View Full Version : Limiting Facilities
pathfinder
January 25th, 2003, 06:43 PM
My head hurts after a search trying to answer the following question:
HOW does one limit the number of facilites to 1 per planet (ala space yard)? I may be wrong but "Restrictions := X" doesn't work.
Suicide Junkie
January 25th, 2003, 06:51 PM
Spaceyards are a hardcoded special case.
Captain Kwok
January 25th, 2003, 06:51 PM
The spaceport - one per planet - is hardcoded. I don't think you can restrict the number of facilities. You might try to give the facility a 'silent' spaceyard ability, but that would prevent a planet from having a real space yard and your facility.
pathfinder
January 25th, 2003, 07:17 PM
*sigh* *&^%$ AI in B5 MOD is TOO good at placing Trading Posts, it will fill a planet up with them (after the mining colony/farming colony is built.
construction que in A_construction_facility.txt maybe only have 1 in it?
How about: can I use a "bogus" ability for a facility that is also used on a component, without loading the component http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ? such as scanner jammer...
[ January 25, 2003, 17:43: Message edited by: pathfinder ]
PvK
January 25th, 2003, 09:08 PM
Pathfinder, I would say "yes" and "yes".
pathfinder
January 25th, 2003, 09:11 PM
PvK: Hehe, yup, working so far in my facility test game (did both). Though me gonna look into a file that has what is built by planet size...
and to include what for not connected, though that rarely happens in the B5 MOD.
[ January 25, 2003, 19:14: Message edited by: pathfinder ]
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