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View Full Version : Strategies - Primary and Secondary


Taera
January 26th, 2003, 05:59 AM
OK im toying around with strategies right now and would like to know if anyone had any luck finding out when does the AI decide to use which.

I've been toying around with drone-analogue ship tactic. it seems that primary=ram secondary=short_weapons_range together with 2 missiles and 2 warheads does the trick.

Is it like

Begin Turn
IF(can-ram) THEN (ram)
IFNOT (short_weapons_range)
Move
IF(can-ram) THEN (ram)
End turn

??????

Taera
January 26th, 2003, 06:02 AM
ohright, if im not mistaken when weapons run out and if secondary strategy is ram it will ram.

Yes, testing confirms.

Anyone?

tbontob
January 26th, 2003, 06:31 AM
Taera

I am interested in this too. Can't say I understand how it works.

But just a suggestion...it will help to clearly state the conditions.

Something like
Primary: ram
Secondary: ram

Like I am not sure if you changed the movement priorities in your second posting to the above or not.

Uncertainty leads to frustration and if people are frustrated, they are less likely to respond to your Posts.

Just my 2 cents. http://forum.shrapnelgames.com/images/icons/icon7.gif

Taera
January 26th, 2003, 06:35 AM
missile (ROF-3) coupled with cobalt warhead and strategy (1. Ram, 2. Short_Range) does exactly what it is supposed to - sends in a missile and flies in right after it.

I presume it works like this:

(move?)
IF(Str.1 possible) THEN (perform Str.1)
ELSE (perform Str.2)
(move?)
Try pitting a ship against a tachyon projector armed one, with the secondary strategy being ram.

Aswell, if all enemies have no weapons Str.2 always takes precedence.
Try same thing but the 2nd Ram strategy should go to the attacker.

Phoenix-D
January 26th, 2003, 07:09 AM
"missile (ROF-3) coupled with cobalt warhead and strategy (1. Ram, 2. Short_Range) does exactly what it is supposed to - sends in a missile and flies in right after it."

Try a shorter-ranged weapon. What happens is if the drone is out of movement AND in range, it will fire. Otherwise it goes straight ahead and rams before firing.

Phoenix-D

Taera
January 26th, 2003, 08:39 AM
Phoenix - thats the point. all i want is the single missile shot, to confuse the enemy PDC and add some punch. Late game speeds (solar sail anyone?) ensure that before the 3 turn reload run out the ship will already hit its target. if not, oh who the hell cares, another salvo wont hurt.

Phoenix-D
January 26th, 2003, 10:45 AM
"Phoenix - thats the point. all i want is the single missile shot, to confuse the enemy PDC and add some punch."

What I'm saying is that sometimes you won't -get- that single missile shot. http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D

Taera
January 26th, 2003, 08:13 PM
i see.
doesnt realy matter though, IMO.