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View Full Version : The Neo-expansion pack. Version 1.40available now!


dogscoff
December 7th, 2002, 07:03 PM
OK, this is actually a year late, but the neo-expansion pack V1_00 is here. Well, not here, but on my website... you know what I mean.

What do you mean "What is it?"

*sigh*

It is a collection of over 50 images which expand your stock races with a smattering of neo-standard ships. It (crucially) also expands the generic shipset to include every single neo-standard image.

Yes, many of these images have been available as gifs on my website for ages (most of the generics and the Jraenar heavy dreadnought) but now the whole lot is available as a handy zip full of bmps. Also, let's not forget the new images: We have 3 worldships (for the Pirates and Nomads among you), half a dozen scouts (Great for Proportions games) and loads more stuff which will look great in Devnullmod, Ultimate Vehiclesize Mod and so much more. This download will work with any Version of SE4, and can be safely installed without damaging any of your data files. To use the images, just install them and start a game using any neo-standard compatible mod.

Here's the URL (http://www.sandman43.fsnet.co.uk/neostandexpansion.htm). As always, feedback is more than welcome in this thread. My thanks to Andres Lescano who is responsible for most of the generic images and more. Submissions for future Versions of the expansion pack are welcome on my usual email address. Enjoy http://forum.shrapnelgames.com/images/icons/icon10.gif

[ February 16, 2004, 18:26: Message edited by: dogscoff ]

Ed Kolis
December 7th, 2002, 09:13 PM
Neat... it seems the Piundon ships even have better textures than the stock Piundon... but why does the Jraenar heavy destroyer look more like a heavy dreadnought http://forum.shrapnelgames.com/images/icons/confused.gif

dogscoff
December 7th, 2002, 09:25 PM
ummm... it is a heavy dreadnought. Have I named it wrong?

EDIT: No I haven't. Jeez, Ed, you had me worried...

[ December 07, 2002, 19:26: Message edited by: dogscoff ]

President_Elect_Shang
December 7th, 2002, 10:04 PM
Is there something wrong with the link to the zip? It kept giving me a "Page cannot be desplayed message." I will go back and try it as a direct download.

dogscoff
December 7th, 2002, 10:33 PM
Gah! I just got it too, but I know several ppl have already downloaded it OK. I'll check all the HTML...

dogscoff
December 7th, 2002, 10:39 PM
Ah! bad HTML. It's the hyphen. I'll fix it, give me 5 minutes...

dogscoff
December 7th, 2002, 10:43 PM
OK, try now...

mlmbd
December 7th, 2002, 11:29 PM
dogscoff, VERY Nice package!
I see (to my delight) that you are excepting images for your "NEOXPANTION V1._00"!
With nice little slots for Tons of images! http://forum.shrapnelgames.com/images/icons/icon10.gif

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

dogscoff
December 7th, 2002, 11:43 PM
yep, I can't be arsed to create 400+ image myself, so I am pleased to accept submissions from other ppl.

Katchoo
December 8th, 2002, 06:30 AM
Nice pics, especially the Phong Trooper!

Although he should be dressed in a suit & tie instead of armor & gun. He'd make one hell of a scarry door-to-door (planet-to-planet) salesman with those bugged out eyes of his http://forum.shrapnelgames.com/images/icons/icon10.gif

dogscoff
December 8th, 2002, 06:57 PM
Thanks Katchoo. You wouldn't happen to be a SiP fan would you?

Taera
December 8th, 2002, 07:10 PM
im thinking, do modders actually care about the neo-standard? i've done one of my races neo-compatible and planning to do the same with my next ones. should i even bother?

Suicide Junkie
December 8th, 2002, 08:04 PM
Do we care?
Of course!

For details, see:
http://www.sandman43.fsnet.co.uk/neostandlist.htm

PS: as an update for your website's "neostandard table"
P&N now also uses:
Scout, huge and massive fighters, and troop huge.

[ December 08, 2002, 18:08: Message edited by: Suicide Junkie ]

Katchoo
December 8th, 2002, 08:18 PM
SiP? As in the comic Strangers in Paradise?

