Log in

View Full Version : Another FQM Poll


Fyron
January 22nd, 2003, 12:02 PM
Please rank FQM on a scale of 1-10. 1 is terrible, 10 is super-awesome. http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities
January 22nd, 2003, 12:04 PM
Your Q mods are without a doubt, mods that I would consider to be mods of the year Fyron. I would never play a game of SEIV without using one of them. Thanks for making them, and for allowing the honor of using them in the AST mod.

They add a lot more to the game than one would normally get. Good work.

bearclaw
January 22nd, 2003, 12:06 PM
I concur. Very good work.

Fyron
January 22nd, 2003, 12:09 PM
It is a good thing that pervert Freud was wrong and I don't have an ego. http://forum.shrapnelgames.com/images/icons/icon12.gif

CNCRaymond
January 22nd, 2003, 01:12 PM
I like your mod as well. I think it adds a lot to the game, and won't play a game unless I can have an asteroid field in my home system.

Brovo on a job well done I.F.

Ragnarok
January 22nd, 2003, 04:47 PM
Ok, I'll add my prise as well. http://forum.shrapnelgames.com/images/icons/icon7.gif
Great job with the Q mods Fyron, I use them in every game I play. Can't live without them now. http://forum.shrapnelgames.com/images/icons/icon10.gif
Oh, just for your information, I voted 9 for the standard and 10 for the deluxe.

Grandpa Kim
January 22nd, 2003, 06:06 PM
Well, I've played a whole two turns in FQM (a take-over) and I love it! Like the others, I will be looking to use in my own games in future.

Just one tiny thing. I had a ship stationary in one system, an ordinary looking system. The ship kept moving around and I knew I hadn't moved it. So I clicked on a blank spot in the system to get its details and sure 'nuf, "ships will be moved one square in any direction". I would never have thought to look for this without the hint of that wandering ship, in this ordinary looking system. Maybe some sort of indicator for this could be added.

... Hmm, I think I'll avoid putting in ship and fleet training there. LOL

Kim

mlmbd
January 22nd, 2003, 06:12 PM
Well considering you already have plenty of ego, I think that I will just keep my opinion to myself.

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Gryphin
January 22nd, 2003, 06:49 PM
Needless to say I love it also. My favorite aspect is the "surprise" factor.
What do other people like / love aobut them?

Gandalph
January 22nd, 2003, 08:18 PM
Originally posted by Grandpa Kim:
"ships will be moved one square in any direction".
Kim<font size="2" face="Verdana, Helvetica, sans-serif">Don't make the mistake I did and launch fighters in that system either. They will never land again. http://forum.shrapnelgames.com/images/icons/icon12.gif

Arkcon
January 22nd, 2003, 09:03 PM
I always liked the extra moons in the map mod. But, I don't like how the all have atmospheres, a few would be nice, maybe 50-50, but not so many.

The asteroid belts are nice, good for remote mining, but they make the system too busy. And what if you turn them all into huge planets? That's too much real estate. This shouldn't happen in every system.

But I really like the damaging asteroid fields, shield boosting storms, all that cool stuff

Fyron
January 22nd, 2003, 10:33 PM
5 stars present many gravitational related navigation problems. http://forum.shrapnelgames.com/images/icons/icon12.gif

Arkon, I don't like how no moons have atmospheres in the standard game. http://forum.shrapnelgames.com/images/icons/icon7.gif Not all of them have no atmosphere in FQM. Plenty are None.

PvK
January 23rd, 2003, 03:02 AM
Originally posted by Gandalph:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Grandpa Kim:
"ships will be moved one square in any direction".
Kim<font size="2" face="Verdana, Helvetica, sans-serif">Don't make the mistake I did and launch fighters in that system either. They will never land again. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">You just need to surround them with enough carriers. http://forum.shrapnelgames.com/images/icons/icon12.gif