View Full Version : happiness modifiers
Skulky
December 22nd, 2002, 07:55 AM
How does happiness work? I'm doing some mod work and i want to know what it has to do through culture modifiers, racial traits, and troops/facilites. What happens with lowered happiness? How much is tooooo much? What if i had like -40% happiness? How many troops would i need? I want to have a required 20 troops per planet but not too many more. Does the size of the troop affect happiness?
Skulky
December 22nd, 2002, 07:57 AM
one more question, if i increase maintence does that make it easier or harder to maintain ships?
Phoenix-D
December 22nd, 2002, 08:22 AM
"How does happiness work? I'm doing some mod work and i want to know what it has to do through culture modifiers, racial traits, and troops/facilites. What happens with lowered happiness? How much is tooooo much? What if i had like -40% happiness? How many troops would i need? I want to have a required 20 troops per planet but not too many more. Does the size of the troop affect happiness? "
Happyness is controled by happyness.txt. In short:
less happyness means less production. Eventually they riot and you get NO production.
Size does not affect happyness. Neither, for that matter, does what is on the troop. A heavily armed full tech Large Troop provides as much happyness as a cockpit only Small Troop.
All racial characteristics are bonuses. Up is good, down is bad.
Phoenix-D
Fyron
December 22nd, 2002, 09:20 AM
Technically, unhappiness is caused by an increase in the anger level, not a decrease in the happiness level. http://forum.shrapnelgames.com/images/icons/icon12.gif I have a chapter in my modding tutorial (linked in my sig) on happiness. http://forum.shrapnelgames.com/images/icons/icon7.gif
capnq
December 22nd, 2002, 09:01 PM
if i increase maintence does that make it easier or harder to maintain ships? <font size="2" face="Verdana, Helvetica, sans-serif">Increasing "Maintenance Reduction" makes it easier to maintain ships.
Skulky
December 23rd, 2002, 04:02 AM
if i change this line Mood Riot Modifier := 0
<font size="2" face="Verdana, Helvetica, sans-serif">can a rioting planet produce resources/ construct stuff?
Krsqk
December 23rd, 2002, 06:41 AM
Yep. Bump it up to 150. Then Neutral happiness type might actually be an option. http://forum.shrapnelgames.com/images/icons/icon12.gif
Dralasite
December 24th, 2002, 04:22 PM
Has anyone tried to take a large negative modifier for happiness and then research troops early on to offset this? Any success or failure stories?
Edit: I mean in an non happiness modded game
[ December 24, 2002, 14:23: Message edited by: Dralasite ]
Fyron
January 8th, 2003, 02:22 AM
IMO, that would be a bad idea. Tiny and Small non-breathables would probably be rioting forever. http://forum.shrapnelgames.com/images/icons/icon7.gif
rextorres
January 8th, 2003, 02:48 AM
If a bloodthirsty race declares war and then switches to a none treaty and then declares war again against the same opponent do they get -100 bonus everytime?
Fyron
January 8th, 2003, 02:51 AM
None isn't a treaty. http://forum.shrapnelgames.com/images/icons/icon7.gif If you meant Non-Aggression, then don't they get angry when you sign a NA Treaty?
rextorres
January 8th, 2003, 02:59 AM
Ah, I see you can't cancel a declaration of war like you can a partnership - but no you if I read the data files correctly there is no penalty for a Non Aggression.
Despotic Fiend
January 8th, 2003, 03:08 AM
I wonder if it possible to MOD the treaties so that WAR is viewed as a cancelable treaty type by the computer - thus allowing you to end a war without signing a treaty....
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