I've never read the book (I do read comics though). My name's an evolution of DooDooKatchoo, which I used during my Star Wars: Alliance playing days. I eventually shortened the name down.

Although i'm sure I originally heard it from a SiP reference and that's where I subconsciously got it from. So i'm probably a wholly unoriginal person http://forum.shrapnelgames.com/images/icons/shock.gif

Read ya later!

Ragnarok
December 8th, 2002, 08:55 PM
Originally posted by mlmbd:
dogscoff, VERY Nice package!
<font size="2" face="Verdana, Helvetica, sans-serif">Mlmbd: I think for future Posts where you are going to say something along those lines. You should re-word it. If you get what I am saying... http://forum.shrapnelgames.com/images/icons/icon10.gif (Just had to bug ya about that one. http://forum.shrapnelgames.com/images/icons/icon7.gif )

mlmbd
December 8th, 2002, 11:24 PM
Taera, im thinking, do modders actually care about the neo-standard? <font size="2" face="Verdana, Helvetica, sans-serif">I am banking on they care about the neo-standard. That will lead to them using the "NEOXPANTION V1._00". I wouldn't be thinking about doing a bunch of images, otherwise!

rags, believe it or not. I thought about changing it when I previewed the post. Decided to add the BOLD to the original. Just seemed to tickel me. I know, I am sick! http://forum.shrapnelgames.com/images/icons/icon10.gif

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

dogscoff
December 9th, 2002, 03:00 PM
PS: as an update for your website's "neostandard table"
P&N now also uses:
Scout, huge and massive fighters, and troop huge.
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks S_J, I'll sort that. The whole neo-standard section needs revamping, really. Maybe this weekend.

Katchoo: Yeah , I was referring to the comic. My brother's a big fan. I liked the early ones, but then it got a bit convoluted and I lost interest.

Taera: The neostandard is used in most of the "big name" mods, and plenty of lesser ones. Even if it's not, it doesn't matter. One of the great things about the neo-standard is that it's entirely optional for everyone (modders, shipset creators, players) - when all three happen to use it at the same time then it's just added value.

mlmbd: Glad to see you interested. Half the reason for this project was because I wanted a mention in the lurk report http://forum.shrapnelgames.com/images/icons/icon10.gif If you have images to contribute, I'll be happy to include them. I've already done a few new images (sergetti_fighterhuge, CueCappa_resourcestation and tidied up the phong infantry) for the next Version, which may or may not be released next Saturday...

mlmbd
December 10th, 2002, 03:53 AM
dogscoff, Glad to see you interested. <font size="2" face="Verdana, Helvetica, sans-serif">Are you kidding; "interested", I can hardly contain myself!
Half the reason for this project was because I wanted a mention in the lurk report http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">You will get your mention, if you stop trying to pronounce; mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif ! http://forum.shrapnelgames.com/images/icons/icon10.gif Just joking, Of course I will mention it. Even if I wasn't interested!

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

PvK
December 13th, 2002, 06:50 AM
Super! Great! Spiffy!

You're making me want to add all these to Proportions.

Originally posted by dogscoff:
ummm... it is a heavy dreadnought. Have I named it wrong?

EDIT: No I haven't. Jeez, Ed, you had me worried...<font size="2" face="Verdana, Helvetica, sans-serif">Looks like it says, "Heavy Destroyer" to me... at http://www.sandman43.fsnet.co.uk/neostandexpansion.htm

PvK

Taera
December 13th, 2002, 08:23 AM
while talking about Neo-standard...
I've been thinking, wouldnt "alien vessel" ship be good for neo-standard?
Just for various uses. Like, humans could have some flying saucers. To use with alien ships/designs. Or at least a generic-ship, saucer-shaped?

dogscoff
December 13th, 2002, 01:29 PM
Looks like it says, "Heavy Destroyer" to me...
<font size="2" face="Verdana, Helvetica, sans-serif">Oh yeah, but I checked the zip file and that's OK. I'll sort out the page this weekend.

