View Full Version : Launching Fighters
Unco
January 19th, 2003, 07:25 PM
Is there a fast way to launch fighters on multiple planets? Right now I have to open each planet and give it the order "Launch Fighters". Considering the size of my empire in some games, this takes a long time. Any advice on how I could make this easier would be most appreciated. My wrist thanks you in advance!
[ January 19, 2003, 17:26: Message edited by: Unco ]
Slick
January 19th, 2003, 07:29 PM
Start pumping iron, buddy. http://forum.shrapnelgames.com/images/icons/icon10.gif No such option exists.
Edit: Although in simultaneous games, you can launch your fighters then "repeat orders" so that from then on it will launch automatically.
Slick.
[ January 19, 2003, 17:43: Message edited by: Slick ]
Fyron
January 19th, 2003, 09:57 PM
You can give repeat orders in Turn Based too. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slick
January 19th, 2003, 10:01 PM
True, but in this case, in turn based, the fighters would be launched immediately and there would be no outstanding order to be repeated.
Slick.
Dobian
January 21st, 2003, 03:38 AM
I always wished there was a way to launch mines from multiple planets at once, too. A global launch command would be much appreciated!
Baron Munchausen
January 21st, 2003, 04:33 AM
Why would you want to launch fighters on all planets in your empire at once? Battles take place on sector at a time.
Launching fighters on all planets in one system makes some sort of sense, and maybe a 'defense reaction' ought to be available that tells your planets to launch all fighters and satellites when an enemy ship appears in the system.
If you are moving the fighters around after they are produced then maybe the 'way points' system needs to be extended to work with fighters. If you set a waypoint in the same system there's no reason they couldn't move themselves to an 'assembly point' after being constructed.
[ January 21, 2003, 02:34: Message edited by: Baron Munchausen ]
Unco
January 22nd, 2003, 10:36 PM
I build fighters on numerous planets in a system. Each turn I launch them and have them fly to one planet in the system. This is usually the planet with the most cargo space. I then store the fighters there (especially in games with low unit limits). It makes it easy for carriers and cargo ships to travel through a system pick up fighters in one spot and then keep travelling.
Just to clarify the repeat orders button on planets. Is it possible for me to give a planet Launch Fighters and a Repeat Orders command? I'll have to try that out. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ January 22, 2003, 20:37: Message edited by: Unco ]
Slick
January 23rd, 2003, 08:23 AM
Originally posted by Unco:
Is it possible for me to give a planet Launch Fighters and a Repeat Orders command? I'll have to try that out. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Yes, but only in Simultaneous movement games. Most Single player games are played in sequential or "Turn Based" mode where it won't work. If you didn't select "Simultaneous" during the game setup, it defaulted to "Turn Based".
Slick.
Unco
January 23rd, 2003, 06:24 PM
Well, I only play multiplayer games with other human players and these are in Simultaneous Mode.
Out of curiosity, why does Repeat Orders not work the same in Turn Based Mode?
Thanks!
[ January 23, 2003, 16:25: Message edited by: Unco ]
dogscoff
January 23rd, 2003, 06:38 PM
It kind of annoys me that the "landing" procedure is a function of the planet and not the fighter.
By all means keep the existing fighter launch/ retrieval options, but how about adding a "land" command for fighters, one that you could put in its order queue?
Suicide Junkie
January 23rd, 2003, 06:41 PM
Out of curiosity, why does Repeat Orders not work the same in Turn Based Mode?<font size="2" face="Verdana, Helvetica, sans-serif">Simply because orders are followed immediately, rather than at the end of the turn.
Once the object follows the order, that order is no longer in its to-do list, and the "repeat orders" button has nothing left to repeat.
Arkcon
January 23rd, 2003, 07:36 PM
Originally posted by Suicide Junkie:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Out of curiosity, why does Repeat Orders not work the same in Turn Based Mode?<font size="2" face="Verdana, Helvetica, sans-serif">Simply because orders are followed immediately, rather than at the end of the turn.
Once the object follows the order, that order is no longer in its to-do list, and the "repeat orders" button has nothing left to repeat.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, a planet can't be given repeat orders in turn based because if it has, for example, satelites, it launches them and clears the order, if it doesn't, it does nothing and clears the order.
Now a ship can be given repeat orders in turned based, you just have to be sure it doesn't have enough movement points left to complete the order.
PsychoTechFreak
January 23rd, 2003, 07:53 PM
Originally posted by Arkcon:
Now a ship can be given repeat orders in turned based, you just have to be sure it doesn't have enough movement points left to complete the order.<font size="2" face="Verdana, Helvetica, sans-serif">If your ship/planet holds more units in its cargo than it is allowed to launch in one turn, it should be possible to set repeat orders also, or am I wrong? For planets it would be hard because of the 1000 units they are allowed to launch per turn.
Arkcon
January 23rd, 2003, 08:14 PM
Originally posted by PsychoTechFreak:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Arkcon:
Now a ship can be given repeat orders in turned based, you just have to be sure it doesn't have enough movement points left to complete the order.<font size="2" face="Verdana, Helvetica, sans-serif">If your ship/planet holds more units in its cargo than it is allowed to launch in one turn, it should be possible to set repeat orders also, or am I wrong? For planets it would be hard because of the 1000 units they are allowed to launch per turn.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">1000. Never tried to find out. For that reason. Might be worth modding to see.
[EDIT] Only 100 units are allowed in any one sector so you would have to mod to see
[ January 23, 2003, 18:15: Message edited by: Arkcon ]
dogscoff
January 23rd, 2003, 08:26 PM
1000. Never tried to find out. For that reason. Might be worth modding to see.
[EDIT] Only 100 units are allowed in any one sector so you would have to mod to see
<font size="2" face="Verdana, Helvetica, sans-serif">You could launch a hundred, retrieve them, launch again, retrieve until utnil you've done a thousand launches, then hit launch again and repeat. Of course, if you've only got one sat on the planet, it could take you a while to set that up...
Arkcon
January 23rd, 2003, 09:53 PM
Originally posted by dogscoff:
You could launch a hundred, retrieve them, launch again, retrieve until utnil you've done a thousand launches<font size="2" face="Verdana, Helvetica, sans-serif">I am just crazy enough to try that.
Unco
January 26th, 2003, 12:58 AM
I tried to give repeat orders to a planet in a simultaneous game, but it appears to not be possible. Sometimes in SEIV, I feel like I'm fighting the interface more than other players. :\
Fyron
January 26th, 2003, 01:12 AM
You can have more than 100 fighters in 1 sector.
couslee
January 26th, 2003, 09:52 AM
Originally posted by Unco:
Sometimes in SEIV, I feel like I'm fighting the interface more than other players. :\<font size="2" face="Verdana, Helvetica, sans-serif">I have said the same thing. (with SEIV gold)
Phoenix-D
January 26th, 2003, 10:39 AM
"I tried to give repeat orders to a planet in a simultaneous game, but it appears to not be possible."
Huh? This works fine, I'm doing it in several of my games. Unless you mean sequential mode?
Phoenix-D
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