIT: and i even have it on my PC...

[ November 24, 2002, 06:40: Message edited by: Taera ]

Desdinova
November 24th, 2002, 08:38 AM
was it in one of the mods?

[ November 24, 2002, 06:38: Message edited by: desdinova ]

dumbluck
November 24th, 2002, 08:55 AM
Eyecandy mod on the gold cd has LOTS more events, as well as other goodies.

Skulky
November 24th, 2002, 08:57 AM
I wish there were better events. that's all. o and events that are conditional. I'm really into conditionals. I'm also going to sleep.

Desdinova
November 24th, 2002, 08:58 AM
Originally posted by dumbluck:
Eyecandy mod on the gold cd has LOTS more events, as well as other goodies.<font size="2" face="Verdana, Helvetica, sans-serif">thanks, i will check it out.

Dracus
November 24th, 2002, 09:55 PM
Wow, I have been away for a couple of months and there are a lot of new people here.

Krsqk
November 24th, 2002, 10:43 PM
One problem with creating good events is that it devalues the Lucky racial trait (50% less chance of events, no discrimination). This could be gotten around by adding a good or bad tag to each event; good events would be 50% more likely to happen to luck races.

capnq
November 24th, 2002, 11:03 PM
One problem with creating good events is that it devalues the Lucky racial trait <font size="2" face="Verdana, Helvetica, sans-serif">At least one of the events mods was designed with the same ratio of good and bad events as the stock files. (I forget offhand which one[s].)

I've played exactly one solo game with Medium frequency/Catastrophic severity events. That was way too often for my tastes; I had two planets destroyed within three years of each other.

Ed Kolis
November 25th, 2002, 01:15 AM
Weird, I always crank event frequency to the maximum and still they hardly ever happen... sure, an occasional warp point will close or a meteor will strike, and once in a blue moon a planet or star will blow up... maybe I'm used to MOO2 where events happened almost every other turn, I guess... damn hacker took over my keyboard and is inserting "the" and "but" into random places on Internet Explorer, I'll see if switching to Mozilla will help... http://forum.shrapnelgames.com/images/icons/icon8.gif but

Fyron
November 25th, 2002, 01:34 AM
I would unplug the cable connecting your computer to the internet (Cat5, phone cord, etc.), and then run a virus scanner on your computer.

Arkcon
November 25th, 2002, 02:30 AM
Just remember that when it comes to catastophic events, a human player can deal with them better than the AI. Also, if events are evenly distributed, there are likely more AI's than humans, which is again, more benefit for you. Unless we do get some good events.

I remember the first time I turned on event frequency to high. It was the first time I beat the AI. I thought I was sooooo bad@$$, beating the Chrysonite -- I didn't notice they were losing population to plagues until they were gone.

Built my first sphereworld in that game -- lost it a few turns later to an anarchy group. Heh.

oleg
November 25th, 2002, 04:43 AM
Originally posted by Ed Kolis:
Weird, I always crank event frequency to the maximum and still they hardly ever happen... sure, an occasional warp point will close or a meteor will strike, and once in a blue moon a planet or star will blow up... maybe I'm used to MOO2 where events happened almost every other turn, I guess... damn hacker took over my keyboard and is inserting "the" and "but" into random places on Internet Explorer, I'll see if switching to Mozilla will help... http://forum.shrapnelgames.com/images/icons/icon8.gif but<font size="2" face="Verdana, Helvetica, sans-serif">You can always crank up events frequency in setings.txt file. Theoretically you can have a star blowing up every other turn..

Noble713
November 25th, 2002, 08:38 AM
Originally posted by oleg:
Theoretically you can have a star blowing up every other turn..[/QB]<font size="2" face="Verdana, Helvetica, sans-serif">That would make for an interesting Starflight mod...

Captain Kwok
November 25th, 2002, 08:56 AM
If you had stars blowing up every turn or so, you might start to run out of systems rather quickly.

geoschmo
November 25th, 2002, 03:36 PM
Originally posted by oleg:
You can always crank up events frequency in setings.txt file. Theoretically you can have a star blowing up every other turn..<font size="2" face="Verdana, Helvetica, sans-serif">Theoretically yes, but in practice noone has been able to get it to work like that. Some extensive work was done by Menchenfresser and others in attempting to make a mod in which warp points had a finite life span by filling the events file with warp point closing events and raising the chance for events in the settings file. It did not produce satisfactory results.

Geoschmo

Skulky
November 26th, 2002, 02:40 AM
Any idea why? That sounds like something i'd like to play. Maybe there is a value attached to "Frequent" somewhere that can be increased.

PvK
November 26th, 2002, 03:35 AM
For those that don't know, there is in settings.txt:

Event Percent Chance Low := 5
Event Percent Chance Medium := 10
Event Percent Chance High := 25

PvK

Ed Kolis
November 26th, 2002, 04:45 AM
Originally posted by Imperator Fyron:
I would unplug the cable connecting your computer to the internet (Cat5, phone cord, etc.), and then run a virus scanner on your computer.<font size="2" face="Verdana, Helvetica, sans-serif">Actually, my brother figured it out for me this morning... someone was playing with my computer and turned on the voice recognition software so it was converting the ambient noise into "words"! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Desdinova
November 26th, 2002, 09:57 AM
i know how it figures if an event takes place. but how does it determine which event?
does it determine what severity first the what event under that severity, or does it just randomly determine a number then see what event that corresponds too?

capnq
November 26th, 2002, 09:20 PM
how does it determine which event? <font size="2" face="Verdana, Helvetica, sans-serif">Only MM knows for certain. My guess is that it picks at random from the allowed severities.

It is known that repeating an entry in Event.txt increases the chance of that event occurring.

mottlee
November 26th, 2002, 09:25 PM
Originally posted by Ed Kolis:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
I would unplug the cable connecting your computer to the internet (Cat5, phone cord, etc.), and then run a virus scanner on your computer.<font size="2" face="Verdana, Helvetica, sans-serif">Actually, my brother figured it out for me this morning... someone was playing with my computer and turned on the voice recognition software so it was converting the ambient noise into "words"! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Go out and "UN-PLUG" your brother! . http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon8.gif

zen.
December 2nd, 2002, 09:35 PM
I dunno, Ed, maybe your mike is picking up ambient sounds that are really there... http://forum.shrapnelgames.com/images/icons/shock.gif

Imagine leaving your voice recog on all day and coming back and finding something halfway intelligible. heh heh

zen