Taera: Nice idea. Would any modders use it? Modders? Speak now or forever hold your piece. I mean peace...

Suicide Junkie
December 13th, 2002, 03:03 PM
It is certainly a unique idea, but I don't know if it is focussed enough.
ISTM that the ships fitting that description would be too varied to fit into a single hull size.

A "Derelict" or a "FutureShip" image might be good for scenarios...

I imagine you could just make a Human shipset using variations on saucers and cigar ships, and tell how terran spacetravel was revolutionized by their discovery in the historical description.

mlmbd
December 13th, 2002, 05:34 PM
SJ, A "Derelict" or a "FutureShip" image might be good for scenarios... <font size="2" face="Verdana, Helvetica, sans-serif">Would that be along the lines of planet ruins? Or could you use the ruins as the catalyst for a "Derelict" or a "FutureShip"? Just wonder. You know me!

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

mlmbd
December 21st, 2002, 12:31 AM
BUMP!

dogscoff
December 21st, 2002, 02:33 AM
Version 1_10 is available. more than 20 new images, featuring some remarkably worldly wordships from Mr Mlmbd himself.

Get it here. (http://www.sandman43.fsnet.co.uk/neostandexpansion.htm)

[ December 21, 2002, 00:36: Message edited by: dogscoff ]

PvK
December 21st, 2002, 02:50 AM
Those worldships are groovy!

Collect them all!

mlmbd
December 21st, 2002, 03:07 AM
dogscoff, great New additions. If I do say so myself. And I do! http://forum.shrapnelgames.com/images/icons/icon10.gif

PvK, I Thank You! I hope to have the rest of the races finish for docscoff's next update!

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Krsqk
December 21st, 2002, 05:41 AM
Might it be possible to include a patch zip only including the newest ships? Dialup is really slow and stinky. http://forum.shrapnelgames.com/images/icons/icon10.gif

dogscoff
December 23rd, 2002, 09:57 AM
Krsq: Good idea, will do.

mlmbd
December 23rd, 2002, 10:28 AM
dogscoff, Nice weekend?

Krsq: Good idea, will do. <font size="2" face="Verdana, Helvetica, sans-serif">Get on that would you BOSS! http://forum.shrapnelgames.com/images/icons/icon10.gif

BUMP!
edited for the 'bump'
mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

[ January 02, 2003, 12:56: Message edited by: mlmbd ]

dogscoff
January 2nd, 2003, 04:36 PM
Uh... sorry krsqk, I'm right on it, honest...

I'll try to upload the 1.00 > 1.10 update zip before the weekend.

In the meantime, Version 1.20 is looking good, with at least 7 new images completed...

dogscoff
January 2nd, 2003, 08:53 PM
OK, for Krsqk and anyone else who doesn't want to download all the V1.00 images again, there is a smaller update zip available on the usual page. (http://www.sandman43.fsnet.co.uk/neoexpansiondownload.htm)

Enjoy. Future Versions will have a similar updates, but not historical ones, so don't let yourself get left behind...

mottlee
January 2nd, 2003, 09:51 PM
Hmmm Growing like a weed! http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron
January 2nd, 2003, 10:04 PM
Dogscoff, I am working on a new mod that uses the Neo-Expansion standard, but it has a lot more ship sizes too. There are a lot of Light ships in addition to the normal and heavy. http://forum.shrapnelgames.com/images/icons/icon7.gif

Taera
January 2nd, 2003, 11:22 PM
fyron, neo-standard is large enough already. no need to add light and whatever ships imo.

mlmbd
January 2nd, 2003, 11:30 PM
fyron, could PM or email those additions to dogscoff? So I can get it! http://forum.shrapnelgames.com/images/icons/icon10.gif

mottlee, a really 'Big' weed!

Hey, Boss; when is v1.2 scheduled for release? Thanks! Oh, now about my paycheck! http://forum.shrapnelgames.com/images/icons/icon10.gif

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

dogscoff
January 2nd, 2003, 11:41 PM
Fyron: Sounds cool. You got any images for those? The neo-standard isn't written in stone you know, we could always add more sizes...

