View Full Version : Satellite launch.
Ruatha
January 23rd, 2003, 11:23 AM
Is there someway to only launch one satellite from the cargo bay of a ship in simultaneus games?
I have a ship with launcher bay 1, that launches 2 sats each time. The ship is far out in unknown space and I don't want to go home and replenish the sat stock. Can I somehow order it to only launch 1 instead of 2 each time?
tbontob
January 23rd, 2003, 12:24 PM
This is something that has bugged me!
Sometimes, I have a planet produce a bunch of satellites...say 50 or 75.
Then it is threatened to be attacked. The mines in orbit are insufficient to deter the attack.
My choice? Launce 75 satellites or none! http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif
couslee
January 23rd, 2003, 12:42 PM
it don't cost anything to launch sats, and you can recover back into storage any left over. why would that be a problem?
I would however like to see the ability to launch one sat for spying purposes from a ship
tbontob
January 23rd, 2003, 01:09 PM
Originally posted by couslee:
it don't cost anything to launch sats, and you can recover back into storage any left over. why would that be a problem?
I would however like to see the ability to launch one sat for spying purposes from a ship<font size="2" face="Verdana, Helvetica, sans-serif">Ooops, its past four in the morning here. I am obviously tired.
I meant mines not sats. My apolgies for the confusion. http://forum.shrapnelgames.com/images/icons/icon9.gif
Good night all. http://forum.shrapnelgames.com/images/icons/icon7.gif
Ruatha
January 23rd, 2003, 01:18 PM
Originally posted by tbontob:
I meant mines not sats. My apolgies for the confusion. http://forum.shrapnelgames.com/images/icons/icon9.gif
Good night all. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Now I'm confused.... http://forum.shrapnelgames.com/images/icons/icon12.gif
couslee
January 23rd, 2003, 01:33 PM
using my Porta-Builder and having it stacked in the same sector in open space with another ship that had cargo capabilities, I built a couple of Sats en-route to a new planet. the new sats were placed in the cargo hold of the other ship. This is fine. My question is, if a space yard ship with no cargo, builds a sat in open space, will it automaticly launch the unit, or will you get the message construction cancelled due to inadequate storage?
if it places the sat in space, maybe that is the better way to go than using sat haulers for placing those spy sats where you only want to drop one.
Of course, placing a cargo container on the space yard ship removes the problem, but if using a cruiser hull for the builder you won't have enough room for one.
Gryphin
January 23rd, 2003, 01:44 PM
Not that I know of. The way I do it is create an escort with the capacity to hold only 1 of whatever sat size I'm using. You can then send this out with your Porta Builder. Transfer one sat and then launch it on target. Very frustrating limitation.
Arkcon
January 23rd, 2003, 01:47 PM
Originally posted by couslee:
My question is, if a space yard ship with no cargo, builds a sat in open space, will it automaticly launch the unit,
<font size="2" face="Verdana, Helvetica, sans-serif">No.
or will you get the message construction cancelled due to inadequate storage?
<font size="2" face="Verdana, Helvetica, sans-serif">Correct, that is what happens, see Link: (http://www.invirtuo.cc/phpwiki/index.php/unit)
[ January 23, 2003, 11:51: Message edited by: Arkcon ]
couslee
January 23rd, 2003, 03:47 PM
perhaps, next time I will just wait a little longer for the larger hull, and put the Storage component on it. One ship is easier than two to deal with.
Thanks for the quick replies.
The link you refrenced, froze my browser. might just be my isp being anal tho.
Arkcon
January 23rd, 2003, 04:47 PM
Originally posted by couslee:
perhaps, next time I will just wait a little longer for the larger hull, and put the Storage component on it. One ship is easier than two to deal with.
<font size="2" face="Verdana, Helvetica, sans-serif">That's what I do against the AI. But getting those spy sats up is real important in multiplayer. Use fewer engines, it doesn't have to get there fast, and it's doomed in combat anyway. Put supply storage, or a resupply pod -- shipyard will repair it.
The link you refrenced, froze my browser. might just be my isp being anal tho.<font size="2" face="Verdana, Helvetica, sans-serif">Hmmm... the Encyclopedia Malfadorica (click) (http://invirtuo.cc/phpwiki/index.php) is not usually such a problem, no adds, graphics or nuthin'. Try some other time, poke around, usually pretty easy.
[ January 23, 2003, 14:49: Message edited by: Arkcon ]
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