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View Full Version : Favorite Mod Techs/Components


Thei R'vek
December 19th, 2002, 01:30 AM
OK, looking for ideas here I decided to ask peoples what their favorite MOD tech areas and components are.

I personally like the Malfadorian technology tree from the old Ultimate MOD 1 for a MOD tech, and the Biocrystalline Armour from P&N is definitely my favourit MOD component....

Fyron
December 19th, 2002, 01:49 AM
Ah yes, codified god-moding. http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie
December 19th, 2002, 04:47 AM
My favorite techs are Leaky Armor and Shields http://forum.shrapnelgames.com/images/icons/icon10.gif
As seen in B5 and possibly the TNG mod.

QNP is right up there too, but I pretty much take it for granted nowadays.

Krsqk
December 19th, 2002, 05:05 AM
"My favorite techs are Leaky Armor and Shields http://forum.shrapnelgames.com/images/icons/icon10.gif "
I never would have guessed, given how you plug it in every new mod thread. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif That said, it's one of my Favorites, too. http://forum.shrapnelgames.com/images/icons/icon7.gif

disabled
December 21st, 2002, 04:50 AM
Was that really in line?

[ June 16, 2003, 02:15: Message edited by: General Talashar ]

Fyron
December 21st, 2002, 05:40 AM
They are overly powerful in UM 1, after all. And I wasn't insulting you, just pointing out their excessive power.

[ December 21, 2002, 03:41: Message edited by: Imperator Fyron ]

disabled
December 21st, 2002, 05:50 AM
I never really cared much for leaky shields, I don't know why.

[ June 16, 2003, 02:16: Message edited by: General Talashar ]

Captain Kwok
December 21st, 2002, 03:54 PM
Originally posted by Suicide Junkie:
My favorite techs are Leaky Armor and Shields http://forum.shrapnelgames.com/images/icons/icon10.gif
As seen in B5 and possibly the TNG mod.

QNP is right up there too, but I pretty much take it for granted nowadays.<font size="2" face="Verdana, Helvetica, sans-serif">Sir...you know they are in the mod for sure - why do you make it sound like they're not?

tokche
December 25th, 2002, 05:37 AM
i havent played teh B5 mod so can someone please tell me what is leaky armor???

Dralasite
December 26th, 2002, 09:11 PM
Yay, leaky shields and armor!

The idea is that the armor/shield protection allows some of the damage to go through before the armor or shields are destroyed. For example, if you had 50kt of armor and got hit for 30 points, if 25 points came off the armor and 5 hit your internals, that would be leaky armor.

The actual mechanics don't work quite that way, if I understand them correctly. How it actually works in the game is all the damage from a single shot either hits the armor or it gets your components. How ofen a shot hits the armor vs. other components describes the "leakyness". Shields are made leaky by giving them a low damage resistance but giving them the crystalline armor ability. Theres a post somewhere that SJ describes it in much better detail.

One interesting gameplay that comes from leaky armor/shields is that you get more damaged ships on both sides, rather than the winning side totaly wiping out the other fleet and only loosing a ship or two that you often get in an unmodded game.

Edit - the post I mention is in the "Art of War" section, currently on page 2.

[ December 26, 2002, 19:14: Message edited by: Dralasite ]

Suicide Junkie
December 27th, 2002, 05:35 AM
Sir...you know they are in the mod for sure - why do you make it sound like they're not?<font size="2" face="Verdana, Helvetica, sans-serif">I wasn't totally sure what you decided to keep.
Now I know!