Fyron
January 3rd, 2003, 12:25 AM
I don't have any images. I am no artist. http://forum.shrapnelgames.com/images/icons/icon7.gif

Desdinova
January 3rd, 2003, 12:29 AM
how about multiple images for same ship size. that way you could tell what class/type of ship just by the picture. similiar to what they did in MOO2. i have no, none, nada, zip artistic ability or i would try this myself.

dogscoff
January 3rd, 2003, 12:44 AM
Fyron, please give us a list of your added sizes. I can probably knock out a few generics for you...

Gryphin
January 3rd, 2003, 01:37 AM
Three questions:
Can I choose a Neo Standard set when playing in a TDM game with no other mods.
If so, what will happen?
Is there a list of the ships and suggested Tonnage.?

mlmbd
January 3rd, 2003, 02:57 AM
And of course that won't work! geesh

BUMP!

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Fyron
January 3rd, 2003, 04:58 AM
Gryphin, yes you can. All a neo-standard compliant ship set does is have extra pictures in it. If the mod does not support the extra pictures, they don't do anything.

Dogscoff, here are the extra images I have used, though some are already in the NeoStandard. http://forum.shrapnelgames.com/images/icons/icon7.gif
Scout
Cutter
Corvette
Frigate thru Cruiser have a Light and Heavy Version
Baseship
CarrierEscort
CarrierFleet
CargoStation
SpaceFortress
WarStation
TransportHuge
WeapPlatformHuge

All of the Fighters in the mod are:
FighterOrbital
FighterAttack
FighterInterceptor
FighterHeavyInterceptor
FighterBomber
FighterHeavyBomber

All of the troops in the mod are:
Infantry
Light Mechanized
Heavy Mechanized
Small Battle Mecha
Medium Battle Mecha
Large Battle Mecha

Fyron
January 3rd, 2003, 09:19 PM
I'll send you the Vehiclesizes.txt. Much easier. http://forum.shrapnelgames.com/images/icons/icon7.gif

mottlee
January 3rd, 2003, 11:20 PM
Is this a completed mod? do me and my dial-up need to go over all these pages to find it? sounds like a good one http://forum.shrapnelgames.com/images/icons/icon7.gif

Gryphin
January 4th, 2003, 02:45 AM
Thanks, I tink I've got it.
In the Gryphin Mod
EDIT: Correction
I replace the VehicleSize.txt with the one from the Neo Standard,
****
Disreguard the rest of this.
c:\SEIv\Gryphin\Dat\VehicleSize.txt
I put
Scout, and other names from the Neo Standard, (NS)
I make sure the vehicles I ad have a secondary ship designated in case an image is not available.
Everything works.
Did I get it right this time?

[ January 03, 2003, 16:33: Message edited by: Gryphin ]

dogscoff
January 4th, 2003, 02:45 AM
Is there a list of the ships and suggested Tonnage.?
<font size="2" face="Verdana, Helvetica, sans-serif">Yup, here (http://www.sandman43.fsnet.co.uk/neostand.htm). Also, the subject is pretty well covered in the Encyclopedia Malfadorica. (http://invirtuo.cc/phpwiki/)

Fyron answered your Last question well enough, but I'll add that you've probably been using the Viking shipset for ages, and never even realised that it is a neostandard set. (Mostly)

Fyron: Interesting list.


Scout
Cutter
<font size="2" face="Verdana, Helvetica, sans-serif">Is the cutter between escort and frigate, or is this a renamed escort?


Corvette
Frigate thru Cruiser have a Light and Heavy Version
<font size="2" face="Verdana, Helvetica, sans-serif">I've already started creating a few generics for some of these. I'll mail them to you when I'm done (or when I get bored http://forum.shrapnelgames.com/images/icons/icon12.gif ) Please tell me though that there isn't a light light cruiser and a light heavy destroyer... http://forum.shrapnelgames.com/images/icons/icon10.gif


Baseship
CarrierEscort
CarrierFleet
CargoStation
<font size="2" face="Verdana, Helvetica, sans-serif">Are you using the resource station pic for the cargo station? I imagine it could fit quite well.


SpaceFortress
<font size="2" face="Verdana, Helvetica, sans-serif">Another new one. How big?


WarStation
TransportHuge
<font size="2" face="Verdana, Helvetica, sans-serif">TransportHuge: Barge pic?


WeapPlatformHuge
<font size="2" face="Verdana, Helvetica, sans-serif">I think we considered a 4th WP for the original neostandard. If there's demand, we can always put it in.


All of the Fighters in the mod are:
FighterOrbital
FighterAttack
FighterInterceptor
FighterHeavyInterceptor
FighterBomber
FighterHeavyBomber
<font size="2" face="Verdana, Helvetica, sans-serif">So is your 6th fighter smaller than small or larger than massive?


All of the troops in the mod are:
Infantry
Light Mechanized
Heavy Mechanized
Small Battle Mecha
Medium Battle Mecha
Large Battle Mecha
<font size="2" face="Verdana, Helvetica, sans-serif">Wow... sounds like fun http://forum.shrapnelgames.com/images/icons/icon7.gif I guess the existing troop pics would be the 3 Mecha sizes and the Llight & Heavy would want new images.

I have to confess that the thought of adding new sizes to the neostandard does send a certain chill through my spine, although that's mainly because it means I'll never get the vikings finished.

That said, it was agreed from the start that the standard could be added to, and it couldn't really do any harm except that ppl seem to have trouble with the concept already, and introducing a V2 neostandard might turn ppl off.

Anyway... Fyron's mod sounds very cool, and it would be a wonderful thing to see it illustrated in full glorious techneocolour. I think it might be excessive to add *all* those new sizes, but I guess it comes down to how many of them are likely to be used by other mods. I can see the Ultimate vehiclesize mod snapping them all up immediately, but I'd like to hear what other ppl (especially other modders) have to say on the subject.

[ January 03, 2003, 12:47: Message edited by: dogscoff ]

Fyron
January 4th, 2003, 04:02 AM
No, it is in pre-alpha stages at present. If it were released, it would probably be in my sig of all places. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ January 04, 2003, 02:43: Message edited by: Imperator Fyron ]

Gryphin
January 4th, 2003, 04:56 AM
Fyron,
Send the file? thanks, I would be most greatful.
gryphin@windingstream.com

[ January 04, 2003, 02:58: Message edited by: Gryphin ]

Fyron
January 4th, 2003, 05:21 AM
Here is the VehicleSizes.txt (http://forum.shrapnelgames.com/newuploads/1041650431.txt). <-- Link

mlmbd
January 15th, 2003, 06:52 PM
So, how is NXP coming, dogscoff?

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Crazy_Dog
February 17th, 2003, 08:22 PM
Hi,

I want to put some of the races (eventualy all) thta i have using the Neo ships.

Right now, i need to know what i need to add / modify in the txt files to use the ships.

If possible, in a way that only the races that i want (the ones thta i have the ships pics)use it.

One of the ideas is to have only one race with that capability and trying to fight against / for that one.

Anyone can help me ?

mlmbd
February 18th, 2003, 02:13 AM
dogscoff, Hey Boss! Are we ready to start working on your NXP, yet??? http://forum.shrapnelgames.com/images/icons/icon10.gif

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

[ February 17, 2003, 12:13: Message edited by: mlmbd ]

dogscoff
February 18th, 2003, 11:20 AM
Right now, i need to know what i need to add / modify in the txt files to use the ships.
<font size="2" face="Verdana, Helvetica, sans-serif">OK, the neostandard isn't a set of new ships, it's a set of new images. It sounds pedantic, but there's a vital difference.

To answer your question, you don't necessarily need to add anything- just install the neo-expansion pack, then play a game using devnullmod or P&N or Proportions or something. You will soon see neostandard images.

If you still want to modify the text files, that's not a problem, you'd need to make a few additions to your vehiclesize.txt file.
There are plenty of modders and faqs 'round here that can tell you how that file works, but what values you add is entirely up to your imagination- it would be your mod after all. (That's the vital difference I mentioned earlier http://forum.shrapnelgames.com/images/icons/icon7.gif )


If possible, in a way that only the races that i want (the ones thta i have the ships pics)use it.
<font size="2" face="Verdana, Helvetica, sans-serif">In SE4 gold, every entry in vehiclesize.txt can have a primary and a secondary image attached to it.

I'll clarify thius with an example: In the standard game, the baseship will use baseship.bmp if it is available, and if it isn't available the baseship uses the starbase image. What this boils down to is that if a particular image is unavailable for a particular race - it doesn't matter at all.


One of the ideas is to have only one race with that capability and trying to fight against / for that one.
<font size="2" face="Verdana, Helvetica, sans-serif">As I said in the previous paragraph, missing image(s) do not require that a particular race go without certain ship sizes.

Having certain hulls only available to certain races is a possibility though. It's not simple, but it is possibile. Take a look at the data files for Pirates and Nomads, (look at the tech requirememtns in vehiclesize.txt) and see how certain hulls are only available to nomad races.

If none of the above makes any sense to you and you are still worried, my advice would be to install the neo-expansion pack and forget about it. You don't need to do anything more to benefit from the extra images supplied, and having them there will not create any kind of incompatibility or imbalance. They'll just sit there waiting to be used by a mod like the ones mentioned above.

KirbyEF
February 28th, 2003, 03:12 PM
Wow.... I like ALL of the new ships...

I'm not an artist, but I do like the art!

Keep up the good work.

KirbyEF

mlmbd
March 12th, 2003, 04:33 PM
dogscoff, now it is back to the salt mines for me. Just finish one thing, just to start on another! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Suicide Junkie
March 12th, 2003, 04:40 PM
If you want, I can host it on Imagemodserver.

The uptime isn't terribly great, but I've got a Gigabyte of space free and a plain HTML status indicator light you can display.

dogscoff
March 12th, 2003, 11:08 PM
Version 1.20 is now out.

Thanks for the offer S_J. I'm happy to host the two files I've got. You're certainly welcom to mirror them. If there's demand for a 1.00>1.20 update zip I'll let you know=-)

dogscoff
March 13th, 2003, 02:06 AM
OK ladies and gentlemen, I plan to upload a massive update to the neo-expansion tonight. This will be Version 1.20

Some of the featured images:
-Xi-Chung infantry
-A complete set of worldships: every race now has one.
-A full set of Ukratal neo-standard images.
-Much much more.

IMPORTANT However.... IMPORTANT

Due to server space restrictions I am only going to upload the complete Version 1.20 and the 1.10 > 1.20 upgrade zip.

Therefore, in order to fully install 1.20 without downloadin the entire 1.5meg zip, you must first have Version 1.10 on your system. If you are still using Version 1.00 of the neo-expansion and don't want the big download, you need to download 1.10 first, but the 1.10 files will be disappearing in the next 6 hours or so, so hurry!.

Version 1.10 is available by clicking here (http://www.sandman43.fsnet.co.uk/neostandexpansion.htm) for a limited time only. Hurry, hurry, hurry!

Check your current Version by reading the se4\pictures\races\neo-expansion_readme.txt file on your system. If you don't have that file, you probably don't have the neo-expansion installed at all.

*Disclaimer*
============
If you don't know what I'm talking about but are worried by the urgency of it, don't worry. It's nice to have the latest Version of the neo-expansion installed, but you can live without it=-)

Read the rest of this thread to learn more. post questions if necessary.

[ March 12, 2003, 12:10: Message edited by: dogscoff ]

dogscoff
March 13th, 2003, 10:45 AM
*bump*

Anyone interested in this? Here, I'll even provide a direct URL (http://www.sandman43.fsnet.co.uk/neostandexpansion.htm) for you...

Atrocities
March 13th, 2003, 11:09 AM
How large is the file? Perhaps I can mirror them at the ASTmod site as well.

dogscoff
March 13th, 2003, 11:35 AM
Well, the complete download is 1.5 meg, and the update is about 600k.

When I asked "is anyone interested?" I actually meant "has anyone actually downloaded the new Version?". Given the lack of response I just wondered if anyone was even using the neo-expansion, or if somehow the new update had slipped past unnoticed.

Like I say, I'm happy to continue hosting the 2 files I have. I wasn't crying out for people to host anything, because despite the fuss I made over yesterday's post I'm really not sure anyone will actually want anything more than what's already available- I just wanted to give people warning.

However, if anyone wants to mirror the neo-expansion then that's absolutely fine as far as I'm concerned.

dogscoff
March 13th, 2003, 05:43 PM
http://www.sandman43.fsnet.co.uk/images/neoexpansion/XiChung_Portrait_TroopInfantry.gif
Xi-chung infantry.

http://www.sandman43.fsnet.co.uk/images/neoexpansion/UkraTal_Portrait_ResourceStation.gif
Ukratal resource Station

http://www.sandman43.fsnet.co.uk/images/neoexpansion/Jraenar_Portrait_TroopHuge.gif
Jraenar huge troop

http://www.sandman43.fsnet.co.uk/images/neoexpansion/Praetorian_Portrait_WorldShip.gif
Praetorian Worldship

Impressed? Download the whole set here! (http://www.sandman43.fsnet.co.uk/neostandexpansion.htm)

Then come back to this thread and let me know what you think. Please?

Suicide Junkie
March 13th, 2003, 08:11 PM
Webpage Bug report:
In the Sergetti section the HTML is displaying the infantry pics instead of the Massive fighter pics.

dogscoff
March 14th, 2003, 01:14 AM
thanks sj, fixed.

mlmbd
March 14th, 2003, 01:40 AM
dogscoff, hey BOSS, we do nice work. If I do say so myself. And I do!! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

dogscoff
February 16th, 2004, 05:18 PM
OK, I'm planning to upload Version 1.30 any day now. For anyone still languishing on V1.10 but hoping to patch their way up to 1.30 without downloading the full pack, i recommend you upgrade to 1.20 soon, because the 1.10 > 1.20 patch will become unavailable very soon.

*Dogscoff wonders if this message will make it into the mysterious Land of Lurk, where Mlmbd (who is responsible for at least half of the 1.30 release) may or may not still reside.

narf poit chez BOOM
February 16th, 2004, 06:55 PM
yeah, where is mumbled? i havn't seen him in a long while, i don't think.

dogscoff
February 16th, 2004, 08:23 PM
Right then. Version 1.30 has been uploaded- If you're still stuck on 1.10 or 1.00 then I'm afraid you'll have to download the whole lot.

However if you have Version 1.20 you can download a patch to take you 1.30 without downloading all the images you already have.

If you don't knwow what Version you have, take a look in you pictures folder for your neoexpansion_readme.txt file.

http://www.sandman43.fsnet.co.uk/neostandexpansion.htm

[ February 16, 2004, 18:24: Message edited by: dogscoff ]

Atrocities
February 16th, 2004, 11:24 PM
Bloody Awsome! http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities
February 16th, 2004, 11:43 PM
If your up to it, most of the newer sets on my site are now Neo-Standard.

Starblazers, Gamilon, Kealon, etc. They should say if they are are not. I don't remember. But I do believe the two sets by CNC are Neo-Standard. (Plus a couple more images each I think.)

Paul1980au
February 19th, 2004, 06:41 AM
Good work on the latest neo expansion pack - you will have to do a 1.40 id say once the new patch of Version 1.9? is realised.

Fyron
February 19th, 2004, 06:57 AM
Why would the new patch of SE4 require a new Version of the neoexpansion pack? It is just images, not affected in the slightest by a new SE4 patch. http://forum.shrapnelgames.com/images/icons/confused.gif

Atrocities
February 19th, 2004, 07:10 AM
We need to get the latest list for the Neo Standard +, ++, and +++.

I am also working on making most of the Trek sets Neo Standard, but I tellya, time.

dogscoff
February 19th, 2004, 09:35 AM
Well... With the new se4 patch adding the ability to create research bases and such, I suspect the resource station and resource ship images might start coming into play a little more. I've tried to reflect that to a certain extent (ie two or three images=-) in 1.30 but 1.40 might well use more.

OzziePaul: That said, 1.40 is probably a long way off, since I am planning to tie up some other projects (KanesS (http://www.sandman43.fsnet.co.uk/KanesS.htm), Vikings (http://www.sandman43.fsnet.co.uk/viking.htm)/ Valkyrie (http://www.sandman43.fsnet.co.uk/valkyrie.htm), numerous commissioned images, certain unfinished works of fanfic (http://www.sandman43.fsnet.co.uk/se4fiction.htm)) before work starts in earnest on the next NXP (http://www.sandman43.fsnet.co.uk/neostandexpansion.htm) release. It will also be slowed because I don't have Mlmbd helping me out any more. If anyone wants to jump into his boots and submit images for 1.40 though, I will be glad to accept them. From the start i have been hoping that others would chip in on this project.

AT: The only full neo++ list I'm aware of is available on the encyclopedia malfadorica (http://www.invirtuo.cc/phpwiki/index.php/Neo-standard++), which at first click appears to be broken, but click 'refresh' and it usually starts working. There are probably 3 or 4 shipsets using this full list so far, and many more using little bits of it. However it's worth bearing in mind that most of the list was designed around early Versions of Fyron's adamant mod, which seems to have changed/ added sizes since the ++ list was made.

Personally in shipset design I would ignore most of the ++ sizes, and just cover proportions and admant: That means starliner, elite infantry, some extra mine/sat sizes if you like, and then add in the large starliner and all the light/heavy frigate and whatnot from Adamant's data files. Oh, and maybe DreadnoughtHeavy for the sake of S_J's new mod. That's what I'm doing with the KanesS (http://www.sandman43.fsnet.co.uk/KanesS.htm) anyway.
Oh, and I think you're just kidding when you talk about + and +++ sets, but just in case you're not- there's no such thing=-)

Also, I'm not planning to include ++ images in the NXP (http://www.sandman43.fsnet.co.uk/neostandexpansion.htm). When finished the nxp will contain over 400 images anyway, and all the additional ++ ones would push the download size into the realms of dialup lunacy. However, there is the Proportional Response Pack (http://www.sandman43.fsnet.co.uk/propresp.htm), which may yet expand to include elite infantry and starliners for the regular races, and if anyone wants to kick off a nxp++ expansion pack to mop up what's left then that would be great.

Anyone who has read the Last three paragraphs and actually been interested in them might like to look at the project.xls file included in the latest neo-expansion zip.

Fyron (and slightly OT): You'll be glad to hear that some or all of your adamant sizes will probably (eventually) make it into the (KanesS (http://www.sandman43.fsnet.co.uk/KanesS.htm) set. I'm hoping to have a releasable Version of the set ready this weekend, and then your adamant pics would be added to it later. However I've already got a light frigate in there for you, and I've made a list of all the extra sizes I could find in your vehiclesizes txt. Anyway, I wanted to ask about the merc ships- Are they designed to use the generic set or should I include a set of recoloured KanesS warships (I'm thinking blue/white) to serve as mercs?

EDIT: Lots of unnecessary hyperlinks added, because I'm in that kind of mood this morning.

[ February 19, 2004, 09:07: Message edited by: dogscoff ]

dogscoff
December 15th, 2006, 01:05 PM
Here it is! The Long-awaited Ne-expansion pack version 1.40 has arrived! This is the biggest ever update to the NXP, sporting more than 50 image! That's more than the first ever release!
With this release:

- All races now have a scout image!
- At least two new images for each shipset*
- At least one new image of each type*
- Two new infantry pics, included the official release of Sgt Squiddie!

Download it now at http://www.dogscoff.co.uk/neoexpansiondownload.htm



*Except those already complete, of course

Spectarofdeath
December 18th, 2006, 01:35 PM
Is this for SEV or SEIV?

President_Elect_Shang
December 18th, 2006, 01:37 PM
SEIV